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Main campaign is way too SHORT!


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#1
Mark of the Dragon

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My only big complaint about the game is that the main campaign is way to short. I play Bioware games for great characters and storylines but Dragon Age Inquisitions main campaign was super short. If you take out the exploration to earn power to do the main missions then the main campaign can easily be beat in under fifteen hours and that is without rushing. In fact I timed my fiancee's run through the game. This was her first time playing an RPG and we times how long it took her to do the actual story missions for the main quest and her final time was 14 hours and 38 minutes. She did all the side contents found in the main story missions as well.

 

What story is present is really good. It had a lot of promise but as it stands the main story is almost totally eclipsed by the massive amount of side content. At times I felt like I was aimlessly exploring just so I could do an hour or two main story quest. That did not feel satisfying to me. There were story beats that could have easily been lengthened that would have made to story better and more satisfying as well. For example, ending the mage/templar war. This was supposed to be some huge earth shattering conflict that left Thedas in shock and yet the whole thing is solved in one mission. WHAT? That undermined the danger the whole conflict posed to Thedas.

 

I will admit that I am actually worried about Bioware's future if this is how they plan on doing all there future games. I love exploration, I love side quests that expand on the world and help make the main campaign better. However I could not help but feel like they rushed the main campaign so that they could play with all the side activities. I think that having bigger worlds is great but that is not an excuse to neglect the main storyline especially when the developer is known for having great stories. As a result I never really felt like all the work I put into the games side quests and building up my inquisition really paid off in a pleasing way. When Bioware marketed the game they said they had forty to fifty hours in the main story alone which was flat out lie. A forty hour main storyline would have been amazing for this game.

 

I want to point out that I am not bagging on the side content. Some of the areas were absolutely amazing and a lot of fun to explore. Emprise du Lion was my absolute favorite area to explore in the game. I hope Bioware continues to improve with how they portray open areas and how they implement them into the main themes for the game. In future games however please make sure you make the main storyline satisfying and lengthy. People play these games to build relationships with great characters and to experience amazing stories. While what was there for Inquisition's main story was great I want more of that. I want more of those amazing moments. 

 

I guess my point is that I hope Bioware spends more time making the main story the main reason people play there games. It should be the pull of the game. The exploration and side quests should be there to support that storyline not eclipse it. I want games that still have the features that make Bioware games great. I will admit that I was afraid with all the talk on open areas and the like that Bioware had forgotten why people play there games to begin with. DAI did little to relieve that fear.


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#2
BlueElf2

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I haven't finished the story yet, but I have noticed that when I actually do the main missions. they seem to go pretty quickly. I've actually spent about 60-some hours on the game, but much of that was side questing, so I wouldn't be surprised at all if doing the main story content was fairly short. I remember that Dragon Age 2 could be beaten pretty quickly, too, but I don't remember what my quickest runthrough of it was.


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#3
samuelkaine

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"Into the Abyss" is better than any quest in Origins or DA2. There certainly wasn't any skimping on quality.

 

I also don't get the length issue. Sure, you can skip several zones, but why would you? If Bioware forced you to kill the dragons in Emprise du Lion to advance the plot using some line about needing dragon souls to forge an artifact to counter him would that have made the game better?

 

The heart of Bioware games is companion interaction and storytelling, and DA:I has that in spades. Whether those stories have a glowy green light saying 'main quest' over them is neither here nor there.


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#4
Devil's Avocado

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I beat DA:O in 20 hours by only playing the main storyline. I beat DA 2 in 14 hours by only focusing on the main story line, and both of these runs were on hard to aid in lengthening my time spent. 

 

Dragon Age has always had a short main story line. I think since DA:I can be played after you beat the main storyline it feels as if it's shorted than it used to be, but it hasn't changed.


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#5
samuelkaine

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A 'main quest only' version of Origins takes between 12-13 hours if that's all you want to do.



#6
xrayspex73

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That does not sound like an enjoyable way to play the game. Go out and explore a little bit.

 

It isn't a race.


