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Nightmare: What am I doing wrong?


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17 réponses à ce sujet

#1
Boiny Bunny

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I've only had a few hours to play DA:I so far, and am only in the early stages of the Hinterlands - but I'm finding every single fight to be a complete struggle, and was hoping for some tips.

 

One of the first things I managed to do upon arrival in the Hinterlands was find some Lyrium smugglers that one hit killed every party member regardless of barrier/shield wall, and took around 15 minutes of straight shooting (including all DPS abilities) from my 2 ranged characters (Varric and Solas) to kill, while my main and Cass kited them around.  I thought that perhaps Bioware had lost the plot, looked it up, and discovered that they were level 8 enemies (my party is at level 4).  Ok no worries, now that I know how to check enemy levels (the game doesn't bother explaining this), avoid everything above level 4, no problem.

 

Next I walk into a cave where one of the Apostate stashes are (for the blanket quest) - 3 level 8 Mabaris spawn at the entrance to the cave as soon as I'm inside, instantly kill my 2 ranged characters and Cass.  I stealth (playing a dual wield rogue) and run for a very long time, they chase relentlessly and kill me in one hit eventually.  So avoid that cave for now.

 

I find a castle that some rebels seem to be using as a hideout - the woman at the gate asks me to prove myself by closing the rift in the bowels of the castle.  The rift is guarded by 'Terror Demons'.  The first wave is 2 of them, the second 3 of them (perhaps there is a third wave as well - I have yet to beat the second wave).  Upon spawning, they teleport on top of one of my characters (I'm not sure if it's possible to aggro them before they do this - or if it would work anyway as the teleport itself isn't technically an attack?) - whichever of my characters this is immediately gets knocked over (and perhaps another 1 or 2 characters who were standing too close).  The Terror Demon then activates an enormous AoE circle burst damage attack around it, which stun-locks my entire party (get hit, fall over, get back up, get hit, fall over, get back up, get hit, die).  When I can't avoid the first teleport and following knock-over, then can't get out of the AoE in time because I've been knocked over, what am I supposed to do?  When there are 3 of these things at once, I'm lost for a viable strategy - with their initial 3 teleports they usually knock everybody over, then with their overlapping giant AoEs immediately kill everybody (who are stuck in a cycle of falling over and getting up animations, unable to do basically anything other than drink a potion, which seems to have almost no animation frames).

 

What should I be doing to kill these Terror Demons?  Any advice appreciated!


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#2
Matth85

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The demon that hits you are called "Terror demons". They are painful. They dig underground, gets underneath their target, jumps up(dealing massive damage), knocks you down and charges up an AOE attack.

 

Your best bet is to stun them. (Winter's grasp, Mighty Blow, Pommel Strike, Explosive Shot, Etc, etc) or disturb the rift. Getting evade/FadeStep/Combat roll will also let you get out of their attack!

 

When you get 3 of them you need to spread out, taunt them with your tank, and try to nuke 1 while CCing the 2 others. This is tough for melee! I can't begin to describe the horror of my melee-heavy nightmare run, where I got dry humped by 3 Terror demons. nightmare worthy indeed...



#3
Boiny Bunny

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Thanks for the tips (have edited the OP to reflect the correct name of the demons).

 

I'll give some of those a go tonight.  I figure I haven't really got the ebb and flow of combat in this game worked out yet.  My main character is a dual wield rogue - I've noticed a couple of threads here which seem to agree that this class is currently obscenely under-powered and not worth playing at all on Nightmare - might have to start the game over unfortunately if that's the case... :(



#4
Sevitan7

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In addition's to Matth85's fine advice, timing barrier with Solas at the targets about to be hit by the AoE will absorb the damage. Using barrier at the right time, rather than wasting it right away like the AI likes to do, will make early levels a lot more bearable against many enemies.

 

If all else fails, go elsewhere to level up. Act 1 is also a good place to utilize roll/evade/fade step kind of powers, against terror demons and early bosses, before you obtain gear that will increase your survivability.

