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The game that never was: A look at the 2013 version of DA:I


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#51
Bayonet Hipshot

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Don't worry folks...All these cut content will be coming...in a 50 Dollar DLC....This is EA + Bioware after all...Not CDProjektRed....



#52
Morroian

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I remember a few days before the release of the game, someone had started a thread about the keeps and how they would work. Basically asking the devs about it. A dev popped in and explained that you could do this and that with the keeps. Exactly like what is being said in the videos. There is absolutely no way that Dev could not have known these features had been cut\changed. He had every opportunity to let people know that feature wasn't in the game any longer, but he didn't. I won't say who the Dev was, as it serves no purpose singling out one. Butt yeah. Pretty damn misleading.

 

Thats damning. reminiscent of a couple of misleading things from when DA2 was released.



#53
baconluigi

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I thought the game was amazing to be honest
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#54
13Dannyboy13

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All that prerelease footage is just advertisement where empty promises were given. All to create a hype to sell more copies, if EA would have been honest more info about cut content would have been available.

 

They had enough time to built in a cheap multiplayer for people to spend more money like in a mobile game. I really hope nobody will pay any money for this so that it will never appear in a game again.

 

Yeah, it's all about sales these days no matter what game or company it's from. I agree that the mp just feels like a cash grab, a few maps to run through with lots of grinding just to unlock a new class to play through those same few maps, and of course the micro-transactions which appear in some way in everything EA touches. I was bored of the mp after a few days and I think those resources would've been better used on the campaign and of course the player customization, the facial hair and those eyebrows, just horrible....



#55
Drone223

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And developers before him did it
It's not that new in game development, especially during Pre-alpha

  

I'm pretty sure there's an image on some that pretty much says "Pre-alpha footage - susceptible to change"

^This, it's wise to keep this in mind when seeing pre-released footage.

#56
Helion Tide

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Don't worry folks...All these cut content will be coming...in a 50 Dollar DLC....This is EA + Bioware after all...Not CDProjektRed....

 

You see, I don't have a problem with future DLC what so ever.  The ending of DAI wasn't simply DLC bait, it was written so well that it made me want to play more to find out what else is happening.  I would welcome $20 DLC expansions that are well executed, or even cheaper weapon/armour packs to expand the customization options available.  They gained my trust by releasing the game as a standalone product.  No day 1 DLC, no downloadable companions -- they just released the game and let us all know there will be more to come.  I'm perfectly okay with that.  What I'm not okay with is over-monetization for the sake of making a quick buck.  If they do things right, which they have for the most part with DAI, I'm sold.


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#57
Kantr

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Peter Molyneux would be a great example of someone whom tends to bite off more than he can chew.

And never learns from it at that. You'd think he'd have learned to keep his mouth shut at some point.

He's going to release another bloody game with the same hyperbole about social stuff. He did an iterview saying that KS makes devs give promises they cant keep. Which is rich coming from the guy who's been doing it since the 00's
 



#58
LinksOcarina

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You know what I find annoying about all this? How hypocritical some of you are.

 

See, complaining about being misled or duped or whatever, is antithetical because that is standard practice since the 1980s. You really think everything you see or hear is going to be in the final product fully? 

 

I remember Fable 3, when it was first announced, was all about holding hands as a mechanic to guide people through quests and to get closer to them in the game, so you can have a connection with them. Yet the implementation of that mechanic was barely used in the game, most of it was cut out.

 

Features and gameplay get changed, refined, removed all the damn time. The only sin is they showed people stuff first, when they didn't have to to begin with, and everyone always assumes what they show you will be present in the final product. 

 

This is happens all the time in other forms of commercial media as well. Extended LPs, alternative takes and scenes cut from trailers, extended editions on DVDs. All of this is what they cut and no one bats an eye, even if the scene was shown to you in a commercial before as well. 

 

Another example, here is the Zelda demo for the Wii U in 2012.

 

https://www.youtube....h?v=u_fyOkrteqM

 

And the Zelda demo in 2014. 

 

https://www.youtube....h?v=XZmxvig1dXE

 

Obviously a lot has changed And Nintendo does that ALL THE TIME. Here is a compilation of Beta footage from Ocarina of Time as an example. Some of this beta footage "misled" folks in thinking aspects of the game were hidden, like the Triforce is somewhere in the game to find or the Unicorn Fountain is hiding under a rock somewhere. The Alpha and Beta labels are put on by us, but based on the final products, its completely different and showcases different mechanics and even scenes! 

