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Why do a lot of people hate Sera?


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#2651
fdrty

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fdrty, with regard to Hawke I think part of the problem is that the friendship/rivalry system is all over the place. The idea is that your companions either agree with you or at least respect you, even if they don't agree. That respect keeps them around. The problem is when you don't have high friendship or rivalry and you're stuck in that grey middling zone - that's when their loyalty is in question and that's when they can turn on you in the Gallows, if you haven't nursed any kind of relationship with them (or haven't learned to game the convoluted F/R paths!), that sense of loyalty is lost. I would say that if you keep everybody in the grey zone, they have no reason to follow you except for wanting to be around/influence a powerful person, I guess.

 

It is one thing to talk about the 'idea' of a game system but the truth is that we do not interact with these elements in a vaccuum. We have to understand how they inform player action and how they are woven into the game as a whole. I think you're blaming the wrong thing for the issue of your companions not making sense as a group.

 

The 'grey zone' is likely the natural path for most Hawkes to play. The game is not intended to be played with a tab open on the wiki. To say that 'If you game the system, you can have results which are narratively satisfying' is either a failure of the system or the narrative, and I don't think the system is to blame. Many people criticise it because it's near impossible to keep everyone satisfied, or because you can get rivalry points for rejecting Anders, but that struggle to maintain friendships with everyone is precisely the point. The problem is that, like the paragade system of ME, being in the grey zone yields the least results, and as such is a less viable playstyle than either of the extremes - instead of a series of individual choices, the narrative forces players into demonstrating more hardline beliefs than we are probably willing to commit our Hawkes to.

 

I actually really like the friendship/rivalry system. Not only does it support that your companions have their own beliefs and goals, but that they react in a dynamic way to your actions, and how they affect those beliefs and goals. It is a far better way of gauging the moral quality of your choices than the paragade system in ME, because there is no 'right' or 'wrong', just what people like and dislike, which is informed by their character's experience, prejudice and circumstance. The system supports their characterization.

 

The problem is in the writing. The companions are so politicized that there is no realistic way for them to cooperate, never mind become friends. This is not to say that characters should not have strong views. Vivienne feels just as strongly about mages as Anders does - she just doesn't go on about it as much because she's in a narrative which does not call that aspect of her beliefs into question constantly by also demanding action on that very subject by the player. But then, if their views on the most important subject of the narrative are diametrically opposed then they should not be able to cooperate. They stay together because this is a bioware rpg and you have to have a diverse and interesting bunch of companions, not because it matches their goals. Character agency here is sacrificed for player convenience.

 

 

If you compare these companions to DAI's, the difference with DAI is that the companions there justify their presence by:

 

1 Broadly sharing the goal of the Inquisition, that is, to restore peace to Thedas during its crisis. This is the most important goal for the characters to share, as it is the player's main objective. Everything the player does is in service to this goal.

 

2 Having skills or knowledge which makes them useful to the Inquisition - Varric's knowledge of Corypheus and Kirkwall, Iron Bull is a strong warrior, Solas knows about the fade, Dorian knows about the Venatori and time magic, etc.

 

3 They have ulterior motives and they seek to use the political power of the Inquisition to their benefit when the crisis is over - Iron Bull spies, Vivienne is aiming to become Divine, Solas wants his orb, etc.

 

I could have easily said the same for Origin's characters. They all have a common goal and a reason to follow the warden, they all offer something to the warden which can aid him in his quest, be it expertise or skills relevant to the main threat, and they all have their own goals which differentiate them and keep them as separate entities.

 

If we look at DA2's characters, can we say the same?

 

1 They have wildly different goals. Not only do they come together for a great number of reasons (Isabela needs help, Anders gets roped into an expedition, Merrill is exiled by her clan) but many of those reasons don't actually make sense for them to become Hawke's companions on his personal quest.

