The darkspawn were always pathetic because Bioware wussed out by depriving them of their scariest and most devastating feature: the Blight sickness. Anyone who isn't a Warden is asking for a horrible, lingering death every time a darkspawn gets into melee range. The fact that non-Wardens can prance through oceans of darkspawn guts and gore without a hitch in all three games is and always has been silly, so the less of them I see the better.
Really, game devs, don't give your monsters a neat feature like this in the lore, only to utterly ignore it in the game mechanics. It's just a big hard kick in the teeth for immersion.
They do address this somewhat by stating that some people are naturally resistant it just like any other disease, Leliana is the example they use.
But what exactly would you have them do? Randomly have your party members permanently die from something you couldn't stop or control? People would either constantly reload the game or be on the forums complaining endlessly. I'm not trying to come off as rude I'm legitimately curious if anybody has a good way this mechanic could work that wouldn't kill gameplay.





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