Most dialogue is handled this way. Its funny how now we see the proper style of conversations as "cinematic" or "cutscene" style even though all previous games including mass effect, all had the cinematic style conversations, with camera zooming into the faces.
I suppose one could make the argument that its done so you could leave conversation quick or what not, but i dont believe this is the case. Sure you still get dialogue so its no big deal, but which is really better, and what requires more effort to make?
The non-cinematic conversations only require for characters to turn their heads towards eachother and do some lipsync which what their engine handles more or less automatically, but emotions and everything else faces can do is something they need to do manually. Which is why you cant really zoom in more on faces, so even if characters did show emotion (which they dont) you wouldn't be able to see it.
So basically this is cheaper way to handle conversations, but I cant help but see this as step backwards from previous games, even from DA2 in this specific case.
Most of the time i found myself spinning the camera to watch peoples faces, but still disappointing to not be able to get that visual aspect out of the conversations.
Any other feelings about this?





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