Aside from some features like equally-shared XP and gold, so far this seems like a major step backward from ME3's MP, which wowed me from the first weeks.
This was a feature of ME3MP. XP and Credits were team shared, which is why ME3MP even worked as a Co-Op mode. Party members shouldn't be fighting each other over "drops" in a co-op mode. It's great that DAMP got this party right.
The only improvement over ME3MP in DAMP is the inclusion of the Speech commands for Retreat, Over Here, and Good Job. Also if you can tolerate the janky KB&M controls you can get Attack My Target Markers (why isn't this on D-Pad Up?). That's about it.
The lack of Push-to-talk on the PC side is a major step back. As is randomized faction instead of having it as a select-able. You also can't pick "Random" for the map type when creating a Lobby.
The Party screen UI needs a ground up overhaul. It provides no useful party information beyond a players class and level.
ME3MP could show another player's:
* Class
* Class Level
* Promotes for that Class
* Prestige/N7
* Challenge Score
* Weapons (but not Mods)
* Consumables (a.k.a DAMP potions)
These could give other players a very quick overview of what any one player is bringing to the party. It very quickly separate N00bs from Newbs, from veteran players who could get away with bringing a level 1 Adept to Sliver or even Gold match.
DAMPs party UI screen already has:
* Class
* Class Level
It needs:
* Promotes for that Class
* Prestige
* Challenge score/completed
* DPS of Weapons, Armor of Shields
* Potions Equipped
That would bring it to par with what ME3MP had.
Why just weapon DPS/Armor and not the weapon itself? Simple, DPS is a driving factor in how much damage character abilities do. It doesn't really matter what the exact weapon is, having the DPS at a glance would give most of the information about the "Gear" level of a player. Separates a brand new Level 1 Assassin from multi-promote long term Assassin player who has RNGesus on their side. This is the equivalent of seeing a Javelin I and a Javelin X from ME3MP.
To improve beyond ME3MP, It would actually be nice to see the 4 Active Abilities as well. Right now there is tone of wasted space on the party screen UI. Even for someone sitting back on a couch the customization area Potions/Abilities/Inventory/Crafting could be cut in half horizontally. Each button only really needs about half the space it current takes up. Even if they were cut down by 75% for other languages with longer words for each that'd still free up space.
The Store and Prestige areas could brought to the same vertical size as the other 4. Again freeing up screen space.
The Player Slots could then be expanded to contain the above information. ME3MP used a rotating sub-banner for Promotes/ Prestige/Challenge. The same could be employed again. With the extra space gained from cleaning up the Customization buttons you can get space for a Weapon/Shield DPS/Armor. With the expanded player slot zones that should give space to include icons for Potions and Active powers, in the way they are currently show on the Potions and Abilities buttons, maybe a bit scaled down.
---> Those Active and Potions icons are a very powerful addition, and very informative at a glance with no text at all. My complements on those. They are good iconography.
All combined this would be give DAMP players all the party info they need up front to create good pickup groups. Further showing Active Powers would give savvy players the ability to setup parties that synergy better on the fly. It would go along way to making DAMP PuGing as generally friendly as ME3MP PuGing was, where knowledgeable players could very quickly tell if another player knew what they were about.