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12 réponses à ce sujet

#1
Lerrasien

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So far I'm running myself as a mage, solas, blackwall, and sera.

 

I have not yet gotten to the specs yet, but I just got to Skyhold, so I will be soon. In terms of a good nightmare team, honestly I've noticed that more damage is a LOT more helpful than more tankage, and that crowd control is MUCH more helpful than barriers and guard in terms of defense. I was kind of debating keeping Blackwall for the invulnerability skills from his spec line and going Rift Mage myself, while maybe subbing out Solas for Cole and giving him a bow, that way I have 3 ranged (2 with stealth and evasion/jump shot) so that my team will most likely have the best chance of survival, since mage AI tends to not give a **** if he is getting their face caved in by melee, and they usually blow barrier in a very useless fashion.

 

Since I'll be running rift mage, I will most likely be running Abyss + Ice/Fire mines + Ice wall for tactical means + barrier/aura/guardian just as a little buffer and aggro control (of course I'll be getting the aggro redux for both Cole and Sera as well and pretty much be getting chain + aggro/guard gens and a little bit of mobility, most likely being the roll and the s/s charge skills for Blackwall.

 

Would this be a sufficient idea going into Mid-Late game Nightmare, or would this be a little too squishy even with the evasion/stealth/cc aspect? I just figure since everything does so much damage to me anyways, I may as well just do my best to avoid getting hit at all if at all possible.



#2
VilniusNastavnik

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I'd keep solas as a rift +fire mage with a bout 3 points in spirit for barrier boosts and run a Knight enchanter + ice with a bunch of points in spirit for the barrier boost as the KE syncs well with the spirit tree for yourself.. Keeping a lot of focus on the range magics and having the KE abilities there if the guys get too close, the frost step ability can come in handy, and the KE deflection upgrade for the blade is also useful to knock back incoming fire balls or other ranged attacks. not to mention you can keep barrier up permanently with some of the other upgrades from KE class, but only using KE as support abilities for your primary offensive ranged magics. Keeps you strong at all ranges. cole with a bow is also rather good, the assassin tree syncs well with both range and dual dagger lines for rogues, with a handful of points from shadow and sabotage but not much. 

There is a video on youtube of a guy who solos the hissing waste dragon using a KE + Ice + spirit mage on nightmare.



Not the one I originally saw as this guy only has 1 point in ice but still a good indication of what the build can do.

Personally, I will be using Lightning with 3 points in all other trees and KE for my nightmare run, KE being the back up abilities.



#3
Lerrasien

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Yeah, I keep seeing everyone being a badass on the KE, I just feel like it will make things too easy. Does it make it just boringly easy like I keep hearing, or are people just being little pansies about it like someone always has to be about something?



#4
VilniusNastavnik

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if you use the two button build where you use either barrier or the lightsaber, it is too easy and breaks the game, that is why I recommend using the KE abilities as support and focus on your other spells, use your second mage to compliment the abilities you dont have, rift to shatter frost effects, fire to burn and panic. I recommend fire due to the rift mages focus ability



#5
Lerrasien

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Fair enough, that does sound more like what they probably intended for the KE anyways tbh is just a more defense oriented support, rather than an unkillable barrier machine



#6
xelander

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Disabling enemies is better than tanking. So far, I've found that a Rift mage (Pull of the Abyss) and a Templar (Charging Bull + Wrath of Heavens) work very well. Meanwhile my two Archer Artificers mow down everything.



#7
MadDemiurg

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Generally a mage and a tank is all you need. 2 other spots you can fill the with characters you like, although a second mage makes earlygame easier and lategame two rogues speed up the process more than other classes (but you'll win anyway). You don't need to chose between tanking and CC. Blackwall can cc via aggro abilities and tank all the damage in the world with champion and you can CC the whole battlefield with Solas while doing good damage.

 

I feel like Inquisitor is best suited for a class with crappy focus since you replace it with mark of the rift. Companions are generally almost as good as the main char at their specialties (may be even better at certain parts of the game). So, assasin or any of the warrior classes. Qunari mage is good for dps mage but all mage spec focus abilities are quite good...



