It's weid Moadrin, but I've never felt any of those was an issue in the story of ME1. This thread has apparently developed in sort of a lobby for this forum right now, so why not, let's talk about it. I'll write what my thoughts and feelings on what you say were, right next to it.
Just Daemion, please. And now I can't quote you properly, awesome. ^^
"That is, assuming the damage the Protheans did was reversible and that Sovereign, and Saren, knew how to do that. That is likely not the case, otherwise the galaxy would have been overtaken years ago, yeah."
What do you think almost happened at the end of Mass Effect? Or finally at the end of ME3? The Reapers and their allies fixed the Citadel and turned it against the council races.
"Now you're just drifting away into ME2/3, aren't you? ME1 had a heat mechanic which actually made quite sense, I think."
According to Mass Effect lore, all the weapons have an internal block of plastic which is shaved into small splinters as you shoot. Those are your bullets, propelled forward with Mass Effect fields. Of course there is still some friction as you shoot (although in RL, a railgun has no friction), so your weapon produces heat which it has to vent before you can shoot again. That block of plastic? That's ammo. Even if those splinters are tiny, you'd still need to reload after a while.
The problem was that in ME you could mod your AR so all heat was vented immediately, allowing you to shoot indefinitely. With Polonium rounds. They never really explained how the ammo mods are supposed to work either. It's not like you have actual bullets you can load into your gun, the effect is added to a piece of plastic in a mass effect field.
In the end BioWare recognized that this mechanic didn't work and switched to thermal packs with ME2/3. Which is basically ammo. But not ammo. The internal mechanism is supposed to be the same as in ME1... so, what's up with the Typhoon? ^^
Yeah, I saw this thread had reached its end and felt like having a bit of smalltalk. 