 

Speaking of which, Val Royeaux has tier 2 schematics that are easy to reach early, though they do cost a bit from what I recall.



#5
Matth85

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 I've noticed a couple of threads here which seem to agree that this class is currently obscenely under-powered and not worth playing at all on Nightmare - might have to start the game over unfortunately if that's the case... :(

 

Not true. Rogues are a particular playstyle -- but they are the best class out there. No class can outdps the damage of an Assassination rogues burst, or the sustained turret of an artificer archer -- or the control of a tempest rogue. 

 

I am going to bed now, and can't write too much here as my mechanical keyboard is pissing off everybody who is trying to sleep ;) But read http://forum.bioware...ide-and-advice/. Rogues  are the best class. Mage might get more AoE or control, warriors might survive longer. But neither is beats a rogue in damage. If you play decent, you don't get hit, you kill fast and you look badass!



#6
szemyq

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I also struggled at the beginning of my nightmare ff run with my dw rogue. My first advise would be to fight in tac cam. As especially at the beginning your characters are kinda weak. And your CCs and combos need to be spot on to stand a chance against the enemies you mentioned. That said i would try to build more towards CC than pure dmg across your party. Your dw rogue should be enough to give those spikes of burst you need to decimate enemy lines if you make good use of shatter and rupture combos. Positioning and timing are keys to success as well. But as you progress and get more familiar with your skills and synergies, get more skills and gear it will get better. Unfortunately tac cam has its flaws especially in terms of pathfinding on your melees but you will get used to it and learn to proper position your team. You need to learn which enemies you should prioritize to CC, which one to burst and which your tank should "collect". Based on enemy type as well as enemy position.

I am now over 100 hours in, level 13, dont know how far into the game but have unlocked all maps except one and am currently just obliterating anything that comes my way. Builds in itself, buildsynergies and crafted equipment just get exponential stronger and stronger. If this trend continues i may have to purposely gimp myself to keep the fun and challenge up. Hitpoints from enemies definately scale not linear to the power of my group on higher levels. Things currently just melt under my 2hand champion, dw tempest, assassin archer and rift mage groupsetup. Trashmobs, bosses or dragons, it doesnt matter. My party just wipes floors atm. Not even the group of 3 lvl 18 wolves i accidently pulled in EdL with my lvl 12 party managed to scratch me.

#7
Downluck

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DW rogue early in nightmare is brutal, probably the hardest start any class can have.  You can either respec to archer for a bit or just hash it out, in which case I strongly recommend getting flank attack upgraded.  You need the frequent stealth to drop aggro.  



#8
Goutan

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Your issues are exclusive to a small part at the beginning of the game. I'm on nightmare and 85 hours in - it gets a lot easier and moving from quest to quest becomes a lot more fluid.

During the hinterlands, just keep looking for the quests that are your level (it sucks because a lot of the ones that you received aren't). Also, once you get the opportunity, don't forget to leave the hinterlands.

Oh, and use the war table. A lot.

#9
Matth85

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DW rogue early in nightmare is brutal, probably the hardest start any class can have.  You can either respec to archer for a bit or just hash it out, in which case I strongly recommend getting flank attack upgraded.  You need the frequent stealth to drop aggro.  

It's the most difficult, I agreee -- but it's not hard. It's a very parfticular playstyle you need to master, but once you reach level 5-6 or so, you start melting things.

Here is how I would recommend building your DW rogue pre-specialization:

 

You get 2 skill points at level 1. You get out of the tutorial at level 3. That leaves 4 points, or 5 as human. 2 of them are in Twin Fangs and Stealth. Ala: 2 of your core abilities. That means you got 2, or 3, points to play with.

- The first 2 points go into Flank Attack + its upgrade. This is a second stealth, a position ability, a "dash" ability and just amazing.

