Aller au contenu

Photo

(BIOWARE) FIX MP please....


203 réponses à ce sujet

#51
Adamforever

Adamforever
  • Members
  • 36 messages

To all people interested: STOP WHINING

There are some bugs present in game right now, but I'm sure Bioware is working on it right now. These bugs are frustrating, but game is still playable. 

If you are that sickened with multiplayer, play single player or some other game. 



#52
DakotaCoty

DakotaCoty
  • Members
  • 75 messages

From my perspective, being demanded to 'fix' something is just rude and unjustifiably demanding something that the forum moderators cannot do. People on the forums are the vocal MINORITY, it's the case for every, ******, game out there. 

 

If they reveal the prestige and stat cap, then people will have less incentive to play the game once they are getting closer and closer, surely? Demanding fixes, being rude and spamming threads isn't going to hurt when you can easily just send them an inbox with a subject of 'What is the ...' or 'Can you tell me about ...'. It shows that you are a mature person rather than being a demanding little child.



#53
sabreracer

sabreracer
  • Members
  • 2 179 messages

If Bioware DO intend for DAMP to be a long term supported project as they have said, the case for a community manager is strong.

 

DE went that way with Warframe and have gathered a strong long term player base.  Issues get reported quickly and in the case of serious game breaking bugs get patched in days or even minutes sometimes.  

 

I know from that side that a big problem with patches is Microsoft/Sony Certification times.  However if you use the PC community as your test bed you can roll them up and not try to do every platform at once.  Rather than as was the case with ME3MP last DLC do a release that was not only bugged but broke things that were previously fine and just walk away.

 

Job well done. 

 

I want to love this game and I can see the potential it has but at the moment it has problems.  And we get only vague responses about "we are looking into" and Soon™


  • Dorje Sylas, andy_3_913, DocLaconic et 1 autre aiment ceci

#54
xcenic

xcenic
  • Members
  • 46 messages

DAI mp be like:

 

demons

demons 

demons

bug

demons

ohk demon

bug

d/c

crappy RNG

demons

 

Deal With It

Adamforever, on 06 Dec 2014 - 10:29 AM, said:
To all people interested: STOP WHINING
There are some bugs present in game right now, but I'm sure Bioware is working on it right now. These bugs are frustrating, but game is still playable. 
If you are that sickened with multiplayer, play single player or some other game. 
 
i come to MP because i grown tired from all the crash and bugs from SP.
 
Male human mage that is inside a Female inquisitor and with wrong specialization trainers in skyhold (rogue) after almost 35h. 
i started to replay my old games in the hope they fix this now my new 60$ paperweight.


#55
Cirvante

Cirvante
  • Members
  • 4 067 messages

I'm honestly interested in this. It seems like I see this same post come up every few days, and its always a collection of the same members in the thread. Some of the members who have commented here only post negative comments throughout the board, every day. It seems like a number of you are very unsatisfied with the mode, my natural inclination would be to believe that you would post your feedback and either continue on with another game and stop playing or wait patiently to see things resolved. Its really strange behavior to continue to play and post about a game, daily, that you absolutely dislike. I've been thinking about it and my best guesses are:

 

A.) Some feel they're not being heard.

B.) Some have noticed that they're getting attention when they're behaving poorly.

 

I've been told repeatedly that the answer is probably B.) but I want to see if I can get some level headed answers and maybe uncover some good dialogue between us. Hopefully that is the case, otherwise I think moderation of certain users will be necessary to clean up the community and keep it healthy. If the answer is A.) then we're doing our best to let the community know they're heard, and I personally have had a strong presence in the MP boards. If there is something we're missing on that front please let me know. Maybe its neither!

 

What do you think? 

 

Or perhaps you could just acknowledge that the game has a multitude of issues and that the people who complain about constant crashes and disconnects have valid concerns. Subtly threatening to ban users to keep the community "clean" and "healthy" is absolutely uncalled for, especially considering that the tone in this thread was actually quite civil.

