Aller au contenu

Photo

Did they even QA this game?


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
wootini

wootini
  • Members
  • 20 messages

If not, then I would gladly quit my high paying job and join up with you Bioware (for the same pay of course (or more lol) ), and be your main QA Lead!!!

There are soooo many bugs that are soooo obvious. 

 

However...I love this game! :)  

Hire me! (I did QA at another small video game company in town many years ago)

 

Just tryin' to spin some fun on the fact that the game is buggy.

:wub:  :blink:  :ph34r:

 



#2
Danoniero

Danoniero
  • Members
  • 123 messages

They even delayed the release to polish the game......Imagine how unstable and crappy It probably was back then.


  • Diva, Gundar3, DarthLaxian et 8 autres aiment ceci

#3
Geth Supremacy

Geth Supremacy
  • Members
  • 3 675 messages

They even delayed the release to polish the game......Imagine how unstable and crappy It probably was back then.

 

I find this hilarious.  And this is why from the day the game released and I saw the state it was in until Bioware stops making games, I know whatever they tell me is BS when it comes to things like this.

 

Won't believe a word they say.  They got me once sure, but it won't happen again.

 

I was on here all THANK YOU for the delay!  We appreciate getting "complete" games! Thank you for taking a stand and doing right by us! I said all that kind of crap....now I look like a tool LMAO.  Like i said though...won't happen again.

 

If you play MP and the enemy is the red templars theres a 50/50 chance you won't even be able to complete the game due to bugs.



#4
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

There hasn't been a single 'large world' game that wasn't bugged on released. If they didn't QA test it, it would play like sonic boom.



#5
wootini

wootini
  • Members
  • 20 messages

There hasn't been a single 'large world' game that wasn't bugged on released. If they didn't QA test it, it would play like sonic boom.

Ooh new game idea....SONIC BOOM!!! you blow up worlds with super fast movements... 

 

I actually love Bioware games and always have fun in them, even with bugs.  

and Devil's is right, every super large world like this has bugs, its unavoidable



#6
Geth Supremacy

Geth Supremacy
  • Members
  • 3 675 messages

There hasn't been a single 'large world' game that wasn't bugged on released. If they didn't QA test it, it would play like sonic boom.

 

Either way, as a gamer, I am SICK of paying $60 to be a glorified beta tester.  Now there are devs that I refuse to buy their games, but now its to the point all companies do this.


  • ratcatfish, Hobbes, dekarserverbot et 2 autres aiment ceci

#7
wootini

wootini
  • Members
  • 20 messages

Either way, as a gamer, I am SICK of paying $60 to be a glorified beta tester.  Now there are devs that I refuse to buy their games, but now its to the point all companies do this.

Ya it has become the norm. Even "kickstarter" games that have you pay to preorder and you get alpha/beta access. so that you can play the game... but in reality you are just doing their testing for them.   I personally am against paying for beta but a lot of my friends are happy to gain early access and help out the companies.  

I would be happy to Beta their game if they gave it to me for free, not pay to play.    I have actually been in many Betas by invite only ....ie I don't have to shell out my money to help them make their game better.

And I would have been happy to do the same for DA:I before release!


  • dataBlast aime ceci

#8
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
We're doing the QA for them right now. Didn't you know?
  • ratcatfish, Pallid, Maboroshi et 1 autre aiment ceci

#9
b10d1v

b10d1v
  • Members
  • 1 322 messages

You have a point, even with a good BETA, you never know how a person will approach a Quest.  Many of the bugs that I have reproduced were passed to me by others and when I characterize the error, sometimes I have to ask why go at it that way- usually it's "I was exploring".  None the less, we document it and pass it on to bioware feedback.

 

On the other hand, the rough launch and some of the glaring logic errors and missing and just wrong items say no BETA test was ever attempted, and only in-house compartmentalized tests were performed.  There is no other explanation to miss some of these errors -none!  I have never started breaking down code before I finish a game -here I have discussed mods just to fix errors to enable a finish.  Oh, I know what quests and sequences to avoid and many pitfalls, but that is not the point.  

