I'm kinda skeptical of the theory about her being Andruil or the vessel of Andruil, mainly because you can kick her out at anytime. I mean if she is really connected to Andruil then that would make her an important character and if she is an important character then wouldn't you put some plot armor on her? They put plot armor on Vivienne to keep her from getting kicked out because she is a possible candidate to be the next Divine, or is there another reason I can't kick her out after she moves my furniture?
Bioware obviously knew that Sera was going to rub people the wrong way, hence why she has a kick me out sign always on her. But they also had to have known that Vivienne would be the same if not worse in some instances, and yet she gets a pass and Sera doesn't. Its just weird to me.
A few responses (not necessarily what I believe, but just ideas):
1)She could have the remains of a wisp of Andruil. Sera is Sera. Sera just could also have a bit in her that she lives in constant struggle and denial of. This wisp could be useful to a story, but not necessarily essential.
2)Sera's story could just be more varied and secondary than core to the Dragon Age narrative. Or the developers could have designed Sera deliberately to be contentious with the playerbase, keeping many from liking her, so that the reward for sticking with her is that much more enjoyable. She doesn't need to be series-plot important to be important to players. Keep her around and see! Or kick her out and suffer the consequences! ![]()
3)For all we know, Vivienne was more central to DAI's choices, but Sera could be part of a longer run (either of a future DLC or future game) that could be enriched or enabled by DAI choices. If we kick out Sera, she doesn't die. She just doesn't establish a relationship with the Inquisitor and Inquisition. She can still appear again, in a changed story context, and players can decide what to do about that.





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