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AI is so dumb it hurts


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#1
DAO lover DAI Sucks

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Why the AI is so dumb, bioware, why?!?! Why not put the detailed tactics system DAO had? anyone having that problem too? like "ok, varric stand there, away from that enemy, rain bolts on the...wait...no varric, stand there, not in melee range... no varric dont come back here... WTF VARRIC YOU HAVE A CROSSBOW, GET AWAY FROM THE ENEMY AND DONT GET NEAR HIM TO ATACK. well ****, he died and consumed all my ****** limited ****** potions. I want my dragon age back, had dreams when played DAO that in the near future and all the advanced technology it will bring us, bioware will make a great sequence of DAO... but they made us DA2 and DAI. All that lore, awesome chatacters, great world wasted. Hope some hyper-ultra-awesome intelligent modder out there make a super-mega fix and put all the things we want on DAI, because i expect nothing more from bioware. english is not even my first language but i learned it just to write this. Please give us Dragon Age universe back, PLEASE. *deep breath*


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#2
dekarserverbot

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Varric always had that issue,,, even in stupid DA2.

 

Actually playing on nightmare with a DW rogue, and i still see that Raven does all the work while her companions fell like flies unless i micromanage them. But no complain here, we all asked for that and now we got it



#3
I saved Star Wars :D

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I dunno, deactivate any melee skills he might have picked up (like shadow strike,) set the attack skills you want him to use to enabled and the escapes like evade and leaping shots to preferred.

End result is that he will use the escapes to keep distance, will prioritise that over doing damage and won't find himself at the stamina threshold you have set constantly because of using attacks and therefore be unable to escape.

It's only an ai, at the end of the day, so you can't expect too much and you do have to get involved via tactical camera at key moments, but otherwise it works fine for the type of game it is.
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#4
DAO lover DAI Sucks

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im not dumb, why would i put melee skills on him? that was just an example, all the characters that was suposed to be ranged, even if you manage them, end up forgeting the order you give them and just stand there, being atacked at melee range. but this guy here said all i wanted to say but i coudnt because of my limited "english skills" 

 

http://forum.bioware...ainst-the-game/



#5
Darkly Tranquil

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This thread may be relevant to your situation:

http://www.reddit.co...end_themselves/

#6
Blue_Shayde

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Dorian loves to tank for some reason. Its both amusing and frustrating to watch him try to tank a dragon. <_<



#7
Darkly Tranquil

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Dorian loves to tank for some reason. Its both amusing and frustrating to watch him try to tank a dragon. <_<


His moustache generates 500% threat.
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#8
Blue_Shayde

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His moustache generates 500% threat.

If only that was the reason, but he's the one charging the enemy, not the other way around.

 

However, I'm convinced that 90% of Dorian's magical power lies in that epic mustache.



#9
Fragoos

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For dragons they must be in melee range! Just not at the head lol. Ranged move into clear line of sight always, but a small obstacle is treated as block of sight and Varric moves. It also suck if you put them on a rampart and can not get anything targeted below!



#10
Blue_Shayde

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Dorian is a mage. He should not be in melee range of a bloody 2 story tall, fire breathing, heavily toothed and clawed dragon. :lol:



#11
Fragoos

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Sure he does, and no need to replace him when the wings go WOOSH WOOSH.



#12
Nefla

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A pain I feel all too well. You are not a tank Dorian, get away from that giant thing trying to eat you!



#13
Blue_Shayde

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Sure he does, and no need to replace him when the wings go WOOSH WOOSH.

Lol. So Dorian tanks the mage, Verric tries to hug its tail, Iron Bull stares at a rock three miles away, and my Inquisitor is left wondering what the hell they are smoking before we head out for field work? :lol:

 

 

 

 

A pain I feel all too well. You are not a tank Dorian, get away from that giant thing trying to eat you!

 

Dorian is really fond of trying to play tank. :lol:

 

Dorian, just because you get to top in this relationship doesn't suddenly make you capable of tanking dragons.


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#14
Rolenka

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I noticed with Cassandra set to defend me (I'm a mage), she doesn't actually attack anything if I am not being attacked. She just stands there trying to look scary. So I have her and Varric set to attack each other's targets instead.


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#15
Blue_Shayde

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I noticed with Cassandra set to defend me (I'm a mage), she doesn't actually attack anything if I am not being attacked. She just stands there trying to look scary. So I have her and Varric set to attack each other's targets instead.

 

Yeah, I had that issue with Iron Bull. Its best to not have your warrior defend at all. Just let them be free.



#16
Fragoos

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Keep all party in melee range always and Cas at the head. Spam taunt whenever available. I never had agro break and did not need a single pot against the last i killed. Have Bull beat up the same backleg always and it will fall down. The wings only damage when outside melee range so keep mages close.



#17
Ci7rus

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While the AI isn't the greatest thing ever, it's also not nearly as bad as some people make it out to be. Most of it boils down to confusion over what the follow/defend behaviors do and how it works.