 

https://www.youtube....h?v=0aVXUJFje2E

 

That was the mid 90's. So are you really going to complain at this point? I would figure you would all be used to it by now, or at the very least understand how commercial art is made. I can go down a list of games that change over time, how they look completely different from their initial footage to the final product. It's how the gaming industry works in the end folks. 



#59
Kohaku

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Peter Molyneux would be a great example of someone whom tends to bite off more than he can chew. 

 

And never learns from it at that. You'd think he'd have learned to keep his mouth shut at some point.

 

But he can't and he will not. Honestly, I didn't see how the Fable games were so great but his boasting about how wonderful they were is what got them the sales. 

 

For this game, I can only say they ran out of time. I remember hearing somewhere that if you killed a lot of animals it would change the landscape of the area. Does anyone know if that actually made it into the game? I know I try not to kill the little cute nugs out of fear of killing an entire area but if it doesn't matter I'd like to have their skin... or at least one as a pet. 

 

Edit: I just read your post after I posted mine Kantr. Are you serious? Who actually gave that guy money to build up people's dreams with promises that will never come to fuition?



#60
Dutchess

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Funny how this still happened despite Bioware adopting the "show, don't tell" tactic. What you see is what you get and all that.


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#61
samuelkaine

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There was something one of the devs said in a video about the wartable ( will try and find it) which was roughly, "We had to pull back because we realised we were making a whole other game on top of the game".

 

I get what they mean. Would we have loved them or hated them if we'd had something like the early 'Total War' games put on top of this? If we had 'Crusader Kings: Dragon Age"?

 

I agree there's clearly something missing, as we see from the outlines. The quantity of quests makes sense if something was draining your power. I love this game, but you do definitely see bits from elsewhere.

 

I suppose there's a reason most RPGs are taking your avatar from farm-boy to demi-god. Everything else is bloody hard to do.


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#62
theluc76

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EA is big on advertising, media hype propaganda and show you awesome trailers that has nothing of game play in it, BioWare is now under the EA banner so all the products they will release will get the same treatment as DA2, NFS, SimCity or the Sims and other i cant remember right now.

 

2014 was really not a good year for games just a very few managed to shine, EA really "§%& up, heck even software and the pushing for tablets, all this make me think of the Movie Idiocracy.

 

even Windows 8 and the update of the Skype GUI looks like the first hospital scene of that movie.



#63
lloydbrown

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The whole Varric,Crestwood town sequence of saving the town or the keep with the town timer is missing.It was the first game video shown and none of it was in the game.It was shown multiple times. Sad it was missing.



#64
Lvl20DM

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The environment and the Keep itself are all in (as is the hidden cave and so on). I think it would have been pretty great if the Red Templars and Venatori actually attacked our holdings from time to time. I suspect it was cut for pacing reasons. 



#65
BadgerladDK

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I love the game they delivered, but I can't disagree with a single one of the points in the OP.

 

Yeah, feature cuts are a way of life in game development, and I'm fine with it. If a feature turns out to be great on paper, but only on paper, kill it. If implementing it in a great way means losing 5 good features, kill it. And you have to ship at some point. A game given infinite money and dev time is a game that never gets released.

 

Still, I can't help but wonder what might have been. With the amount of logging stands, quarries and power you can accumulate, it seems like they were meant to be more important.

 

Also, keep modification must have been cut late, it's even referenced as a tip in the strategy guide somewhere.


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#66
Malkavian

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It is actually very sad to see that the game had more features in its pre alpha phase then on a day of its release. Hinterlands, Crestwood and Western approach are the only areas that had to be visited in order to complete the game, rest of the areas are completely unnecessary.

If there was no power requirement, you could just stand at your war table and finish the game in 10 - 15 hours.

 

On my second playthrough i see little reason to visit other areas (except hissing wastes for loot) besides killing dragons (for more loot), as they have no impact nor connection to the main story whatsoever.

 

And that is the main problem with this game in my opinion. It lacks story.



