So like the first time I talked to Leliana I told her to kill the traitor. I later told her we are better then Cory. Then at the Temple I tell her not to kill the girl. But she still kills her and says I told her to be a jerk and goes all dark. Sheesh.
nope. that's not what made her a hardass. the damage was done in DA:O. this game imports the Marjalane decision and lilly hardening/softening from Origins. She was already a psychopath if you made her one in Origins. She can go more ruthless yet in this game if you keep feeding that side (I did) resulting in her seizing the seat of the divine and ruling over a "Blood stained chantry" where she silences critics and exterminates challenges to her "radical rule"... i suspect it might be possible to dull the sharp edge of her character if you chose all lovey-dovey choices but i doubt it.
She's a dreamer or a psycho, and it's set in DA:O and imported into this game.
~sidenote: I'd like to know if the mage ending changes based on your choices. The choices i made created a college of magi, and mages being accepted throughout the land as friends of the people, with no harm seen. Of course i used Tranquility as a punishment, which makes me wonder, had i been lenient with renegade mages, or simply executed them, would the mages have gone wild?
it's an interesting thought.
of course i don't know, maybe just siding with the mages and promising them to not put them back into the circles was all that was needed for that ending.





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