Why would you only do the main story line? Thats not even half the game.
Because some people like myself don't find the open world exploration interesting, given the lack of good content.
Why would you only do the main story line? Thats not even half the game.
Because some people like myself don't find the open world exploration interesting, given the lack of good content.
Every game is too short if you rush it. Try not to rush it next time, also play other games, read a book or take a walk in between game sessions.
1) Nothing says that the OP rushed it.
2) There is a reason if the OP did choose to rush it.
3) OP may or may not have played other games, read books and taken walks. You do not know.
If you would like to defend the game, discuss the game.
me2 was short too if too in alot other games.
At least ONE "defend the base" missions would have been great, (after Haven). It could have been Skyhold or any other place you took.
This would have been cool:
Defend base mission
Fail: your forces are pressed back and the map fog of war is raised again (things have changed in that area). You can choose to try and take it back or not.
Success: You keep the base, and capture some enemy that gives you some information on some hidden stronghold that you can attack.
It would be awesome if the war table gave you the ability to position forces, spies, etc. in each area. And the week points could be exploited by the enemy.
The main quest line is just as long, if not longer, than previous Dragon Age games however I do understand why some people seem to think it's shorter because...for some reason it feels like it is.
I think it's because in Origins a great many of the sidequests were woven into the main quest line and directly branched out from it. It made it feel like when you did these sidequests you were still playing the main storyline. The main problem with Inquisition is that a huge amount of its side content feels fractured from the main story, far more so than any previous Dragon Age. I think a great deal of this is caused by the amount of "fetch" questing there is without meaningful interaction with NPCs.
Still, it's a great game, just think maybe they tried to put too much in and spread things too thin.
Lotta good ideas here for story elements and to keep the player engaged with the narrative. I hope BW is taking notice.
The sad thing is that to the people who say they are worried about the direction Bioware is going in, the truth is the signs have been there for a long time, pretty much from Jade Empire onwards, that was the beginning of the change. If you look at the pattern from Jade Empire through the Dragon Age and Mass Effect series, it's been a continual trend in terms of the game design and direction, which for those who don't know Jade Empire was released in 2005, EA brought Bioware in 2007.
Doesn't necessarily mean that EA doesn't have a hand in some aspects of things but the trend in terms of "dumbing down" their RPG's started with Jade Empire.
As for DA:I's storyline, to be honest I'm about 30 hours into it and I haven't left the Hinterlands yet, and that's including things at level 12 I have to do that I haven't even reached yet, then again with most RPG's nowadays the main campaigns never seem to be that long, which is why I focus more on doing the side quests first before the main ones so I haven't really noticed. The Elder Scrolls is a prime example of this, when looking at Morrowind to Oblivion and Skyrim for example, it's just the way they seem to go nowadays, although there are always exceptions like The Witcher series for example.
Although I would agree with Myrmedus that the side quests do seem to be less interwoven with the main narrative, which does make a bit of a difference, with DA:O you could be doing a main quest and come across a side quest, whereas with DA:I it seems like you have to specifically go out of your way to find them, so either they were just intergrated better in DA:O so that we didn't notice it as much or it's a design issue that maybe could have been done better.
Personally I don't mind the open world too much, especially if one of the reasons for it was for more story DLC content down the line and it certainly isn't as bad as some games that do an open world but then leave it empty with nothing to do in it, at least Bioware filled theirs pretty well.
Y'know. I did not realise I ended the mage/templar war until I overheard some refugees camped in the middle of a field of nowhere said I did.
Also: I am now at the part where I have to complete Wicked Eyes and Wicked Hearts, Here Lies the Abyss. I have explored almost all the areas, only left with Hissing Wastes and Oasis. If the places weren't well built with amazing scenery worthy of a screenshot at every turn, I wouldn't even have bothered with exploring. Side quests are indeed interesting actually, but they just weren't executed well and they all felt so dry when they had the potential to give us a better experience E.g Character Spoiler from Masked Empire:
Now I have just completed Wicked Eyes and Wicked Hearts and I feel as though I'm only 4/10 through the story. But looking at what DAwiki is showing me, I'm actually 6/10 already? o_O But.. but.. but... I've only just became the Inquisitor! D:
I've played for over 200hours already. But damn, although I haven't finished the game and despite exploring almost everything this game has to offer, Idk why but my experience with DAI so far felt like I've only reached Flemeth's Hut in DAOrigins. When its actually nearing the end of DAO act 2.
The main quest is a bit short (Inquisitor's Path or whatever it's called). Maybe not compared to other AAA SP games out there, but certainly compared to something like Mass Effect or Witcher.
I kinda expected this with all the MMOey breadth (instead of depth) decisions in game design and narrative... and it wasn't a big deal overall. HOWEVER, what I was quite honestly surprised by is that once you build the Inquisition, the game ends (as far as the main story is concerned). You don't get to see your allies in battles, or defend your prepared castle or experience the might of your army in a few main missions etc. before the "final push"... no, you barely fix Skyhold and that's it. Especially the final mission (Doom Upon All the World) is shockingly short, it took me about an hour to completely finish it including talking with all the available companions at the end and watching the story wrap-up. The Final Piece (second to last) mission is literally just a cinematic, few dialogue choices and
Now I have just completed Wicked Eyes and Wicked Hearts and I feel as though I'm only 4/10 through the story. But looking at what DAwiki is showing me, I'm actually 6/10 already? o_O But.. but.. but... I've only just became the Inquisitor! D:
You're getting to the end quickly. After you finish Wicked Eyes and Wicked Hearts, you've done about 3/4 of the main story.