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#7
shubnabub

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The issue is that the main quest is the only one done cinematically unlike previous DA games where most sidequests had 2 camera cutscenes. They were pretty cheaply done with very few unique animations but they seemed in line with the main quest. In DAI there's a clear distinction between main quest content presentation and zone content. I know a lot of people are happy with it, but I wouldn't begrudge better camera work and facial animations for the side quest interactions. When people think DA they think cinematic interactions. At least they did. Maybe not after DAI.

 

*it also bothers me to know that the war table chatter is actually animated to a degree but there's no way to see it reliably except when completing missions. 


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#8
Nefla

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I agree! Though I liked the main story and companion quests, it felt way too short with too much random meaningless fluff to pad it out (collect shards, return someone's ring, kill ____ group of enemies, etc...)


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#9
StingingVelvet

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I think the problem is more that the side content mostly sucks. A bunch of other games have short main quests compared to guild quests, side quests, etc. However in Inquisition the side content is of SUCH lower quality it makes you feel like there wasn't much "real" questing.


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#10
Gundar3

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The problem is that the player just doesn't do enough to have a tangible result on Thedas.  All of DA2 was building for a massive scale war that threatens the stability of all Thedas.  The tangible result of this in DA:I, is a single mission where you select who you wish to support.  After that, the other side just dissappears.  No real mission or closure.  There should have been numerous encounters, with a decent sized battle to end the war... And thats act 1.

 

The narrative was fine, the dialogue was excellent, but 1 mission for world events is not enough.  Let us experience the war, see the damage the main rift actually caused!  Not close it in a small (but well scripted) cutscene.


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#11
herkles

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My main issue is the tension and pacing is off. Thing is it is it wouldn't be that hard to fix, just make sure that one had to use each region

 

So Here is what I would do to fix things. 

 
 
Act 1: Mage-templar war.
 
prologue: start of act 1
hinterlands: as normal
val royaeux: as normal
Storm coast: second part of templars/mages
haven: end of act 1 like normal
 
ACT 2: the gathering storm
skyhold entrence: start of act 2
Western apporach/crestwood: wardens
fallow mire: gaining the avvar
exalted plains: gaining Orlais/ some dalish
Emerald graves:  gainning commoner orlaisins/more dalish
Halrmashral(ball mission): mostly the same, big difference is that it would reference decisons from earlier
skyhold: end act 2: big preparation to fight cory before skyhold is attacked. 
 
ACT 3: fighting a god
skyhold: start of act 3; skyhold at this time would be attacked, defenses needed to save lives. the less lives you save, the harder the battle against cory at the end would be. should be difficult to save everyone but not impossible.
Emprise du lion: fighting the red templars
secret oasis/hissing wastes: fighting the venatori
abore wilds: as normal
haven: a clash of armies, your army against cory's army, both using their army as a destraction so you fight cory one on one. 
skyhold: end of the game celebration
 
Basically just give each region a main quest to follow and the game wold have been so much better.

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#12
CronoDragoon

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I beat DA:O in 20 hours by only playing the main storyline. I beat DA 2 in 14 hours by only focusing on the main story line, and both of these runs were on hard to aid in lengthening my time spent. 

 

Dragon Age has always had a short main story line. I think since DA:I can be played after you beat the main storyline it feels as if it's shorted than it used to be, but it hasn't changed.

 

Not just Dragon Age; ME1 can be finished in under 10 hours, and everyone knows the deal with ME2's main story.

 

Dragon Age Inquisition's main story missions also aren't borderline irrelevant like Feros: they are pure red meat. The last third of the game is one gigantic loregasm.


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#13
herkles

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baldur's gate enchanced edition: under 20 miniutes; so time to beat a game is not everything :P

 



#14
Sur5al

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There is the actual real time that you need to finish DA:O, which can be measured. And then there is (more importantly) an unmeasurable psichological experience and effect it gives to you. I did not just play DA:O, i experienced it, i lived it, i soked it in. It was so involving, everything in it was so exciting, it feels in my head as if it all took months of actual game time. It simply has that psichological effect somehow. Everything you did in it felt meaningful. It all felt as one journey with clear destination. The trip to deep roads was an experience of a life time. Most of areas visited were involved in main story line and there was clear purpose of visiting them.

