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The game that never was: A look at the 2013 version of DA:I


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#26
Al Foley

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It's just Bioware not keeping promises. Of course now that the Old guard are gone, the new people at Bioware don't know how to say NO to their EA masters.

This game needed a year or two to fully maximize what it set out to be in the beginning!

Honestly, if resources and technical issues were the problem that resulted in what we have now, Bioware should have just scraped the ps3/360 version so they could have focused more on building their vision that they promised a year ago.

It's sad. I bet the next mass effect will be the same thing. Promises not being met. What a shame Bioware.

I agree with you in the sense that they said there would be a mechanic that might have not been in the game, or in the game in the way we imagined, and that is odd because I think if someone says something will be in the game then it should be a pretty ironed out part of the game, yeah things change, but really you sort of are asking for trouble if you make claims and then...this happens.  

 

On the subject at hand though I do wonder if they backed off on many of these decisions (though maybe not all) because they were trying to decide what type of game Inquisition wanted to be, and maybe someone thought that this approach was taking away from the character centric arcs common in the rest of the game.  So, they decided to go back to the character stuff while still leaving the skeletal framework intact.  



#27
lady8jane

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EA successfully turned the DAI multiplayer into a mobile game cash grab

 

Confused ... It's the same system as for ME MP? The one where you don't have to pay anything and get free DLC you know?


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#28
Dutch

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I agree with you in the sense that they said there would be a mechanic that might have not been in the game, or in the game in the way we imagined, and that is odd because I think if someone says something will be in the game then it should be a pretty ironed out part of the game, yeah things change, but really you sort of are asking for trouble if you make claims and then...this happens.

On the subject at hand though I do wonder if they backed off on many of these decisions (though maybe not all) because they were trying to decide what type of game Inquisition wanted to be, and maybe someone thought that this approach was taking away from the character centric arcs common in the rest of the game. So, they decided to go back to the character stuff while still leaving the skeletal framework intact.


I think we can all sum it up as Bioware needing more time. Remember, Bioware did say this was their biggest game yet. Apart from the massive amount of environments, it didn't feel so...
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#29
Morroian

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To the OP you are exactly right and my feeling is that they just didn't have the time to do it. Hopefully for DA4 they will keep the systems largely the same so they can concentrate on improving the design in the areas you mention rather then trying to change up every damn thing for each game.



#30
Crackpot Knight

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at least the people at projekt cd red are taking their time.



#31
Chrom72

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Every game can be improved with more polish, but you have to release it eventually. It was already delayed for a year (and later an extra month on top of that). I do like the direction Bioware went, but it's pretty obvious they have some areas to improve. I kept waiting for the quest to trigger where you had to choose between your fortress or Crestwood village, and it never came.... Still, I think Bioware worked out a lot of the issues of going to next gen and a new engine, so the inevitable next game in the series really should be something. Well, in theory anyway.


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#32
Arl Raylen

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If you guys want some of what was stated here, but none of the open world, Neverwinter Nights 2 is a great option. And in that game, you can go completely evil. Oh and your version of "Skyhold" is very editable and it matters much to the story ;)



#33
Morroian

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at least the people at projekt cd red are taking their time.

 

Yeah but TW series is hamstrung by having 1 fixed unlikeable protagonist, IMHO anyway. I am however very keen to get Cyberpunk.


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#34
DemGeth

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Confused ... It's the same system as for ME MP? The one where you don't have to pay anything and get free DLC you know?


Ah don't interrupt they are just getting going.

#35
Helion Tide

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Confused ... It's the same system as for ME MP? The one where you don't have to pay anything and get free DLC you know?

 

You can choose to grind your way through 3 maps in MP, or pay upwards of $100 for crates.  It's optional, sure, but instead of creating an underwhelming monetized multiplayer that didn't need to be there, they really should have put those resource efforts into solidifying the core game experience.  Just my 2 cents.


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#36
Rawgrim

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OP has a fair point. Bioware did mislead people with those things. And they didn't even drop a hint about things, listed by the OP, no longer being in the game.


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#37
Helion Tide

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OP has a fair point. Bioware did mislead people with those things. And they didn't even drop a hint about things, listed by the OP, no longer being in the game.

 

I also have a feeling that the streams of them playing the game later in development after large cuts were made were focused on different areas than Crestwood due to them cutting so much content, so as to avoid being exposed or letting the fans down.  

