Aller au contenu

Photo

Great article on DA:I's ending


  • Veuillez vous connecter pour répondre
150 réponses à ce sujet

#51
Arl Raylen

Arl Raylen
  • Members
  • 535 messages

Like I said before, his power lay in his seemingly invincibility. Aside from his massive army in the make (venatori with redcliffe mages, the wardens all inslaved and the all powerful Fear Demon, a great army of red templars) and his dragon, he is "just" a powerful (blighted) magister.

The point of the whole game was diminishing his power and increasing your own (you and your mark became stronger after each rift you closed). If you would have been diminishing his power and his army the whole game, and you would have one gigantic and close battle at the end, it simply wouldn't make sense. How little would you have accomplished the whole game then?

 

We're not talking a battle on the scale of Minas Tirith here. What people are asking for is something along the lines of a last ditch suicidal attack on the keep that can play out in a multitude of ways depending on what you did with the story. Bioware could have easily made Corpyheus look desperate and weakened by our actions without totally removing the sense of danger on our part. At the very least, Corypheus with his orb should be loads stronger than any single mortal from a canon standpoint, so that would present a danger to us right there if he's going all out. Then add in the dragon, who likely could have done serious damage to Skyhold after killing the High Dragon. Then add in his remaining Venatori and Red Templars, or whatever demons he could scrounge up. The point being that it would be a desperate attack akin to that which took place at the end of the Last Samurai. Would he get slaughtered? Most likely, but he'd inflict losses all the same sort of as a final flipping off of the Inquisitor.



#52
renfrees

renfrees
  • Members
  • 2 060 messages

Hell, I felt more intimidated in that short DLC, being trapped in an ancient underground prison, listening to his prayer to Dumat and fighting through summoned storm, rocks and fire, than I did in the finale of a (supposedly) very lengthy game. 


  • Bekkael aime ceci

#53
diagorias

diagorias
  • Members
  • 247 messages

We're not talking a battle on the scale of Minas Tirith here. What people are asking for is something along the lines of a last ditch suicidal attack on the keep that can play out in a multitude of ways depending on what you did with the story. Bioware could have easily made Corpyheus look desperate and weakened by our actions without totally removing the sense of danger on our part. At the very least, Corypheus with his orb should be loads stronger than any single mortal from a canon standpoint, so that would present a danger to us right there if he's going all out. Then add in the dragon, who likely could have done serious damage to Skyhold after killing the High Dragon. Then add in his remaining Venatori and Red Templars, or whatever demons he could scrounge up. The point being that it would be a desperate attack akin to that which took place at the end of the Last Samurai. Would he get slaughtered? Most likely, but he'd inflict losses all the same sort of as a final flipping off of the Inquisitor.

I like the idea, really, but it doesn't make sense. Skyhold is at the top of a huge mountain, they could see him coming from miles away, before he would even get within a mile of Skyhold, his army would have already been decimated. Don't forget that he basically sacrifises his whole army, just to get to the well of souls before the inquisitor (and fails). After which he deserts that same army to spite the inquisitor (because he has no chance against the inquisitor ánd his army) and reopen the breach, so he (quizzy) hás to face him (Cory) without his (quizzies) army.



#54
DustyOwl

DustyOwl
  • Members
  • 3 messages

 

Furthermore he states that areas have no influence outside of the area, which is untrue as well. And that War Table missions have no influence outside the War Table, also untrue. If you side with the mages at the start (another consequence), you will get war table missions about Samson, the leader of the red templars. If you decide to do those missions, you will eventually get a talk with Cullen about it (after you find letters in Emprise du Lion about Samson, outside an area influence?). If you freed the mines, he states something like, guess where his deposits are: the mine you already freed, if you haven't, he doesn't state that (another outside area influence). If you complete the whole quest chain, you get during the Well of Souls mission the possibility to weaken Samson, before you fight him (if that isn't consequence and gameplay combined, I dunno). If you go with the templars, you get a likewise chain for the leader of the venatori (and even more interesting option during the fight with that leader).

 

That string of missions you were talking about? That is actually Cullen's companion quest, in case you didn't notice. It's not one of the hundreds of side missions littered on the war table, it's an important part of Cullen's story.

