Aller au contenu

Photo

Game lacking in tragedy, loss and opposition? Victory felt empty.


  • Veuillez vous connecter pour répondre
289 réponses à ce sujet

#251
De Vulus

De Vulus
  • Members
  • 198 messages

It is basically impossible to kill any of your companions in the entire Dragon Age series unless you try to on purpose...in fact I'm 100% sure that is the only way you can kill any of them.

I remember DA:O having a big sacrifice at the ending...Something to do with the Archdemon

 

In DA II Hawke's sibling can die at the Deep Roads.

 

But I'm not saying DA:I didn't have it's tragic moment. If I had to choose between Alistair and Hawke, I would probably stare at that conversation wheel for 30 minutes.



#252
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

I remember DA:O having a big sacrifice at the ending...Something to do with the Archdemon

 

In DA II Hawke's sibling can die at the Deep Roads.

 

But I'm not saying DA:I didn't have it's tragic moment. If I had to choose between Alistair and Hawke, I would probably stare at that conversation wheel for 30 minutes.

I don't? care to remind me who it was in DA:O? Riordan wasn't a companion, and Morrigan gives you the option to get out of anyone dying by pressing 1 button to have you or alistar, or loghain have sex with her. (meaning you still have to purposefully have someone die basically.)

 

You are right about DA2. I forgot about that one.



#253
De Vulus

De Vulus
  • Members
  • 198 messages

I don't? care to remind me who it was in DA:O? Riordan wasn't a companion, and Morrigan gives you the option to get out of anyone dying by pressing 1 button to have you or alistar, or loghain have sex with her.

Oh yeah, just having sex with Morrigan... 

 

Here's how it went for me.

 

Morrigan never told the Warden the truth about why she was tagging along. Then she tells you about the ritual one night before the fight against the Archdemon and if you decline Morrigan will say how the Warden is betraying Leliana by leaving her alone in this world or something, making you feel bad. Then if you still refuse, she asks if you could talk to Alistair about the ritual. And we all know how much Alistair likes Morrigan... Not to mention Alistair is ready to sacrifice himself to slay the Archdemon anyways.

 

And for all we know, Morrigan wants to raise an army of demons. So of course I refuse the offer the first time around.

Finish the game. Feel bad for Fergus, Leliana and Alistair, but I believe I made the right choice.

 

Find out about Awakening expansion -> I can continue with my character? -> Go back, do the ritual with Morrigan and swear I'll be coming after the kid.


  • Tsunami Chef aime ceci

#254
Marshal Moriarty

Marshal Moriarty
  • Members
  • 343 messages

The real tragedy is that Corypheus is a pretty interesting character in Legacy, and his voice actor does a great job. The part where he is trying to comprehend the idea that Dumat either tricked him or was simply wrong is amazing, because he just can't understand how he failed and how the Golden City could have been such a cruel joke. His voice is filled with bewildered despair, then fury. Its great stuff.

 

But this game barely has anything like that, plus they really don't sell the idea of the Inquisitor being his deadliest foe at all. They squander pretty much all the plot threads that related to Legacy. Janeka was mentioned off handedly once, Hawke never gets another chance at Corypheus, and what I *really* wanted to happen was for Malcolm Hawke to make a supernatural appearance and lend a hand. If he could have shown up and fought alongside Hawke and the Inquisitor in the final battle, it would have been awesome.


  • Cheech 2.0 aime ceci

#255
De Vulus

De Vulus
  • Members
  • 198 messages

The real tragedy is that Corypheus is a pretty interesting character in Legacy, and his voice actor does a great job. The part where he is trying to comprehend the idea that Dumat either tricked him or was simply wrong is amazing, because he just can't understand how he failed and how the Golden City could have been such a cruel joke. His voice is filled with bewildered despair, then fury. Its great stuff.

 

But this game barely has anything like that, plus they really don't sell the idea of the Inquisitor being his deadliest foe at all. They squander pretty much all the plot threads that related to Legacy. Janeka was mentioned off handedly once, Hawke never gets another chance at Corypheus, and what I *really* wanted to happen was for Malcolm Hawke to make a supernatural appearance and lend a hand. If he could have shown up and fought alongside Hawke and the Inquisitor in the final battle, it would have been awesome.

