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Why won't ranged keep their distance?


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#26
Wildstarz

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Don't set your ranged to Follow anyone other than another ranged character. That solved all my issues.

 

....set escapes like fade step or leaping shots to preferred. It works pretty well, not perfect, but it's decent

 

These two combined seem to have taken care of most of it. Thanks for the help.

 

That said, I really really really miss the programmatic AI controls from Dragon Age:Origins.



#27
I saved Star Wars :D

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Example of lovely AI:
I am fighting Ferelden Frostback on Nightmare, pre-Skyhold at level 12. (Completionist.. I know.. sue me!). Everything is fine until he flaps his wing. I bring everybody inside before any damage is done. Varric ROLLS out(With Evade) - twice! and Solas Fade Step out. Both dies, but not after chugging 5 of my 8 potions. /sigh

/facepalm
/DoubleFacePalm


Tbf, that's the ai trying to do exactly what everyone complains it doesn't - use escapes to try to keep range and avoid damage.

Another way to type that would be "I brought everyone in before the damage and forgot to issue a hold ground command /facepalm."

Joking aside, this is like ME with swords rather than DAO with advanced tactics mod. In that context the ai is okay. DAO became a trivial game once you could programme precise tactics, nobody ever died on the hardest bosses on the hardest difficulties.

I loved that game and that mod, but it was too easy. Particularly because the enemies didn't have access to the same ai....

#28
brazen_nl

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I loved that game and that mod, but it was too easy. Particularly because the enemies didn't have access to the same ai....

 

Easy and hard are opposites. Mindbogglingly stupid AI has nothing to do with that. That's just an exercise in frustration.


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#29
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Well, I've got my guys doing mostly what i went, mostly when I want, with occasional use of Tac Cam at key moments.

So I guess it's not mind bogglingly stupid, although some people on these forums are mind bogglingly overly dramatic.

A lot of people in DAO could literally afk with advanced tactics, on NM. I never controlled my character - I set up tactics, chose gear and selected conversation responses, that was DAO for me.

That was my point in the above post.

#30
Chaos17

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Bioware perfectly copied the casual WoW player into an AI. They did a great job!

That's so true!

 

Robert-Downey-Jr-lol-eccbc87e4b5ce2fe283



#31
Matth85

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Tbf, that's the ai trying to do exactly what everyone complains it doesn't - use escapes to try to keep range and avoid damage.

 

Not really. Evasive abilities are not used to get out of range, it's used to avoid getting hit by something. The AI rarely uses Evade/Fade step to get out of range -- they sit in melee half the time. They do, however, use it to avoid things like fire and fireballs; which is nice. Then comes a dragon flapping his wings, the only attack which means "STAY CLOSE!". What does the AI do? Obviously, as always -- anything but the smart move!

Why would the Ai jump out of range, for the first time in the game, into massive damage? That makes no sense. Poor programming at its best.

 

In the end I had to disable all evade moves on dragon fights. They simply can't use it efficiently there.



#32
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Escapes absolutely are used to distance between a range character and melee. Surely you don't think that BW should programme an ai that says "if too close to bad guy, walk slowly away whilst not attacking."

This is EXACTLY what they are for and whilst the ai is just a bunch of if/then statements, meaning it won't use it perfectly, it does use them much better than other games for both dodging aoe and kiting away from me lee attackers.

In dragon fights, yes, you have to take some direct control. Game would be seriously boring if the ai just handled it all for you, no?

#33
luism

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I like it when I set my party to hold while I'm setting up some diabolical ambush then I pan my camera and all 3 of those dumb asses are frkin conga lining right behind me!

#34
Matth85

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Escapes absolutely are used to distance between a range character and melee. Surely you don't think that BW should programme an ai that says "if too close to bad guy, walk slowly away whilst not attacking."

This is EXACTLY what they are for and whilst the ai is just a bunch of if/then statements, meaning it won't use it perfectly, it does use them much better than other games for both dodging aoe and kiting away from me lee attackers.

In dragon fights, yes, you have to take some direct control. Game would be seriously boring if the ai just handled it all for you, no?

 

If DragonAttack == Wing Flap

TargetEnemyRange < 10 meter  s

else

TargetEnemyRange > 10 meters

 

It's such a basic programming. This is a 2014(late 2014) game. This AI is hardly better than a 1997 game. 

 

And no. They do not use their evades to get out of range. I have tested that very carefully. Varric will go into melee range to shoot, and he will not evade out unless attacked directly. The only attack they use evade decent on, are dragons fire and terror demons.

 

In dragon fights, yes, you have to take some direct control. Game would be seriously boring if the ai just handled it all for you, no? 