 

Again, typical game development woes.  Not much you can do when there's money and time constraints on the line.  Hopefully they are able to implement more of their initial vision in upcoming patches, DLC or sequels. 



#38
Helion Tide

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Not surprising really. Levine did the same thing with cut content from the E3 demo for Bioshock Infinite.

 

 

Enlarged and bolded Comic Sans.  What a heinous choice of font lol.


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#39
Xiolyrr Zoharei

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I'm pretty sure there's an image on some that pretty much says "Pre-alpha footage - susceptible to change"

 

If they would verbally communicated that at E3 and other gaming expos before showing footage, that would be fine. But "Pre-alpha footage - susceptible to change" is nowhere to be found in either the DAI Digiexpo footage OP posted or the Bioshock Infinite E3 demo link I posted.

 

Ah you don't know what pre-alpha builds are lol.

 

Lol, if they can put 'Pegi 18' ratings in trailers, they can put "Pre-alpha footage - susceptible to change" in gameplay demos they showcase.



#40
Korhiann

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I'm not really bothered by them not having such a disclaimer, as it only states that things can change and not that they will.  

I am more bothered by them, and other developers, not mentioning the changes later on. I'm guessing that's where marketing shows its influence. 


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#41
Helion Tide

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If they would verbally communicated that at E3 and other gaming expos before showing footage, that would be fine. But "Pre-alpha footage - susceptible to change" is nowhere to be found in either the DAI Digiexpo footage OP posted or the Bioshock Infinite E3 demo link I posted.

 

 

Lol, if they can put 'Pegi 18' ratings in trailers, they can put "Pre-alpha footage - susceptible to change" in gameplay demos they showcase.

 

This is the same argument people use when drinking hot beverages and end up burning themselves.  "The cup didn't tell me it was hot, how was I supposed to know?!"

 

These kinds of arguments are why government bodies treat citizens like children, or why coffee shops insist on warning everyone that their hot coffee they just purchased is, in fact, hot.


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#42
Dutch

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I also have a feeling that the streams of them playing the game later in development after large cuts were made were focused on different areas than Crestwood due to them cutting so much content, so as to avoid being exposed or letting the fans down.

Again, typical game development woes. Not much you can do when there's money and time constraints on the line. Hopefully they are able to implement more of their initial vision in upcoming patches, DLC or sequels.


Actually, there is much we can do! By that I mean we unite as brothers and sisters and stop buying EA products! That'll show them to take gaming development more seriously!

#43
Helion Tide

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Actually, there is much we can do! By that I mean we unite as brothers and sisters and stop buying EA products! That'll show them to take gaming development more seriously!

 

I mean "not much you can do" in regards to the developers.  There's only so much development time and money that can be spent before a game needs to be released to make money back.  Sad reality, is all.  I think all things considered, they did a damn good job at DAI.  The story and writing is top notch, their feature set just needs to be hashed out more to hit more of their goals.  No big deal.  I have faith in Bioware -- starting from scratch in a new engine is not an easy task.


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#44
Rawgrim

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I remember a few days before the release of the game, someone had started a thread about the keeps and how they would work. Basically asking the devs about it. A dev popped in and explained that you could do this and that with the keeps. Exactly like what is being said in the videos. There is absolutely no way that Dev could not have known these features had been cut\changed. He had every opportunity to let people know that feature wasn't in the game any longer, but he didn't. I won't say who the Dev was, as it serves no purpose singling out one. Butt yeah. Pretty damn misleading.

 

DA:I ended up pretty damn good in any case, though. And Bioware's first go at a new engine went beyond most people's expectations, I think.


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#45
Incanus

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All that prerelease footage is just advertisement where empty promises were given. All to create a hype to sell more copies, if EA would have been honest more info about cut content would have been available.

 

They had enough time to built in a cheap multiplayer for people to spend more money like in a mobile game. I really hope nobody will pay any money for this so that it will never appear in a game again.



#46
Element Zero

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DAI is definitely not the game I was extremely excited to play. While I've enjoyed it, it is basically a polished version of the previous two games, improved in some ways, less well done in others.

Based upon those early vids, it looked like DAI was going to set new standards for RPGs. I always try to keep expectations in check, since you never get exactly what they advertise (and wish they could make). The DAI we got, though, is definitely not a clear "Next-Gen" or standard-setting experience. It is simply a new iteration of the DA games we've been playing.

