It's just Bioware not keeping promises. Of course now that the Old guard are gone, the new people at Bioware don't know how to say NO to their EA masters.
This game needed a year or two to fully maximize what it set out to be in the beginning!
Honestly, if resources and technical issues were the problem that resulted in what we have now, Bioware should have just scraped the ps3/360 version so they could have focused more on building their vision that they promised a year ago.
It's sad. I bet the next mass effect will be the same thing. Promises not being met. What a shame Bioware.
I agree with you in the sense that they said there would be a mechanic that might have not been in the game, or in the game in the way we imagined, and that is odd because I think if someone says something will be in the game then it should be a pretty ironed out part of the game, yeah things change, but really you sort of are asking for trouble if you make claims and then...this happens.
On the subject at hand though I do wonder if they backed off on many of these decisions (though maybe not all) because they were trying to decide what type of game Inquisition wanted to be, and maybe someone thought that this approach was taking away from the character centric arcs common in the rest of the game. So, they decided to go back to the character stuff while still leaving the skeletal framework intact.





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