For most of what you are talking about, you mention lines of dialogue. He means affecting the way you play the game, even if its only visual. I will give you the final battle at Arbor Wilds and I was even feeling a little uplifted as I imagined my guys clearing the path and the rest following with me..but no..its just you running through a very trite temple and through a ritual that has to be one of the stupidest things I have ever seen. How the heck is that supposed to be reminiscent of an ancient magical race of eternally vigilant elves? Like apparently Mythal wants you to play hopscotch over her lawn in order to see the well.
I don't think it helped that you couldn't really see the battle going on around you in the Arbor Wilds. Sure, you could hear it but what good is that if visually it just looks like a regular run through a peaceful forest environment. Lovely as it was to look at, think of how poignant it could've been to actually see such a beautiful area being ravaged by war.
At the very least I was expecting a cutscene or some brief interaction with Cullen and Leliana as we passed them in the field, but beyond that first scene of the three of them readying their agents and sending them into battle you get nothing but a few small pockets of enemies. To use the battle of Ostagar in DA:O as an example, that too also only had small handfuls of enemies as you made your way to light the beckon, but the battle itself can clearly be seen happening all around you and as you crossed over that bridge you could look down and see the torches of thousands of Darkspawn approaching in the distance and arrows flying through the air. It created the illusion of an epic battle, even though all we were really doing was running a linear path from the camp up to the top of the tower.
It's really down to creating the right atmosphere for the situation (in this case war), which in turn creates that feeling of urgency even if in reality very little is going on.





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