The main quest is a bit short (Inquisitor's Path or whatever it's called). Maybe not compared to other AAA SP games out there, but certainly compared to something like Mass Effect or Witcher.
I kinda expected this with all the MMOey breadth (instead of depth) decisions in game design and narrative... and it wasn't a big deal overall. HOWEVER, what I was quite honestly surprised by is that once you build the Inquisition, the game ends (as far as the main story is concerned). You don't get to see your allies in battles, or defend your prepared castle or experience the might of your army in a few main missions etc. before the "final push"... no, you barely fix Skyhold and that's it. Especially the final mission (Doom Upon All the World) is shockingly short, it took me about an hour to completely finish it including talking with all the available companions at the end and watching the story wrap-up. The Final Piece (second to last) mission is literally just a cinematic, few dialogue choices andSpoiler. So, to get back to my point, given all of the above, once you reasonably build up the Inquisition, there is only one main quest where you get to enjoy it at least a little bit and that is What Pride Had Wrought. After that, you do the final push and the game is over within two hours at the most.
You're getting to the end quickly. After you finish Wicked Eyes and Wicked Hearts, you've done about 3/4 of the main story.
D: Thats too soon...
So many rush through games just so they can say they did it first. People really should slow down, savor the experience, there's no rush. Gaming shouldn't keep being reduced to little more than a pissing contest.
Agreed, but it doesn't matter if people rush it or not. It's still the weakest point of the game. It was nice until the closing of the breach, but totally goes downhill after that. It feels rushed and incomplete. When I completed the game, I actually thought that something must happen at that final party. I coudln't believe that it was over.
I actually thought that something must happen at that final party. I coudln't believe that it was over.
Same feeling
... I was like "Wait, what? So that was it? No twists? No comebacks? Nothing?"
Same feeling
... I was like "Wait, what? So that was it? No twists? No comebacks? Nothing?"
The game basically tells you to GTFO in your quarters.... I thought that Solas will show up or something, ANYTHING must happen because the Cory fight was so quick... I don't know which ending was worst: ME 3 or DAI ?
o.O!!! :'(
those were my face after completing the main storyline...i feel....i feel sooo sad....i missed DAO and DA2 when i heard about stupid keep option...now i miss them a million folds more... >.<...why!? bioware...why? oh! why?...curse be upon your company for trying to only copy skyrim just for the size of it instead of staying true to dragon age unverse...dao had a load of side quests but it had just as many (or atleast long enough to make it seem like 'just as many') main quests...similar fact goes for da2 and mass effect 1, 2 and 3....i feel soooo cheated...storyline was O.K...now going back at da2 i would rather say i like da2's storyline better....back when da2 came out i used to say da2's storyline isnt as grand as dao...looking as dai i change that to it was as good, if not grand, as dao but dai is like none of the 2...and dont get me wrong its not in a good sense but 'bad'.
companies and stupid gamers aiming for the stupid 'bragging rights' of how much their computer/laptop cam handle, which mean nothing to anyother person, should realize some fine day that graphics dont make a movie, game, book...the story does (unless all u cared about was to flush your brains down to the gutter and then see the movie in which case only the graphics would be satisfactory)...i still love (most true game lovers still do) deus ex 1...people forgot about deus ex revolutions and deus ex 2 quickly...but deus ex 1's legacy still lives on after sooo many yearss of development in gaming industry...and its not thanks to anything else but deus ex's storyline period.
lesson learned: my expectations got the better of me.
The game basically tells you to GTFO in your quarters.... I thought that Solas will show up or something, ANYTHING must happen because the Cory fight was so quick... I don't know which ending was worst: ME 3 or DAI ?
i would say dai's ending fell tooo low and not me3...coz at the end of the day...mass effect in terms of shepard's glorious story was comming to an abolute end unlike dragon age...there are still loads of dragon age games to come by that relate to the universe started in dao (unlike the upcomming mas effect adaptation which might have elements of mass effect 1, 2, 3 but wont concern it...or atleast i pray to any and all gods out there that it doesnt touch mass effect 1, 2 or 3 in any such way)
dai just felt like a small climax scene in a movie whose intro was dragon age origins, it started climbing toward climax with da2 and now with dai it has reached climax...alas! even as dao might be only the intro and da2 inly the ladder they felt x-amount more times complete as a solo game unlike dai.
