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Game lacking in tragedy, loss and opposition? Victory felt empty.


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#226
Roxy

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After the ME3 endings reactions, I don't think you'll be seeing any depressing or sad endings from Bioware again. 

 

Besides, isn't real life trying enough? Personally, I don't want to play games where everyone loses in the end. What's the point of going through hours of gameplay just to have it all go south?

 

Who says you have to be depressed or lose in order to be mature? 

 

Can't you be happy and win AND still be mature? 

 

This.

 

Plus you have an option in this game for everything to go bad...I don't see the point of this thread.



#227
errantknight

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I didn't really feel defeated after Haven. That's the problem. There's maybe ten minutes between bringing down an avalanche on your own base and getting to Skyhold. I think if we'd had heavier casualties at Haven and they'd stretched out the period between Haven and Skyhold, the loss of Haven would've felt more real instead of just being a stepping stone to getting the real base. Maybe there could've been a mission where there was a nest of Wyverns in the way along the path through the mountains where the Inquisitor and companions have to clear it out. Maybe there could've been a mission to go find a local lord to appeal for help to get supplies for a starving army that left Haven without its supplies. There just needed to be something at that moment to make it feel like we lost something valuable at Haven.

I loved this whole section, myself. We may not have named characters die, but we obviously lose a lot of soldiers and and survivors from the conclave and we're just as obviously completely outclassed by Corypheus and survive by the skin of our teeth. I felt like it was a huge loss. When everyone pulled together, it felt really meningful to me.



#228
Bfler

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 Maybe there could've been a mission to go find a local lord to appeal for help to get supplies for a starving army that left Haven without its supplies. There just needed to be something at that moment to make it feel like we lost something valuable at Haven.

 

It would destroy the meaning of the Skyhold-sequence. You and your comrades lose home and faith (it's an itinerant trek without destination) , the Dawn will Come song gives new hope and finally Skyhold as a new beginning. Such a mission doesn't fit here.



#229
SomeoneStoleMyName

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i love that as a happy endings are seen as inferior now

Fing Modernists

Are you even reading the posts?

Happy ending is perfectly fine. If it was a hard struggle to get there. If you feel it was rewarding, earned. A happy ending is perfectly fine, but not if it was an easy ride through a joy-park with the medal handed to you on a silver platter on the finish line. 

*sigh* 

If you run a marathon and the opposition is 7 people at the age of 94 with amputated limbs, would you cheer with joy reaching the finish line? Would that gold medal feel earned or awesome to you? 


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#230
WarBaby2

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It would destroy the meaning of the Skyhold-sequence. You and your comrades lose home and faith (it's an itinerant trek without destination) , the Dawn will Come song gives new hope and finally Skyhold as a new beginning. Such a mission doesn't fit here.

I agree, that part was very fitting, especially seeing how Solas pretty much steered the Inquisition where he wanted it to be at this point...



#231
Eldial3los

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I wish the companion in this game would rebel against you if you don't have high acceptance with them (beside the elf dude) or at least make your live miserable. The only choice that actually meant anything in this game is to ally with the Templars or Mages. More back stabbing and colliding behind your back would be great. The rest is meaningless dialogs with RANDOM APPROVAL OR DISPAPROVAL THAT DOES NOTHING GAME CHANGING BESIDE LOVE INTEREST.

 

Something that I missed about Skyrim is the ability to kill anyone you wish. Why can't I just kill Sarah instead of making her leave the inquisition? Why cant I attack random people? I am on my second play through (Solas just betrayed me) and I'm trying to ****** everyone up as much as possible and nothing really changes but a few dialogue lines, no real consequences. People still fellow you even if you make the most absurd choices.

 

The number of alliance you gain should matter in the final battle and  making it a decent fight, challenging or almost impossible if you choose to skip all the side quests and ****. This game needs choices that will result in people close to you dying or town being destroy/saved. I would be happy if by making the wrong choices makes you fail and the inquisition crumbles. Quest should be time sensitive with possible failure outcomes...