 

You're asking us to patiently wait for you to fix the problems, but maybe our patience is starting to wear thin when we experience bugs and crashes every day and the game even seems to find new ways to screw us over as time goes on. So people come here to vent their frustration. Considering that right now the MP plays like a beta, maybe we have a point.


  • apocalypse_owl, pejot82, Waukeen25 et 6 autres aiment ceci

#56
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

To all people interested: STOP WHINING

There are some bugs present in game right now, but I'm sure Bioware is working on it right now. These bugs are frustrating, but game is still playable. 

If you are that sickened with multiplayer, play single player or some other game. 

 

I wasn't aware crashes, disconnects and bugs such as texture glitches, movement being locked, inability to use powers weren't game breaking. 

 

When I pay full price for a product, I expect it to work at the point of purchase. If it doesnt, then I am perfectly entitled to request fixes for it.


  • Star fury, Mitchcraft et IamTheAttack aiment ceci

#57
Myala

Myala
  • Members
  • 279 messages
A detailed plan of updates and bug fixes with dates and timelines would be ideal. But just acknowledging the bugs and letting us know which ones are being fixed or how the game hopes to look like in the future would be fine. I just want to know that the game will improve and that it won't be forgotten. What are the plans for DAMP?
  • Storm_Changer aime ceci

#58
rspanther

rspanther
  • Members
  • 1 027 messages

You can't please everyone all the time.

But you can be pretty sure by not saying anything you won't please anyone.

I haven't played much of the MP, but I have noticed some of the issues that people are complaining about. I don't think anyone is asking for an exact breakdown of what is being worked on and when it will be released, but is it too much to ask that the concerns that have been raised at least be acknowledged?



#59
Storm_Changer

Storm_Changer
  • Members
  • 303 messages

A detailed plan of updates and bug fixes with dates and timelines would be ideal. But just acknowledging the bugs and letting us know which ones are being fixed or how the game hopes to look like in the future would be fine. I just want to know that the game will improve and that it won't be forgotten. What are the plans for DAMP?

^ This. People don't feel like they're being heard because there is very little in the way of official responses to game-breaking issues. 

 

Not to be rude, but the multi-player genuinely feels like an Alpha right now. There's so many issues/problems:

  • Some very ugly character models [keeper especially]
  • Awful character dialogue, it gets old very quickly. 
  • Poor loot system [just gold from urns? No enemy loot drops? Most item drops are awful.] 
  • Loot not scaling with level - making it impossible to tackle perilous difficulty. Also forces players into playing whichever class has the best gear
  • I've sunk 20 hours into MP and unlocked 3 characters. It gets stale far quicker than it takes to unlock new characters, many of which have cross-over skills anyway
  • Some really OP enemies, especially in perilous [archers] and a certain Demon Commander boss that just OHKO's pretty much anyone regardless of difficulty.
  • Only 3 maps, with minor variances in the map path itself. The maps also are generic, they have no complexity to them at all. 
  • Very little enemy diversity 
  • Some UP and some seriously OP classes [Arcane Warrior, here's looking at you.] 
  • The store chest system is effectively an RNG pay-wall, quite similar to games like Hearthstone, except you actually have to pay for DAI yet still have the same system in place. 
  • I cannot for the life of me find any mapping of multiplayer controls beyond the loading screen cards. 
  • No push-to-talk.

And then there's the actual bugs

  • Vast plethora of Connection issues, most of which require leaving the game and/or closing the game
  • Crashing issues [especially on loading screens] 
  • Reaver class Rampage ability randomly breaks. Once it breaks, it doesn't fix itself until you leave the game session. 
  • When you break urns and they simply re-appear, with no target icon. This pretty much makes it impossible for mages to break urns consistently
  • Latency issues making the game quite literally un-playable. 

