Escapes absolutely are used to distance between a range character and melee. Surely you don't think that BW should programme an ai that says "if too close to bad guy, walk slowly away whilst not attacking."
This is EXACTLY what they are for and whilst the ai is just a bunch of if/then statements, meaning it won't use it perfectly, it does use them much better than other games for both dodging aoe and kiting away from me lee attackers.
In dragon fights, yes, you have to take some direct control. Game would be seriously boring if the ai just handled it all for you, no?
If DragonAttack == Wing Flap
TargetEnemyRange < 10 meter s
else
TargetEnemyRange > 10 meters
It's such a basic programming. This is a 2014(late 2014) game. This AI is hardly better than a 1997 game.
And no. They do not use their evades to get out of range. I have tested that very carefully. Varric will go into melee range to shoot, and he will not evade out unless attacked directly. The only attack they use evade decent on, are dragons fire and terror demons.
In dragon fights, yes, you have to take some direct control. Game would be seriously boring if the ai just handled it all for you, no?
I am not sure how you got to that conclusion ...
There is a difference between fluid micromanagement combat, and stuck-in-tac-cam. I hate the latter. I have no problems micromanaging a full team in real/time, and I do it very well on dragons. I took out Ferelden Frostback at level 10 without anybody but the tank using potions. Simply because the ease of going into tac-cam --> get varric and solas closer to the side of the dragon - exit tac cam - continue. When the dragon starts flapping, I get everybody in without losing any health. No problems.
However, my problem occurs when I need to babysit in pause-mode to use evasion abilities, because if I have them active: They kill themself. If I have them disabled: They get hit by random fireballs. This is not a question of "easy" -- the game is easy. It's about playing a fluid action game. If they wanted to make this a overhead tactical game, it should act like Xcom in terms of UI and fluid movement. Not this hybrid abomination we got now. Thus it's more enjoyable to play it action-paced. Which is annoying thanks to the terrible AI.
You say a good AI would make the game boring; But is it so much more fun to play a paused action game? It's like watching a movie that is buffering. Every few seconds it stops. yay...