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Great article on DA:I's ending


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#76
LolaLei

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For most of what you are talking about, you mention lines of dialogue. He means affecting the way you play the game, even if its only visual. I will give you the final battle at Arbor Wilds and I was even feeling a little uplifted as I imagined my guys clearing the path and the rest following with me..but no..its just you running through a very trite temple and through a ritual that has to be one of the stupidest things I have ever seen. How the heck is that supposed to be reminiscent of an ancient magical race of eternally vigilant elves? Like apparently Mythal wants you to play hopscotch over her lawn in order to see the well.


I don't think it helped that you couldn't really see the battle going on around you in the Arbor Wilds. Sure, you could hear it but what good is that if visually it just looks like a regular run through a peaceful forest environment. Lovely as it was to look at, think of how poignant it could've been to actually see such a beautiful area being ravaged by war.

At the very least I was expecting a cutscene or some brief interaction with Cullen and Leliana as we passed them in the field, but beyond that first scene of the three of them readying their agents and sending them into battle you get nothing but a few small pockets of enemies. To use the battle of Ostagar in DA:O as an example, that too also only had small handfuls of enemies as you made your way to light the beckon, but the battle itself can clearly be seen happening all around you and as you crossed over that bridge you could look down and see the torches of thousands of Darkspawn approaching in the distance and arrows flying through the air. It created the illusion of an epic battle, even though all we were really doing was running a linear path from the camp up to the top of the tower.

It's really down to creating the right atmosphere for the situation (in this case war), which in turn creates that feeling of urgency even if in reality very little is going on.

#77
Dutch

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The whole plot reminds me of a typical Scooby-doo episode.

Cory being the weekly villain, and Scooby&gang being the inquisition foiling corys plans.

To think that Cory would have gotten away with god hood if it wasn't for those meddling inquisition kids.

#78
Pasquale1234

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Did you play DAO?  Im wondering because ALL the Wardens were killed at Ostagar except those in Orlais who were too far away and didnt know about the Blight because Riordan had been locked away. It was you and Allistair..that's was it until you find Riordan.

 

Did you play DAO?  I'm wondering because all the Ferelden Wardens were killed at Ostagar, while 200 Orlesian Wardens along with 2 dozen divisions of cavalry were en route, but turned away by Loghain's troops at the border, thus Riordan came alone.

 

Sorry for the interrupt, but when someone steps up to the know-it-all podium to spout misinformation, it's difficult to leave it unchallenged.
 


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#79
KaiserShep

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The whole plot reminds me of a typical Scooby-doo episode.

Cory being the weekly villain, and Scooby&gang being the inquisition foiling corys plans.

To think that Cory would have gotten away with god hood if it wasn't for those meddling inquisition kids.

 

To truly emulate Scooby-doo, Corypheus would have to finally have his mask yanked off, revealing that it was a farmer in the Hinterlands all along.



#80
renfrees

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To truly emulate Scooby-doo, Corypheus would have to finally have his mask yanked off, revealing that it was a farmer in the Hinterlands all along.

That would actually be a good twist and explain his impotence.



#81
Bladenite1481

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Did you play DAO?  I'm wondering because all the Ferelden Wardens were killed at Ostagar, while 200 Orlesian Wardens along with 2 dozen divisions of cavalry were en route, but turned away by Loghain's troops at the border, thus Riordan came alone.

 

Sorry for the interrupt, but when someone steps up to the know-it-all podium to spout misinformation, it's difficult to leave it unchallenged.
 

Nope, that's cool. I appreciate the lesson in humility. You're still the only ones within a few week's ride that can do anything and Denerim will fall if you don't. It feels much more urgent than DAI ever does to me. At no time after Haven do I feel Cory has a chance. 



#82
DKJaigen

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This is the issue with all sequel hook endings if you ask me.



#83
BubbleDncr

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I agree with this article completely. I had the same feeling the writer did when I went back to Skyhold and talked to all my companions. I was sure that once I went up to my quarters, the world was going to explode or something and the real final battle was about to start.

 

But nope, just credits.

