*Spoilers*
One of the things that made victory in this game kinda cheap, implausible and sour... was the fact that there was no real loss. Cory attacks haven, sure. But the damage was minimal.
No companions ever in real danger of injury or death
No feeling of true opposition and danger
Hate to use the old FF7 metaphor, but the reason Sephiroth was such a great villain was because it was personal. Because he took someone you loved away from you. It doesent need to be a romance option that he kills (DA: I), it doesent need to be someone close, and ofcourse it should be possible to avoid it with the right choices and such.
But Cory? There was no real personal emotional aspect in hating him or wanting to stop him. Sure he wanted to become a god, and he attacked haven after you stole his anchor... but he never really did any damage to you or yours in any way. He killed Inquisition soldier 146 and Inquisition soldier 558 along with civillian 16 and the grumpy alchemist you had known for 3 hours.
The game lacks an emotional drive and personal agenda. The opposition in the game feels weak. The Inquisition is too strong, too safe, and you and your Inquisition never ever experience any loss, tragedy or sorrow.
These things are key ingredients in a story IMO. There was no real feeling of opposition either, so the victory felt cheap, easy and unsatisfying.
Feel free to disagree/agree and why.






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