- The next 3 points (level 6, or 5 as human) go towards Death Blow. At this point anything under 50% health is dead. 

- The next 2 points(Level 8, or 7 as human) go into Evade at the left side of the Suberfuge tree. You'll start to meet terror demons -- this will help!

- The next 2 points(Level 10, or 9) go into upgrading Twin Fangs and Death blow.

- Finally the last 3 points (level 13, or 12 as human/with the free skill point in Crestwood) go into Poison tree right side. Get the stamina on crit and Cheap shot.

 

Other things you could get: Threat drop(Right side o f the Subterfuge tree) and poisoned weapons + upgrade. I used to love Poisoned weapon, but I am hearing some scary rumors that the 25% extra damage is only applied to auto attacks! The poison itself is mediocre for a bursty dps class, but decent on bosses.

 

This gives you:

 

Twin Fangs: It hits very hard. It's your opener from stealth. Use it as much as you can when the enemy is above 50% health!

Stealth: Drops aggro, gives bonus damage, makes it easy to position yourself. Good times!

Death Blow: Hardest hitting ability you got. Use it after an enemy is 50%, and it hits twice. If you kill the enemy, its CD is reset. Lovely! 

* There is a problem with the passive that gives 50 stamina on kill. Deathblow does not trigger it! If you use deathblow at 100 stamina, it also uses all of the stamina(50 for the first strike, 50 for the second). This is most likely bugs that should be fixed in a future patch!

Evade: At level 8 you will meet Terror demons. Evade let's you avoid them if they come for you. It also lets you move around the battlefield quicker, and get into flanking position. Learn to love evade!

Passives: You get 10 stamina on crit, 50 stamina on kill, crit chance when flanking and armor penetration on crit. 

 

Playstyle:

 

As a DW rogue you got 1 job. Take out prioritized targets. Example: A pack contains 3 archers, 1 mage, 1 warrior with a shield and 1 mauler. What do you do?

Archers > Mages > Warriors w/o shield > Warriors w shield > Maulers.

You send your tank towards the mauler. Stealth behind the first archer. You get your mage to freeze said archer. You Twin Fang - auto attack - death blow. Target down. You move on to the next one. When your stealth back up, you use it and repeat. Between Flank Attack and Stealth, you take down all 3 archers and the mage without taking any damage. Now there is only some melee left.

 

* For the mauler you need to remember one thing: not every opportunity is for you. A mauler does 3 big attacks: 

1) Charges + smashes if target is out of melee range.

2) Smashes all around himself and generate full guard.

3) A combo of 4-5 strikes that hits behind him.

Your job is to wait for the tank, and team, to take out the guard and attack. When he is under 50% you can knockback him via Deathblow (no other knockback work! Abuse that fact!)

 

There are a couple of key "problems" with playing a DW rogue that you need to be aware of:

1) The range of daggers. Some times you will simply not hit a knocked down target. It's annoying, but that's how it is.

2) You will get 2-shot by archers. Remember stealth and flank attack!

3) AoE knocks you out of stealth. So avoid it!

4) You can not -- I repeat: can not -- be the first person to initiate a fight. You need to get your tank in first.(Quick command. Y on keyboard).

5) You are not a warrior. If you ever take damage -- any damage -- you slacked and messed up at one point. There is no situation in the game that requires a dw rogue to take any damage. Not with the tools they got. 

6) You can not attack constantly. You build on burst. You go in - do a combo - get out. You don't smash your head into an enemy until it dies -- that is for warriors!

 

* obviously at end-game this is all nullified, as gear means you can survive anything. +5 guard on hit on a DW rogue means you can pretty much tank the end-game with some Tier 3 gear.

 

Hope this helps!



#10
luism

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At low levels on nightmare stay out of the west side of the hinterlands if you can those lyrium smugglers along with the bears make things of south so fast.

I had the same experience with those terror demons in the cultist keep. I just went back a few levels later and pwned them. It was just too stupid at the level that I attempted them and I didn't have the right tools and the right people in my party.