 

I think Corypheus was a brilliant villain in Inquisition, but that's what we always talk about. Opinions.

 

The biggest fault was the way they handled his body swapping ability. ''Oh we just kill the dragon, and then he's mortal!'' ....But why? I don't think we would have needed Malcolm Hawke to come, but using Hawke's blood or something to defeat Corypheus would have been better.



#256
EdwinLi

EdwinLi
  • Members
  • 1 082 messages

I think Corypheus was a brilliant villain in Inquisition, but that's what we always talk about. Opinions.

 

The biggest fault was the way they handled his body swapping ability. ''Oh we just kill the dragon, and then he's mortal!'' ....But why? I don't think we would have needed Malcolm Hawke to come, but using Hawke's blood or something to defeat Corypheus would have been better.

 

I believe it due to the sudden burst of power. 

 

It like when a person tries to fill a glass container with too much pressure. If too much is put on the glass container it will start breaking. 

 

To prevent himself from breaking from the sudden burst of power into his body he needs to cut off some of his powers for a short time so he doesn't end up killing himself.

 

After a while his body will need to adjust to the increase in power so he can use his body swapping ability again.



#257
Marshal Moriarty

Marshal Moriarty
  • Members
  • 343 messages

My point is that the Hawke family (all of them really) have history with Corypheus. The Inquisitor opens a door, picks up an orb, fires a Trebuchet.... and that's it. The bit where Corypheus has to stop in Haven and deliver a very immersion breaking recap of who he is and what he's about, so the Inquisitor can know what we the players already know, is super awkward.



#258
De Vulus

De Vulus
  • Members
  • 198 messages

The bit where Corypheus has to stop in Haven and deliver a very immersion breaking recap of who he is and what he's about, so the Inquisitor can know what we the players already know, is super awkward.

Did we play the same game? Can you give me an example of this ''immersion breaking recap''.

 

Corypheus comes to Haven, tells you his name and goes on talking about his insane plans to become a god. He's as disorientated as he was in DA II: Legacy. You can ask why he's doing this or what the anchor is for, but he doesn't give you a real answer. Just goes on about how there's no Maker and he will become a god.



#259
KaiserShep

KaiserShep
  • Members
  • 23 812 messages

Did we play the same game? Can you give me an example of this ''immersion breaking recap''.

 

Corypheus comes to Haven, tells you his name and goes on talking about his insane plans to become a god. He's as disorientated as he was in DA II: Legacy. You can ask why he's doing this or what the anchor is for, but he doesn't give you a real answer. Just goes on about how there's no Maker and he will become a god.

 

The part that kind of threw me off was when Corypheus said "Well, it started like this" and then we got the blurry fade-in to a flashback of the final scenes in DA2: Legacy. It was really awkward.


  • De Vulus aime ceci

#260
De Vulus

De Vulus
  • Members
  • 198 messages

The part that kind of threw me off was when Corypheus said "Well, it started like this" and then we got the blurry fade-in to a flashback of the final scenes in DA2: Legacy. It was really awkward.

 

Now, this is the story all about how

My life got flipped-turned upside down

And I'd like to take a minute, just sit right there

I'll tell you how I became the God of a place called Thedas

 

In Tevinter Imperium, born and raised

With the other Magisters I spent most of my days

Chillin' out, maxin' relaxin' all cool

And all casting some B-magic outside of the streets

 

When a group of Gods who were up to no good

Started talking to me and my Magister friends

We went in to the Fade, and the Gods were afraid

So they said ''You'll be living with the Blight, for the rest of your lives''


  • Aesir26 aime ceci

#261
Marshal Moriarty

Marshal Moriarty
  • Members
  • 343 messages

Oh, don't start with the 'did we play the same game?' nonsense. I assure you, I am quite sane and not some knee jerk 'I don't like this game, so I think *everything* about it sucks!' zealot. 

 

But that scene in Haven was so awkward. The music is swelling, its kept the identity of the villain from us in the Temple (even though we know who it is, because its obvious). And then he appears in Haven - we all gasp in delight to see him back again. And our Inqusitor goes 'Huh?' (Not literally of course, but its that problem that our character doesn't know what we the player know). And so they have to fix it by having him blab his evil plan for no apparent reason, because it also gives him a chance to tell the Inquisitor who he is.

