Main campaign is way too SHORT!
#101
Posté 31 mai 2015 - 10:22
Upgrading your castle, exploring areas, gather power, close rifts none of those things felt importent and interesting to do. It was boring.
- DSiKn355 aime ceci
#102
Posté 31 mai 2015 - 02:36
-Story too short
-Story lack depth and emotions (yes corny is Boring ! yes there is no stress to wanna chase him ! yes couldve been an explosive ending but wasn't ! yes Dialogues lack emotions and so does the Story!)
-Tie maps to main Story otherwise...I really don't care to go to x map so i can read some codex .
-War room good idea , but I wish your personal background Missions were like companions personal Quest . I wish I could meet my Qunari old merc in Skyhold instead of having to read a short letter and appoint it as a mission on the war Table .
-Skyhold = Biggest dissapointement . useless upgrades , I dont want a new castle ! But we couldve fixed more of it . And I really really want those Pampous masked dude out of my Hall ! I wanted to see Guard patrolling ! Prisoners actually waiting in cells ! More Upgrades ! To be able to arm your army (instead of just getting 1 power when you do those) ...etc..
-More chaos please . Rift everywhere , but really? no running peoples....no npc being killed by roaming Templars and Mages ?
-The Ability to change the peoples mind about you being herald . As well as either adding the friend/rival system back or Give me a renegade Interrupt ! I wanna punch Alexius ! ![]()
- DSiKn355 aime ceci
#103
Posté 31 mai 2015 - 02:50
Another thing why the campaing felt to short was that it wasnt anything to do around it. I completed the main campaign in 15 hours and i managed to do all the companion quest during that time as well.
Upgrading your castle, exploring areas, gather power, close rifts none of those things felt importent and interesting to do. It was boring.
I feel like they should've made closing the rift a bigger deal in each zone than just "close X number of small rifts", also that each zone should've had a Crestwood-style quest that adds to your power rather than establishing camps (which really should've added nothing - being able to fast travel and refill supplies should be enough incentive). Add to that more cutscenes and more "show and tell" with those Crestwood-style quests as well as more power required to finish the main quest (thus justifying doing these big crestwood-style side quests) and the overall game would've felt a lot more fleshed out.
As for the main quest itself, I felt the fade part after Adamant was way too short and straightforward - here we should've had a major encounter with Corypheus even if not his physical self or at the least something equivalent to our fade trip in DAO at the mage tower. Also of course as i've mentioned before on this site more involvement of the Well of Sorrows and the Eluvian mirrors with the finale - re: make it so you're being fed locations of the mirrors and can pre-empt Corypheus' every move instantly while your armies are still heading back from the Arbor Wilds. Corypheus is forced to send the dragon to attack skyhold without your armies to back you up, you get a taste of the final battle and a reason to tame a dragon. Then the finale happens, like on top of a mountain or something where Corypheus is trying to open the fade again - would've given the game more punch.
#104
Posté 31 mai 2015 - 11:35
Dude...the main story alone is WAY longer than either previous game. I didn't do even HALF of the sidequests and I finished my first playthrough clocked in at 120 hours.
The story is as long as the other games.
Both of you are liars
DA:I is only 6hrs of main quest when you remove the time building power.
No other DA games has ever been that short or that meaningless and unfulfilling with it's story.
One of the most interesting aspects the Templar mage war was so short lived I actually questioned why it was even referenced from DA2 at all.
Corypheus is just generic and seriously lacking any type of character depth even worse than Meredith.
The whole game just feels pointless and as if it is only used as a setup to whatever Solas' plot will be revealed as in the next DA game.
As for side quests it would have made more sense to make the closing of the rifts more main quest related giving some kind of dialogue/interaction/cutscene when an area is clear of breaches to keep interest in the story going.
- Rawgrim, dsl08002 et herkles aiment ceci
#105
Posté 01 juin 2015 - 10:45
I'm not sure how relevent this comment will be to this thread, but what I think would help with the pacing of this game is a story DLC that, instead of having it's own zone, would take you to all the zones the main quest doesn't force you to go to.
It wouldn't be too difficult to add a dungeon here or there.
If the story in this DLC would relate to the main quest in one way or another, I believe the main quest would not seem as short as it does now.
#106
Posté 01 juin 2015 - 11:21
Both of you are liars
DA:I is only 6hrs of main quest when you remove the time building power.
No other DA games has ever been that short or that meaningless and unfulfilling with it's story.
One of the most interesting aspects the Templar mage war was so short lived I actually questioned why it was even referenced from DA2 at all.
Corypheus is just generic and seriously lacking any type of character depth even worse than Meredith.
The whole game just feels pointless and as if it is only used as a setup to whatever Solas' plot will be revealed as in the next DA game.