 

But what is absolutely the worst is how they have goals which are diametrically opposed to each other, and yet they stay together as a group of companions. Isabela wants to steal, Aveline wants to reduce crime. Anders wants to free mages, Sebastian wants the circles to be upheld. There is no way in which these character's cooperation is justified, given that the points of contention are not side elements but huge parts of the main story (or what can be called that).

 

2 The characters are skilled, but they have little specifically which makes them of use to Hawke in his quests - this is dues, in no small part, to a game which doesn't have a main questline, but is basically a disparate collection of sidequests. Isabela is important for what she knows (knowledge which could be imparrted in a small conversation, not knowledge like expertise), not what she can do - and, quite frankly, if she was honest sooner, Kirkwall would have been a far more peaceful place (she's actually an example of her goals directly conflicting with the players, which should make her an antagonist). Similarly, Anders is important because he is a warden with deep road maps, then his narrative function becomes to either oppose or support the player's political stance on magic. The problem with this is that in most games you would acquire the knowledge or item of use, and not the character. You do not recruit everyone who gives you information or items.

 

3 They do not have ulterior motives because they are not forced together by a common goal. Instead, those motives are their main objectives. What we have is not only do they not share the same goal, but they have goals which directly conflict against one another, as what would be ulterior motives become their primary motivation in absence of a common goal. No amount of respect for Hawke can narratively justify why people stay together with someone that they might not even like, or actively dislike, in order to further goals which they do not share, or which actively contradict their own.

 

The characters themselves fall into villainous archetypes: The well intentioned extremist who commits an atrocity for noble reasons (Anders); The misguided scientist who unleashes an abomination (Merrill); The tortured, self-destructive escapee on a rampage of revenge (Fenris); The stickler who obstructs the player with their insistence on following a ruleset which is clearly broken and corrupt (Aveline); the thief whose selfishness plunges the city into chaos (Isabela).

 

TLDR cos that was pretty damn long: The characters of DA2 were interesting but they lacked a common goal, and because it was possible, or even likely, for the player to not be friends with them it made no sense for them to follow Hawke. This was either caused or made worse by the storyline, which, rather than having one huge threat from the outset which would galvanise disparate characters together to oppose it, instead lacked the driving motivating factor the other games had.



#2652
straykat

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Deny it all you like, the fact remains that some groups use pranks / practical jokes as bonding tools - and continue to laugh about them many years later.

I believe I've already said this, but I've never been a big fan of pranks, or of slapstick humor. I'm just not willing to deny those who do see value in these things. Different strokes and all...

 

I would say my kind of pranks are harmful. :D I mean, when I was younger... I was terrible. I don't do it anymore.

 

But there's plenty of people who are not. People like my dad, as I mentioned. He's well liked. There's a difference between pranks and malice or disrespect. Most of the time, it's between family or friends anyways. I don't know what the other poster is thinking. It sounds bullying or screwing with people that you don't even like.


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#2653
Seraphim24

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Yeah good pranks or just jokes in general are pretty necessary to sustain life.

 

Bad pranks can ruin someone's life.


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#2654
IHaveReturned1999

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Yeah, I see it more as Sera rejecting the notion that she has to have a certain kind of cultural identity because of her race. I really like that aspect of her character when it is done well. I recall liking the bit she has about not wanting it to become them and us because she likes them.  
 
I see it as intended that she's doing the same thing to elves that she hates some of them for doing: being judgement about others including due to their race as well as their cultural and theological beliefs. I believe I recall her demonstrating this with the Dalish Inquisitor before the latter has even said a word at the inn in Haven. 
 
 Some elves has come to expect a certain kind of attitude from all humans because of what they've experienced in the past from some of them and Sera has come to expect a certain kind of attitude from elves because of what she's experienced in the past from some of them.

That's because she has no one to teach her about elven history, to know what they've come from and how great elves used to be. And she grew up in a system that she has to endure hardships of bring an elf and that leads to her self hatred. Environment can play a huge role of impacting lives on people.

#2655
straykat

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That's because she has no one to teach her about elven history, to know what they've come from and how great elves used to be. And she grew up in a system that she has to endure hardships of bring an elf and that leads to her self hatred. Environment can play a huge role of impacting lives on people.