 

Its not my biggest problem with that scene. Compared to the dragon not destroying the siege engines, Corypheus and the Venatori's conspiculously low key use of magic (when it is reckoned to be so powerful it can destroy fort like Fort Connor and Qunari Dreadnaughts later on), and the Inquisitor surviving the avalanche and finding his way to everyone because... (assumes weighty Ian McKellan voice) 'He is... the chosen one!' this monologing from Corypheus pales into the background really.

 

I still want answers on why he doesn't recruit the Darkspawn, why he needs the Divine as a sacrifice when there theoretically shouldn't be anything different about her than anyone else, why he can't do it again, why he doesn't try to attack Skyhold, how is the Orb able to reopen the breach without the anchor at the end, and why if the dragon was keeping him immortal would he ever have it leave its lair? But of course the biggest issue is why should I care about any of it? Its such a rote storyline and the suposed rivalry between hero and villain is so badly fumbled (especially when he and Hawke already *had* an established rivalry), it just doesn't carry any emotional weight - hence this thread.

 

My solution would have been to have had Dumat (or some entity claiming to be Dumat) be the big bad, and have Corypheus as his (to use the classic trope) Dragon. That would leave Corypheus for Hawke to deal with, and Dumat (again, not necessarily the 'true' Dumat), for the star of this game to handle.


  • Corto81 aime ceci

#262
De Vulus

De Vulus
  • Members
  • 198 messages

Oh, don't start with the 'did we play the same game?' nonsense. I assure you, I am quite sane and not some knee jerk 'I don't like this game, so I think *everything* about it sucks!' zealot. 

 

But that scene in Haven was so awkward. The music is swelling, its kept the identity of the villain from us in the Temple (even though we know who it is, because its obvious). And then he appears in Haven - we all gasp in delight to see him back again. And our Inqusitor goes 'Huh?' (Not literally of course, but its that problem that our character doesn't know what we the player know). And so they have to fix it by having him blab his evil plan for no apparent reason, because it also gives him a chance to tell the Inquisitor who he is.

First of all, I had no idea that Corypheus would be the villain. So don't say it was obvious. Secondly I still don't understand at what points he tells you his evil plan just for the sake of recap.

 

and the Inquisitor surviving the avalanche and finding his way to everyone because... (assumes weighty Ian McKellan voice) 'He is... the chosen one!'

 

I don't know about you, but I like game where I can keep playing with my main character a bit longer than until the third main mission or so.

 

I still want answers on why he doesn't recruit the Darkspawn, why he needs the Divine as a sacrifice when there theoretically shouldn't be anything different about her than anyone else, why he can't do it again, why he doesn't try to attack Skyhold, how is the Orb able to reopen the breach without the anchor at the end, and why if the dragon was keeping him immortal would he ever have it leave its lair?

 

 

Maybe he doesn't want Darkspawn running around destroying and killing everyone when he wants to become the ruler of Thedas and it's God.

 

He probably chose to kill the Divine so it would sow seeds of chaos among the followers of the Chantry and they would turn their faith to him.

 

Maybe he doesn't want to waste resources attacking Skyhold, a fortress located on a mountain is probably pretty easy to defend. 

 

He never used the Anchor to open the Breach? He used the Orb to open the Breach and lost the Anchor to the Inquisitor.

 

And like I said earlier, the dragon making him mortal thing blew right over my head, but we know Corypheus isn't exactly the most hardest opponent in combat so he probably kept the dragon around as a ''bodyguard''.



#263
Marshal Moriarty

Marshal Moriarty
  • Members
  • 343 messages

You hear his voice in the Temple of Sacred Ashes at the start! You see his outline! How can you not have known?! As for the recap, what need was there for him to say any of what he says in Haven? Why doesn't he just say 'Cop this!' and blast you with a spell? Why does he stay around gloating and talking, when he (presumably) is about to kill you anyway? I'm not saying the Inquisitor should die in the avalanche. I'm saying that scene was really hokey, with the whole Trebuchet nonsense. Its comic book stuff like this that makes me not care at all about what happens. Because the game is saying 'Look how awesome you are!' in increasingly silly ways. My point is that if the solution to the storytelling problem you have set yourself is 'The hero survives because they are the hero' then it isn't good storytelling.

