I agree.
With the article, I mean. In that the ending itself is anticlimactic and, quite frankly, underwhelming. Aside from the abruptness to it (as in, the game goes from a discussion at Skyhold into a loading screen which then jumps to Corypheus giving a speech to three Inquisition soldiers and the Inquisitor immediately arriving. There's no real set-up of the final confrontation here), it feels very much like a tacked-on boss fight. And an easy one at that. One can only feel sorry for Coryphenus when he calls upon Dumat to aid him. Now granted, that is an epic cutscene. Basically, the whole mission is a string of epic cutscenes with some easy fighting in-between. But let's get back to the point.
Which is that ever since playing Mass Effect 2, no BioWare game has close, at least for me, to creating the feeling that final mission gave me. Even in consequent playthroughs it never lost its touch, and kept being as nailbitingly intense as before. There's just so many variables there, so many choices that can impact it in such small ways, that there can be playthroughs when you think you have done everything right but forget one little detail. "Oh sh*t I chose Samara as the Fire Team Leader!"... but you do have to deal with the consequences.
What I want is not just a game with choices, and lots of them. What I want is a game where choices (some, not all) are given to the player with the ending in mind... and by 'ending' here I mean the final mission, not the epilogue or that, albeit wonderfully represented, slideshow. I want my choices to impact the final mission in some way. Of course, this goes together with my companions and (possibly) recruited agents/forces to the Inquisition. Origins did this wonderfully by having those cosmetic changes to the Battle of Denerim. Nothing more than cosmetic, sure, but they were a nice addition and made the battle feel more unique, personalized by the player. Of course, a change like that could always be more. Maybe, if you were to have sided with the werewolves instead of the elves, some of them would go berserk and kill Shianni in the Alienage? Maybe Shianni then wouldn't die if you'd sided with the elves, but you'd have a weaker set of allies, for the wolves weren't there? Something like that. But that's a gamer's dream. It doesn't necessarily have to be in there. Just give me something, albeit as minor as a cosmetic change.
Instead, Doom Upon All the World doesn't really give us such a thing. Well... there is the slight variation when it comes to the dragons, of course. And during the final stage of the fight Coryphellus actually tries to bind Cole if you bring him along, just as he feared - which fails, of course. I wonder if it succeeds if you didn't do his personal quest, and what kind of consequence that has? Can anyone here give me the answer? Because if that were to have a different outcome for Cole, then that would be a great step in the right direction. Though now, the final mission only gives a slight hint of that.
But what if the final mission were to have given us different experiences based on our choices? I've heard many people say that what's being asked here is just another telling of the Battle of Denerim, or a slightly different Arbor Wilds with the Cory boss-fight right after it. It doesn't have to be. A change could be as simple as Krem catching a blow aimed at Bull with his weapon during a cutscene at the final battle, whereas if Krem had died Bull would receive a nasty cut... and maybe start the fight with a bit less health. Something so simple could be so effective.
What we got here was a battle with little else around it. Sure, the sights were epic, the dragons fighting in the sky around us was great to look at, but never did I get a real sense of my Inquisition - the organization I had given shape throughout the story - backing me. And the companions all appearing at the end was nice... but am I supposed to guess at what they were doing? I mean, at the victory feast it's hinted at them fighting for us on the ground... but yeah, I'm not really sure what was being referred to.
Some people say it's all about the journey, not the end. And while that is a great sentiment, and one I can, at times, definitely get behind, you must not forget that the end can have an impact on the journey. And the journey must, at all times, be made with the end in mind.