#11
Drag0neater

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focus fire until all members die but tank with One-hand and shield. Then just the the tank kill them. lol! I did this one battle, took me 10 mins, but it works if your good with a tank. 



#12
Arvaarad

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Echoing what others are saying, pay attention to enemy levels (you're meant to leave the Hinterlands when you hit that level spike), and get upgraded flank attack.

Once you have upgraded flank attack, you can complete a lot of non-combat quests for free - just flank attack a random mob, and you're now in stealth for as long as you need to be.

#13
Elhanan

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Tactics: Set defensive abilities to Preferred (eg; Barrier, Stealth, Evade, War Cry, etc).

Behavior: reduce Mana, Stamina, and Potion consumption to 20%; set each to Follow themselves.

Be one with the flora and fauna. Elfroot; never can have enough, and carry plenty of Blood Lotus for dessert.

Bears are demonic spawn that appear as silently as any Assassin, love to double back, and often work with other critters to ruin your day. Occasionally they will attack your opposition, as they hate all life. Wide berth recommended.

Try and use terrain advantages to give an edge in combat.

#14
Rizilliant

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Im having a similar  problem OP.. im exhausting all content, just to try and get close to enemy lvls.. Im on play through 2, so i understand better how to quest.. Left hinterland when i hit a wall, to see lvl 8 enemies elsewhere... So i go back to those places  when im 7,8 only to find the same enemies have jumped to lv 12! I thought  enemies werw set, and im seeing a clear chnge... 

 

Entering thr Marsh south of Hinterlands, at lvl 4, 5 the enemies were all lvl 8. So i immediately left. I came back after i got Skyhold, to find everything  lvl 12, with an 11 here and there.. Ofcourse, im 10, so its a bit frustrating!!!



#15
Guest_Evenstar_*

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I think the Hinterlands is the hardest part on nightmare. There is something truly wonky going on in Hafter's Woods - BEWARE entering there. There will be lyrium smugglers spawning on top of mabaris on top of bears on top of LARGE BEARS. It's crazy. I think it's a bug with the spawn rate.

In any case, my suggestion is to get to Master Dennet as soon as you can. Forget all the other quests and make a beeline for him and get yourself a horse. Once you have your horse you can try and run passed the bears and lyrium smugglers. Once you get to Hafter's Woods make camp right away and save there frequently.

If you are forced to fight a bear and lyrium smugglers, have your tank focused on the bear while you take the smugglers out. Winter's Grasp helps immensely in freezing them. In terms of the mages/templars, have your tank focused on the melee enemies while the rest of your group takes out the mages or archers as quickly as possible. Archers really pack a punch and need to be taken out first.

Terror demons are difficult at first. Like others have said, you simply have to CC them and kill them as soon as possible.

#16
Xhal

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At the beginning you have to use tac cam all the time. Disable auto barrier cast on your mages and micro manage it. Bring 2 mages and cycle barriers. Also dont bring melees at the beginning other than your tank. Getting a horse soon is a good idea after that unlock every camp. Then you can actually start doing the quests. Unlocking camps gives you options and saves a lot of time.

#17
blaidfiste

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I stopped this guy from casting barrier.  I cast it manually only if I need it.  Nightmare mode is a WHOLE lot more enjoyable once I did that.

 

grumpy-solas-dragon-age-inquisition.jpg



#18
Duelist

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It's the most difficult, I agreee -- but it's not hard. It's a very parfticular playstyle you need to master, but once you reach level 5-6 or so, you start melting things.

Here is how I would recommend building your DW rogue pre-specialization:

 

You get 2 skill points at level 1. You get out of the tutorial at level 3. That leaves 4 points, or 5 as human. 2 of them are in Twin Fangs and Stealth. Ala: 2 of your core abilities. That means you got 2, or 3, points to play with.