 

Yeah, she just wants to be "Sera".. and somehow that is "self hatred".

 

Ugh. Why did you change your name? No wonder why you were on my ignore list before.



#2656
IHaveReturned1999

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Yeah, she just wants to be "Sera".. and somehow that is "self hatred".

Ugh. Why did you change your name? No wonder why you were on my ignore list before.

What name are you talking about? Whatever beef you had with let it go. And it is true that Sera has issues of being an elf because of a system created by humans to put them in a position of being disenfranchised, oppressed, and poor that causes crime, violence, and a whole lot of social issues. That's basic social science.

#2657
Ghost Gal

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No offence, but when you say this you sound like quite the humourless person. Obviously, pranks can easily venture into cruelty, so if you have personal experience of that, then sorry for calling you humourless. Pranks are not always harmful. I prank, and get pranked by the people I live with and it makes our days more funny, and we can bond over it.

 

Sometimes people are upset, but if the pranks is good then they shouldn't be for long. I'd really have liked to see someone get their own back on the inquisitor and Sera - but, then again, I don't exactly want the game to become the Prankquisition.

 

No offense, but you sound just like Sera. "Oh, you don't enjoy pranks like I do, therefore you're a humorless person." Just because someone doesn't enjoy pranks doesn't mean they don't know how to have fun. There are different ways of having fun, and pranking is just one of them, and pranking doesn't work for anyone. Just because someone doesn't enjoy pranks doesn't mean they're humorless.

 

To me, the difference between "good pranks and bad pranks" is like the difference between teasing and bullying, "teasing is when the other person enjoys it, bullying is when they don't." Playing pranks is all good and well when you know the other person and you know they'll enjoy it. When you do it to someone you don't know, and/or you don't know if they'll enjoy it, and/or you know they won't enjoy it, then you're not teasing; you're bullying.

 

You and your friends prank each other in real life? Good for you. You all know each other, and you know what kind of pranks the other likes and which ones go too far. Did Sera prank her friends in her personal quest? No, she picks on people she doesn't know anything about other than she finds them stuffy and boring, and she feels like taking them down a peg. Do Josephine and Cullen, at least, look like the kind of people who enjoy pranks? No, and we see from their reactions and hear from ambient dialogue that they didn't enjoy it. 


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#2658
vertigomez

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It is one thing to talk about the 'idea' of a game system but the truth is that we do not interact with these elements in a vaccuum. We have to understand how they inform player action and how they are woven into the game as a whole. I think you're blaming the wrong thing for the issue of your companions not making sense as a group.

The 'grey zone' is likely the natural path for most Hawkes to play. The game is not intended to be played with a tab open on the wiki. To say that 'If you game the system, you can have results which are narratively satisfying' is either a failure of the system or the narrative, and I don't think the system is to blame. Many people criticise it because it's near impossible to keep everyone satisfied, or because you can get rivalry points for rejecting Anders, but that struggle to maintain friendships with everyone is precisely the point. The problem is that, like the paragade system of ME, being in the grey zone yields the least results, and as such is a less viable playstyle than either of the extremes - instead of a series of individual choices, the narrative forces players into demonstrating more hardline beliefs than we are probably willing to commit our Hawkes to.

I actually really like the friendship/rivalry system. Not only does it support that your companions have their own beliefs and goals, but that they react in a dynamic way to your actions, and how they affect those beliefs and goals. It is a far better way of gauging the moral quality of your choices than the paragade system in ME, because there is no 'right' or 'wrong', just what people like and dislike, which is informed by their character's experience, prejudice and circumstance. The system supports their characterization.

The problem is in the writing. The companions are so politicized that there is no realistic way for them to cooperate, never mind become friends. This is not to say that characters should not have strong views. Vivienne feels just as strongly about mages as Anders does - she just doesn't go on about it as much because she's in a narrative which does not call that aspect of her beliefs into question constantly by also demanding action on that very subject by the player. But then, if their views on the most important subject of the narrative are diametrically opposed then they should not be able to cooperate. They stay together because this is a bioware rpg and you have to have a diverse and interesting bunch of companions, not because it matches their goals. Character agency here is sacrificed for player convenience.