 

DA:I is, to my surprise, a bit of a let down. I am completionist, and i finished it (totaly everything is done) on hard dificulty in under 100 hours (atleast 5 hours spent standing around in skyhold fidling with all party's gear). Last 40 hours became boring and meaningless, i was just clearing mobs (without any resistance) from some areas before going to last battle. Speaking of which, very unexciting last fight. Boss fight (with same enemy by the way) in DA2 DLC was made more challenging.

 

I think it is a huge, very huge mistake from devs to make enemies not scale to your level. You out grow them very fast, and then it becomes boring mob slaughter. My second playthrough will be on nightmare, will see how it goes, but now i wonder wtf is normal mode for? I think walking with a dog in a day light in a park is more dangerous than DA:I normal mode. I get that there needs to be areas fixed to some level. Don't scale mobs down when they stronger than your current lv, but pls scale them up when you are higher... It is usual to leave the very last battle for the end, to clear all other areas first in games like this. But in DA:I, if you do this, then you are about lv23 and you anihilate that last boss in like 5 mins... No feel of satisfaction...

 

All in all, DA:I is good game, maybe awesome game, but it did not gave me that magical and unexplainable feel of epicness that DA:O gives. The story depth is simply not there. Like Herkles said, every area you visit and explore needs to be tied to main storyline, it needs to feel important and with a purpose.

 

Dragon fights good though. Most vere exiting.


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#15
Namea

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Dude...the main story alone is WAY longer than either previous game. I didn't do even HALF of the sidequests and I finished my first playthrough clocked in at 120 hours. 


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#16
TheWinstitute

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I clocked 94 hours on my first playthrough and the only things I didn't go OCD on were mosaic pieces and eventually I gave up on shard hunting because when your character is level 25 even high dragon's become something of a joke..not to mention the fight with Corypheus is hilariously easy too.

 

I think it was a good long campaign...I think my main concern is that towards the end the story just runs right off a cliff. You spend the entire game in a large, semi-free roaming, semi-dynamic environment, then the last two missions basically just rush you down a corridor to get to an end result....the result being...slightly underwhelming but I guess you can only save the world so many times in one game before it starts getting trite.

 

DA:I definitely has a better ending than ME3...but thats not hard to do either. Hotline Miami has a better ending than Mass Effect 3.



#17
Vinitchz

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My main issue is the tension and pacing is off. Thing is it is it wouldn't be that hard to fix, just make sure that one had to use each region

 

So Here is what I would do to fix things. 

 
 
Act 1: Mage-templar war.
 
prologue: start of act 1
hinterlands: as normal
val royaeux: as normal
Storm coast: second part of templars/mages
haven: end of act 1 like normal
 
ACT 2: the gathering storm
skyhold entrence: start of act 2
Western apporach/crestwood: wardens
fallow mire: gaining the avvar
exalted plains: gaining Orlais/ some dalish
Emerald graves:  gainning commoner orlaisins/more dalish
Halrmashral(ball mission): mostly the same, big difference is that it would reference decisons from earlier
skyhold: end act 2: big preparation to fight cory before skyhold is attacked. 
 
ACT 3: fighting a god
skyhold: start of act 3; skyhold at this time would be attacked, defenses needed to save lives. the less lives you save, the harder the battle against cory at the end would be. should be difficult to save everyone but not impossible.
Emprise du lion: fighting the red templars
secret oasis/hissing wastes: fighting the venatori
abore wilds: as normal
haven: a clash of armies, your army against cory's army, both using their army as a destraction so you fight cory one on one. 
skyhold: end of the game celebration
 
Basically just give each region a main quest to follow and the game wold have been so much better.

 

If each area had a main quest plotline...that actualy would be amazing D= and I wished skyhold was attacked too


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#18
ReinaHW

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So many rush through games just so they can say they did it first.  People really should slow down, savor the experience, there's no rush.  Gaming shouldn't keep being reduced to little more than a pissing contest.