I honestly would love some kind of ETA or official thread on what they intend to patch and fix, and when they intend to do so. As of right now, the experience is very poor, something needs to be done. This is my first bioware game, but I'd heard alot of good things. The multiplayer was a big let down for me, especially considering how much potential it has. If anything the missed potential just makes it more frustrating. 


  • Snake_Squeezins aime ceci

#60
Yuanrang

Yuanrang
  • Members
  • 830 messages

To all people interested: STOP WHINING

There are some bugs present in game right now, but I'm sure Bioware is working on it right now. These bugs are frustrating, but game is still playable. 

If you are that sickened with multiplayer, play single player or some other game. 

Well, what made the ME3MP community good was because the Community was actively helping each other, coming up with ideas, fostering a fantastic community with ideas, tactics, amusing challenges to have fun with and a lot of other details. A part of what made me happy about the ME3 MP forums was a good dialogue between players and BioWare.

Let us be honest here.. who did not appreciate what people such as Eric Fagnan, Bryan Johnson, Jos Hendriks (he even ate a god damn hat for us when we proved him wrong!  :wub:  ), Derek Hollan and several others? They were accomodating and supportive of the community, and I think a lot of us really appreciated that, which made us very willing to do our best to improve the game and come up with great suggestions.

I just feel that the dialogue between BioWare and us is gone, and that disheartens me.  :(


  • apocalypse_owl, HowlingSiren, andy_3_913 et 2 autres aiment ceci

#61
EvoSigma

EvoSigma
  • Members
  • 785 messages

Well, what made the ME3MP community good was because the Community was actively helping each other, coming up with ideas, fostering a fantastic community with ideas, tactics, amusing challenges to have fun with and a lot of other details. A part of what made me happy about the ME3 MP forums was a good dialogue between players and BioWare.

Let us be honest here.. who did not appreciate what people such as Eric Fagnan, Bryan Johnson, Jos Hendriks (he even ate a god damn hat for us when we proved him wrong!  :wub:  ), Derek Hollan and several others? They were accomodating and supportive of the community, and I think a lot of us really appreciated that, which made us very willing to do our best to improve the game and come up with great suggestions.

I just feel that the dialogue between BioWare and us is gone, and that disheartens me.  :(

It's so true and that's the saddest part... I hope they make a return for the next ME title because the community interaction in DAMP has been so poor in comparison. We all have to remember that isn't the same Bioware that we knew from ME3MP so we should try to be patient although it may be extremely frustrating at times (and I'm sure that they feel the same way).



#62
randomfoo

randomfoo
  • Members
  • 417 messages

I'm honestly interested in this. It seems like I see this same post come up every few days, and its always a collection of the same members in the thread. Some of the members who have commented here only post negative comments throughout the board, every day. It seems like a number of you are very unsatisfied with the mode, my natural inclination would be to believe that you would post your feedback and either continue on with another game and stop playing or wait patiently to see things resolved. Its really strange behavior to continue to play and post about a game, daily, that you absolutely dislike. I've been thinking about it and my best guesses are:

 

A.) Some feel they're not being heard.

B.) Some have noticed that they're getting attention when they're behaving poorly.

 

I've been told repeatedly that the answer is probably B.) but I want to see if I can get some level headed answers and maybe uncover some good dialogue between us. Hopefully that is the case, otherwise I think moderation of certain users will be necessary to clean up the community and keep it healthy. If the answer is A.) then we're doing our best to let the community know they're heard, and I personally have had a strong presence in the MP boards. If there is something we're missing on that front please let me know. Maybe its neither!

 

What do you think? 

 

I think it's pretty natural for people to check back to see if problems are fixed, or to complain about them when they encounter them - it probably means that they like the game enough to keep playing despite the problems and haven't given up (I'm on the waiting for patches and *not* playing side myself - constant alt-f4ing is not my idea of fun. Hopefully the patch cadence is faster than ME3MP - by my count it took about 7 months to fix most of the major issues; it was still mostly fun, just sometimes very, very frustrating).