 

Mass effect 3 original ending was perfect it felt real, dark and mad you angry.


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#232
TheJediSaint

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I've said this before and I'll say it again.  The problem with ME3's ending wasn't that it was too dark and depressing.  The problem with ME3's ending was that it didn't making any freaking sense!

 

Which is why I liked DAI's ending so much.  Not that I saved the day and got the girl, but that I actually understood what was happening.


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#233
WarBaby2

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I've said this before and I'll say it again.  The problem with ME3's ending wasn't that it was too dark and depressing.  The problem with ME3's ending was that it didn't making any freaking sense!

 

Which is why I liked DAI's ending so much.  Not that I saved the day and got the girl, but that I actually understood what was happening.

Still, all the power and influence you gathered made no difference, just like in ME3... I mean, I ended the game with 140 power to spare, and still have not really visited two whole regions.



#234
Happymeal25

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I didn't care for the ending much. The final battle was dry, you built an army for well nothing really. The final boss who was supposed to have an army you took a dragon and three companions up against and that's it. So no cutscenes of your army going to war that you spent all game building up? Corypheous just sent his demon's and whatever else he had as an army away before you battled him? He wasn't overly powerful at all...He was laughable as an enemy. DAO had the best ending so far and hell, even DA2 had a decent one to me. Feels almost like ME3 all over again with endings being cheesed here. 


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#235
TheJediSaint

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Still, all the power and influence you gathered made no difference, just like in ME3... I mean, I ended the game with 140 power to spare, and still have not really visited two whole regions.

Power and influence were never meant to influence the ending.  Power was for progressing the main storyline and opening new areas.  Influence was for unlocking goodies, such as better herb harvesting or giving your human warrior the ability to say stuff about magic like he knew what he was talking about.



#236
WarBaby2

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Power and influence were never meant to influence the ending.  Power was for progressing the main storyline and opening new areas.  Influence was for unlocking goodies, such as better herb harvesting or giving your human warrior the ability to say stuff about magic like he knew what he was talking about.

I know what it did game mechanic wise, but it did nothing story wise, and that's what I don't like about it... aside from what it actually did, it was an indicator for how powerful your inquisition has become, yet we never actually saw that power in action.

 

Example, let's say you did not level your Inquisition higher then the normal story progression would allow, so going into the final confrontations should have some consequences since you aren't prepared anough. You still would win, of course, but the victory should not be as complete.


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#237
BuddyL0ve

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My major issue with the ending is this: Cory floats you and your crew up on a giant chunk of Destroyed Temple. You fight Cory. You beat Cory. Breach closes (again). Everything that was floating falls down.

... then you step off the Destroyed Temple like it touched down like Air Force One. Um... where was the earth-shattering kaboom when it hit the ground?



#238
wolfhowwl

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Corypheus should have slain your love interest.

#239
EdwinLi

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If you want a tragic story then play as the Female Elf ROmance Solas path because then you have a tragic story from this...

 

 

to

 

 

then a big Oh **** from this...

 

https://www.youtube.com/watch?v=F0EyFJjPpD0

There now you have your tragic DAI storyline.



#240
Aren

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*Spoilers*

 

One of the things that made victory in this game kinda cheap, implausible and sour... was the fact that there was no real loss. Cory attacks haven, sure. But the damage was minimal.

No companions ever in real danger of injury or death
No feeling of true opposition and danger

Hate to use the old FF7 metaphor, but the reason Sephiroth was such a great villain was because it was personal. Because he took someone you loved away from you. It doesent need to be a romance option that he kills (DA: I), it doesent need to be someone close, and ofcourse it should be possible to avoid it with the right choices and such.

But Cory? There was no real personal emotional aspect in hating him or wanting to stop him. Sure he wanted to become a god, and he attacked haven after you stole his anchor... but he never really did any damage to you or yours in any way. He killed Inquisition soldier 146 and Inquisition soldier 558 along with civillian 16 and the grumpy alchemist you had known for 3 hours.