 

So he doesn't use Darkspawn for ideological reasons? Even when his Demon Army has been destroyed and he needs troops? Even when he could control them absolutely (it is implied he can do this to people with the taint)? And that having such an army would give an infinite supply of respawns should he die? And after all, he doesn't need them to stay - just use them to beat his enemies and then send them back into the Deep Roads, or into the nearest Wall of flames.

 

Isn't your interpretation of the Divine's death rather simplistic? He kills the head of the chantry, so they would start following him? If a man gunned the pope down, would people start worshipping him? And his plan was to obtain the anchor and enter the fade, presumably immediatly. What would it matter what was going on in Thedas after that? He'd either reach the Maker's throne and become God or fail... It just seems like a bizarre choice to walk into such a heavily guarded place (the Divine, all the highest ranking clerics, and the leadership of Mages and Templars are all there), simply to kill 1 person, when you could have chosen anyone and done it in secret to make sure you weren't disturbed. Its like trying to set a bomb on Capitol Hill during the State of the Union address. 'Oh, don't mind me...'

 

Again, magic trumps fortifications in this world. Look at the description for Fort Connor and it states plainly that castles and forts are excellent defensives positions - unless the enemy has magic (and to underscoe this, Fort Connor has been blasted into little bits by the apostates). The Qunari note that even their best ships the Dreadnaughts are nothing if the enemy has a contingent of mages. Corypheus hails from the glory days of Tevinter - the magisters knew all about conquering fortifications of all kinds, shapes and sizes. Its the same issues as 'Why didn't the Reapers just capture the Citadel immediately like they always have before?' Because the writers need them not to do that. But that isn't a good enough reason - we should have be given real reasons why he couldn't do that. Saying he probably can't won't do - is he powerful or not? If the answer is yes, then he should have attacked. If the answer is no, then he's not much of a big bad, is he? These situations call for a legitimate 'The enemy cannot attack because X is there, and he can't risk destroying it/tackling that person etc etc. What I'm getting at is that it should have been either something in Skyhold that you find, or because Solas is there and should he reveal his true power would be a match for Corypheus - something like that.

 

Yes, but why can the Orb suddenly do that, when it couldn't before? It just felt like 'We need a big final battle, so... whatever'. I couldn't believe it when the level was just 'Go there - kill him - the end'.

 

I am not unreasonable. My complaints about the story in this game aren't for the sake of complaining, I care about this series, and I'm willing and eager to give credit where its due. But equally I was genuinely disappointed with most of this game's story. I criticize it because I know Bioware can do better (as they did in both the previous games). Yes, it just an opinion but if you have conviction in what you say, then its your duty to express such reservations and to do so as forcefully and articulately as you can. It doesn't mean people have to agree, but at least I'll have said my piece. This can't just be the 'Let's only say nice things about Bioware and praise their games, even when we don't think they deserve it'.

 

I care about Dragon Age immensely. But I hated large section of this game, and that disturbed me. I've disliked some of what I saw before in the previous 2 games, but mostly I loved their stories. But this one was terrible IMO. Not just disappointing or not or as good - actually awful. Its hard to say silent when something like that happens.


  • Corto81 et SogaBan aiment ceci

#264
errantknight

errantknight
  • Members
  • 879 messages

I'm fairly happy with it, myself, but I do see some of the points raised in this thread and I can think of a few things that might have increased the level of tension. Looking back, the things that were most powerful to me was the feeling of powerlessness while one on one with Corypheus at Haven, the vision of the future in Redcliffe, the fade--both the difficult choice, and (for my character) the realization that I had no special providence but was just in the wrong place at the wrong time. 

 

All of those things pretty much disappeared after the event were they could have lingered as issues, either in conversation, reaction from npcs, or in ramifications. We needed to be reminded of the stakes more often. We travel around closing rifts, but we never see much of how the demons are affecting the populace. Emprise was one on the most effective areas because we had a direct connection to how the templars were misusing the people. Instead of the rifts being in the middle of nowhere, they some could have been in populated areas where we could see what they were doing. Instead of being visible on the map, our influence/power could have been a factor in how soon they were discovered and the longer it took to find them, the more damage they might do. The problem with that, is that they wanted us to feel free to spend time exploring, and that mechanic would damage that.

