I've only had a few hours to play DA:I so far, and am only in the early stages of the Hinterlands - but I'm finding every single fight to be a complete struggle, and was hoping for some tips.
One of the first things I managed to do upon arrival in the Hinterlands was find some Lyrium smugglers that one hit killed every party member regardless of barrier/shield wall, and took around 15 minutes of straight shooting (including all DPS abilities) from my 2 ranged characters (Varric and Solas) to kill, while my main and Cass kited them around. I thought that perhaps Bioware had lost the plot, looked it up, and discovered that they were level 8 enemies (my party is at level 4). Ok no worries, now that I know how to check enemy levels (the game doesn't bother explaining this), avoid everything above level 4, no problem.
Next I walk into a cave where one of the Apostate stashes are (for the blanket quest) - 3 level 8 Mabaris spawn at the entrance to the cave as soon as I'm inside, instantly kill my 2 ranged characters and Cass. I stealth (playing a dual wield rogue) and run for a very long time, they chase relentlessly and kill me in one hit eventually. So avoid that cave for now.
I find a castle that some rebels seem to be using as a hideout - the woman at the gate asks me to prove myself by closing the rift in the bowels of the castle. The rift is guarded by 'Terror Demons'. The first wave is 2 of them, the second 3 of them (perhaps there is a third wave as well - I have yet to beat the second wave). Upon spawning, they teleport on top of one of my characters (I'm not sure if it's possible to aggro them before they do this - or if it would work anyway as the teleport itself isn't technically an attack?) - whichever of my characters this is immediately gets knocked over (and perhaps another 1 or 2 characters who were standing too close). The Terror Demon then activates an enormous AoE circle burst damage attack around it, which stun-locks my entire party (get hit, fall over, get back up, get hit, fall over, get back up, get hit, die). When I can't avoid the first teleport and following knock-over, then can't get out of the AoE in time because I've been knocked over, what am I supposed to do? When there are 3 of these things at once, I'm lost for a viable strategy - with their initial 3 teleports they usually knock everybody over, then with their overlapping giant AoEs immediately kill everybody (who are stuck in a cycle of falling over and getting up animations, unable to do basically anything other than drink a potion, which seems to have almost no animation frames).
What should I be doing to kill these Terror Demons? Any advice appreciated!





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