I think there should have been an opportunity for redemption later in the game, rather than being locked into a single very narrow outcome because of a decision made at the start of the game in Haven. What is the point in even being able to tell Leliana not to kill the sister in Valence if it's already too late? Okay if you're really deadset on her becoming a ruthless killer (which she kind of is for the entire game series anyway) then let her kill the sister and her fate is sealed. But why no final chance to save her? Surely only pushing her the wrong way in ALL of the scenarios should see her become hardened?
Making a mistake in a conversation of seemingly little consequence at the start and then being powerless to change her fate for the next 200 hours of gameplay is wrong imho. It's the opposite of choices mattering. I told her not to kill the sister, that didn't matter. I know I withdrew the scouts, that apparently didn't matter either.
I'm not that worried, because as far as her character in the game goes, hardening fits. She is ruthless throughout and its hard for us to know she isn't supposed to be like that and we should be attempting to change her character all the time. Most of the time it suits the Inquisition down to the ground to have a ruthless assassin around the War Table. All of a sudden we're supposed to see her as the little lost Chantry lamb who plays with kittens and wears nice dresses. Not very Leliana to be honest.
Still, would like it to be a little more obvious and a little less down to a single decision when I'm sealing someones fate like this. If you don't know you're doing it, thats not making roleplaying decisions or having the power to steer peoples lives, it's just an unpleasant surprise 200 hours later.





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