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How do you feel about the non-cinematic conversations?


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75 réponses à ce sujet

#26
Nefla

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Hee hee...I don't know. I remember a certain cutscene that bugged on me...

 

early game/haven spoilers...

Spoiler

 

So I'm not sure my game can handle simple camera sweeps of a unique monster. :P

That sucks >_< there are so many weird bugs (like characters freezing during a cutscene while everything else moves) if they fixed the graphical bugs it would probably be ok right? Almost every game has this feature including past BW games :(



#27
PrayingMantis

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I don't like the way they handled these conversations at all.

It looks so horribly boring, you can't even see the expressions of the people you're talking too. I catched myself skipping half of the dialogue (even though it might have been interesting), simply because the scenes were boring the hell out of me.

I didn't even know there was such a huge issue in the past about not being able to end conversations quickly? It didn't bother me at all, I love Dragon Age because of the characters. Conclusion: I want to actually see their faces when they talk to me.

This is actually something I was looking forward to...  :(


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#28
Lianaar

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We can safely presume everyone would enjoy an entirely cinematic conversation for every dialouge in the game.
The question is not, wether we prefer it, but what we are willing to give up for them.

If it is a choice between more content and no cinematics, or less content, but all cinematics, I am against cinematics.
Would I be happy to wait another year for the game just to have all conversations in cinematics? I don't think so. It is not worth for me. I prefer to play or have three or four extra dialouges in the game. No engine is good enough to do facial expressions the way I would entirely enjoy them anyway.


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#29
fchopin

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I do not like and I am not happy with this.
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#30
hwlrmnky

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They felt strange and distant for the first three, maybe, four hours and now my brain has adjusted and I really like having a lot of conversational content. I'd rather have this than fewer interactions.
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#31
Teddie Sage

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To be honest? Annoying at first, but it grew on me over time. I want more cinematic conversations in the expansion(s) and the next game however.



#32
Dominus

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I enjoy the sense of freedom juxtaposed with jumping into a cinematic, but it doesn't look particularly great. Wouldn't mind seeing a hybrid of more Cinematic angles and the jump-in jump-out ability for the PC. Perhaps not for every single convo, but more important NPCs like the zany Dragon Researcher or the Dalish Elf Faction.
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#33
MiyoKit

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I don't mind them for the majority of side quests, but the 'main' story quests (the reasons you arrive in the zones) should be more cinematic. For example:

 

Spoiler


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#34
JWvonGoethe

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It's not the camera that bothers me, it's the lack of depth in almost every NPC conversation that I don't like. I was shocked the first (and so far only) time that I was actually given the option to turn down a side-quest in dialogue, and that shouldn't be happening in a BioWare RPG.



#35
Lilacs

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I do not like and I am not happy with this.

Same here for me.  The lack of this one-on-one, upclose and personal type of interaction with the NPCs in the world,  gives this installment an air of detachment, of elusiveness; the beauty of the world is calling out to us to be an active participant  but we cannot due to the containment set into the game.   I hope future DLCs address this problem.


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#36
KennethAFTopp

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I think they worked as intended, but yes there were times when it SHOULD have been a cinematic cutscene and not the Non Cinematic variant.


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#37
hwlrmnky

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I forgot to say I wouldn't like it nearly so much if I couldn't rotate the camera during conversations to get different views of the exchange.

#38
Siven80

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I dont mind them.

 

But i think theyre kind of buggy atm.

 

Some work and you can skip dialogue with spacebar.......but other dont seem to sync up and you jump when pressing spacebar =)



#39
saladinbob

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I have no problem with the idea of non-cinematic dialogue but I do with the implementation of it in the game. Half of it gives you the (on the PC) numbers for your choice, the other half doesn't, causing confusion because I naturally press the button for the corresponding dialogue I want and if it's 1, I end up leaving the dialogue and entering a combat state. It should be one or the other to avoid confusion.



#40
Blue_Shayde

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We can safely presume everyone would enjoy an entirely cinematic conversation for every dialouge in the game.
The question is not, wether we prefer it, but what we are willing to give up for them.

If it is a choice between more content and no cinematics, or less content, but all cinematics, I am against cinematics.
Would I be happy to wait another year for the game just to have all conversations in cinematics? I don't think so. It is not worth for me. I prefer to play or have three or four extra dialouges in the game. No engine is good enough to do facial expressions the way I would entirely enjoy them anyway.

Pft...I'd gladly give up half of these empty, meaningless fetch quests for it.



#41
pablosplinter

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It is a step backwards imo. I like the use of these conversations sparingly, bit there are many instances in the game where a cutscene would be much preferable. Imo, all of the smaller characters lack a lot of impact because of this. They didn't strike the right balance. I didn't feel the same connection I did from previous game with a lot of what I was doing in inquisition, and I think it is partly down to the less personal conversational style... I would struggle to name an NPC I met in any area other than skyhold tbh.

