PSA: Living Death Toxin.
#1
Posté 05 décembre 2014 - 03:25
Does more damage than the poison ability
Lasts longer than the poison ability.
I used to spec for poison but I don't anymore as the few encounters where you actually use poison, Living Death Toxin has you covered.
Living Death Toxin is a potion hot bar must have for the dedicated Sin/Alch it saves you two points and frees up an action slot for something far more useful!
In the Sins case this would be Deathblow or Hidden Blades
#2
Posté 05 décembre 2014 - 08:15
#3
Posté 05 décembre 2014 - 09:45
The thing that gets me about Poison is that it doesn't do a whole lot of damage, and a sizeable portion of enemies are flat immune to it. I haven't kept or lists but it feels like whenever I play my alchemist poison blades is nulled a heck of a lot more than any spell I cast with a mage.
It definitely works on the phase 5 bosses which is when you would commonly poison to squeeze every last drop of DPS out.
#4
Posté 05 décembre 2014 - 06:32
I don't think I've gotten the Living Death Toxin, yet, unless you are referring to the Tears of the Dead potion.
Wouldn't a Jar of Bees be better for DPS/Fear purposes?
#5
Posté 05 décembre 2014 - 07:26
I don't think I've gotten the Living Death Toxin, yet, unless you are referring to the Tears of the Dead potion.
Wouldn't a Jar of Bees be better for DPS/Fear purposes?
That's the stuff.
You can also take both Jar of Bees and Tears of the Dead with Health pot and Rejuv Pot in your potions belt
#6
Posté 05 décembre 2014 - 07:29
The assassin / Hunter poison effects are lacking.
I took poison this time through assassin and with 320dps daggers I'm not doing enough damage to replace twin fangs or hidden blades at any point. Will have to play more perilous, did a few earlier, to make sure my observations are correct before forcing myself to promote to remove the skills again.
#7
Posté 05 décembre 2014 - 08:09
This poison (mentioned in OP) is good vs bosses in addition to bees, esp on hunter and archer.
#8
Posté 05 décembre 2014 - 09:05
I don't really understand the reasoning behind this post... Poisoned weapons is better in almost every way on top of being usable an unlimited number of times. Am I missing something?
#9
Posté 05 décembre 2014 - 09:20
The assassin / Hunter poison effects are lacking.
I have a friend who primarily plays a CQC Hunter on Perilous and uses poison to devastating effect. I'll grant, though, that it's really not worth it on Threatening. Using chokepoints for extended fights is very, very common in Perilous and very, very unnecessary in Threatening so static-area prep like that is just a complete waste there.
I share your dislike of Poison Weapons, though. Not because I think it's not effective--the #s certainly seem fine. But rather because it feels really, really bad to spend that amount of time on the animation and refresh it regularly. I tend to hate self-buff characters that have to stop and reapply with the whole animation several times a minute.
#10
Posté 06 décembre 2014 - 12:32
Poison weapons with 320 dps weapons barely ticks enough on normal monsters to make it worth taking over the direct attack skills.
I could spend the same general time to cast a skill and stamina to do so and come out way ahead in over all damage amounts. Promoted out of it this morning, not going to look back.
just can't decide to use twin fang or hidden blades as the replacement.. gah..
PerhI have a friend who primarily plays a CQC Hunter on Perilous and uses poison to devastating effect. I'll grant, though, that it's really not worth it on Threatening. Using chokepoints for extended fights is very, very common in Perilous and very, very unnecessary in Threatening so static-area prep like that is just a complete waste there.
I share your dislike of Poison Weapons, though. Not because I think it's not effective--the #s certainly seem fine. But rather because it feels really, really bad to spend that amount of time on the animation and refresh it regularly. I tend to hate self-buff characters that have to stop and reapply with the whole animation several times a minute.
#11
Posté 06 décembre 2014 - 01:06
I don't really understand the reasoning behind this post... Poisoned weapons is better in almost every way on top of being usable an unlimited number of times. Am I missing something?
With solid weapons (250+ DPS Daggers) Poison becomes more of a wasted skill bar slot on everything but round 5.
So taking Tears of the Dead allows you to poison up for the boss and keep a more useable skill like Hidden blades on your hotbar.
#12
Posté 06 décembre 2014 - 06:55
People making so clueless posts..... What reason to get 300 dps daggers? IF you try to get 300 dps one, why not to have 375 dps , really? (even more)
Damn, PW is giving 25% straight boost to your weapon damage.
How increase of damage from 300 dps to 375 dps could be a waste? (without even calculation of dot effect, which calculated by updated weapon damage figure, and for 5 ticks it easily makes your 300 dps weapon more than 400 dps weapon?)?
Why one should say that straight increase of killing time vs mobs on perilous and ability to dot damage even more on tought or boss mobs is useless is beyond my understanding. Perhaps same understanding just missing on other side?
#13
Posté 06 décembre 2014 - 11:28
I took poison ability the first time on my assassin but promoted and skipped it. It is very clunky to use.
You can 1 shot nearly everything with your stealth openers, so the additional damage is moot if you apply poison before combat.
If you apply poison during combat, when your other abilities are on CD (when it would be useful) the animation takes so long the enemies get out of range. If the RNG gods blessed you with an AoE weapon, you will be too close to "lunge attack" back in range and too far away to actually hit anything.