 

I'd suggest at least making a pinned Feedback/Patch thread where people could report issues/get responses and also see what's on the slate (working on, looking into, wontfix). Right now, responses are haphazard and threads float and die so of course new ones will pop up. If there's something stuck to the top, then there'll be somewhere for people to go to. These threads simply reflect the priorities/concerns of the community. If they weren't, then the threads would simply die. Overall, I think it's probably healthier for devs to not be in a state of denial about their community/product.

 

I know gaming dev has its own peculiar subculture, but I can't understand why things like UserVoice aren't more popular. It gives the community more directed/actionable/constructive avenues for feedback, and devs/mods more efficient ways to respond. It also lets them see what the actual concerns of the community are in a way that isn't so haphazard/anecdotal. I like to point to FB's public tracker as an exemplar: https://developers.facebook.com/bugs/, but Unity does a good job as well: http://issuetracker.unity3d.com/ (it's nice to see the green things)



#63
Moridan

Moridan
  • Members
  • 75 messages
Hold on...is there a bug reporting system for DAMP?

Was playing earlier (pc)... First match, disconnected, second, disconnected, third, locked up on loading into match. After the fifth try, i finally got some matches completed.

3 top issues with DAMP:
1) connection problems
2) horrible RNG loot system
3) only 3 maps even though the SP game has many more environments available

#64
Yuanrang

Yuanrang
  • Members
  • 830 messages

Hold on...is there a bug reporting system for DAMP?

Was playing earlier (pc)... First match, disconnected, second, disconnected, third, locked up on loading into match. After the fifth try, i finally got some matches completed.

3 top issues with DAMP:
1) connection problems
2) horrible RNG loot system
3) only 3 maps even though the SP game has many more environments available

If you have that bug where you can not load into a match, but rather get stuck where there's no UI and you can not load in, there is a fix for that which works a lot:

Play in fullscreen and do not alt+tab. Playing in Windowed mode, or occasionally Alt+Tabbing, tends to mess up it and make you freeze. Hopefully, that removes some of the frustration. :P



#65
xcenic

xcenic
  • Members
  • 46 messages

Hold on...is there a bug reporting system for DAMP?

Was playing earlier (pc)... First match, disconnected, second, disconnected, third, locked up on loading into match. After the fifth try, i finally got some matches completed.

3 top issues with DAMP:
1) connection problems
2) horrible RNG loot system
3) only 3 maps even though the SP game has many more environments available

 

4) 3 maps and tend to fight the same enemies (demons) over and over and over no option to pick enemies like ME3MP, despite that demon commander is clearly broken.

 

seen that Bioware have a excellent algorithms to drop lvl 1 item so well. 



#66
Dorje Sylas

Dorje Sylas
  • Members
  • 1 496 messages

If Bioware DO intend for DAMP to be a long term supported project as they have said, the case for a community manager is strong.
 
DE went that way with Warframe and have gathered a strong long term player base.  Issues get reported quickly and in the case of serious game breaking bugs get patched in days or even minutes sometimes.  
 
I know from that side that a big problem with patches is Microsoft/Sony Certification times.  However if you use the PC community as your test bed you can roll them up and not try to do every platform at once.  Rather than as was the case with ME3MP last DLC do a release that was not only bugged but broke things that were previously fine and just walk away.
 
Job well done. 
 
I want to love this game and I can see the potential it has but at the moment it has problems.  And we get only vague responses about "we are looking into" and Soon™


I made the argument (more like begged) that they should have used the PC community of ME3MP to pre-test common code fixes before console Cert. It never happened. And will likley never happen with DAMP.

BioWare is not a PC developer. Hasn't been since Jade Empire. They barely know how to make a functioning port. This is supported by demonstrated evidence in released products ( and sadly tweets by Devs indicating that no one the PC port used a mouse and keyboard). If they turned their development around and focused on PC FIRST, console port second we'd all (PC and Console players) be better off.

