So far I'm running myself as a mage, solas, blackwall, and sera.
I have not yet gotten to the specs yet, but I just got to Skyhold, so I will be soon. In terms of a good nightmare team, honestly I've noticed that more damage is a LOT more helpful than more tankage, and that crowd control is MUCH more helpful than barriers and guard in terms of defense. I was kind of debating keeping Blackwall for the invulnerability skills from his spec line and going Rift Mage myself, while maybe subbing out Solas for Cole and giving him a bow, that way I have 3 ranged (2 with stealth and evasion/jump shot) so that my team will most likely have the best chance of survival, since mage AI tends to not give a **** if he is getting their face caved in by melee, and they usually blow barrier in a very useless fashion.
Since I'll be running rift mage, I will most likely be running Abyss + Ice/Fire mines + Ice wall for tactical means + barrier/aura/guardian just as a little buffer and aggro control (of course I'll be getting the aggro redux for both Cole and Sera as well and pretty much be getting chain + aggro/guard gens and a little bit of mobility, most likely being the roll and the s/s charge skills for Blackwall.
Would this be a sufficient idea going into Mid-Late game Nightmare, or would this be a little too squishy even with the evasion/stealth/cc aspect? I just figure since everything does so much damage to me anyways, I may as well just do my best to avoid getting hit at all if at all possible.





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