 

I love the game, but they did kind of botch the ending. Not like ME3, but just in the completely underwhelming sense. I think a major problem actually stemmed from their marketing - their tagline was "lead them or fall." Which makes you think that's the entire point of the game - get your companions to support you or you'll fail. But as best I can tell, you can not recruit a single companion other than the ones you start with, and it won't affect the story at all, other than just having less side quests.

 

At the same time, part of it stems from how the story missions are broken up on the war table. I remember when the quest for the arbor wilds came up, it sounded like ti would be my last quest - then it had a big cutscene when it started that was similar to the marching to Denerim cutscene in DA:O. Part of me wonders, if the game had put Arbor wilds as the last quest, and made it's ending go directly into the final fight, if the ending would have felt stronger. But having a cooldown time to go back to talking to all your companions and farting around on sidequests for as long as you want, in between, made the final quest just seem so small.



#84
Giantdeathrobot

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I have to wonder what stopped him right after Haven, when the Inquisition was (arguably) defeated? Writing?

 

It's explicitely stated that if he tries to reopen the Breach the hard way, he dies along with everyone else. It's his ultimate ''**** you'' move.


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#85
Enrychan

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Perfect article is perfect. Everything he says I thought it too, even "by the end I was convinced that Bioware was trying to fake me out". I swear at that point I thought "now my Inquisitor goes to sleep and then the REAL villain shows up and attacks Skyhold". But nope. It was just poor Cory the whole time.



#86
Bakgrind

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A very well written and thought out article where the author list some very valid points to the game.  I believe that pretty much all gaming companies now have a linear story progression since it saves them development time and that they play it safe by not writing a hard choice fleshed out scenes. It's one of those catch 22 things. What I find really surprising about the article though that he didn't list was one that disturbed me for while  was Corypheus himself for the simple reason that he was dlc content. And if you didn't buy the dlc Hawke never met  nor fought him. And while it bugged me at first I eventually got over it.

 

But while it's not as bad and makes more since than lets say Mass Effect 3 where they write and release  Leviathan  that specificlly helps to correct, reinforce and  foreshadow the ending that they wrote for ME 3 . Leviathan was an oopsie after thought content in my mind that should of been in the game at release. But having said all that I do enjoy Inquisition very much and continue to play it and look forward to the dlc that is coming.



#87
diagorias

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I don't know about some of you, but an article full of inconsistencies and inaccuracies is not a "perfect" or "outstanding" article. That you share his opinion is something entirely else, it doesn't make an article suddenly good.


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#88
RepHope

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I don't know about some of you, but an article full of inconsistencies and inaccuracies is not a "perfect" or "outstanding" article. That you share his opinion is something entirely else, it doesn't make an article suddenly good.

And that you don't doesn't make it suddenly bad.

#89
Lukas Trevelyan

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And that you don't doesn't make it suddenly bad.

No. But it doesn't rank the article as anywhere near 'perfect' as pointed by above posters. Because it's not perfect at all. 



#90
Ianamus

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The ending was fine in my opinion, by which I mean everything post Cory's death. But that final mission was pretty disappointing.



#91
Zangerfang

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I'm satisfied with the ending. It leaves you wanting more and my main character got to live. Can't really complain about that.



#92
DarkSpiral

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No. But it doesn't rank the article as anywhere near 'perfect' as pointed by above posters. Because it's not perfect at all. 

 

^This

 

This situation is kinda like all those 10/10 reviews on games.  The fact someone likes it doesn't give a pass to the fact the article is full of inaccuracies.



#93
Linkenski

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No. But it doesn't rank the article as anywhere near 'perfect' as pointed by above posters. Because it's not perfect at all. 

God, you guys are going "yes", "no", "yes", "no" to each other.

 

If the article isn't spot on then please enlighten me as to why the writer is wrong about his statements. If you say the article has factual errors or general flaws please back it up with something other than "the article isn't good.... because"



#94
Mathias

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Bioware just can't seem to write good finales anymore. Which is crazy cause they used to be great at it. The Starforge mission, Battle of the Citadel, Battle of Denerim, the Suicide Mission.

 

But now all of a sudden they can't create a decent finale to save their life.



