In NWN, the camera didn't do anything special for conversations. It stayed where it was. The UI didn't change or disappear. Conversations blended seamlessly with the rest of the game.
But ever since, BioWare seems to want to draw attention to the fact that we're playing a game by having our perspective and level of control change dramatically between conversation and non-conversation gameplay. And I think that's a terrible idea.
Heh, I think this is why I don't even seem to care upon replaying my younger-days games (Final Fantasy, Xenogears... the JRPG side of the coin) when 90-100% of their conversations are textbox-based.
When that's how it always is, I just kind of take it like I'm reading a really pretty book. But I've come to love how BioWare has given me up-close-and-personal cinematic experiences with almost all their conversations until recently. I get that animations are stilted in them except in the big moments, especially until the most recent few releases, and I get that maybe they'd rather just zoom out on the nonessential discussions to avoid players seeing that. But I just feel so impersonal about every. Single. Sidequest in Inquisition... even the ones with book characters I'd otherwise be excited about speaking with as a big fan of the franchise.





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