 

A perfect example of how none of your choices matter on the war table is if you are a Dalish elf, and you send Josephine to help save your clan, her delays in getting negotiations through causes YOUR ENTIRE CLAN TO BE SLAUGHTERED. Yet nobody, not even Josephine or your Inquisitor, brings up this at any point at all. By making so many tiny vignette-missions, Bioware backed themselves into a corner storytelling-wise because it would be impossible to write, record AND program so many different reactions to your choices and still ship the game in any kind of reasonable time frame.

 

As it is, the ending feels like it barely made it to shipping. Where is the chance to have a final chat with your companions before the final battle, which we had in DA:O and heck, even DA2? Where is the chance to at least talk to the main villain, try to convince him out of making a stupid decision, which we had in (goddamnit) freaking DA2? And god forbid we make INQUIRIES about his motivations, methods, or the dozens of unsolved mysteries because we are the freaking INQUISITOR of the INQUISITION. -_- Nope! Blast him into the fade! Imagine if we could have just asked him where he got the orb and *truth bomb* gasp Solas gave it to him all along! At which point Solas promtly vanishes and the Inquisition begins a giant manhunt for him. But no, we can't find him because for some reason Leliana's spies are suddenly useless. We could have so easily gone out with a bang and yet it came out a whimper.

 

I blame Skyrim. And DLC.



#55
renfrees

renfrees
  • Members
  • 2 060 messages

After which he deserts that same army to spite the inquisitor (because he has no chance against the inquisitor ánd his army) and reopen the breach, so he (quizzy) hás to face him (Cory) without his (quizzies) army.

I have to wonder what stopped him right after Haven, when the Inquisition was (arguably) defeated? Writing?



#56
diagorias

diagorias
  • Members
  • 247 messages

That string of missions you were talking about? That is actually Cullen's companion quest, in case you didn't notice. It's not one of the hundreds of side missions littered on the war table, it's an important part of Cullen's story.
 
A perfect example of how none of your choices matter on the war table is if you are a Dalish elf, and you send Josephine to help save your clan, her delays in getting negotiations through causes YOUR ENTIRE CLAN TO BE SLAUGHTERED. Yet nobody, not even Josephine or your Inquisitor, brings up this at any point at all. By making so many tiny vignette-missions, Bioware backed themselves into a corner storytelling-wise because it would be impossible to write, record AND program so many different reactions to your choices and still ship the game in any kind of reasonable time frame.
 
As it is, the ending feels like it barely made it to shipping. Where is the chance to have a final chat with your companions before the final battle, which we had in DA:O and heck, even DA2? Where is the chance to at least talk to the main villain, try to convince him out of making a stupid decision, which we had in (goddamnit) freaking DA2? And god forbid we make INQUIRIES about his motivations, methods, or the dozens of unsolved mysteries because we are the freaking INQUISITOR of the INQUISITION. -_- Nope! Blast him into the fade! Imagine if we could have just asked him where he got the orb and *truth bomb* gasp Solas gave it to him all along! At which point Solas promtly vanishes and the Inquisition begins a giant manhunt for him. But no, we can't find him because for some reason Leliana's spies are suddenly useless. We could have so easily gone out with a bang and yet it came out a whimper.
 
I blame Skyrim. And DLC.


No, it's not his companion quest, since you cannot do it if you side with the Templars.

#57
krukow

krukow
  • Members
  • 3 943 messages

They made the game they wanted to make.  People need to stop judging it by what they think would be best, and judge it on its own merits.  The characters were excellent, the story was interesting, and the ending worked fine for the narrative.

 

I'm starting to understand why Bioware was so quick to dismiss complaints about the ME3 ending.  People are never happy unless something matches exactly what they would have done.


  • Gold Dragon et lrrose aiment ceci

#58
diagorias

diagorias
  • Members
  • 247 messages

I have to wonder what stopped him right after Haven, when the Inquisition was (arguably) defeated? Writing?


He only reopened the breach because he couldn't win any other way. It was pure desperation. If he couldn't have it his way, no one would. Either that or the inquisitor came to stop him (he didn't know about the dragon) and he would pry the anchor from his dead corpse. He didn't gain anything by opening the breach, that part was initially an error, it wasn't supposed to happen. What was supposed to happen was that he got the anchor and entered the fade physically.