 

The companions were entirely supportive. Much as I'm glad to see the level of companion whining from DA2 go, I wouldn't have minded hearing them express more in the way of concerns and fears. They could have reminded us of the stakes more. Likewise, while we had some opportunities to express our own feelings, there could have been more opportunities to express worry and/or disappointment. My inquisitor was pretty much crushed by what he found out in the fade and never got to express that adequately. I get that we're putting on a brave face for the followers, but most characters have people with whom they can be more honest. That was there, but didn't go far enough.

 

We were rather too much in control and went a long time with no real challenge other than the level of fight mechanics we choose. Random events with the possibility of failure would have mitigated that feeling. We'd have had no control of when it happened and if we'd be prepared to meet the challenge.

 

I really don't think wholesale change would have been needed, nor do I personally find these things gamebreaking, but I think a few more cutscenes, particularly with Corypheus would have raised the feeling of danger.

 

All in all, I don't see a real structural problem, I just see that a few additions might have made things feel like they had more impact most of which could be accomplished by additional dialogue opportunities and cutscenes.


  • Kapsejs aime ceci

#265
ChaosMarky

ChaosMarky
  • Members
  • 299 messages

I blame the lack of a grand background music in the party as the reason it felt a bit "empty"

 

 

Was too quiet.. :(

 

 

 

Other than that, the secret ending hyped me up for more :D


  • Kapsejs aime ceci

#266
MikeFL25

MikeFL25
  • Members
  • 441 messages
I agree with most of the sentiments expressed here. I really enjoy happy endings, and I prefer them in emotional, character and story driven RPGs like Dragon Age.

I agree that Cory never seemed like a threat after Haven, it would have been cool if he was hunting for Skyhold and you had to complete war table missions to mislead his forces or something, or if he managed to capture some of your companions or something that made it feel like he was focused on destroying the Inquisitor/Inquisition. I agree that the ending felt "hollow", not because it was happy, but because Cory didn't really feel like that big if a deal at the end. I remember going through the victory party thinking that he would attack at any moment and that the game wasn't over yet.

I appreciate that Bioware is giving us a happy ending instead of a dark and heavily cannon-breaking ending like ME3, I just wish the stakes felt a little higher or there was some element of danger or losing your people. DAO struck this balance well, allowing you to defeat the Blight and the Archdemon, but with the threat of losses and high stakes.

I still enjoyed the ending but it just seemed to lack that "IMPACT". Glad that we have a happy ending though for sure.

#267
DukeH

DukeH
  • Members
  • 7 messages

You hear his voice in the Temple of Sacred Ashes at the start! You see his outline! How can you not have known?! 

 Maybe because not all of us played DA2???  Stupid question.  Simple answer.



#268
SogaBan

SogaBan
  • Members
  • 167 messages

Its the same issues as 'Why didn't the Reapers just capture the Citadel immediately like they always have before?' Because the writers need them not to do that. But that isn't a good enough reason - we should have be given real reasons why he couldn't do that. Saying he probably can't won't do - is he powerful or not? If the answer is yes, then he should have attacked. If the answer is no, then he's not much of a big bad, is he? These situations call for a legitimate 'The enemy cannot attack because X is there, and he can't risk destroying it/tackling that person etc etc. What I'm getting at is that it should have been either something in Skyhold that you find, or because Solas is there and should he reveal his true power would be a match for Corypheus - something like that.

 

Yes, but why can the Orb suddenly do that, when it couldn't before? It just felt like 'We need a big final battle, so... whatever'. I couldn't believe it when the level was just 'Go there - kill him - the end'.

 

Can't agree more! Even with the reapers you may try to reason with 'citadel' being the key and all (but then again , star-child was an outright blasphemy).

 

With Corypheus, it was like someone got sloppy after waking up (from deep slumber) and dropped a gem/valuable which was picked up by a kid, who has no idea what he is possessing; and instead of preserving it or returning it back he went to the market and bought a container full of candies (when one could easily have bought an estate with that). Unfortunately after eating all the candies he is now suffering from tummy-ache and loose motion...