#8
Matth85

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I never liked 2 mages. the AI does a terrible job at playing one, and in the case of barrier: They seem to overlap them at times. Not to mention freezing the same target. 

 

1 support mage + 1 tank is the core.

your inquisitor + Varric/Serena is my faovurite. The ranged dps helps, and Varric brings some hefty group buffs with Artificer!



#9
Xhal

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Do the artificer passive group bonuses stack if you have 2?

#10
MadDemiurg

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I never liked 2 mages. the AI does a terrible job at playing one, and in the case of barrier: They seem to overlap them at times. Not to mention freezing the same target. 

 

1 support mage + 1 tank is the core.

your inquisitor + Varric/Serena is my faovurite. The ranged dps helps, and Varric brings some hefty group buffs with Artificer!

Depends on how much you like to micromanage your team. Personally I enjoy giving orders to everyone on the team to make the most of everyone's abilities but I realize it's not for everyone and crappy tactical UI can make it frustrating at times.



#11
SpaceV3gan

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I am playing a Rift Mage on Nightmare, currently at level 17. Honestly doing damage is way more important than tanking. Pausing and setting up your AOE spells to kill the enemies even before they have a chance to hit you makes the Tank a little redundant. I still bring a Tank during the main missions (since you can't go back and change your companions if things go wrong) but I never had any trouble. The more you progress into the game after Skyhold, the easier it gets. 
I've killed 2 Dragons without using a warrior (Crestwood when I was level 14 and Western Approach when I was level 16) and I had no trouble, for the later one I only used 4 potions and it took just me a couple of minutes. I assume it is the easiest Dragon in the game. Also, I don't use KE. I spec my Vivienne as an Ice/Support Mage.
The only regular companion for me is Sera. The rest change from time to time, especially the mages. When I use a Tank, I use Cassandra, due to her buffs.

To sum up, my party is either Inquisitor/Sera/Varric/second Mage or Inquisitor/Sera/Cassandra/second Mage. But the further I play, I get more inclined to drop Cassandra for Varric to favor the DPS. It has worked well so far, including the Dragon fights.



#12
Novadove

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yes multiple artificer passives stacks



#13
Lordamion

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If you want to try out rift mage, i suggest you to take varric as artificer, cass as s&s templar and also dorian/cole as 4th. 

 

This is my current set-up and it works wonders:

 

cass have both stun and eldritch detonator, the pasive that generates weaken on hit, and also works ok as tank/buffer for party (i have take horn of valor for all the three warriors)

 

Varric pasives on artificer are wonderfull, specially that one that reduces global cd on crit. Please, consider to build your party with  crafted stuff with high Cunning if you use him!

 

Dorian have a very good dot dps, having static cage+horror is another method to generate cross class combos. And i fell that he have a very good sinergy with rift mage, in terms of cc.

 

I run with rift tree full, barrier and dispell (for an a aoe eldritch mostly, since spirit damage of rift mage can cause sleep on targets), chain lightning, immolate and winter grasp (with upgrade) for a shatter combo.

 

With that setup i almost have cross class combos all the time, its pretty funny to play on slow motion xD, a high dps and also a pretty good cc. I can usually chain-cast by arround 6-7 spells before one of two things happen, low mana cause no weaken or all on cd because no crit in a row.

 

On the other hand, however, on single target (and mostly, large enemyes like raid), its pretty bad, weaken status almost never land, so, your dps fall down a lot. You can try out to change dorian for either, viviene with spirit blade all the time or sera/cole with bow and high crit rate to increase single target dps.

 

Blackwall is.. well.. a wall, but he offer nothing to the party despite his godlike tank mode, thats why I never take him, iron bull is mostly for 2h than s&s (i fell that reaver is a 2h spec), and in nightmare 2h warrior doesnt work well as main tank.

 

Sry for my bad english, and hope that it works for you as it works wonders for me :D