Yes, but why can the Orb suddenly do that, when it couldn't before? It just felt like 'We need a big final battle, so... whatever'. I couldn't believe it when the level was just 'Go there - kill him - the end'.
I am not unreasonable. My complaints about the story in this game aren't for the sake of complaining, I care about this series, and I'm willing and eager to give credit where its due. But equally I was genuinely disappointed with most of this game's story. I criticize it because I know Bioware can do better (as they did in both the previous games). Yes, it just an opinion but if you have conviction in what you say, then its your duty to express such reservations and to do so as forcefully and articulately as you can. It doesn't mean people have to agree, but at least I'll have said my piece. This can't just be the 'Let's only say nice things about Bioware and praise their games, even when we don't think they deserve it'.
I agree with this.
I'm pretty tired of people saying "Bioware's excellent writing" by default, because writing in DA:I felt... Well, honestly, lazy. It felt likethey didn't care about the story, it felt like some shallow MMO writing just to shove your character along.
Now to be clear, ME is the best space-opera I've ever watched/played, exactly because of the writing, despite some lackings in ME3.
DA:O is still possibly the best fantasy story-driven RPG I've played partly because its villain is a human, with strengths and weaknesses, and the story is about politics and betrayal - the Archdemon being only a plot-device to drive the story forward. It was fantastic and Loghain was so much more than your average cartoony villain.
(Witcher 2 has an awesome political story too, btw)
There are certain parts of DA2 and DA:O where Bioware's usual high standards of writing simply aren't there.
Even BW make a joke about Orsino in DA:I (when you're talking to Varric).
...
I like what you said earlier, and I think that's how I'd describe it... it felt like a 2-dime comic book from the 60s.
Non-believable situations, non-believable solutions.
I played through the game twice, if someone wants to correct me or help me, I'll be happy to consider it and maybe I'll enjoy it more sometime in the future.
But, it starts so very early on.
- this is the first BW protagonist where I didn't DO anything to become the protagonist... I just happened to open a door and got some green stuff on my hand. A random dude with a green hand. To the best of my knowledge, this is the first Bioware game where you are given absolutely no introduction to your character, no background, no motivations, nothing.
- Corypheus decided to sacrifice the Divine (of all people) in the surroundings of hundreds of templars, mages and soldiers... WIthout even posting a door guard. Dude. Just get one guard over there and you're good.
The infamous Dr. Evil "elaborate plan and easily escapable situation" spring to mind
- then my character (who I still have no idea what he was actually doing there) is accused of killing what is basically Thedas' Pope. In a medieval, dark, brutal world (which it was in Origins), I'm expecting a quick trial, torture and execution.
Here, you say "lol, no, wasn't me", and instead, you're taken on a stroll with a high-ranking officer. At that point, noone has any idea what your green hand does.
It's a world of magic and dragons, maybe it's just an illusion?
- the Haven battle felt... contrived and forced and yes, comic-booky... Ballista causing an avalanche? Ooookay. Your character actually KNOWS it's gonna cause an avalance? Oookay.
- everyone's somewhere else, it's just me and my 3 buddies and Corypheus... It doesn't feel like anyone's even in danger, they're all busy tunneling away... so then, Haven is destroyed, I get out (under and avalanche, np np), you catch up to the rest and they start to sing some religious songs my guy doesn't care about at all.
It's suppose to be DA:I "Battle of Ostagar" but it feels like a joke compared to it.
- the forming of the Inquisition never felt necessary to me
- Corypheus never feels dangerous or whatever... he's basically my bi?ch the whole game
- Hawke/Stroud staying behind in the Fade to buy you literally 2 seconds? Why, dude? Just run over here, we all get through, come...! No...? Ooookay.
- the Orlais Winter Palace was an excellent little mission... truly... wonderful little diversion from the combat etc. EXCEPT... I wasn't given reason to care AT ALL for any of the three major players.
(assuming one hasn't read the books)
- at no point did I feel like I was leading an army... seriously...
This is subjective, of course, someone might find all the stuff I mentioned irrelevant.
But to me, it felt like the writers put their hearts and souls in DA:Origins - truly, a labor of love. Every bit of it.
Even the parts where it wasn't "as good", you could see the effort.
In DA:Inquisition... it fells like they gave it just enough to keep you character moving from here to there in order to gain experience and levels.
It all felt... Fake, and contrived. And honestly, some of it like it was written for a 12-year old (no offense, I'm honestly not trying to be insulting or controversial or whatever)
...
It's like... DA:Origins was The Wire.
DA:Inquisition is CSI Miami.