I like it, but it definitely disappointed. I've run out of steam in my second play-through. I tried creating different Inquisitors, but the PC isn't the problem. He's the character I want to play, but this isn't the game I want to play. It's stale, now, after a 101 hour play-through. That's a lot of gaming, but it actually got stale in the middle of that first play-through. The characters and story kept me grinding.

I feel it's past time for BioWare to bring better visuals and gameplay to the table. This game is colorful and has some pretty environments, but the animations are of the same extremely dated style we've seen from them for years. The gameplay is likewise dated and getting stale, for me. Even those who are big fans of the "tactical" approach were let down by the stripped down AI and tactical options. This is definitely not a quality action series, so the tactical side of things should've been air-tight.

I'm ready for a completely different type of gameplay for this series. I don't believe that I'll ever get that, since I don't think that I'm in the majority with that desire. At the very least, I expect the next game to be more like the early promotional vids for DAI, and less like DAO, a great game that is now 7 years old (or somewhere about that).
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#47
Pi2r Epsilon

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Reading the links posted in the OP, I was struck by this from the RPS article:


At this point the game’s interface was obviously designed for a console (despite, as I say, being demoed on PC), but strong promises were made that the PC’s would have a completely unique design by next Autumn. It makes sense to ensure the game can be operated via the simplicity of a controller, and then have the complexity added back in for us after. They nailed that with DA:O (somewhat screwing the console version, leaving out the pausable battles!), so there’s no reason to think it won’t happen again here.

 

Ha, ha, and triple ha! If only.

 

That's probably my biggest disappointment with DA:I - it is a good CRPG, but its UI is extremely poor for keyboard and mouse control on PC, because it has so obviously been designed based on a game controller's restrictions and on the player being expected to view it from a large distance on a TV - neither of which is the case for the average PC gamer.

 

That is why we get to navigate in and out of long lists of large font text with huge linespacing for crafting/inventory/stats purposes rather than making good use of the screen real estate and e.g. sorting things by filters or using other standard PC designs for neatly presenting large amounts of information with minimal effort for the user because the mouse has no problems being used to click on filters in one area of the screen or item-selection in another without the player switching between different contexts, completely bypassing the horizontal/vertical navigation through lists or grids that are natural to a controller.

 

Heck, if they'd made a PC-oriented UI for UI, we might even have had character inventory management and character stats on the screen at the same time or allowed a keypress while viewing one character's inventory to send you directly to the same character's stats page, and vice versa, rather than requiring us to navigate to inventory, cycle to desired character, make inventory change, leave inventory, navigate to the personal pages, navigate to stats, cycle to the desired character, look at personal stats.

 

Everything else that was viewed in the previews that didn't make it I'm fine with, but delivering a game with such a substandard UI for PC is a crying shame. Not that Bioware are the only developers that do this, but it does seem rather ridiculous for a game that they claimed had PC as the lead platform.


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#48
Xiolyrr Zoharei

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This is the same argument people use when drinking hot beverages and end up burning themselves.  "The cup didn't tell me it was hot, how was I supposed to know?!"

 

These kinds of arguments are why government bodies treat citizens like children, or why coffee shops insist on warning everyone that their hot coffee they just purchased is, in fact, hot.

 

Since devs already treat gamers like children with pre order bonuses and season pass announcements before the game even hits the shelves, it should be no problem for devs to include a warning subtitle in expo demos about alpha builds for people who don't realize it's in alpha and subject to change.

 

A cup of hot coffee is not hyped up for years of anticipation only to discover the beans were still in alpha and tastes different than advertised.  Personally, I prefer a cup of hot chocolate to a cup of hot coffee with sugar and milk sold as DLC.



#49
Element Zero

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For all the corners they seem to have cut in terms of serving the PC crowd, DA is not a good console game series. I played the earlier games on PS3, and DAI on PS4. This game could be far more impressive, mechanically, if they totally scrapped the old school PC feel and built this as an action RPG.

I'm not saying that's what they should do. I'd love it, but many would be devastated. I'm just pointing out that, at this point, it seems no one is being served adequately. They need to decide which type of game they want to make and do that 100%.

#50
Knight of Dane

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I'm not surprised they cut content, that's a reality of game development, but I was surprised that keeps were an element that was changed to be much more static.

 

 

The enemies being a real dynamic threat seemed to be such a great element.

 

Also, post game content. There was a early promise that it would be vast, but in reality it's actually only as big as the amount of stuff you don't do before the final mission.


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