 

I am not sure how you got to that conclusion ... 

 

There is a difference between fluid micromanagement combat, and stuck-in-tac-cam. I hate the latter. I have no problems micromanaging a full team in real/time, and I do it very well on dragons. I took out Ferelden Frostback at level 10 without anybody but the tank using potions. Simply because the ease of going into tac-cam --> get varric and solas closer to the side of the dragon - exit tac cam - continue. When the dragon starts flapping, I get everybody in without losing any health. No problems. 

 

However, my problem occurs when I need to babysit in pause-mode to use evasion abilities, because if I have them active: They kill themself. If I have them disabled: They get hit by random fireballs. This is not a question of "easy" -- the game is easy. It's about playing a fluid action game. If they wanted to make this a overhead tactical game, it should act like Xcom in terms of UI and fluid movement. Not this hybrid abomination we got now. Thus it's more enjoyable to play it action-paced. Which is annoying thanks to the terrible AI.

 

You say a good AI would make the game boring; But is it so much more fun to play a paused action game? It's like watching a movie that is buffering. Every few seconds it stops. yay...



#35
RopeDrink

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It's been the other way around for me - I've finally gotten to a point where the ranged characters (aside from maybe needing to be swapped to in RT from time to time) manage themselves pretty well. Was nice to see Cole/Viv actually bother to get out of HLRavagers on-ground delayed fire-attacks whereas I, as the human player, ate them more than the AI did.

 

My problem, however, is the melee (Dragons, primarily).

 



You can see in the video, clear as day that my Inquisitor (DW) and Cassandra spent so much time at the start just standing beside a leg I told them to all attack. I can understand from the DW perspective as they can have a hard time doing consistent damage due to being blocked by others legs a lot (can see me hitting thin air quite a few times) - but Cassandra standing around doing nothing makes no sense.

As for the ranged, sure, Cole died twice when left on his own - but despite being the highest level Dragon on Hard, it was a relatively clean kill and was the first time I really noticed AI making an effort to avoid specific attacks --- But the AI really, REALLY, struggles with Wing Flap.

 

I like to swap between all my characters, not just babysitting - so for the most part everyone was left to their own devices (AI) for large amounts of time. I don't think I'll be able to play this way once I start my Nightmare playthrough, though... Tactical Camera would drive me absolutely mad...



#36
Matth85

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Tanks are terrible at targetting. The only work-around I found was Tact-cam. Using it will make your tank attack exactly the part you want it to. By using quick commands, my tank spends half the time trying to get the diagonal leg from his/her position -- which is ridiculous! 

 

though... Tactical Camera would drive me absolutely mad...

 

It's not too bad. Par from High Dragons, I don't use it. And on High Dragons I only use it to position my idiotic-AI-rangers. This is only because of the wing flapping dragons do -- I need them close to the dragon, but out of melee range. That requires I position them each time the dragon moves. At worse it's 3 second every 30 second within tactical camera. I don't like it -- but it's not too bad. 



#37
Darkly Tranquil

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Bioware perfectly copied the casual WoW player into an AI. They did a great job!


Just like a typical day in LfR.

#38
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Matth85, I don't think we're going to agree. I think you'll be happy when BW patch in an AI that can solo the Frostback at level 10 without using potions or underpants, like you.

Sounds really super fun.

#39
Matth85

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Matth85, I don't think we're going to agree. I think you'll be happy when BW patch in an AI that can solo the Frostback at level 10 without using potions or underpants, like you.

Sounds really super fun.

It's either extreme with you, huh?

 

No. I don't want an AI that can solo a game. I want an AI that doesn't do the stupidest ****. Like ranged running into melee. Casting winter's grasp on a frozen target. Running out when the dragon flaps his wings. Not running when being hit on. etc. etc. I want to be able to rely on my party, not pause the game every 4 second to control them. Heck, I have built all my builds around the AI not being reliable. Why is that? in a 2014 game?



#40
TeamLexana

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Such a shame, Most of these issues could be fixed with the old tactics system. I wish we could get it back. Once I run through the story all the way, I'm not replaying this game, the combat is not fun at all.



#41
Navek

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No matter what I do in the tactical view,  they run up to attack at point blank range. 

 

AI for archers/Mages is a bit wonky but I run this setup and gives my few problems.

 

In tactic set AI to follow, next change from controlled to that characters name ex. Sera to Sera. Since doing this AI  only get close enough to be in auto attack range (normal the closest target) and they just go to town on enemies with range abilities.

 

AI will give chase to enemies who run go out of their range til their back in attack range.

 

Unfortunately, when engage by melee they dont know to run away or Reposition if they get pulled in so you have to do it yourself.

 

Hope this helps.