#19
Efvie

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I agree, somewhat. And I did slow down and savored the experience—largely because after that rather quick mage-templar resolution I began to fear that the campaign really was quite short—and while I enjoyed the exploration well enough, that led to a different problem: I lost track of the main story, and the companions, and some of the emotional impact it could have had. (Granted the banter bug didn’t help in keeping me invested.)

 

I spent somewhere around 100 hours on the playthrough. Based on that experience, the optimal time would probably have been around 70.

 

I still thoroughly enjoyed the game, and will be playing it again… but I think it would have been vastly better had there been two or three more parts to the main quest, and the player constantly gently guided toward it so  as to not lose sight of the story.

 

This was the first venture into the open world, so some problems were bound to rise. I do hope, however, that they learn from this—if not in the form of mid-campaign, campaign-related DLC, then the next installment. This is not the best they could have made.


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#20
Vikarus

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I've run out of likes for the day, but I have to say I definitely agree. It really kills the replay value when the majority of the content is fetch and gather that isn't very gripping the second time around. I don't think it's just that game could have benefited from more time on the main story, I think the game NEEDED more time on the main story. The plot is so rushed it feels almost forced, especially in the beginning. Haven needed a lot more attention to justify the main character's sudden appointment to Inquisitor, the sudden trust everyone has in you, how you lead every mission straight out of the gate instead of being Cassandra's tag-along with no choice because you're the only one who can close rifts. With more attention on Haven, Corphitits attack would have felt much more personal if we had put more effort into that location/developing the plot.


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#21
Vidas Secas

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When playing Origins side quests I felt much more connected to the story, sometimes I wouldn't even notice it as a side quest. The sides on Inquisiton are just like playing Skyrim, which is a great game, but there's hardly any strong emotions that I feel in that game


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#22
Efvie

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I've run out of likes for the day, but I have to say I definitely agree. It really kills the replay value when the majority of the content is fetch and gather that isn't very gripping the second time around. I don't think it's just that game could have benefited from more time on the main story, I think the game NEEDED more time on the main story. The plot is so rushed it feels almost forced, especially in the beginning. Haven needed a lot more attention to justify the main character's sudden appointment to Inquisitor, the sudden trust everyone has in you, how you lead every mission straight out of the gate instead of being Cassandra's tag-along with no choice because you're the only one who can close rifts. With more attention on Haven, Corphitits attack would have felt much more personal if we had put more effort into that location/developing the plot.

 

True… early on Cass could have had more of a leadership role. There is some lipservice toward it, but the fact of the matter is that you pick where to go etc., how to deal with everybody… While that’s empowering the player, I do think it would’ve been more satisfying to feel a little more like you’re rising to responsibility.


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#23
Z.Z

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Yes, the story is very short. This is why people that claim "if you don't like exploration nothing is stopping you from enjoying the stories" get my disagreement. The length of the game becomes questionable without wandering around in the large beautiful empty maps for hours.
I would have preferred if they didn't do the whole open world exploration thing and just focused on the stories.
The stories are the only part I like about this game, after all.
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#24
Z.Z

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True… early on Cass could have had more of a leadership role. There is some lipservice toward it, but the fact of the matter is that you pick where to go etc., how to deal with everybody… While that’s empowering the player, I do think it would’ve been more satisfying to feel a little more like you’re rising to responsibility.


Exactly. I was a little bit confused when they made my character the inquisitor. "Wait...why is everyone making such a big deal out of it? I have already been in charge. It's just formality, now."

#25
samuelkaine

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Yes, the story is very short. This is why people that claim "if you don't like exploration nothing is stopping you from enjoying the stories" get my disagreement. The length of the game becomes questionable without wandering around in the large beautiful empty maps for hours.
I would have preferred if they didn't do the whole open world exploration thing and just focused on the stories.
The stories are the only part I like about this game, after all.

 

The story is as long as the other games.