#67
Aren

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It makes me wonder if they would have done just humans instead of adding 3 races (6 if including genders) and focused toward the cut content during that development time. Honestly, I am glad they had added races but something tells me that took a lot of manpower and resources.

also with races is impossible to reuse the Inquisitor for cameo or appearence for next DA chapter.



#68
Scerene

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I like this post, even though i find it depressing. This DAI is a singleplayer mmo, with pointless fetch quests, and very little actual roleplaying. None of the areas in the game have any compelling stories or "choices". All the interesting things that they showed and promised have been taken out, and for what? A bunch of large and dead spaces. They have been feeding us some major lies, especially in regards to the length of the main story, which seems shorter than even DA2. For me this is probably the last Bioware game ill ever buy. I was talking to my brother about this today and he said even for an online mmo this game would be incredibly dull. Tbh i dont know whose games to look forward to anymore, but it sure aint gonna be biowares'.



#69
Korhiann

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You know what I find annoying about all this? How hypocritical some of you are.

 

See, complaining about being misled or duped or whatever, is antithetical because that is standard practice since the 1980s. You really think everything you see or hear is going to be in the final product fully? 

 

That was the mid 90's. So are you really going to complain at this point? I would figure you would all be used to it by now, or at the very least understand how commercial art is made. I can go down a list of games that change over time, how they look completely different from their initial footage to the final product. It's how the gaming industry works in the end folks. 

 

That's rather harsh. How is wanting companies to represent their products in an honest and transparent manner hypocritical? You're really going to have to explain your use of that term. You know what I find annoying? Apathy. When people are so used to having companies screw them over than they become used to it and stop trying to prevent it. 

 

Rubbish. It may be a common practice but it's not a standard one, nor should it ever become one. Those whom play video games should not settle for any less consumer protection than any other market. 

 

Video games do change over their development cycle, which is why they usually have a disclaimer added to them when showing early concepts/gameplay. However just because something may change doesn't mean that it will change. It's rather unrealistic to expect people to automatically be able to guess which content will be cut and which will be in the final product. What is shown should also be what is expected to be in the final product unless shown otherwise. 

Take Watch Dogs or Rome 2 as prime examples as to how showing false gameplay footage can lead to community backslash, as well it should. 

When it comes to comparing video game advertisement with advertisement with products, well... There's a difference between commercials promising the high heavens, goes for video game commercials too, and showing content/feature that won't be in the final product as if it's going to be in the final product, even worse is "forgetting" to mention that said content/feature won't be in the final product. If a car commercial showcases a car with a V8 then there's going to be a problem if getting a V8 as an option won't be possible. That brings us to another reason why transparency is so important when it comes to video games. Few video games today allow for players to test them out beforehand, legally, thus consumers have to trust reviewers and publishers/developers when they showcase what a product is about. 

 

In this case I can only blame reviewers for not catching on to this while playing their review copy and Bioware for forgetting to update their community and in some cases even spreading misinformation, although it probably wasn't their intention. 

DA:I isn't the worst offender, by any stretch, when it comes to this kind of nonsense. It can mostly just be tied to overzealous early marketing, which developers should stop doing as it often comes back to haunt them. Only place where they really dropped the ball was with their statements regarding PC controls... Nothing like they promised, when it comes to functionality. 


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#70
Tsunami Chef

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That's rather harsh. How is wanting companies to represent their products in an honest and transparent manner hypocritical? You're really going to have to explain your use of that term. You know what I find annoying? Apathy. When people are so used to having companies screw them over than they become used to it and stop trying to prevent it. 

 

Rubbish. It may be a common practice but it's not a standard one, nor should it ever become one. Those whom play video games should not settle for any less consumer protection than any other market. 

 

Video games do change over their development cycle, which is why they usually have a disclaimer added to them when showing early concepts/gameplay. However just because something may change doesn't mean that it will change. It's rather unrealistic to expect people to automatically be able to guess which content will be cut and which will be in the final product. What is shown should also be what is expected to be in the final product unless shown otherwise. 

Take Watch Dogs or Rome 2 as prime examples as to how showing false gameplay footage can lead to community backslash, as well it should. 

When it comes to comparing video game advertisement with advertisement with products, well... There's a difference between commercials promising the high heavens, goes for video game commercials too, and showing content/feature that won't be in the final product as if it's going to be in the final product, even worse is "forgetting" to mention that said content/feature won't be in the final product. If a car commercial showcases a car with a V8 then there's going to be a problem if getting a V8 as an option won't be possible. That brings us to another reason why transparency is so important when it comes to video games. Few video games today allow for players to test them out beforehand, legally, thus consumers have to trust reviewers and publishers/developers when they showcase what a product is about. 