DE did that right with Warframe (although I strongly hate their current UI, which causes me Simulation Sickeness in the Menus, not the in-game shooting part). Even though it breaks cross-play with consoles it keeps everyone happy. PC players get quick fixes to major and minor issues, console players get a far less buggy game.

So I'll say it again ( and likely again)... BioWare! For the love of the Maker you NEED to be pushing PC side fixes as fast as you can roll them. Fail Faster (see Extra Credits video)! Anything in the Common Code base you fix can get rolled into a single updates on consoles. Consoles players get to see fixes that will be coming down the pipe and know you aren't deff and blind.

Considering we don't have Cross-play of any kind even being hinted for DAMP, who cares if the PC is several version (fixes ahead) as long as the Console side is assured that the common code fixes are coming as soon as a decent bundle of them accumulates and makes it viable to send it through the Cert process of the consoles. Explain that part of the slow down. Warframe Console players know that process very well now. They also know that the PC players are eating all the bugged/broken things (like the Electricity 1 hit KO mines) and getting the pointe out and fixed before they ever have to deal with them.

At its core that is the as yet unspoken agreement between PC players and in-active-development Developers. We test our faces on broken content, but get fixes faster. Console players get slower patches, but befit from stable and reliable game play.

IF YOU NEED TO:

Open up a "Beta" line for PC for DAMP. If PC first development isn't possible in your process, make a Beta line that we can opt into and ram our faces into bugs and balance changes. In many ways we are already your Paying QA team (we pay to play your buggy game). Let us be an actual one, with access to Bug report system and a dialog with the Dev team.
  • PurpGuy1, sabreracer, Cirvante et 5 autres aiment ceci

#67
Cryos_Feron

Cryos_Feron
  • Members
  • 980 messages

I am writing this, directly coming from a match where I got no experience AGAIN

 

Anyway, no worries - I won't complain again or even be insulting.

 

What Amelia wrote was inappropriate but probably she was aiming at those posts that said something like

"Bioware only wants our money and they don't care for quality, nor for their customers"

 

This is highly inappropriate, too and Amelia justifiably feels offended.

 

But this is pretty much it - all the other posts don't justify "being moderated" and I really hope that she 

will put her post straight.

 

 

Back to topic:

 

C:) I keep playing because

  • I see potential
  • I am hoping for improvement
  • "wishful thinking"
  • I paid 69 EUR

 

But as someone said earlier: With every big chest opened, the fun gets less and less and the frustration grows more and more



#68
Golgo x13x

Golgo x13x
  • Members
  • 39 messages

so many babies!!! 



#69
Myala

Myala
  • Members
  • 279 messages
I just want to know if we will get future support or if EA is gonna fire everyone and shut it down now that they got their initial sales.

#70
AwesomeBabyLion

AwesomeBabyLion
  • Members
  • 783 messages

I enjoy the game, but I don't have to deal with a lot of bugs. I play on the x-box one which mostly runs smoothly, but even there we have the odd hickup or two.

 

Sometimes an enemy will "disconnect". The enemy wont die or take damage even though you can hit it and push it around. The enemy itself just stands there, but as long as you can't kill it you can't get the key for the next room. The other thing that has happened is that we've had a player die, but even though he had the dead icon he was still able to move around like nothing. This ended up being a boon for us because I died (and we were playing only two players) and the game luckily didn't end. The reason that was a boon is because of the workaround that fixes both issues mentioned above.

 

By having the host leave and re-join the new host the current zone resets and you can go again, without loosing progress or anything. So the few issues we are having on the xbox one are actually easily bypassed. As for what I've heard about the other platforms, if it's all true, I don't imagine myself being quite so calm about the matter. Nothing more frustrating then loving a game, but being bogged down by techincal issues.