My first game failure was in whispers when a red lyrium crystal dropped in an area where it could not be picked up.  I understand the mechanism, the why it happens, and documented it as completely random!  However, every loot or quest item or even rift events could and do see this problem with the proper conditions. When I found that bug the autosave was increased to prevent having to start from the beginning, but then profile errors causing corrupt saves -took a week just to define that set of problems!  One person suggested adding buoyancy as a method to fix the error to critical or to loot in general to float the item to the top instead of getting stuck and I suppose that could apply to demons that get stuck also - it may happen.

 

I am not trying to be negative, but I can not be forgiving from my experience. QA was missing or just ineffective let's hope it's a temporary process problem.



#10
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

Either way, as a gamer, I am SICK of paying $60 to be a glorified beta tester.  Now there are devs that I refuse to buy their games, but now its to the point all companies do this.

I'm not sure where you got the impression that any game was ever flawless. Even games from the 80s and 90s had glitches and problems with them, we just didn't notice because we were younger and less critical. Also a game on a smaller scale and simple physics is easier to beta test. Before internet connectivity, the release date of games was getting longer and longer. If the internet never happened the development time between any video game right now would be eight to ten years on average because they couldn't fix it once released (or had to do expansions with a patch)

 

Because patches can be applied at release it's now acceptable to release a game partly unfinished because they can fix it later and at the same be able to release more games at a faster rate. From the business stand point this only makes sense. If it isn't your cup of tea then I'm unsure what games you'll play in the future. Or do what many people do and wait for the game to drop in price, several patches released or get the GOTY version if they make one. No need to give your money to them at full price.



#11
b10d1v

b10d1v
  • Members
  • 1 322 messages

Just a note:  So far only some errors with the profile save and some sequence of events that prevent quest closure are known to cause instability and eventually a crash.  I know of dozens of sequences that lead to quest errors and have tested enough to validate that 6 open ended quest items is about the limit to trigger instability, however, I still don't understand this mechanism - need more people on this one that don't mind crashing their game.  It is a frustrating one to follow  - you learn how to read the game behavior after testing things a while and its helpful to prevent a Hard crash - Nobody likes those!



#12
b10d1v

b10d1v
  • Members
  • 1 322 messages

Devil I get you and having been able to impact some changes would agree for the most part.  Let me also preface with Origin is making small changes where it can-that's a fact.  However, with many "groundbreaking technologies" under consideration and new "construction" there is more than enough risk to make program decisions for more incremental testing -thats not subjective -its analysis and risk mitigation.  I'm kinda remiss to go into most of the details as some of the implied nondisclosure in some areas.  In any event, Frostbite seems to deliver, but the RPG area fell behind schedule and had a domino effect to explain many bugs, missing and wrong items and errors.



#13
bclagge

bclagge
  • Members
  • 669 messages

Either way, as a gamer, I am SICK of paying $60 to be a glorified beta tester.  Now there are devs that I refuse to buy their games, but now its to the point all companies do this.

I understand everyone's frustration!  However, there's a really simple fix for this.  Wait a while after release to buy the game.  Bugs will be fixed and you'll be able to get the game cheaper, and probably with DLC included in some kind of bundle.  All you have to do is exhibit a small amount of patience.


  • CronoDragoon et Grieving Natashina aiment ceci

#14
bclagge

bclagge
  • Members
  • 669 messages

I'm not sure where you got the impression that any game was ever flawless. Even games from the 80s and 90s had glitches and problems with them, we just didn't notice because we were younger and less critical. Also a game on a smaller scale and simple physics is easier to beta test. Before internet connectivity, the release date of games was getting longer and longer. If the internet never happened the development time between any video game right now would be eight to ten years on average because they couldn't fix it once released (or had to do expansions with a patch)

Not entirely true.  Once upon a time in the pre-internet era, we all acquired mods and patches for our game via a dial-in BBS system.  It all worked just fine, except the speed of the modems of course.  Downloading anything on a 9600 baud modem took a lifetime.