I think the main problem with the main quest for me was the lack of build-up, along with hating every single side mission. I think I wouldn't be so negative towards the exploration aspect if I didn't know that it took resources away from the story. But I also believe that the side quests were a major downfall in this matter. They were, as others have said, MMO-style, where you're assigned a task to carry out that usually involves combat/collecting and very few role-play options in between. That isn't to mention that many of the areas have very little relevance to the story. While Origins sidequests weren't super plot important either, this was something that DA2 actually did improve on. Most all of the side-quests connected into the plot in some way, each with their own unique opportunities. There wasn't a single side-quest in DAI that equaled something like deciding Feynriel's fate, or rescuing/turning in/killing Grace and the other apostates at the Wounded Coast. I think part of the disconnect is due to the third-person camera view as well, which personally made me feel very disconnected to the characters whenever I spoke with them, and lacked the ability to show any facial expressions or body language apart the idle animations.
In Dragon Age Origins, the main plot was built up with a series of involved main quests. The side quests were there, and did not add much to the plot, but the main quest was so long and detailed already that it really didn't need it. In DA2, the main quest by itself was actually fairly short, except that the side quests help to build it up by evolving the mage/templar and qunari/chantry conflicts. In DAI, it's as though you have the wonderful but short main plot, and then the sidequests which have nothing to do with the story and typically involve preforming menial tasks, which leaves the main story feeling rather under-developed.
I beat DA:O in 20 hours by only playing the main storyline. I beat DA 2 in 14 hours by only focusing on the main story line, and both of these runs were on hard to aid in lengthening my time spent.
Dragon Age has always had a short main story line. I think since DA:I can be played after you beat the main storyline it feels as if it's shorted than it used to be, but it hasn't changed.
The rest of the game has. If you are going to make a game that takes upwards of 150 hours to 100% complete then you need to to make a longer main storyline to compensate.
DAO, DA2, and the ME games may have had 20 hours main storyline's but it only took 50-60 hours to do everything the game had to offer. So the main story was still 33.3% of the entire game or 1/3.
For DAI, if a person plays 150 hours then that main storyline is only 13% of the playthrough. As a result the main storyline feels rushed and unimportant. A good storyline should make people want to explore the world. The sidequests should help flush out the world and make the plot feel more important. However DAI felt like it rushed through the plot just so you could go back to doing more fetch quests.
I wish the main sotry was longer, and the fetch quests were cut way down and replaced with some quality side quests (as in dialogue with party members, commentary, not picked up from a scroll on the ground or in the form of use skull thing and find 23 shards, or find 48 copies of Varrick's book.
The story stuff is great, but man the fetch quests distract more from the experience then add to it.
The main quest got in the way, I think. It certainly did hamper me from keeping up with all the fetch quests.
also...if u tink about it...the story becomes further shortened by yet another fact...unlike dao and da2 this one hasnt gotten the 3 different default world settings one can choose from but 1 default setting only...
not only that - u CAN definitely choose from humans, elfs, dwarfs and quanari but the current dragon age world only has importance for human inquisitor or elf (male or female)...u dont encounter any dwarf settlements throught the whole journey (not even individual dwarfs talking about some or any quest or historical facts) exacept varric who would rather lie than talk straight and has side quests but only in the form of war table operations...nor do u ever encounter any quanary settlement or a bunch of quanari to fight or interact with but only iron bull...so imagining if i played as a quanari, in terms of quanari i would be talking only to iron bull and hearing some text massages from the ben-hassrath. while for an elf there are 2 elf settlements so u can do a lot of interaction with them and then there is also solus who has a lot to interact with but no quests whatever and same goes for human. so in a sense if and only if u wanted to see how the da universe reacts to a quanari or dwarf inquisitor would u play as quanari or dwarf but u really enjoy the game (not truly) as human or elf inquisitor. this establishes how 'over-the-top' brilliant dao was...every class (except quanari) had a lot and a lot of background and conversations and interaction and quality time put in them.
in short dai is meant only for people wanting to see morrigan (pervs.) again or wanting to play as quanari not for the sake of dragon age universe but only to play as anything other than human, elf or dwarf...and those are lame reasons..huh!
are current bioware (or ea) orlesians??...coz they certianly think highly of humans than elfs, dwarfs and quanari...lol! ![]()
Main story definitly a bit too short, and I couldn't agree more that doing side quests wasn't connected to the main story line at all, which gave a dull experience. Find a ring, kill mobs etc. I think they focused too much on multi-player which is why the main story suffered. Wish they made it more like DA:O without a doubt the best game ever. Maybe they shouldn't have changed the engine. I'd say DA 2 made me more emotionally connected than DA: I, bit of a let down. Playing DA:O definitly made you feel like every decision was critical, DA:I just doesnt have that. I also dont like how the camera perspective was changed, compared to DA:O and DA2 when you enter a conversation, felt a bit like playing Skyrim.
OP is dead on. It's the shortest main storyline by far if you don't spend fifty hours mining and doing those unfulfilling fetch quests that have no companion dialogue and often no dialogue at all.
Collect 18 bear claws is not part of the main campaign, it's not even enjoyable.
Collect 18 bear claws is not part of the main campaign, it's not even enjoyable.
Kind of a weird example (and exaggerated since it's just 3 not 18 - I get it! In hyperbole lies the truth!), since you don't really go out of your way to collect them so much as you're going to encounter three big ass bears between one of the area's highest level rifts and the Grand Forest Villa where you end those "bandits". So it really depends on how much you enjoy killing larger, more powerful bears.