 

I wish Bioware good luck with fixing these issues for everyone and for the sake of the players hampered by these issues I hope they are fixed soon :)



#71
BWEAmelia

BWEAmelia
  • BioWare Employees
  • 93 messages
Lots of good feedback here! 
 
There are a few misconceptions about myself I should clear up quickly : I'm not engaging in these forums to placate, to tell any person what they might want to hear, or to deliver official messaging. I am not an employee dedicated to answering player questions as I am part of the game team ( game programmer! ).  I engage with this forum as a volunteer, in my free time, because I have had very good interactions with our fans at conventions and on various social media. I think our fans are special, and some of the interactions I've had with them has helped me get through those rough crunch hours while developing, knowing that people care about what we're creating. Because of this I care about our fans experience in our game, and I'm here to lend any help I can into making that experience better. One way I'm doing that is by having conversations with players about their experience, issues they're having, and using them as a resource to investigate these issues. There are great examples of what good feedback looks like, and it having a positive impact in getting issues investigated/resolved.
 
Here are a few:
I could go on!
 
There are also a number of examples of what bad feedback looks like, and it having no effect other than spamming the forum and drowning out real discussion ( this thread being a good example prior to hopping in ). Assuming the stance that every forum user is right to lash out in any way they like because they are a player of our games, or our forum users assuming that it is true is a big factor in why these forums are so quiet when it comes to dev presence. Who would want to wade into topics such as I have here, knowing what sort of things lie within when they have a fulltime job that is already quite stressful? Community managers, and moderators do, and they have my utmost respect for it. We have some fantastic people doing those jobs. If we also had healthy regular interaction between game team members and the forums I think it would be a much better place. In order to get there, in my opinion, there needs to be some change in the expectations for forum behavior. BSN doesn't have a good reputation. That's unfortunate because it drives away players who might want to interact, who could add real value to the forum, and ruins the experience for others. I'm very interested in what other companies in the industry are doing to promote good behavior and sportsmanship, Riot being a fantastic example. Unfortunately we don't have their resources, but we do have a small very vocal self-identifying group of individuals in our forums who only post unactionable negative content and I'd like to see their behavior change, or to see them move on altogether, but first I wanted to at least attempt to understand what drives this behavior. Now to be clear, posting negative content doesn't mean posting constructive feedback, criticism, or bug reports. In the threads I linked above you can see good examples of people stating all of these things with a level head and starting a good discussion.
 
That being said! As has been suggested in the thread I personally think a list of top issues that are under investigation and their status would be a good thing. The actual process of getting that done is much more complicated than one might think, especially since this list will be quite small once our patch cadence starts to hit and then this list will become very empty or obsolete. There is also the major issue of promises, just because an issue is on a list does not in any way mean that there is a promise for it to be resolved, or that it will be resolved within a certain timeframe. There are many moving parts, many many moving parts to a game studio and a game team and some issues may never get resolved ( as some users have pointed out from other games ), and this is a fact of life. I'm not promising this will happen, but its a good idea that I'll broach with some of my peers.
 
I also think having patchnotes posted to accompany our patches will be a great tool to keep the community updated and I've had conversations to this effect with the team.
 
I appreciate the time some of you have taken to post a reply and explain your feelings, some lengthy replies here, some lurkers come from the shadows, some good feedback, all in all what I had hoped to see in reply to my post. I haven't got much else to say! Be excellent to eachother : )

  • Rahmiel, Jane_Shepard, DragonRacer et 4 autres aiment ceci

#72
Nintz2000

Nintz2000
  • Members
  • 17 messages

Thank you for at least listening to what the community posted. I still believe that having more devs comment more clearly on the status of the game would be a great step forward, but I understand why you and those on your team may chose to avoid these forums. However, forum users are very rarely the kind of people who are understanding and forgiving. I wish it were otherwise, but that remains true. If you want this community to be better, you need to build it such. While I feel you are personally doing a good job Amelia, I really feel like there needs top be others who take the time to communicate on these forums. It's discouraging to those of us who want this part of DA to succeed to see only a single face with some level of information, as friendly and accommodating as that face may be. 