#15
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

Devil I get you and having been able to impact some changes would agree for the most part.  Let me also preface with Origin is making small changes where it can-that's a fact.  However, with many "groundbreaking technologies" under consideration and new "construction" there is more than enough risk to make program decisions for more incremental testing -thats not subjective -its analysis and risk mitigation.  I'm kinda remiss to go into most of the details as some of the implied nondisclosure in some areas.  In any event, Frostbite seems to deliver, but the RPG area fell behind schedule and had a domino effect to explain many bugs, missing and wrong items and errors.

I can get behind this, just shows that the next bioware game (Mass Effect 4?) should in theory be better at resource allocation and less bugs if given the same amount of time and since ME is both an RPG and shooter, it's expectations are higher.
 

 

Not entirely true.  Once upon a time in the pre-internet era, we all acquired mods and patches for our game via a dial-in BBS system.  It all worked just fine, except the speed of the modems of course.  Downloading anything on a 9600 baud modem took a lifetime.

Cool, first I've heard of this.
 

I'm assuming this was PC only?  If it was as slow as you said, buying a patch expansion would take the same speed, so really had the same problem.

 



#16
bclagge

bclagge
  • Members
  • 669 messages

 

Cool, first I've heard of this.
 

I'm assuming this was PC only?  If it was as slow as you said, buying a patch expansion would take the same speed, so really had the same problem.

 

Yes to PC only.  I forget which consoles were availabe around that time, but this was before CDs so it would have been the Atari or maybe the NES.  It was impossible to patch or change a cartridge in any way, so once those things were released, they got RELEASED - bugs and all.  Even CD consoles (PS1 & 2 for example) didn't come with hard drives for a long time and couldn't be patched.

 

Yeah, download speeds at the time were absolutely atrocious, so you wouldn't have been getting any new content - just bug fixes.  You could always set it to download overnight though.  I still can't believe in this day and age I can download a 50 GB game (I'm looking at you Titanfall, with your 35 gigs of sound files) in half an hour while I stream Orange is the New Black.  Crazy.

 

BTW, love your name!



#17
Cid Revolution

Cid Revolution
  • Members
  • 309 messages
If they didn't do QA on the game, we'd wind up with this:

Spoiler


In today's gaming culture, I think glitches are inevitable. Productions are rushed, the dev team has to crunch, and the enormity of epics like DA almost guarantee that the QA won't be able to catch everything. At this point, I'm just thankful for nothing game-breaking...

#18
Spitfire

Spitfire
  • Members
  • 72 messages

They even delayed the release to polish the game......Imagine how unstable and crappy It probably was back then.

 

It appears they polished the game with an oily rag while their QA were searching for their lost contacts.



#19
Sidney

Sidney
  • Members
  • 5 032 messages

Unlike FNV this game is hardly unplayable. The stuttering conversations being my top annoyance right now and something I cant see how they missed but other than that, all the quests appear to work.I haven't fallen through the world. Graphics have some clipping but are fine otherwise. 



#20
Sartoz

Sartoz
  • Members
  • 4 533 messages

It appears they polished the game with an oily rag while their QA were searching for their lost contacts.

Remember that the game was first postponed for one year.... due to the Frosbite 3 engine conversion efforts. I think their tech dept under estimated the amout of man hours required to do the job. This meant that the devs were left with a compressed timeline for game developement and testing...

 

 I'm sure they sweated bullets to get as far as they did... but the launch date could no longer be extended and soooooo.......



#21
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 884 messages

Given that main quest cutscenes bug out and require skipping in order to advance, I have to wonder this myself.



#22
Kantr

Kantr
  • Members
  • 8 737 messages

They might be one a million chance of occurring for a QA tester but when you have lots of people those one in a million can become common


  • Grieving Natashina aime ceci

#23
Lord Surinen

Lord Surinen
  • Members
  • 1 227 messages

Considering such obvious RP breaking bugs as broken-glued arms http://forum.bioware...d-its-problems/I question both BioWare's testing and quality check.



#24
wootini

wootini
  • Members
  • 20 messages

I'm glad to see people are both simpathetic but respectfully critical towards Bioware about the release.  I feel it helps them validate this and hopefully they read the posts and know that we do love the game, just not the bugs!!!

However!!!

 

We are missing the biggest issue/question here....

How do we get me hired as their new QA lead Role!!!

Anyone? Anyone?