Why does always the "hero" win? Why, at the end, there is always "lived happily ever after"?
I like those in Disney pictures - hero rides a dragon/horse, enters dramatically, kicks villains' collective arses, and save the day!
But why can't we get the darkest, incomprehensible, revolutionary ending at the end of a "matured" theme RPG? Why can't my warden or hawke or inquisitor gets trapped in a monstrous dimension (like Fade) or gets struck in time magic? Why can't my (read, hero's) mind get convoluted, corrupted and complete its journey to the "dark side" to be the vanguard/villain of the next game?
Speaking of which, why does Morigan merely stops by mentioning "what are the old Gods", and why didn't she pursue the discussion further??
After seeing the not-so-secret ending after the credits (featuring Solas and Flemeth), I felt very stupid. At the end of anything and everything that I have done so far, I realized that we were just a foot-note to the fact that we were pawns of a drama which started when 'Gods' screw things up!
After the ME3 endings reactions, I don't think you'll be seeing any depressing or sad endings from Bioware again.
Besides, isn't real life trying enough? Personally, I don't want to play games where everyone loses in the end. What's the point of going through hours of gameplay just to have it all go south?
Who says you have to be depressed or lose in order to be mature?
Can't you be happy and win AND still be mature?





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