If you compare these companions to DAI's, the difference with DAI is that the companions there justify their presence by:

1 Broadly sharing the goal of the Inquisition, that is, to restore peace to Thedas during its crisis. This is the most important goal for the characters to share, as it is the player's main objective. Everything the player does is in service to this goal.

2 Having skills or knowledge which makes them useful to the Inquisition - Varric's knowledge of Corypheus and Kirkwall, Iron Bull is a strong warrior, Solas knows about the fade, Dorian knows about the Venatori and time magic, etc.

3 They have ulterior motives and they seek to use the political power of the Inquisition to their benefit when the crisis is over - Iron Bull spies, Vivienne is aiming to become Divine, Solas wants his orb, etc.

I could have easily said the same for Origin's characters. They all have a common goal and a reason to follow the warden, they all offer something to the warden which can aid him in his quest, be it expertise or skills relevant to the main threat, and they all have their own goals which differentiate them and keep them as separate entities.

If we look at DA2's characters, can we say the same?

1 They have wildly different goals. Not only do they come together for a great number of reasons (Isabela needs help, Anders gets roped into an expedition, Merrill is exiled by her clan) but many of those reasons don't actually make sense for them to become Hawke's companions on his personal quest.

But what is absolutely the worst is how they have goals which are diametrically opposed to each other, and yet they stay together as a group of companions. Isabela wants to steal, Aveline wants to reduce crime. Anders wants to free mages, Sebastian wants the circles to be upheld. There is no way in which these character's cooperation is justified, given that the points of contention are not side elements but huge parts of the main story (or what can be called that).

2 The characters are skilled, but they have little specifically which makes them of use to Hawke in his quests - this is dues, in no small part, to a game which doesn't have a main questline, but is basically a disparate collection of sidequests. Isabela is important for what she knows (knowledge which could be imparrted in a small conversation, not knowledge like expertise), not what she can do - and, quite frankly, if she was honest sooner, Kirkwall would have been a far more peaceful place (she's actually an example of her goals directly conflicting with the players, which should make her an antagonist). Similarly, Anders is important because he is a warden with deep road maps, then his narrative function becomes to either oppose or support the player's political stance on magic. The problem with this is that in most games you would acquire the knowledge or item of use, and not the character. You do not recruit everyone who gives you information or items.

3 They do not have ulterior motives because they are not forced together by a common goal. Instead, those motives are their main objectives. What we have is not only do they not share the same goal, but they have goals which directly conflict against one another, as what would be ulterior motives become their primary motivation in absence of a common goal. No amount of respect for Hawke can narratively justify why people stay together with someone that they might not even like, or actively dislike, in order to further goals which they do not share, or which actively contradict their own.


I think we're just going to have to agree to disagree on this one. I think it's the friendship/rivalry mechanic that's broken, though I like the system in theory and loved the totally different, equally rich character interactions that came from it. But I disagree that being in the grey was the "expected" outcome - I think the narrative expects you develop strong relationships with the companions, and I think it's a failure of the system and not the story that it's so easy to end up neutral.

I disagree that people with diametrically opposed views can never cooperate if they're both following a leader they feel strongly about. Aveline and Isabela, and Anders and Fenris, can all see value in Hawke - even if they don't see value in the same thing. A Hawke who leans toward the Chaotic Good (for lack of a better reference!) can win Aveline over by having their heart in the right place, and Isabela by showing that they like freedom and having a good time. A Hawke who wants to rival Fenris and Anders both can disagree that all mages are a danger and gain rivalry with Fenris, but also disapprove of Anders' merging with Justice and gain rivalry with him. It's not as black and white as order versus chaos, mages versus templars, etc.

