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Request for Reflecting Choices


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5 réponses à ce sujet

#1
Vikarus

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Hello all,

I enjoy all sorts of RPGs, but I absolutely adore Bioware and Telltale Games. For those of you that aren't familiar, at the end of a Telltale Game, the game will give you a list of percentages for what choice everyone took. Would anyone else like to see something like this implemented for Inquisition? For example, at the end of the game, this feature would show us how many players sided with the mages vrs templars, or kept vrs exiled the wardens.

Since we have the option to upload to Origins, I think it would be an interesting feature to think about including for future games. Sorry if anyone has brought this up before.



#2
Morthasa

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I am not very familiar with Telltale games, when is the percentage given? immediately after the choice or at the end of the game?

 

In the former case, I'm not sure: Telltale games are all about storytelling and choice. In an RPG, where you project more closely onto your character I think such feedback would break immersion, like a big glowing sign reminding you that it is all a game and umpteen people have reached the same point as you.

 

Maybe it could be implemented in a less obtrusive way such as a registry in your quarters where the main choices and relative data are listed (so you only see it if you want to).

 

If Telltale gives the % at the end during credits then disregard al of the above. It wouldn't break immersion


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#3
Vikarus

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I am not very familiar with Telltale games, when is the percentage given? immediately after the choice or at the end of the game?


 

If Telltale gives the % at the end during credits then disregard al of the above. It wouldn't break immersion

I'm sorry I wasn't clear! They give them at the end of the credits. It's not immersion breaking, in my opinion, just really interesting to see how everyone else likes to roleplay.



#4
Nefla

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Meh. I don't know if it would really be much of a feature since there are only a few large/notable choices in a BW game vs a ton of little choices in a Telltale game unless we break it down into personality choices such as "you and 89% of players were nice to Josephine" in which case...I just don't care enough about how other people do small things.



#5
Kantr

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It might show up in the keep.



#6
EnemySpinach

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Meh. I don't know if it would really be much of a feature since there are only a few large/notable choices in a BW game vs a ton of little choices in a Telltale game unless we break it down into personality choices such as "you and 89% of players were nice to Josephine" in which case...I just don't care enough about how other people do small things.

Let me use Origins as an example:

 

- Mages or Templars?
- Elves, Werewolves, or Peace?
- Branka or Caridan?
- Bhelen or Harrowmont?
- Is Loghain alive?

- Is Flemeth alive?
- Who, if anyone, died at the end?

 

Hell, there's a metric buttload of these, and these are just some of the more major ones. Many of these, you can set in the Keep, already divided up into "Chapters" Like Denerim, Orzamar, etc.

 

I've only played Telltale's The Walking Dead (Season 1) but they only showed 5 or 6 choices per Episode anyway. Particularly major ones, like whether you killed someone or spared them. Who you saved in a tough call, like the ME1 choice on Virmire. True, occasionally there was one or two that I wondered why they included them, like whether or not to be honest with someone about something, but near the end of Episode 4, there was definitely an instance of that that I understood why it was important.

Point being, with all the "choosing sides" in these games, it could be cool to see the breakdown.