 

And I am quite aware of the different tropes which are being employed to further any story. With the Inquisition, the legacy DLC becomes pointless, apart from the fact that you become knowledgeable about Malcolm Hawke's blood-key (which could easily have been executed by Corypheus narrating the whole stuff to the Inquisitor).

 

One more thing - I have failed to understand why the Hero of Ferelden has issues with 'prioritising' threats. What is more important - searching a cure from the 'calling' or help the Thedas to get rid of a Heretic and corrupted magister?



#269
Kapsejs

Kapsejs
  • Members
  • 385 messages

I played Legacy, but it was years ago. So I had completely forgotten about Corypheus, or that I had even met him before, until Varric started to talk about how he and Hawke had defeated him earlier. I was like: "Yeah, wait, I've got a hazy memory about this."

 

So I didn't know he was the Elder One, and when he devastated Haven and appeared out of the flames I had a real "oh ****" moment. I definitely needed some lines of exposition to understand what was going on, even though I've played Legacy. And shouting a one-liner before firing of the trebuchet leaving him fleeing on his dragon... I loved that. The whole transition from act 1 to act 2 was very exciting IMHO, you went from triumph to despair to hope.

 

With that said, I agree that the final attack felt bland and hollow. You just show up on his doorstep and beat the crap out of him and his dragon, game over. I had imagined you'd be battling your way through the ruins of the Temple of Sacred Ashes, utilizing forces, maybe even using different companions like in the ME2 suicide mission... But nooo, your forces are still "delayed in the Arbor wilds" and your companions are busy solving Sudoku while the Inquisitor and three others take on Corypheus.

 

So yeah, it felt lacking and even a bit lazy. If the stakes had been a bit higher, if you actually had to fight to get to Corypheus instead of just showing up on his doorstep, it'd been nice. Heck, a cutscene where the advisors would say "Oh no! Corypheus' army is on its way to Skyhold! Let's mobilize the Inquisition's forces and all the companions that aren't going with you!" would have been nice, just some better reason why the rest of the team aren't there. Would Iron Bull, Varric and Cass stay at Skyhold for no particular reason while the Inquisitor goes to battle the big bad? I think not.

 

And the party afterwards... meh. I know it's basically the same as in DA:O, you go around and pat yourself and your comrades on the back for a job well done, but... it felt less personal. This is one of the instances where I miss the cutscenes.

 

Regarding Solas:

Spoiler



#270
Aesir26

Aesir26
  • Members
  • 224 messages

 Maybe because not all of us played DA2???  Stupid question.  Simple answer.

 

Agreed. I didn't get to finish Legacy before my 360 kicked the bucket and I couldn't redownload the DLC later since my sister couldn't recover her account. As a result, I had no real idea who Corypheus was or that he would be the main villain.



#271
Corto81

Corto81
  • Members
  • 726 messages

 

 

Yes, but why can the Orb suddenly do that, when it couldn't before? It just felt like 'We need a big final battle, so... whatever'. I couldn't believe it when the level was just 'Go there - kill him - the end'.

 

I am not unreasonable. My complaints about the story in this game aren't for the sake of complaining, I care about this series, and I'm willing and eager to give credit where its due. But equally I was genuinely disappointed with most of this game's story. I criticize it because I know Bioware can do better (as they did in both the previous games). Yes, it just an opinion but if you have conviction in what you say, then its your duty to express such reservations and to do so as forcefully and articulately as you can. It doesn't mean people have to agree, but at least I'll have said my piece. This can't just be the 'Let's only say nice things about Bioware and praise their games, even when we don't think they deserve it'.

 

 

 

I agree with this.

 

I'm pretty tired of people saying "Bioware's excellent writing" by default, because writing in DA:I felt... Well, honestly, lazy. It felt likethey didn't care about the story, it felt like some shallow MMO writing just to shove your character along.

Now to be clear, ME is the best space-opera I've ever watched/played, exactly because of the writing, despite some lackings in ME3.

DA:O is still possibly the best fantasy story-driven RPG I've played partly because its villain is a human, with strengths and weaknesses, and the story is about politics and betrayal - the Archdemon being only a plot-device to drive the story forward. It was fantastic and Loghain was so much more than your average cartoony villain.

(Witcher 2 has an awesome political story too, btw)

 

There are certain parts of DA2 and DA:O where Bioware's usual high standards of writing simply aren't there.