The characters themselves fall into villainous archetypes: The well intentioned extremist who commits an atrocity for noble reasons (Anders); The misguided scientist who unleashes an abomination (Merrill); The tortured, self-destructive escapee on a rampage of revenge (Fenris); The stickler who obstructs the player with their insistence on following a ruleset which is clearly broken and corrupt (Aveline); the thief whose selfishness plunges the city into chaos (Isabela).


I'm honestly not sure what this has to do with anything. That's what makes them interesting, to me - nobody's perfect. It's about exploring the people within those archetypes, and a Hawke who befriends or rivals them is going to discover who they really are anyway, so..?

TLDR cos that was pretty damn long: The characters of DA2 were interesting but they lacked a common goal, and because it was possible, or even likely, for the player to not be friends with them it made no sense for them to follow Hawke.


Yep, definitely agreeing to disagree here. Like I said, I believe the intention wasn't to get stuck in the grey.

This was either caused or made worse by the storyline, which, rather than having one huge threat from the outset which would galvanise disparate characters together to oppose it, instead lacked the driving motivating factor the other games had.


And for me this was probably the best part of the game. Everyone in it is lost and they don't fit in anywhere. Fenris stays in Kirkwall because it's the first place he's been able to stop running; he's relying on Hawke's help to defeat Danarius and help him learn how to live as a free man. Merrill's been rejected by her clan and literally has no one else to turn to. Isabela's lost her ship and her moorings. Sebastian wants to stay in Kirkwall to protect Elthina and he's also waffling about his destiny.

The driving motivating factor in this game is keeping your head above water when the world's gone to crap, and relying on the only people who will have you.
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#2659
PhroXenGold

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That's because she has no one to teach her about elven history, to know what they've come from and how great elves used to be. And she grew up in a system that she has to endure hardships of bring an elf and that leads to her self hatred. Environment can play a huge role of impacting lives on people.

 

Reading posts like this make me wonder if you even played this game. Trespasser in particular, but plenty of stuff in the main game (e.g. Solas' romance), made it pretty clear that "elven history" is a bunch of vague and mostly incorrect myths and misunderstandings. Which is hardly something that should be celebrated. Look to the future, not some imagined past.

 

What name are you talking about? Whatever beef you had with let it go. And it is true that Sera has issues of being an elf because of a system created by humans to put them in a position of being disenfranchised, oppressed, and poor that causes crime, violence, and a whole lot of social issues. That's basic social science.

 

Yes, there is massive discrimination against elves in Thedas. Thing is, the answer isn't to wander around pining for something that never was. It's to strike against those who control and perpetuate the system that creates such discrimination, to strike against those that use such racism to divide elves from humanity where in truth there is no meaningful difference between them. To strike against the very people who Sera attacks - the elite, the rulers, the nobility.



#2660
Shechinah

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That's because she has no one to teach her about elven history, to know what they've come from and how great elves used to be. And she grew up in a system that she has to endure hardships of bring an elf and that leads to her self hatred. Environment can play a huge role of impacting lives on people.


No, Sera has made it abundantly clear that she does not care about the past so none of that would matter to her. She dosen't care about elven history, she dosen't care to know where or of what elves came from and she dosen't care how great elves used to be. She's heard about all of that and she does not care. As far as I remember she actually says this.
 
Also, here is one of the dialogue exchanges about it;

Solas: "It is a shame, Sera, that you were denied an elven life. Even one as patchwork as the Dalish interpretation."
Sera: "Who said I was?"
Solas: "Were you not orphaned young and raised by humans?"
Sera: "Ooooh! You think the only reason I'm not elfy is because I had no choice? Poor me, right?"
Sera: "Well, I've seen. I know. "Elven life" is backwards and boring."
Solas: "It is said that we lived at a pace that sustained us for... ages."
Sera: "Well you go "sustain" yourself. It sure doesn't sound like living."

For better or worse, Sera only cares about the now.