By the time you're finally in range, the poison is either expired or your other CD's are available again and you might as well just use those.
#14
Posté 06 décembre 2014 - 11:44
The problem with the Poison skill on Assassins is it takes away a precious skill bar slot when for the Majority of encounters in Perilous (and I hate to say it but if someone is setting foot in Perilous under geared they are greatly decreasing their teams chance of Victory that having poison won't fix) the Assassin 1-2 Shots most of their chosen targets because of passives like Guaranteed Crit from Stealth, Isolated damage, etc.People making so clueless posts..... What reason to get 300 dps daggers? IF you try to get 300 dps one, why not to have 375 dps , really? (even more)
Damn, PW is giving 25% straight boost to your weapon damage.
How increase of damage from 300 dps to 375 dps could be a waste? (without even calculation of dot effect, which calculated by updated weapon damage figure, and for 5 ticks it easily makes your 300 dps weapon more than 400 dps weapon?)?
Why one should say that straight increase of killing time vs mobs on perilous and ability to dot damage even more on tought or boss mobs is useless is beyond my understanding. Perhaps same understanding just missing on other side?
Poison won't save a team mates life either, Hidden Blades can and absolutely does because the target is staggered for the duration of the animation.
Why I'm saying it's better to take Tears of the dead pots for those few encounters where you can make use of the extra dps instead of wasting a hotbar slot to use a skill that is frankly not doing much at all for 4 of of the 5 sections but encouraging you to take risks and lacking a ranged skill that saves lives.
Basically if you aren't taking hidden blades, you're lacking an extremely powerful utility in exchange for a considerably weaker one.
You're actually doing your team a disservice and you'll find more often than not you'll be wishing you actually had Hidden Blades.
It's not the fault of Hidden Blades, it's that the poison skill in general just isn't very good for the Assassin because it comes at the cost of one of their stronger skills.
Now if they upped the tick rate or improved poison also added a slow/weaken it may be worth while.
Right now it's just not as good as Flanking Strike, Hidden Blades, Twin Fangs & Death Blow, which are the current competition for the 3 slots (since Stealth is a must)
#15
Posté 07 décembre 2014 - 07:35
People making so clueless posts..... What reason to get 300 dps daggers? IF you try to get 300 dps one, why not to have 375 dps , really? (even more)
Damn, PW is giving 25% straight boost to your weapon damage.
How increase of damage from 300 dps to 375 dps could be a waste? (without even calculation of dot effect, which calculated by updated weapon damage figure, and for 5 ticks it easily makes your 300 dps weapon more than 400 dps weapon?)?
Why one should say that straight increase of killing time vs mobs on perilous and ability to dot damage even more on tought or boss mobs is useless is beyond my understanding. Perhaps same understanding just missing on other side?
DPS increase from Poisoned Weapons isn't that impressive... Test it yourself.
#16
Posté 07 décembre 2014 - 08:32
DPS increase from Poisoned Weapons isn't that impressive... Test it yourself.
My understanding was that the poison explosions are a huge, ginormous, massive part of the benefit and that's one of the major reasons to take it, rather than just the tick damage--which is what most of the critics here are focusing on. Though I'd agree that poison doesn't really fit in with Assassin. Alchemist, on the other hand...
#17
Posté 07 décembre 2014 - 09:27
PW is great for Alchy, not sure about Assasin. Assasin is not same with Alchy. She gots own stuff.
Alchies best build, PW+FA+Fire Flask + Stealth is only imo viable build for Perilous without extensive babysitting.
And dps increase is great from PW , esp if you hit with double edge daggers
I've tested it in SP extensively, and its same in MP.
Poison dot is not things that should be neglected, and dps is increased +25% (prior to calc of dot damage ticks in) for duration of the spell.
#18
Posté 07 décembre 2014 - 06:04
My understanding was that the poison explosions are a huge, ginormous, massive part of the benefit and that's one of the major reasons to take it, rather than just the tick damage--which is what most of the critics here are focusing on. Though I'd agree that poison doesn't really fit in with Assassin. Alchemist, on the other hand...
Hidden blades on an Assassin is simply better because it's the only ranged skill the Assassin has access to, throwing it at an isolated target is usually a one or throw it to stagger an enemy while doing a big chunk of burst.
#19
Posté 07 décembre 2014 - 07:37
Hidden blades on an Assassin is simply better because it's the only ranged skill the Assassin has access to, throwing it at an isolated target is usually a one or throw it to stagger an enemy while doing a big chunk of burst.
I don't think anyone is or ever has been arguing that an Assassin should run Poison anything? Your last...three responses or so have been why Assassins shouldn't take PW...but nobody has asserted that in this thread to my knowledge.
No, all the pro-poison posts have been about Alchemist who has a very different kit without Hidden Blades.
#20
Posté 08 décembre 2014 - 08:43
I do not think Assasin needs PW. PW is about dot, and hitting alot of targets , which thing that usually Alchemist do. Assasin hitting one secluded target in burst. Its better to maximize the burst, and not spread dot damage.
Also too bad there no Flask of Lightning in MP. This is the skill for PW use. ITs golden for FoL.





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