Even BW make a joke about Orsino in DA:I (when you're talking to Varric).

 

...

 

I like what you said earlier, and I think that's how I'd describe it... it felt like a 2-dime comic book from the 60s.

Non-believable situations, non-believable solutions.

 

I played through the game twice, if someone wants to correct me or help me, I'll be happy to consider it and maybe I'll enjoy it more sometime in the future.

But, it starts so very early on.

 

- this is the first BW protagonist where I didn't DO anything to become the protagonist... I just happened to open a door and got some green stuff on my hand. A random dude with a green hand. To the best of my knowledge, this is the first Bioware game where you are given absolutely no introduction to your character, no background, no motivations, nothing.

- Corypheus decided to sacrifice the Divine (of all people) in the surroundings of hundreds of templars, mages and soldiers... WIthout even posting a door guard. Dude. Just get one guard over there and you're good.

The infamous Dr. Evil "elaborate plan and easily escapable situation" spring to mind

- then my character (who I still have no idea what he was actually doing there) is accused of killing what is basically Thedas' Pope. In a medieval, dark, brutal world (which it was in Origins), I'm expecting a quick trial, torture and execution. 

Here, you say "lol, no, wasn't me", and instead, you're taken on a stroll with a high-ranking officer. At that point, noone has any idea what your green hand does.

It's a world of magic and dragons, maybe it's just an illusion?

- the Haven battle felt... contrived and forced and yes, comic-booky... Ballista causing an avalanche? Ooookay. Your character actually KNOWS it's gonna cause an avalance? Oookay.

- everyone's somewhere else, it's just me and my 3 buddies and Corypheus... It doesn't feel like anyone's even in danger, they're all busy tunneling away... so then, Haven is destroyed, I get out (under and avalanche, np np), you catch up to the rest and they start to sing some religious songs my guy doesn't care about at all.

It's suppose to be DA:I "Battle of Ostagar" but it feels like a joke compared to it.

- the forming of the Inquisition never felt necessary to me

- Corypheus never feels dangerous or whatever... he's basically my bi?ch the whole game

- Hawke/Stroud staying behind in the Fade to buy you literally 2 seconds? Why, dude? Just run over here, we all get through, come...! No...? Ooookay.

- the Orlais Winter Palace was an excellent little mission... truly... wonderful little diversion from the combat etc. EXCEPT... I wasn't given reason to care AT ALL for any of the three major players. 

(assuming one hasn't read the books)

- at no point did I feel like I was leading an army... seriously...

 

This is subjective, of course, someone might find all the stuff I mentioned irrelevant.

 

But to me, it felt like the writers put their hearts and souls in DA:Origins - truly, a labor of love. Every bit of it.

Even the parts where it wasn't "as good", you could see the effort.

 

In DA:Inquisition... it fells like they gave it just enough to keep you character moving from here to there in order to gain experience and levels.

It all felt... Fake, and contrived. And honestly, some of it like it was written for a 12-year old (no offense, I'm honestly not trying to be insulting or controversial or whatever)

 

...

 

It's like... DA:Origins was The Wire.

DA:Inquisition is CSI Miami.



#272
Bfler

Bfler
  • Members
  • 2 991 messages

DA:O is still possibly the best fantasy story-driven RPG I've played partly because its villain is a human, with strengths and weaknesses, and the story is about politics and betrayal - the Archdemon being only a plot-device to drive the story forward. It was fantastic and Loghain was so much more than your average cartoony villain.


The Archdemon a plot device? The whole game is about darkspawn and how you collect an army to defeat them. The Archdemon in Origins is or was basically the equivalent of Sauron.

#273
rda

rda
  • Members
  • 933 messages
Tbh, I do feel like inquisition was more about moving us from point A to point B on the story to tell the actual story they want to tell in DA4.

#274
ZerebusPrime

ZerebusPrime
  • Members
  • 1 629 messages

You want a downer ending?  Ok.  What's keeping the floating land floating after the the final breach is closed and Corypheus is torn asunder?

 

Exactly.  :D

 

Everything after the final battle is obviously a free fall induced panic attack hallucination.



#275
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages

when have companions in dragon been in danger of dying  for real by the story even dao all companions dont get hurt by the darkspawn,