#59
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

"Because Dragon Age: Inquisition didn’t make me feel anything…"

 

Very good point.

 

 

I love the twitter posts. All that bullsh*t about 40 unique endings and hundreds of variations. We all knew he was lying, but I didn't realize just how much he was lying. I thought they'd have like, three choices or something.


  • Bekkael et rda aiment ceci

#60
Ziegrif

Ziegrif
  • Members
  • 10 095 messages

Aye.

The ending was an anti-climax.

It felt like it had no gravitas or build up.

 

The moment I see a random soldier look up at Corypheus and think "I can take him" it all just fell flat on its face.

You need a powerful villain for a powerful final battle.



#61
diagorias

diagorias
  • Members
  • 247 messages

Aye.
The ending was an anti-climax.
It felt like it had no gravitas or build up.
 
The moment I see a random soldier look up at Corypheus and think "I can take him" it all just fell flat on its face.
You need a powerful villain for a powerful final battle.


I actually loved that. You became such an inspiration to your men, that even when they face impossible odds, they don't give up.

#62
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

Outstanding article and I agree with what the author says.

 

DAI : Ambitious, very promising but fell short and in the end, it is a "meh" game. Not excellent, not terrible, just okay. Just average.

 

But I suppose they will attempt to fix this with a 30 Dollar DLC...I mean this is EA + Bioware after all...Not CDProjektRed...So you just cannot expect Enhanced Editions or extra DLCs for free....



#63
KcStew

KcStew
  • Members
  • 11 messages

Ending sucked....didnt even get any loot for killing...or not killing a would be God???



#64
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Not sure what more would be worth looting from him, since you can actually find some pretty nice stuff in the Hissing Wastes, not to mention that dragon-killing rune that you get in the Arbor Wilds.



#65
Morroian

Morroian
  • Members
  • 6 395 messages

They made the game they wanted to make.  

 

 

If you read the other thread on what was cut they actually didn't.



#66
celestialfury

celestialfury
  • Members
  • 141 messages

I felt like they played it really safe with the ending because of all the controversy. Or they're really setting up DAI as a new beginning hence why none of your companions can die and neither can the main character.  I always wondered if they regretted making some of these Origins choices since the game was so popular and fans have really wanted the characters from that game to show up again even though they can nearly all be killed off which makes it hard to implement. Same with the ME2 suicide mission. 



#67
Morroian

Morroian
  • Members
  • 6 395 messages

I blame Skyrim. And DLC.

 

I don't DA2 had similar problems, I blame the game designers.



#68
MuhSHEEN

MuhSHEEN
  • Members
  • 31 messages

If people wanted as many varying major consequences as the writer of this article implies, then DAI would need to have like 10 different plot lines... it would be like wanting 10 different games cramped up into 1. 

 

- I see that he criticizes Cassandra's companion mission not have any real consequences... and I agree. However he fails to mention the major character development she goes through, as well as Cullen and Leliana who, depending on your choices sounds like she might become an antagonist in a DLC or sequel. 

 

- "Every Story is Isolated". I couldn't disagree more with this. Everything from main quests to about 90% of the side quests are all about building an army... which is pretty much the same thing the Warden did in DAO. 

 

- Writer points out that whatever race you choose doesn't matter... isn't this a good thing? Everyone in DAI sees the the MC as the Inquisitor, first and foremost. Also the writer doesn't give Cassandra enough credit. She's obviously smart and rational enough to know that having someone who can close the rifts > race. 

 

- The Final Boss was anticlimactic, that I can agree with. I don't however agree that the ending itself is anticlimactic. We finally got some answers as to who/what Flemeth really was. Solas being the Dread Wolf, and becoming one with Mythal and the soul of an Old God isn't epic? Its definitely got me hyped up for a sequel. 