- The first 2 points go into Flank Attack + its upgrade. This is a second stealth, a position ability, a "dash" ability and just amazing.

- The next 3 points (level 6, or 5 as human) go towards Death Blow. At this point anything under 50% health is dead. 

- The next 2 points(Level 8, or 7 as human) go into Evade at the left side of the Suberfuge tree. You'll start to meet terror demons -- this will help!

- The next 2 points(Level 10, or 9) go into upgrading Twin Fangs and Death blow.

- Finally the last 3 points (level 13, or 12 as human/with the free skill point in Crestwood) go into Poison tree right side. Get the stamina on crit and Cheap shot.

 

Other things you could get: Threat drop(Right side o f the Subterfuge tree) and poisoned weapons + upgrade. I used to love Poisoned weapon, but I am hearing some scary rumors that the 25% extra damage is only applied to auto attacks! The poison itself is mediocre for a bursty dps class, but decent on bosses.

 

This gives you:

 

Twin Fangs: It hits very hard. It's your opener from stealth. Use it as much as you can when the enemy is above 50% health!

Stealth: Drops aggro, gives bonus damage, makes it easy to position yourself. Good times!

Death Blow: Hardest hitting ability you got. Use it after an enemy is 50%, and it hits twice. If you kill the enemy, its CD is reset. Lovely! 

* There is a problem with the passive that gives 50 stamina on kill. Deathblow does not trigger it! If you use deathblow at 100 stamina, it also uses all of the stamina(50 for the first strike, 50 for the second). This is most likely bugs that should be fixed in a future patch!

Evade: At level 8 you will meet Terror demons. Evade let's you avoid them if they come for you. It also lets you move around the battlefield quicker, and get into flanking position. Learn to love evade!

Passives: You get 10 stamina on crit, 50 stamina on kill, crit chance when flanking and armor penetration on crit. 

 

Playstyle:

 

As a DW rogue you got 1 job. Take out prioritized targets. Example: A pack contains 3 archers, 1 mage, 1 warrior with a shield and 1 mauler. What do you do?

Archers > Mages > Warriors w/o shield > Warriors w shield > Maulers.

You send your tank towards the mauler. Stealth behind the first archer. You get your mage to freeze said archer. You Twin Fang - auto attack - death blow. Target down. You move on to the next one. When your stealth back up, you use it and repeat. Between Flank Attack and Stealth, you take down all 3 archers and the mage without taking any damage. Now there is only some melee left.

 

* For the mauler you need to remember one thing: not every opportunity is for you. A mauler does 3 big attacks: 

1) Charges + smashes if target is out of melee range.

2) Smashes all around himself and generate full guard.

3) A combo of 4-5 strikes that hits behind him.

Your job is to wait for the tank, and team, to take out the guard and attack. When he is under 50% you can knockback him via Deathblow (no other knockback work! Abuse that fact!)

 

There are a couple of key "problems" with playing a DW rogue that you need to be aware of:

1) The range of daggers. Some times you will simply not hit a knocked down target. It's annoying, but that's how it is.

2) You will get 2-shot by archers. Remember stealth and flank attack!

3) AoE knocks you out of stealth. So avoid it!

4) You can not -- I repeat: can not -- be the first person to initiate a fight. You need to get your tank in first.(Quick command. Y on keyboard).

5) You are not a warrior. If you ever take damage -- any damage -- you slacked and messed up at one point. There is no situation in the game that requires a dw rogue to take any damage. Not with the tools they got. 

6) You can not attack constantly. You build on burst. You go in - do a combo - get out. You don't smash your head into an enemy until it dies -- that is for warriors!

 

* obviously at end-game this is all nullified, as gear means you can survive anything. +5 guard on hit on a DW rogue means you can pretty much tank the end-game with some Tier 3 gear.

 

Hope this helps!

 

Re-quoting Matt's advice because it's spot on for anyone playing a melee rogue on Nightmare.


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