1) Butler is not inviting people to tea (or if he is the tea is poisoned) - he has murdered Leiliana's top agents and will murder more unless stopped.
Leiliana's 2 options are to kill him or imprison him (note these options make no distinction between murder and killing in combat). If the "Herald" objects to the killing Leiliana will complain about the "Herald" butting in uninvited and saying she does not know how to do her job but will agree to try to find a way of imprisonment (and mention that she had rejected the idea because Butler is skilled at escapology, etc so will probably find a way of escaping and continue to murder Leiliana's agents)
2) Proper police procedure is not really relevant. (Nor is the improper practise of beating confessions out of suspects, etc). Leiliana has decided that Butler is guilty and the "Herald" can suggest questioning him about his contacts, etc.
3) I think you completely missed my point. My point is some people are claiming that Leiliana starts the game hardened and the decisions are to soften her. But if that is true then wouldn't she end up hardened if the player didn't complete the quest?
4) a "figurehead" is a term for someone presented as being in power but having no authority. You are not told you are the "defacto leader" until you reach Skyhold -so to base decisions at Haven on your being the defacto leader IS metagaming.
It is odd that Leiliana goes along with not killing Butler when you have no official leadership status BUT disregards orders to not kill when the leadership is official
So the inner circle gives you orders on a routine basis until you reach Skyhold? Because from where I'm sitting, we are very literally doing what Cassandra says in that very discussion in Skyhold, on the way to becoming the Inquisitor: ...the one that has been leading it already. Now, this is a gameplay mechanic issue. We ultimately have meta control of the Inquisitor, and can do whatever, whenever. However, they went out of their way to acknowledge this as more than a gameplay mechanic, in line I listed above. So, in their eyes, we do have the authority to speak up, and it's up to us to do so.
I'm going to need to see some dialog about Butler's "escapology", as I seriously have no recollection of that ever coming up.
I disagree with your characterisation of my attitude.
I've said numerous times that I am at peace with my decision that early in the game meaning that - ultimately - I cannot soften Leliana. That things don't always work out the way you think they will, and your actions can have unanticipated consequences. I am okay with that.
What I think is a misstep is the writing around that type of choice. Writers cannot anticipate all possible reactions to scenarios but I feel this is one instance where it should have been reasonably obvious that this outcome could be emotionally shocking to the player and they should therefore be given a cathartic opportunity to express that within the context of the game.
My only issue is that I feel the aftermath of Natalie's murder is written to allow players to react only as if they did actively encourage her, not as if they accidentally did so, had no idea, and are now heartbroken.
I also object to the notion that being cautious in this instance isn't potentially based in defining your character and a roleplay-based perspective. Similarly, I disagree with your conflation of how people view the Inquisition and your character as two things that should be given the same level of personal attention - it can be a lot of fun to play an reluctant Inquisitor who is highly uncomfortable with the Inquisition as a concept.
And again - because I'm not sure how I can be clearer about this - if doing those things means that you can't soften Leliana - that's honestly okay since it's the writing of the aftermath I take issue with. But I think your final paragraph veers towards No True Scotsman.
Note that while I did indeed say "you", that should be taken generically, not literally, sorry for not clarifying that. The fact is, we see people in this thread saying they had no authority, and so the decision shouldn't be "forced". Out of curiosity, however, how is "yeah, kill him", either by saying he should die, or saying nothing, being cautious? Wouldn't being cautious be more like "bring him in and make sure".
I'd agree about my final paragraph, if the post immediately following mine didn't say, roughly paraphrasing, "the decision was forced on us too early in the game". I'm all for fairness here, but to be fair, immediately after I posted that, well, not time wise, but the very next post, agrees with my summation in the final paragraph. That makes it kind of hard for me to be "troping" the dialog, when someone actually has that opinion.
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