#42
Icy Magebane

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Everything I feel has already been said, so I'll just briefly chime in to say that I also found this to be a bit off at times... between the strange angles the Inquisitor could get locked into and some wonky controls that made me exit frequently exit conversations early or miss the rare opportunities to speak during party banter, these conversations were rather unsatisfying.  I guess you could say that this style of conversation was consistent with some of the other new features in that it made the game feel less like a Bioware title overall.  The classic style was present in the majority of the main story missions, but then there was this... other game mixed in.  I don't know how else to say it, but at times it really did feel like there were two separate games here... on the one hand you had the superb mage and Templar faction quests, and on the other you had Emprise du Lion, arguably the pinnacle of the open world mission style,  While the latter had its moments, it's hard to deny that the lack of cinematic conversations with the various important NPCs felt out of place... had this been DA:O, DA2, or any ME title, every one of those important characters would have been given their due in dramatic dialogues and perhaps even a cutscene or two... unfortunately this was not the case.  I guess this was necessary in order to fit more content into the game but I'm not so sure if what we had to give up was worth it...



#43
Sylvius the Mad

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Most dialogue is handled this way. Its funny how now we see the proper style of conversations as "cinematic" or "cutscene" style even though all previous games including mass effect, all had the cinematic style conversations, with camera zooming into the faces.

I suppose one could make the argument that its done so you could leave conversation quick or what not, but i dont believe this is the case. Sure you still get dialogue so its no big deal, but which is really better, and what requires more effort to make?

The non-cinematic conversations only require for characters to turn their heads towards eachother and do some lipsync which what their engine handles more or less automatically, but emotions and everything else faces can do is something they need to do manually. Which is why you cant really zoom in more on faces, so even if characters did show emotion (which they dont) you wouldn't be able to see it.

So basically this is cheaper way to handle conversations, but I cant help but see this as step backwards from previous games, even from DA2 in this specific case.

Most of the time i found myself spinning the camera to watch peoples faces, but still disappointing to not be able to get that visual aspect out of the conversations.

Any other feelings about this?

I vastly prefer the non-cinematic conversations. BioWare hadn't done a non-cinematic conversation since NWN, and I'm very happy to see them return.

I wish they'd do all the conversations like that.

#44
Ideal_insomnia

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I, too, have nothing against non-cinematic conversations, but I do feel that the execution is lacking.

I'm not sure, it might've only happened to me, but a lot of times the conversation would start and my characters are not facing each other, standing in random poses or even back to back and there's no way to change anything until you re-start the conversation.

Also, some of the NPCs continue moving while in a dialogue. I remember that guy in Emprise du lion who I had to chase in order to speak to him, because he was still doing his scripted walk around the village.



#45
Arkune

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I don’t like them very much.

They come with several issues such as camera position and path-finding of your companions and NPCs.

They also feel a lot less engaging as you barley can make out the expression of your conversational partner.

It is also a very good indicator of what is important and what is not which breaks for me the immersion.

 

Now what I actually liked was participating in the party banter on the few occasions it was possible. I would like to see that expanded!



#46
MKein

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Too many of them. Make me compare the game with Skyrim and if I compare... I like open world in Skyrim more. In TES games it is the world that makes the player feel a part of the game and in DA series such thing is the cinematic conversations and just cinematic episodes. So it's really sad that side quests except companion quests have no such scenes. Kind of ruins the spirit for me. I understand that it is not cheap, but I think that at least the most important side quests should have had some cinematics.



#47
Lee T

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I vastly prefer the non-cinematic conversations. BioWare hadn't done a non-cinematic conversation since NWN, and I'm very happy to see them return.
I wish they'd do all the conversations like that.


NWN ? You mean written conversation ?

#48
Sylvius the Mad

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NWN ? You mean written conversation ?

In NWN, the camera didn't do anything special for conversations. It stayed where it was. The UI didn't change or disappear. Conversations blended seamlessly with the rest of the game.

But ever since, BioWare seems to want to draw attention to the fact that we're playing a game by having our perspective and level of control change dramatically between conversation and non-conversation gameplay. And I think that's a terrible idea.

#49
JeffZero

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Kind of gutted by them, not because I didn't see them coming, and not even because they take all that much away from Inquisition, but because they have me paranoid that BioWare is going to think to keep using them for all "side" content going forward. And let me tell you, Grissom Academy in Mass Effect 3 would not have been a fantastic mission with zoomed-out camera and handwaving.

 

Without a doubt this approach to sidequesting is the worst thing about an otherwise-great experience. But I'm pretty picky about this stuff. Story elements are always going to matter five, ten times more to me than combat/inventory/etc.


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#50
Frozenkex

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In NWN, the camera didn't do anything special for conversations. It stayed where it was. The UI didn't change or disappear. Conversations blended seamlessly with the rest of the game.

But ever since, BioWare seems to want to draw attention to the fact that we're playing a game by having our perspective and level of control change dramatically between conversation and non-conversation gameplay. And I think that's a terrible idea.

seems like nostalgia to me. I dont see how seeing characters faces in conversations and seeing their emotions etc is worse than not seeing them and not being able to see all that. Sounds like you are satisfied with only hearing the dialogue.