A sentence that stuck to my mind ever since I heard it (but can't recall where), which applies to this subject:
"To vanquish without adversity is to triumph without glory."
And there's really not much adversity in Inquisition, that's true. We do lose either Stroud or Hawke, by choice, technically it is a significant loss. We do also get our arses kicked at Haven which I thought was very neat, because at that point Corypheus suddenly becomes "a real, tangible, serious threat". But after Haven... and until the Fade level there's essentially no "personal"-level losses. Once you reach the end of the Fade level you get to choose between Hawke or Stroud (but one of them does die nonetheless). And... after the Fade level is done it's... yeah, it's like Cory can't do anything, nothing happens. I do agree with that. Still I enjoy the game anyway. The victory at the end does feel almost empty, a bit of a shame, but I still enjoyed the whole thing overall.
Seriously though, I think that the whole BioWare fanbase has been spoiled by the magnificence that was ME2's Suicide Run. Since then it's like people expect it in every one of their game. The thing is that one mission in ME2 really was unique to that game, and only ME2's team specifically seemed to have thought about it at that time. It's not like it's a big rule stickied to big posters all over their office now "BioWare games = choices AND tragedy for a more glorifying ending.", akin to a reminder to their employees. It's unfortunate though, because yeah I admit I'd have liked to get a Suicide Run-style mission in Inquisition (and in ME3, too... *cough*). I think that Skyhold could have had that potential. The last battle was a victory but... it was just the final victory. Prior to that we also had dozens of other victories. Near the end of the game I remember talking to Bull, he said something like "Don't worry boss, just one last fight, we'll kick that guy's ass". Man he wasn't wrong, I feel almost bad for Cory... almost.