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Violet

Violet
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Let me be clear, I have never played any of the former Dragon Age games. 

 

A friend of mine introduced me to the game just as it came out. At first, I 

said I was not interested in another Bioware game. I'd played Mass Effect. 

The ending of the third game had been an utter disappointment. I wasn't 

inclined to give the company money again for anything. 

 

Nevertheless, my friend persisted that I would like this game. That's a very 

rare thing for my friends to tell me. I have played so many games. Finding

one that really maintains the standards of older games while innovative is

almost non-existent. Oknytt, Mass Effect 1, Legend of Zelda: A Link to the 

Past, Legend of Zelda: Ocarina of Time, all but the last Metroid game, and 

few others stand out this way. They had their own universe. Obtuse endings.

Their worlds did not finalize at an archetype. 

 

Dragon Age: Inquisition began pretty terribly. I was not impressed with the

beginning, sure I had wasted my money. The character creation sometimes

crashes if I'm in there for a long time. Not being able to save until Cassandra

has finished flipping out on me was not frustrating. I had this same issue with

Mass Effect 2.

- Characters really should be able to be made in some aside place, then

imported into the start on the fly. In the area where "new game", "multiplayer",

and so on are located simply have "create character". End of problem. The

current method is a headache.

Also, the hair is completely abysmal. I definitely looked like someone whose

family tree was synonymous with celtic knot-work. As a modern game, that

was disappointing.

After getting past character creation (two days later, literally) I was still not

impressed with the game. It seemed to be headed toward the oh so popular

"the world is a perpetual valley/corridor" theme. Even Skyrim did this by forcing 

the terrain to dip low enough you were nearly-always constantly confronted

with something higher thirty meters ahead. Redcliffe tried this too, which made

it feel like the back end of some long neglected estate. 

 

My friend assured me that it improved after I got out of the first and second 

starting areas. She was right. It was worth it!

 

Having never played Dragon Age before, my character suffering amnesia was 

perfect. I could really go with "I don't know" for practically everything and all of 

the NPCs felt entirely in character for taking time aside to inform me of this or 

that. 

 

As the game progressed found the lore entirely fascinating. I was constantly 

taking time aside to read anything so much as a stump that might imply the 

scrapings of text. 

 

I particularly liked the time-fixed missions. By the end of the week my friend was

having to ask me to not speak about side missions. While she was further ahead 

than me in the main quest, I was invested in everything to do with the side story.

 

I have to admit, this game (for me) thrives in its side-missions. I could not care less

for anything actually "going on" in the world. The main villain was fascinating. This, 

I suspect, is more due to my ignorance of the world's lore than anything to do with 

the character themselves. From his past history to how he tied into the over-all lore

of the world was excellent. Particularly because he wasn't vomiting his every 

characteristic at me. Much of what he told me was really only interesting after 

acquiring a lot of anecdotal evidence. The same as true for most anything else I

was to learn about.

 

As a person who has majored in History at one time in my life, I did not enjoy the

art direction. It was rather offensive to see Muslim architecture being stealthy

paraded under a Christian style Crusader God. The roman style villas and Chateaus

of Orlais were gorgeous, but the underlying religious message (that can come from

mingling that sort of thing beyond the game) here is disturbing. 

 

Overall, the game was very good introduction to human habits though. As a game it 

felt like playing through a section of history somewhere the Ottoman Wars and the 

beginning of the Enlightenment. That may forgive the art direction, but if so I'm 

confused why my characters were not more sensitive to it. Particularly this sense was

more profound whenever Varric,Cassandra, Vivienne or Dorian didn't point something

out. I tried hanging various banners at Skyhold to offend people. No one ever said a 

thing. It also never came up in the court. 

 

Histories asides and that confusion aside the game shined best around about the time

I reached the Chateau d'Onterre. I had attained enough knowledge of current events 

to sympathize with the commoners, completely distain the Chantry and the Templars.

I couldn't agree to let the mages do as they pleased fast enough. By then, my 

awareness of the world was sufficiently dense that I could not immerse any further;

having attained some measure of buoyancy. Yet, it wasn't so vast I felt confident there

was not a vast gulf between F = and MA (force) = (mass)(acceleration). I was like I was 

attaining the idea F at twelve hours into the game, had already attained =, but was not 

aware, and spent several more hours entirely ignorant of the fact M and A were 

contributing to anything more grandiose than their own Cartesian particulates. This 

period of the game was ideal for me. I was simply a member of this world and in way 

felt I understood more than the tiniest fragments of it.

 

The state of the game would change vastly post determining whether to save the Empress

or not. It was actually during this scene that the lore become too canonical. As I said, I

had not played Dragon Age before. I did not know a single one of these characters. For

me, I understood my character only to be a 'no-one' prisoner who climbed to the rank of

some near-holy figure because of a mishap. Consequently I got along great with Sara, 

Varric, and Dorian; and peaceably with everyone else. Post engaging the mission to 

save the Empress I began to dislike the game again. I was spending far to much time with

far too many shallow and banal people: party members and my own character included.

 

I had completed every single side quest the game had to offer by this point. After the Winter 

Palace mission crazy-lady-the-nun wanted my advisers out of the blue. I told her no. Largely

because I still wasn't comfortable with her for turning me into a religious icon. That whole 

situation had my skin crawling most of the game. 

 

At the end of the game I was utterly shocked by the outcome from the lore angle. I was getting

informed of way too much. What happens with Corypheus was... well... I'd rather he had died 

at the elven temple. It would have been entirely awesome, hysterical, and validated a great deal

about the power of the Old Gods and the ultra ancient Elves. Particularly this would have swung

the game into a very Lovecraftian "You don't comprehend anything" situation. Instead we got 

the usual ho-hum idiot's-story. For game that challenges us to abandon clinging to archetypes

the game villain really needed to die right then and there at the bridge. 

 

The remarkable thing is... and this may be the forgiveness uniquely granted to medieval settings...

it works. The game was beautiful. The lore rich. It was its own universe. Bioware hasn't shown any

improvements in regards to making their villains amazing, but the lore department until the dismal

'reveal' scene is wonderful. The game play mechanics feel thought out most of the time. The later 

parts of the game, especially on highest difficulty, get aggravating because Tier III schematics are 

like unicorns. This makes some creature and boss encounters ...let's say "challenging". However,

as someone who used to play Dark Age of Camelot and Everquest 1 I'm completely tolerant of 

"Miss cons". That is, a "miss con" is a creature which is labeled level 15, but fights like level 25. I

personally enjoyed this aspect of the game as I have not had a game in nearly a decade beat me 

to a pulp and yet thrill me so much when it prompts me with "Care to try again" I don't instead toss 

it in the waste bin to be burned. The game is (stand alone or otherwise) fantastic.