 

In this case I can only blame reviewers for not catching on to this while playing their review copy and Bioware for forgetting to update their community and in some cases even spreading misinformation, although it probably wasn't their intention. 

DA:I isn't the worst offender, by any stretch when it comes to this kind of nonsense. It can mostly just be tied to overzealous early marketing, which developers should stop doing as it often comes back to haunt them. Only place where they really dropped the ball was with their statements regarding PC controls... Nothing like they promised, when it comes to functionality. 

Can people talking about the pc controls please stop talking objectively about how bad they are when plenty of people didn't have problems at all? The crestwood gameplay not being in the game is clearly a broken "promise" (like another poster said, it was their vision, so hard to call it a promise")...the controls not feeling how YOU like them to, or not being responsive in YOUR opinion isn't a lie to you.

 

It is actually very sad to see that the game had more features in its pre alpha phase then on a day of its release. Hinterlands, Crestwood and Western approach are the only areas that had to be visited in order to complete the game, rest of the areas are completely unnecessary.

If there was no power requirement, you could just stand at your war table and finish the game in 10 - 15 hours.

 

On my second playthrough i see little reason to visit other areas (except hissing wastes for loot) besides killing dragons (for more loot), as they have no impact nor connection to the main story whatsoever.

 

And that is the main problem with this game in my opinion. It lacks story.

Dragon Age Origins story was 13 hours long if you only did it without side quests...this game doesn't lack story more than any other Bioware game...you can say it has more fluff, but how is that a negative if it gives you the exact same amount, if not more story content than the other games?

I think people doing side quests in between is somehow making them think the main quest is shorter than it is...because it is definitely not shorter than any other Bioware main quest that you go straight through.



#71
Korhiann

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Can people talking about the pc controls please stop talking objectively about how bad they are when plenty of people didn't have problems at all? The crestwood gameplay not being in the game is clearly a broken "promise" (like another poster said, it was their vision, so hard to call it a promise")...the controls not feeling how YOU like them to, or not being responsive in YOUR opinion isn't a lie to you.

 

Anything I write is my opinion, except when stating facts of course. If you want to see that as being objective then that is your problem, not mine. However I do feel confident in stating that they dropped the ball as the community backslash, and repsone from Bioware, illustrates. 

I never claimed the Crestwood gameplay was a promise, so please do not put words in my mouth as it were. 



#72
eternalshiva

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I was kind of looking forward to the whole "choosing to save the keep or a village" but that never happened, that over-used cs footage of Varric putting his hand on a dead body's covered face was sorely missed by me. Looks like money was dumped in a lot of things that weren't used and considering how closely I was monitoring the changes and announced features of gameplay, it's actually really surprising how different the game turned out.

 

I'm hoping future DLC or patches will implement the elements they really wanted to have in the game. So far, I haven't really felt the rush to save anything in the game but picking elfroot. I do enjoy the game though, it's fun but it feels like there's supposed to be way more. (first playthough finished at 142 hours, only 8 areas unlocked  and completed, just got bored and wanted to play as another class.)

 

-- EDIT --

 

Looks like they announced furture patches that will implement a lot of things they couldn't put in at launch, looking forward to seeing what it is they are adding to the game!


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#73
Navasha

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Well, sometimes plans just turn out to be "not fun" too.    Its one thing to try to be revolutionary and change a well-honed formula, but its quite another to have it work.    It could well be that after the implementation of these changes they were simply "not fun".  

 

There's a reason that cheese, ketchup, mustard, pickle is common on a hamburger.   While chocolate is delicious, adding a slab of chocolate to a hamburger would be a revolutionary thought, but after taste tests....   gets dropped from the implementation.


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#74
Korhiann

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There's a reason that cheese, ketchup, mustard, pickle is common on a hamburger.   While chocolate is delicious, adding a slab of chocolate to a hamburger would be a revolutionary thought, but after taste tests....   gets dropped from the implementation.

 

Nice analogy :D



#75
WarBaby2

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Nice writeup... yea, that was pretty much the game I was looking forward too.