As for side quests it would have made more sense to make the closing of the rifts more main quest related giving some kind of dialogue/interaction/cutscene when an area is clear of breaches to keep interest in the story going.
Uh 6 hours? That would make each mission like 35 minutes long.
#107
Guest_john_sheparrd_*
Posté 01 juin 2015 - 11:35
Guest_john_sheparrd_*
And the worst thing is that the short story we actually got was just terrible all around
#108
Posté 02 juin 2015 - 07:43
Uh 6 hours? That would make each mission like 35 minutes long.
Gameplay is not story content.
I could stand in one spot for 10hrs during gameplay of the first quest but that wouldn't make the story content any longer would it?
No.
The story content we got that is supposed to inspire us, captivate us and draw us in is only 6hrs long.
Just because you chose to do things that dragged it out doesn't mean that it is 14hrs+ long.
#109
Posté 02 juin 2015 - 07:49
#110
Posté 02 juin 2015 - 07:50
I'm at 75+ hours play time and I feel like I'm nowhere near finished with the story yet. To be fair, I played a dorf warrior for about 25 or 30 hours then decided I wanted to be a rogue instead so I started over AND I do a lot of tabbing out to post here or elsewhere or eat something so that probably counts toward the time too.
#111
Posté 02 juin 2015 - 11:25
I presume someone has done videos like that for other Bio games. How long are they?
Honestly, if we're playing the "gameplay doesn't count" game, then I shudder to think what happens to Mass Effect 1. Take out all the pointless side quests, random side npc's, etc, and I suspect it's as bad, if not worse. Hell, do that with Baldur's Gate, since the entire game is pretty much combat and exploration, but still seems to have an amazing reputation.
- CronoDragoon et Cheviot aiment ceci
#112
Posté 02 juin 2015 - 11:30
Gameplay is not story content.
I could stand in one spot for 10hrs during gameplay of the first quest but that wouldn't make the story content any longer would it?
No.
The story content we got that is supposed to inspire us, captivate us and draw us in is only 6hrs long.
Just because you chose to do things that dragged it out doesn't mean that it is 14hrs+ long.
If gameplay isn't content, then most of DAO's main missions would be short as hell too - all of them had tons of combat filler that would go on seemingly forever. Sorry but this is a ridiculous complaint for any video game.
- CronoDragoon, Il Divo et Cheviot aiment ceci
#113
Posté 02 juin 2015 - 04:15
Honestly, if we're playing the "gameplay doesn't count" game, then I shudder to think what happens to Mass Effect 1. Take out all the pointless side quests, random side npc's, etc, and I suspect it's as bad, if not worse. Hell, do that with Baldur's Gate, since the entire game is pretty much combat and exploration, but still seems to have an amazing reputation.
Yeah, that's my impression too. I've always suspected that you could put together a coherent cinematic edit of a ME1 playthrough that would be about the length of a feature film. I wonder if anyone's tried it?
#114
Posté 02 juin 2015 - 04:23
Mass Effect 3 probably holds up the best in these terms. Mass Effect 2's "main story content" is probably under an hour.
Yeah, that's my impression too. I've always suspected that you could put together a coherent cinematic edit of a ME1 playthrough that would be about the length of a feature film. I wonder if anyone's tried it?
- AlanC9 aime ceci
#115
Guest_Mlady_*
Posté 02 juin 2015 - 04:28
Guest_Mlady_*
It seems short, but except for DA2 (which is the shortest if you ignore all the side quests), even DAO's main quests aren't too long. It's how they are affected by other circumstances that prolongs them. Something that DAI didn't have, so it was shorter in feeling.
For DAO you have:
Origin quest
Ostagar quest
Joining quest
Recruit the Mages (which connects to saving Redcliffe)
Find the Urn
Recruit the Elves
Recruit the Dwarves
Landsmeet
Final Battle
For DA2 you had
Escape from Lothering
Gather money for the Deep Roads
Help Qunari
Try and save Mother
Fight Qunari
Help Merdith
Help Orsino
Defend Kirkwall
For DAI:
Prologue
Become Herald and gather supporters
Choose Mages or Templars
Seal Breach and save Haven's people
Destroy Haven
Find Hawke
Find Warden
Stop Erimond
Attack Adamant
Enter Fade
Attend Masquerade
War in the Wilds
Chase after Morrigan and her son or go with her to meet Mythal
Final fight
#116
Posté 02 juin 2015 - 04:29
So what I've learned from this thread is that the important part of video games is cutscenes.
- holdenagincourt aime ceci
#117
Posté 02 juin 2015 - 08:18
So what I've learned from this thread is that the important part of video games is cutscenes.
Apparently, which I disagree with.
#118
Posté 03 juin 2015 - 03:22
i believe the idea was to play the main game, then get addicted to multiplier until you forget about the main game.... unfortunately it kind of backfired.





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