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#2661
IHaveReturned1999

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No, Sera has made it abundantly clear that she does not care about the past so none of that would matter to her. She dosen't care about elven history, she dosen't care to know where or of what elves came from and she dosen't care how great elves used to be. She's heard about all of that and she does not care. As far as I remember she actually says this.
 
Also, here is one of the dialogue exchanges about it;Solas: "It is a shame, Sera, that you were denied an elven life. Even one as patchwork as the Dalish interpretation."Sera: "Who said I was?"Solas: "Were you not orphaned young and raised by humans?"Sera: "Ooooh! You think the only reason I'm not elfy is because I had no choice? Poor me, right?"Sera: "Well, I've seen. I know. "Elven life" is backwards and boring."Solas: "It is said that we lived at a pace that sustained us for... ages."Sera: "Well you go "sustain" yourself. It sure doesn't sound like living."
For better or worse, Sera only cares about the now.

But she's stupid when she knows the truth about the elves were advanced before they've fallen and invaded. And she still believes the lies.

#2662
GoldenGail3

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But she's stupid when she knows the truth about the elves were advanced before they've fallen and invaded. And she still believes the lies.

It's not lies actually, the ancient elves were barbaric. I'm pretty sure what Sera knows is better than knowing the full truth of what the Eluvan did to the world...  



#2663
IHaveReturned1999

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It's not lies actually, the ancient elves were barbaric. I'm pretty sure what Sera knows is better than knowing the full truth of what the Eluvan did to the world...

We only got part of the story and if they made a game of what it was like before it went downhill. But the humans are note barbaric and by nature malevolent, reminds me of the real history of destruction of Ancient civilizations and enslaving people and look @ today.

#2664
GoldenGail3

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We only got part of the story and if they made a game of what it was like before it went downhill. But the humans are note barbaric and by nature malevolent, reminds me of the real history of destruction of Ancient civilizations and enslaving people and look @ today.

They hunted down innocent creatures to use their blood for their magic. That's barbaric and they could've destroyed the world with their actions. I'd say humans are nothing but short of downright nice compared to what the eluvain are. 



#2665
IHaveReturned1999

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They hunted down innocent creatures to use their blood for their magic. That's barbaric and they could've destroyed the world with their actions. I'd say humans are nothing but short of downright nice compared to what the eluvain are.

How you know that's even true?

#2666
Hanako Ikezawa

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How you know that's even true?

Because that is what the games tell us. Or is it all a lie? If so, for what purpose? 


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#2667
GoldenGail3

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How you know that's even true?

Because Lyrium is blood. It was Titan's blood. 



#2668
vertigomez

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Why do people keep engaging with N7.
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#2669
GoldenGail3

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Why do people keep engaging with N7.

Because it's fun. 


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#2670
Hanako Ikezawa

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Why do people keep engaging with N7.

Well,

7f5.gif


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#2671
IHaveReturned1999

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Because that is what the games tell us. Or is it all a lie? If so, for what purpose?

I know it was in the game, I meant that what the human writers demonize the elves to justify to oppress them, and it is the peak of human supremacy to rewrite history of demonizing elves.

#2672
GoldenGail3

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I know it was in the he, I meant that what the human writers demonize the elves to justify to oppress them, and it is the peak of human supremacy to rewrite history if demonizing elves.

So uh huh, all that slavery and killing the elves did is somehow worse than what did the humans did to them? 



#2673
Hanako Ikezawa

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I know it was in the game, I meant that what the human writers demonize the elves to justify to oppress them, and it is the peak of human supremacy to rewrite history of demonizing elves.

You can't demonize or oppress a fictional race. The elves in Dragon Age are just a figment of Bioware's imagination.

Or are you leading back to the whole "Bioware are racists" thing again? 


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#2674
IHaveReturned1999

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So uh huh, all that slavery and killing the elves did is somehow worse than what did the humans did to them?

What point are you making?

#2675
GoldenGail3

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What point are you making?

That the elves were horrible to themselves back than.. They enslaved themselves back than, to be killed for the evurnaus want for blood magic...I image they welcomed Tevinter saving them from ruin.