 

All in all, I respect the guy's opinion but I disagree with a lot of it. I actually thought character development was one of the game's stronger points. Oh and FYI in the unlikely case the writer reads this post: The Archdemon of DAO wasn't exactly difficult either. The Battle of Denerim was epic. The Final Boss wasn't. Actually I can't even remember the last Bioware game I played that had an epic final boss. Giant Terminator? LOL



#69
dekarserverbot

dekarserverbot
  • Members
  • 705 messages

However, there is a huge different between ME3 and DAI.  ME3 was a terrific game (and a terrific series of games) until the final 10 minutes.  There are two different fan made endings which make it back into an epic ending and erases the horror of the original ending.  DAI has more issue than just the ending and it would take a LOT of work to fix.

 

DAO:  Epic game, epic ending.  

DAI: meh, hope there's some terrific DLC coming. 

 

If we compare Square works with Bioware Works DAO = Final Fantasy VI and ME (entire saga) = Final fantasy VII... DAI will be like Saints Row... yes not a square game, not a full RPG but still i feel it was a great RPG even with the "do menial tasks to unlock next level" formula.

 

Bioware did a good job by delivering me another Saints Row that is not the "shrektastic" crap that is SR3 or the DA2 like turdfest that is the 4, the trouble here is people is wanting another DAO instead of a good game.



#70
Ziegrif

Ziegrif
  • Members
  • 10 095 messages

I actually loved that. You became such an inspiration to your men, that even when they face impossible odds, they don't give up.

 

I can see that. I can even understand it. Bravery and all that.

But I was of the mind that everyone has their place in the Inquisition.

A regular soldier is not going to take down the boss.

I'd rather they survive so I can throw them at some other threat they can handle.

I'm not a goddamn Imperial Commissar shooting cowards for retreating.

 

Taunting the big ass darkspawn was a bad move dood, ballsy, but still a bad move. And it made Cory look like a chump and more like a "yeah let's just get this over with" villain.



#71
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

 

But I suppose they will attempt to fix this with a 30 Dollar DLC...I mean this is EA + Bioware after all...Not CDProjektRed...So you just cannot expect Enhanced Editions or extra DLCs for free....

 

I agree. it's not like the last Bioware game released a free ending DLC, and multiple free multiplayer DLCs.

 

Oh, wait.


  • diagorias aime ceci

#72
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

While not free, I wouldn't consider something like the Citadel DLC overpriced. Perhaps Omega, but not that.



#73
Chiramu

Chiramu
  • Members
  • 2 388 messages

I actually loved that. You became such an inspiration to your men, that even when they face impossible odds, they don't give up.

 

You became the Inquisitor with possibly no training in any leadership abilities. They could have brought some interaction with the advisors about how best it would be for your to rule, learn public speaking from Cullen, learn management from Josephine and learn the underground secrets from Leliana. 

 

The first Inquisitor I made was not a leader in any way, shape or form nor did they want to be a leader and somehow they were an inspiration to millions of men...



#74
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

In fairness, much of the basis of the Inquisitor's rise to the occasion is the mark. Obviously, the game would be pretty crappy if instead of being pushed into a leadership position, your PC was just kept in a cage, forced to wave his/her hand at rifts and locked away again. Although, thinking about it, that was probably the likeliest fate of the would-be Inquisitor, had Cassandra not heard Divine Justinia calling out to our PC at the ruined Conclave. With the obvious hint that the Divine trusted the character, the unique ability to close rifts, and combat training, the Herald was at least a serviceable option for the unofficial leader of the Inquisition until actually taking the role, which I felt was earned after both saving the people of Haven, and guiding them through the mountains with the help of Solas.



#75
diagorias

diagorias
  • Members
  • 247 messages

You became the Inquisitor with possibly no training in any leadership abilities. They could have brought some interaction with the advisors about how best it would be for your to rule, learn public speaking from Cullen, learn management from Josephine and learn the underground secrets from Leliana. 

 

The first Inquisitor I made was not a leader in any way, shape or form nor did they want to be a leader and somehow they were an inspiration to millions of men...

Well, the ending of the siege of Haven was pretty inspirational, even if they couldn't hear what was said, they saw you cast down, but get up, throw down a mountain in defiance, get burried and somehow find the will to go on and return to the rest of the inquisition. That would be inspirational even if you are horrible at being a leader. inspiration has not always something to do with good or bad leadership.


  • robertthebard aime ceci