 

What you guys have developed has fans. We like this game mode. A lot. We just want to make it the best it can be, and we want assurance that someone with the power to make a difference wants the same things we do. 

 

(P.S. I would not look to Riot Games as an example for a good community. Their community is one of the most toxic I have ever seen, bar none. While they certainly try to improve, you know there is an issue when they give free IP (in-game currency) to players who were NOT toxic. That can't be a good sign.)



#73
Snake_Squeezins

Snake_Squeezins
  • Members
  • 74 messages

^ This. People don't feel like they're being heard because there is very little in the way of official responses to game-breaking issues. 

 

Not to be rude, but the multi-player genuinely feels like an Alpha right now. There's so many issues/problems:

  • Some very ugly character models [keeper especially]
  • Awful character dialogue, it gets old very quickly. 
  • Poor loot system [just gold from urns? No enemy loot drops? Most item drops are awful.] 
  • Loot not scaling with level - making it impossible to tackle perilous difficulty. Also forces players into playing whichever class has the best gear
  • I've sunk 20 hours into MP and unlocked 3 characters. It gets stale far quicker than it takes to unlock new characters, many of which have cross-over skills anyway
  • Some really OP enemies, especially in perilous [archers] and a certain Demon Commander boss that just OHKO's pretty much anyone regardless of difficulty.
  • Only 3 maps, with minor variances in the map path itself. The maps also are generic, they have no complexity to them at all. 
  • Very little enemy diversity 
  • Some UP and some seriously OP classes [Arcane Warrior, here's looking at you.] 
  • The store chest system is effectively an RNG pay-wall, quite similar to games like Hearthstone, except you actually have to pay for DAI yet still have the same system in place. 
  • I cannot for the life of me find any mapping of multiplayer controls beyond the loading screen cards. 
  • No push-to-talk.

And then there's the actual bugs

  • Vast plethora of Connection issues, most of which require leaving the game and/or closing the game
  • Crashing issues [especially on loading screens] 
  • Reaver class Rampage ability randomly breaks. Once it breaks, it doesn't fix itself until you leave the game session. 
  • When you break urns and they simply re-appear, with no target icon. This pretty much makes it impossible for mages to break urns consistently
  • Latency issues making the game quite literally un-playable. 

I honestly would love some kind of ETA or official thread on what they intend to patch and fix, and when they intend to do so. As of right now, the experience is very poor, something needs to be done. This is my first bioware game, but I'd heard alot of good things. The multiplayer was a big let down for me, especially considering how much potential it has. If anything the missed potential just makes it more frustrating. 

This is a great post because it sums up all of the problems I have seen in MP.  I second all of this.

 

I am not a high maintenance user, but I expected some kind of patch for the biggest issues within a week or two of launch.  (For the main game, as well.)  Last weekend - especially Sunday - was simply awful and probably turned many people off MP forever.  Aside from some features like equally-shared XP and gold, so far this seems like a major step backward from ME3's MP, which wowed me from the first weeks.



#74
pejot82

pejot82
  • Members
  • 28 messages

 

...

 

 

I'm sorry, but this is just wrong. We get a passive aggressive wall of text every time people talk about their concerns and dare to question the quality of the product the paid for. But when people ask a genuine question about game information or mechanics we get one liners that look like tweets from a teenager. Apologies if it hurts your feelings, but seriously...

 

In a thread asking about being able to view the stats of MP characters all we get is a question - "what stats?" And someone needs to put screenshots of SP attributes page.

 

In another thread someone asked for the ability to select random map when creating lobby/hosting. All we got is - "it's there already...oh wait, it's not, it's just quick match option... lolz"

 

Thread about demon commander - "Ya'll gotta run! As soon as he goes under just start sprinting, he won't hit you" - too bad people keep reporting this is not the case. So much for pr0 tips from someone playing the game for 2 years as you claim.