 

Read this, I'm sure it'll help quite a few of you: http://www.reddit.co..._tricks/cmks5sn

 

If your ranged mages and archers are running in and getting plastered, you may also need to check to make sure that they don't have melee or close ranged abilities (like caltrops on Varric or mindblast with a spirit mage for example) active in tactics as well as checking their behavior settings.


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#18
Blue_Shayde

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Keep all party in melee range always and Cas at the head. Spam taunt whenever available. I never had agro break and did not need a single pot against the last i killed. Have Bull beat up the same backleg always and it will fall down. The wings only damage when outside melee range so keep mages close.

K. Though its the fire breath and the quick depletion of potions with no healing spells that tend to do me in more. :)



#19
Fragoos

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Also get Cas a shield that generate guard and she become almost invulnerable. That how i can kill them without pots.



#20
Nefla

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While the AI isn't the greatest thing ever, it's also not nearly as bad as some people make it out to be. Most of it boils down to confusion over what the follow/defend behaviors do and how it works.

 

Read this, I'm sure it'll help quite a few of you: http://www.reddit.co..._tricks/cmks5sn

 

If your ranged mages and archers are running in and getting plastered, you may also need to check to make sure that they don't have melee or close ranged abilities (like caltrops on Varric or mindblast with a spirit mage for example) active in tactics as well as checking their behavior settings.

It's not just those things, I've set the ai of the whole party to attack my target and they will often just do whatever. Once they ran as a group (Cassandra, Cole, and Iron Bull) back and forth across the field hitting one weak enemy once, then the other on the other side of the field once back and forth back and forth while my mage was trying to get the arcane horror in the middle to die, even manually taking control of the rest of the party and setting each one to attack it they would just ignore that order half the time and use a regular attack ping-ponging between the weaker ones. Ugh. Same issue on Solas' personal quest where I'm not supposed to attack the thing in the middle and only attack the pillars on the outside but they all just started to murder the thing in the middle, even Solas himself so I had to micromanage every attack of that fight. Not fun. (I should mention that both times were on flat, unobstructed terrain)



#21
Ci7rus

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It's not just those things, I've set the ai of the whole party to attack my target and they will often just do whatever. Once they ran as a group (Cassandra, Cole, and Iron Bull) back and forth across the field hitting one weak enemy once, then the other on the other side of the field once back and forth back and forth while my mage was trying to get the arcane horror in the middle to die, even manually taking control of the rest of the party and setting each one to attack it they would just ignore that order half the time and use a regular attack ping-ponging between the weaker ones. Ugh. Same issue on Solas' personal quest where I'm not supposed to attack the thing in the middle and only attack the pillars on the outside but they all just started to murder the thing in the middle, even Solas himself so I had to micromanage every attack of that fight. Not fun. (I should mention that both times were on flat, unobstructed terrain)

 

Setting the AI to follow you can lead to the behavior you're describing, in my experience it's much better to set the ai to work as a unit while you do your own thing or to have certain melee defend you if you're the tank.

 

Anyways, read the link I posted if you haven't already to get an idea how.



#22
Nefla

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Setting the AI to follow you can lead to the behavior you're describing, in my experience it's much better to set the ai to work as a unit while you do your own thing or to have certain melee defend you if you're the tank.

 

Anyways, read the link I posted if you haven't already to get an idea how.

When they "defend" you they just stand there and only attack if you're being attacked. I just wish we could set our own detailed tactics like in previous games and that everything actually worked properly without having to do a bunch of workarounds.



#23
Ci7rus

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When they "defend" you they just stand there and only attack if you're being attacked. I just wish we could set our own detailed tactics like in previous games and that everything actually worked properly without having to do a bunch of workarounds.

 

And if you're the tank the problem with that is...?

 

Trust me, I'm as disappointed as anyone that the old tactics are gone but tbh even with the old tactics system the ai wasn't all that bright and it really needed the tactics as a crutch. At least the ai is now competent enough to pull off combos whenever it sees the opportunity instead of needing elaborate tactics setup, and is surprisingly adept at using certain active skills like shield wall (while being hilariously bad at other's like bull charge). 



#24
Rolenka

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If your ranged mages and archers are running in and getting plastered, you may also need to check to make sure that they don't have melee or close ranged abilities (like caltrops on Varric or mindblast with a spirit mage for example) active in tactics as well as checking their behavior settings.

 

Perhaps, but the explanation in-game says they will use enabled abilities intelligently. They... don't.

 

I really got a lot of satisfaction designing my tactics setups to devastating effect. I am sure a lot of players stuck with the presets. I would have liked to be listening in on the discussion about removing them for DA:I...



#25
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This thread may be relevant to your situation:
http://www.reddit.co...end_themselves/

Ha, I set my ranged characters to defend themselves and they still run in and get slapped. But even worst, most the time they don't attack at all. Micromanaging is the only sure way to keep your ranged fighters at range.