The game lacks an emotional drive and personal agenda. The opposition in the game feels weak. The Inquisition is too strong, too safe, and you and your Inquisition never ever experience any loss, tragedy or sorrow.

These things are key ingredients in a story IMO. There was no real feeling of opposition either, so the victory felt cheap, easy and unsatisfying. 

 

Feel free to disagree/agree and why.
 

Actually i was sad during the ending because you know, to me Corypheus deserve to be a god, i have lost my only friend in Inquisition, C :( rypheus



#241
phaonica

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For the record, I did play a game recently where the bad guy wins. During the whole game you try to help people while you chase down the bad guy and in the end you fail and the world as you know it ends. In theory, it sounds interesting, but in practice, it felt *horrible*. Like all our sacrifices, hopes, and struggles were a waste of time and all was in vain. It was just the worst and I do not advocate an ending like that, just to try something different. It doesn't work, imo. It's sad and it sucks.



#242
cronshaw

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Are you even reading the posts?

Happy ending is perfectly fine. If it was a hard struggle to get there. If you feel it was rewarding, earned. A happy ending is perfectly fine, but not if it was an easy ride through a joy-park with the medal handed to you on a silver platter on the finish line. 

*sigh* 

If you run a marathon and the opposition is 7 people at the age of 94 with amputated limbs, would you cheer with joy reaching the finish line? Would that gold medal feel earned or awesome to you? 

you complained that the ending was not as meaningful and satisfying because there was no injury or death

I think that is BS

just because no one 'important" dies doesn't mean the struggle wasn't difficult or meaningful

not to mention the fact that a ton of people die and there is tragedy everywhere if you care to look for it

and your analogy is not only absurd but kind of hostile and dismissive



#243
TheJediSaint

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Corypheus should have slain your love interest.

Because no one had tried the "avenging their slain lover" shtick before.



#244
Grayvisions

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Personally I'm already pissed that I lose access to Solas and potentially Vivienne in the post-game. I wouldn't want other people dying, as well.



#245
guntar74

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I agree with a lot of the posts about not feeling an overarching threat during the story. I really think the breach should not have gotten closed so early. Would of been much more tense if mission after mission it keeps spreading and slowly takes over areas of Thedas, all the while making ur inquisitor struggle since the more it grew the more it hurt.

But ME had this problem with the reapers as well. Even as they are invading you can still fly around and hang out on the citadel without the threat really feeling there.

But I'm all for good endings people don't have to die to make it more meaningful. But it sure could have used some moments where it seemed like people may or not make it, just to keep that tention there

#246
Seraphim24

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Maybe the game or final fight is just too easy? It sounds like people did the whole build your power up endlessly, such that you are overpowered in every aspect with BIS in every aspect. He shoots a few little fireballs and stuff at you or whatever it seems kind of steamroll.

 

When the final boss is a joke I don't normally find it very engaging on that dimension.



#247
JAZZ_LEG3ND

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I don't think the finale falls flat because it wasn't good, necessarily, but because it's a high coming off a high—there’s a bit missing. The story loses its rhythm and instead of a satisfying victory in the face of adversity, the final battle is like an awkward extension of the last big fight the Inquisition won. I mean, the Inquisition stomps Corypheus in every encounter after Haven.

The plot makes Corypheus look like an overconfident, arrogant, incompetent simpleton. He’s threatening because the game tells us so time and again, but when the threat he poses on the world is most relevant and most crucial to the story, it’s like it’s not even there.

Unfortunately the final mission amounts to little more than: “Corypheus is starting **** in Haven again, run down there and kill him. I’ll put the kettle on.” For a story that ends in a definitive victory, i.e. the villain is killed by the hero, entering that final confrontation you should feel like you’re going to lose. Instead...

Corypheus: Bow down to your new god and be spared.
Inquisitor: Go home, you’re drunk.
*slap*
Inquisitor: Josie, be a dear and requisition a mop.
*roll credits*
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#248
cardinalally

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I think a lot of the disappointment stems from the fact that this story differs from the previous in some key ways.

