There might be old threads on this, but I am going to make one that will be newer and hopefully easier to find.
Objective: Outline a path for a relatively standard adept created as a new character and played through level 40 or so. This guide my have some plot spoilers in order to give an idea of when certain levels may be achieved with a relatively standard but somewhat completionist run.
Bonus Power: Will take Assault Rifle training, but you can substitute any of the other three weapons. Shotguns do not require much investment at all for the entire game to be useful, so if you would prefer using those points somewhere else, consider that weapon class. Keep in mind that Shotgun DPS does not compare favorably to late game AR or Pistol DPS, although it does give you a bit of CC via knockdown. Late game AR can beat Pistol in DPS with the exception of when Master Marksman is activated, and some people skip Pistol altogether if they take ARs. I do not as I prefer to have both.
Charm / Intimidate: I prefer to be able to pass most checks in the game at some point. This requires either 10 Intimidate or 12 Charm. This does not mean the Intimidate check is always lower than the Charm check, but simply that the highest checks have the previous requirements. In general the checks will be within a point or so of each other. The general point however is that you need less investment to pass all checks with Intimidate, specifically 6 invested points + your 4 free points. If you don't care, you can spend these points elsewhere.
Assumptions: The only important assumption is that you have already played through the game at least once to unlock bonus weapon talents. A secondary assumption for the rough level to mission estimates is you have XP bonuses from achievements. However, I would argue that this guide is fairly useful even if you cannot level quite as fast as I suggest and even if you don't have any bonus talent. That said I typically do not recommend Adept as a first character to ever play in Mass Effect, but you might still find this guide helpful if you plan to use this class for your first game. Just remember you will accumulate XP slower, but you will also be capped to Level 50.
I will go by level early, then possibly skip levels later. Parenthesis will indicate the latest milestone or power unlocked in the talent tree.
See also post 11 for some more general thoughts and glitches of which to be wary.
Level 1
Points: 3 + 2 initial
Barrier 1 (Basic)
Basic Armor 3 (Shield Boost)
Throw 1 (Basic)
You start out with a point in Basic Armor and Barrier. You then have 3 points to spend. I would work towards Pistols via the Armor tree as well as invest in level 1 Throw. Throw will not actually be helpful for the very beginning of Eden Prime, but we want to have Lift as soon as possible, so it makes sense to invest a little here.
Level 2
Points: +3 (8)
Barrier 1 (Basic)
Basic Armor 4 (Shield Boost)
Throw 1 (Basic)
Intimidate 2
Around the time you get Williams you should have hit Level 2. I invest the 2 points in Intimidate you will need for Cole and the farmers here, then keep working towards Pistols.
Level 3
Points: +3 (11)
Barrier 1 (Basic)
Basic Armor 5 (Shield Boost, Unlock Pistols)
Pistols 2
Throw 1 (Basic)
Intimidate 2
Working towards basic Marksman in the Pistol tree. The max intimidate check on Eden Prime is actually 3 at the smuggler, but I wouldn't worry about that one too much. If you want it, skip a point in pistols now and put it towards Intimidate. You should be level 3 before you get to the smuggler. There will be no compelling reason to invest in Basic Armor after this.
Level 4
Points: +3 (14)
Barrier 1 (Basic)
Basic Armor 5 (Shield Boost, Unlock Pistols)
Pistols 3 (Marksman)
Throw 3 (Basic)
Intimidate 2
You should hit Level 4 around the climax fight on Eden Prime. From here the idea is to work towards Lift which can't be unlocked until Level 6. Note that if you skip Pistols and Intimidate you still shouldn't be able to level Throw past 5 since that is max at this level IIRC. You may have also potentially earned a free point in Charm or Intimidate by now (not shown yet).
Level 5
Points: +3 (17)
Barrier 1 (Basic)
Basic Armor 5 (Shield Boost, Unlock Pistols)
Pistols 3 (Marksman)
Throw 5 (Basic)
Warp 1 (Basic)
Intimidate 3 (1 freebie)
I assume a morality gimme in Intimidate here, and 3 is the max you need of Charm or Intimidate for Expose Saren, and importantly for Dr Michel’s quest. This is the level you should be for the beginning of Expose Saren. It is likely this is the level you will be when you confront the Assassins outside Chora's Den. Since you have Throw and Kaidan has Throw you will have a decent chance against them. If you can separate them, hit them with Shepard's Throw, then Warp, and potentially grenades, and then pop Marksman. The second you can dispatch more leisurely. Retreat out towards the Rapid Transit if need be. Alternatively you can get Overkill from AR’s instead of Warp.
Level 6
Points: +2 (19)
Barrier 1 (Basic)
Basic Armor 5 (Shield Boost, Unlock Pistols)
Pistols 3 (Marksman)
Throw 6 (Basic, Unlock Lift)
Lift 1 (Basic)
Warp 1 (Basic)
Intimidate 3 (1 freebie)
Now you have Lift and you should start to feel a bit more confortable in the fights, even though they will still be somewhat tedious due to lack of firepower from low level weapons. This will be helpful with the Krogan Bouncer in Chora’s Den. If possible, lift him before hit hits Immunity.
Level 7
Points: +2 (21)
Barrier 1 (Basic)
Basic Armor 5 (Shield Boost, Unlock Pistols)
Pistols 3 (Marksman)
Throw 6 (Basic, Unlock Lift)
Lift 1 (Basic)
Warp 1 (Basic)
Intimidate 5 (1 freebie)
What you do here depends somewhat on how you plan to proceed with the game. You can either bank the 2 points in order to get Unity immediately at Level 8, or if you plan to knock out some Citadel sidequests before you leave, you might just want to put some points in Intimidate or Charm here. The last alternative is to start towards Singularity in the Warp tree. I show the Intimidate option here as I like to wander around the Citadel before leaving the first time, although since this level probably happens during the Fist / Quarian section, you might just play through it.
Level 8
Points: +2 (23)
Barrier 1 (Basic)
Basic Armor 5 (Shield Boost, Unlock Pistols)
Pistols 3 (Marksman)
Throw 6 (Basic, Unlock Lift)
Lift 1 (Basic)
Warp 1 (Basic)
Spectre Training 2
Intimidate 6 (2 freebies)
You will probably hit Level 8 when you become a Spectre. This will also give you a free charm an intimidate point as well as unlocking Spectre Training. I spent the two points in Spectre Training to work towards Unity.
I tend to do some Citadel side quests at this points, and 6 Intimidate should allow you to do all of them available to you at this juncture. Specifically, it makes sense to do Dr Michel’s quest and then potentially to exploit her generosity in order to make enough to buy a HMWP VII pistol or HMWA VII rifle.
Also Tali at Level 8 should be able to get Master Decryption and Master Electronics meaning she can already unlock every crate in the game for you before you leave the Citadel.





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