#95
Bekkael

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The whole problem to me is that they took DLC/expansion content and tried to stretch it out to cover a very large game, and the story feels thin and lacking as a result. It leaves me wondering what we might have had if we had gotten the Exalted March expansion and perhaps a proper conclusion to the Corypheus and Hawke stories.

I try to imagine DAI with a proper villain.... Although considering Solas and where DLC might go, I suppose it is still possible we may yet get a more formidable foe to vanquish.

#96
DarkSpiral

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God, you guys are going "yes", "no", "yes", "no" to each other.

 

If the article isn't spot on then please enlighten me as to why the writer is wrong about his statements. If you say the article has factual errors or general flaws please back it up with something other than "the article isn't good.... because"

 

Various posts have pointed out the flaws already, and these more recent posts are (some of them) in reaction to those.

 

Scroll back a few pages.



#97
Mathias

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Everyone can write a good beginning but writing a good middle and end is harder. 

 

The introduction to Inquisition was very good, but in the middle... the game really falls on its' face. 

 

I kinda already did in this thread:

http://forum.bioware...2#entry17976065

 

Ok now obviously it's not fleshed out, and some would call it a copy and paste of things that have already been done in past Bioware games. But damnit at least it would've been more exciting than what we were given. Seriously, I could not believe I was at the end of the game after the Well of Sorrows mission, it was like a bad joke. You get 3 missions after you get Skyhold, and Skyhold felt like it was the part of the game where it was just getting started.

 

They had 3.5 years to work on this game, and it seems as if they spent the majority of it working on exploration and side content. Both those things are great, but they went way too far with it. It's like cake = story, and frosting = side content. And this game just kept feeding me frosting frosting frosting, and then more frosting, and then more, and it's starting to taste nasty! I need more cake to offset the taste.


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#98
M Hedonist

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I didn't bother to read the whole thing, but I disagree with most of it so far. Origins' characters didn't seem like they had changed ever, especially not Sten or Morrigan - I have no idea what this guy is on about. After you give Sten his sword, he only gets like one new bit of dialogue, about him liking cookies. Morrigan's "change" (???) wasn't reflected in the game ever at all, I have honestly no idea what he's talking about. I'd like to note that I'm a pretty big fan of particularly these two characters, easily my two favorite characters in Origins, and I am very confused.

Compare that to Inquisition where a lot of companions have branching character arcs, like the Iron Bull or Cole, and you get different scenes and dialogue following that depending on how you had their characters evolve. And then you also see your other companions react to that in banter. Cassandra is just one of the few who doen't really change all that much throughout the game, bad example.

Did the writer play alternate universe versions of Origins and Inquisition?



#99
DarkSpiral

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They had 3.5 years to work on this game, and it seems as if they spent the majority of it working on exploration and side content. Both those things are great, but they went way too far with it. It's like cake = story, and frosting = side content. And this game just kept feeding me frosting frosting frosting, and then more frosting, and then more, and it's starting to taste nasty! I need more cake to offset the taste.

 

Whether someone agrees with your opinion or not, that's probably the best comparison I've yet to read. :)



#100
Mathias

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Whether someone agrees with your opinion or not, that's probably the best comparison I've yet to read. :)

 

If they had spent a lot more time on fleshing out the story better, and making our choices matter more, this game would've been diamonds. I mean they're in the opposite situation the Mass Effect team was for ME3, where they only had two years. But no, instead they wasted the time and resources they had on dilly dallying. It's actual quiet maddening when you think about it.

 

I'm not saying side content and exploration is a bad thing. Oh god no! Those two things are great. But it's like they heard our complaints about DA2, and then fixed it by going overboard.

 

It's like ordering a hot fudge sundae at a restaurant, and the chef barely put any hot fudge on it. And then you're like "Um sorry to bug you, but there's not much fudge on this, can you please add more?"

 

And he's like, "Oh you want hot fudge? Ok." Then he takes the entire bottle of hot fudge and literally empties the whole think on your ice cream. There ya go! There's your hot fudge! And you're just looking at this chocolate mess in front of you, and you stare at him and you're like "Are you f-ing serious?"


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