 

DAO: Rag tag bunch of allies who set out to stop a massively larger force.  Even after you accumulate your forces you are still outnumbered.  I think this is said after you reach the main gate, where you choose the companions you take with you to the final battle.  Something along the lines of they can't hold the gate for long.  

 

DA2: rag tag bunch of friends who end up fighting far superior forces.  Quanri curb stomp the city.  Templars have a huge number.  

 

So when you do beat them its an OH YEAH moment.

 

In contrast DAI has a different formula.

The beginning starts similar, rag tag group set out on solving a problem where they don't know a lot of what they are up against.  The glimpse you get of the future in both the mage and templar quests gives you an idea of what is going to happen if you don't stop it.  Then you are attacked at Haven, this is a surprise attack and Cory has you at a disadvantage.

 

Things shift when you get to Skyhold.  You know what the enemy is planning.  The rest of the majority of game is about you undercutting his plans while building your forces.  This is a vast organization, you are not alone and part of the point is to grow this organization.  By the time you get to the end he has nothing left.  So when people say he is throwing a tantrum, he is.  You have taken everything from him, all he has left is a final last stand with the only thing left to him.  The orb and his dragon.  

 

To why Cory doesn't seem to be doing anything before or to counter your actions well I have a few theories.

1. Skyhold is a fortress that would be really hard to lay siege to.  He just doesn't have the forces to assault the keep.  If he had a demon army then maybe, but you stop that.  

2. Does almost nothing to stop you from stopping his plans: He is arrogant.  He doesn't think you are going to be any threat or know what he is doing.  After all he doesn't know you know what his plans are.  If he had succeed in his plans he likely would have curb stomped you at some point.  But you do know.  By the time he realizes you are a threat you are too strong to assault directly.

3. Solas says it best.  To acknowledge you is to undermine his own belief in his godhood.  He can't acknowledge you because to do that is to diminish his own power.  This arrogance is his ultimate downfall in someways.  

 

Sure would it have been nice to have more moments where you fear you might lose some companions or something.  But I'm okay with not having it.  But the end battle is fine in my mind considering the set up.


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#249
Eldial3los

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I get that this is fantasy RPG where u build up to be powerful but it has to be realistic to a certain extend. This game should have multiple battle front where u have to make choices to save which town or who to save. It seems you are always at the right place at the right time to save everyone. Unless the inquisitor can multiply himself at will how is he able to push every  region at once while the enemy just sits there and does nothing. Seriously what is the enemy doing while you slowly clear every region? It should have been, you win some, you lose some. You slowly gradually make it to the end with  loses in on both sides now that would be a more interesting game.  At least in the previous Dragon Age Origin you can lose your keep if you didn't upgrade its defence sufficiently after a certain time. (Either you keep your force at the keep or move out and save try Amarantine.).

 

It feels way to Hollywood cliché to me. To me it Dragon age Inquisition feels like the Expendables (movie), couple of guys (your party) goes up against an entire army and some how wins with almost no loss.  I get that people get attach to certain companions but war is hard and rough not everyone makes it back home.



#250
Tsunami Chef

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I get that this is fantasy RPG where u build up to be powerful but it has to be realistic to a certain extend. This game should have multiple battle front where u have to make choices to save which town or who to save. It seems you are always at the right place at the right time to save everyone. Unless the inquisitor can multiply himself at will how is he able to push every  region at once while the enemy just sits there and does nothing. Seriously what is the enemy doing while you slowly clear every region? It should have been, you win some, you lose some. You slowly gradually make it to the end with  loses in on both sides now that would be a more interesting game.  At least in the previous Dragon age you can lose your stronghold if you didn't upgrade its defence sufficiently after a certain time.

 

It feels way to Hollywood cliché to me. To me it Dragon age Inquisition feels like the Expendables (movie), couple of guys (your party) goes up against an entire army and some how wins with almost no loss.  I get that people get attach to certain companions but war is hard and rough not everyone makes it back home. 

It is basically impossible to kill any of your companions in the entire Dragon Age series unless you try to on purpose...in fact I'm 100% sure that is the only way you can kill any of them.