 

Just to name a few.

 

I still don't get it why games are treated completely different from any other product we buy. No one would accept a phone, TV or any other appliance with some functions not working. You would not accept uncooked food in restaurant. For some reason you should accept bugged games with no promise anything will be fixed.


  • Dorje Sylas, Cirvante, Star fury et 3 autres aiment ceci

#75
Dorje Sylas

Dorje Sylas
  • Members
  • 1 496 messages

Aside from some features like equally-shared XP and gold, so far this seems like a major step backward from ME3's MP, which wowed me from the first weeks.

This was a feature of ME3MP. XP and Credits were team shared, which is why ME3MP even worked as a Co-Op mode. Party members shouldn't be fighting each other over "drops" in a co-op mode. It's great that DAMP got this party right.

 

The only improvement over ME3MP  in DAMP is the inclusion of the Speech commands for Retreat, Over Here, and Good Job. Also if you can tolerate the janky KB&M controls you can get Attack My Target Markers (why isn't this on D-Pad Up?). That's about it.

 

The lack of Push-to-talk on the PC side is a major step back. As is randomized faction instead of having it as a select-able. You also can't pick "Random" for the map type when creating a Lobby.

 

The Party screen UI needs a ground up overhaul. It provides no useful party information beyond a players class and level.

 

ME3MP could show another player's:

 

* Class

* Class Level

* Promotes for that Class

* Prestige/N7

* Challenge Score

* Weapons (but not Mods)

* Consumables (a.k.a DAMP potions)

 

These could give other players a very quick overview of what any one player is bringing to the party. It very quickly separate N00bs from Newbs, from veteran players who could get away with bringing a level 1 Adept to Sliver or even Gold match.

 

DAMPs party UI screen already has:

 

* Class

* Class Level

 

It needs:

 

* Promotes for that Class

* Prestige

* Challenge score/completed

* DPS of Weapons, Armor of Shields

* Potions Equipped

 

That would bring it to par with what ME3MP had.

 

Why just weapon DPS/Armor and not the weapon itself? Simple, DPS is a driving factor in how much damage character abilities do. It doesn't really matter what the exact weapon is, having the DPS at a glance would give most of the information about the "Gear" level of a player. Separates a brand new Level 1 Assassin from multi-promote long term Assassin player who has RNGesus on their side. This is the equivalent of seeing a Javelin I and a Javelin X from ME3MP.

 

To improve beyond ME3MP, It would actually be nice to see the 4 Active Abilities as well. Right now there is tone of wasted space on the party screen UI. Even for someone sitting back on a couch the customization area Potions/Abilities/Inventory/Crafting could be cut in half horizontally. Each button only really needs about half the space it current takes up. Even if they were cut down by 75% for other languages with longer words for each that'd still free up space.

 

The Store and Prestige areas could brought to the same vertical size as the other 4. Again freeing up screen space.

 

The Player Slots could then be expanded to contain the above information. ME3MP used a rotating sub-banner for Promotes/ Prestige/Challenge. The same could be employed again. With the extra space gained from cleaning up the Customization buttons you can get space for a Weapon/Shield DPS/Armor. With the expanded player slot zones that should give space to include icons for Potions and Active powers, in the way they are currently show on the Potions and Abilities buttons, maybe a bit scaled down.

 

---> Those Active and Potions icons are a very powerful addition, and very informative at a glance with no text at all. My complements on those. They are good iconography. 

 

All combined this would be give DAMP players all the party info they need up front to create good pickup groups. Further showing Active Powers would give savvy players the ability to setup parties that synergy better on the fly. It would go along way to making DAMP PuGing as generally friendly as ME3MP PuGing was, where knowledgeable players could very quickly tell if another player knew what they were about.


  • Snake_Squeezins et randomfoo aiment ceci