So what was the point of that? (Spoilers)
#1
Posté 05 décembre 2014 - 05:25
#3
Posté 05 décembre 2014 - 05:33
#5
Posté 05 décembre 2014 - 05:42
Its just there to add a 'no win' choice. Most of the times these heroic 'run away, I'll hold them back' really make no sense. Your party is a powerhouse, and will be able to demolish anything short of a small army. So having one random person stay back to delay something your whole party can't stop is usually a meaningless death.
EDIT: I am fairly positive that Stroud bought me less time than it took me to click 'Stroud stays' and then say the farewell. If instead of stopping to discuss it we kept running, it really wouldn't be an issue.
- madrar, ThePhoenixKing, kalasaurus et 1 autre aiment ceci
#6
Posté 05 décembre 2014 - 05:49
But yeah, this choice is balls. Attacking all at once and running under once its stunned makes more sense. Mark of the Rift being ignored also bugs the hell out of me, especially since it was stated that specializations play more of a plot role.
#7
Posté 05 décembre 2014 - 11:59
Well, to be honest, Nightmare is a bit of a contrivance anyway. "Yes, there's this super-powerful demon who's capable of tricking all the Grey Wardens at once, and so unstoppably powerful that nothing can stand against it! (despite the fact that killing unstoppable monsters is a feature of most quality RPGs) We can't really show you, just trust us!" The choice to sacrifice someone in this instance feels really ham-fisted, as if the writers decided that there wasn't enough grimdark already with the Eye of Terror looming overhead and the Wardens becoming adversaries for the sake of drama/shilling the Inquisition, and they needed to off a significant character to crush any joy that remained.
I'm actually reminded of Clive Barker's Jericho in comparison, and how well such a sadistic choice was done in that. Long story short, for those of you who haven't played that game, when the main characters are told they have to effectively commit suicide to stop the Big Bad, they instead just decide to go all-out and kill the damned thing (but not before putting a round into the guy who suggested it was unbeatable). I'm not saying there should be a third option in every instance, but part of heroism in storytelling is defying the odds and doing what others would consider impossible, to achieve a victory of their terms instead of a mediated loss on anyone else's (think about Luke Skywalker, or John Crichton, or the Master Chief). This decision kinda reminded me of a lot of the bad binary decisions in DAII; it's all because the plot says so.
#8
Posté 09 décembre 2014 - 05:44
Lol, it took me a minute to decide who to sacrifice. You'd think that in the entire 60 seconds something meaningful could have happened, but nah, Thedas and the Fade revolves around the Inquisitor. If he decides to take a ****** during a very climatic event that will shape the future of Thedas, even Corypheus will wait. If he decides to look at the forums to see if he can find a way to save them both, then that giant spider thing is just gonna have to wait as well.
- Alejandrawrr aime ceci
#9
Posté 09 décembre 2014 - 06:26
if you're gonna kill off a major character, then at least make it epic.... but stroud screwed it up, since hes not a major character.... so, 5 second death for everybody you left behind
- ThePhoenixKing aime ceci
#10
Posté 09 décembre 2014 - 07:20
I thought it fit in with my Nightmare run very well. You don't try and solo a big bad motherf***er on your own and expect to survive for 6 seconds or more.
#11
Posté 09 décembre 2014 - 04:10
Totally agree with you, Wolfen (would have quoted your post, but I seem unable to do that). It's like Linkara said, a character's death should be their Crowning Moment of Awesome. If you're going to get rid of a major character, particularly a player character like Hawke, then it should have been Skurge at Gjallerbu. What we got was more akin to Kirk dying in Star Trek: Generations, just a total waste of a long-standing part of the franchise.
- Kel Eligor aime ceci
#12
Posté 09 décembre 2014 - 04:44
The most pointless thing about this sacrefice was that the inquisitor didn't even really know these people, so if I was the Inquisitor I would've gladly sacrificed either of them just to get out of that spider infested nightmare. No real emotions involved, unlike in the Kaiden/Ashley one or any companion sacrefices what so ever. I only kept Hawke because I knew who he was as a player, but I'm kind of hating myself for being so meta. I actually should've just eeeny-meeny-miny-moed it.
- ThePhoenixKing aime ceci
#13
Posté 09 décembre 2014 - 04:52
Well, to be honest, Nightmare is a bit of a contrivance anyway. "Yes, there's this super-powerful demon who's capable of tricking all the Grey Wardens at once, and so unstoppably powerful that nothing can stand against it! (despite the fact that killing unstoppable monsters is a feature of most quality RPGs) We can't really show you, just trust us!" The choice to sacrifice someone in this instance feels really ham-fisted, as if the writers decided that there wasn't enough grimdark already with the Eye of Terror looming overhead and the Wardens becoming adversaries for the sake of drama/shilling the Inquisition, and they needed to off a significant character to crush any joy that remained.
I'm actually reminded of Clive Barker's Jericho in comparison, and how well such a sadistic choice was done in that. Long story short, for those of you who haven't played that game, when the main characters are told they have to effectively commit suicide to stop the Big Bad, they instead just decide to go all-out and kill the damned thing (but not before putting a round into the guy who suggested it was unbeatable). I'm not saying there should be a third option in every instance, but part of heroism in storytelling is defying the odds and doing what others would consider impossible, to achieve a victory of their terms instead of a mediated loss on anyone else's (think about Luke Skywalker, or John Crichton, or the Master Chief). This decision kinda reminded me of a lot of the bad binary decisions in DAII; it's all because the plot says so.
Aye, i love those moments where "Character A says you can do X and Character B says you can do Y, yet you can, by yourself, do Z".
Makes me remember Baldur's Gate ToB, where you could basically flip the middle finger during the last sequences and basically **** the whole "prophesy" that had been going on since the first game, priceless moment.
As for the instance in DA:I
To me it was between Hawke or Straud, the latter being a character which i had never heard about until 15 minutes before, needless to say it was extremely easy to choose who dies at that part.
- ThePhoenixKing aime ceci
#14
Posté 09 décembre 2014 - 05:54
To me it was between Hawke or Straud, the latter being a character which i had never heard about until 15 minutes before, needless to say it was extremely easy to choose who dies at that part.
Lucky you. I had Alistair as the warden and was completely unprepared for that choice. But in the end I let Hawke live, because Varric.
#15
Posté 09 décembre 2014 - 06:12
I thought Leliana's similar sacrifice in the Mage quest was well done. Or at least, better done than this sacrifice.
- ThePhoenixKing aime ceci
#16
Posté 09 décembre 2014 - 06:16
They should have let you battle it for a while before the choice appeared, so we could feel how powerful it was then see the need for a sacrifice.
- ThePhoenixKing aime ceci
#17
Posté 09 décembre 2014 - 06:34
They should have let you battle it for a while before the choice appeared, so we could feel how powerful it was then see the need for a sacrifice.
This.
#18
Posté 09 décembre 2014 - 07:08
Clearly, none of you are arachnophobes ... ![]()
Although it could have been a more insistent choice. The spider didn't seem all that menacing side from it's sheer size and too many eyes. Maybe if I had been Ronald Weasley it would have worked out better.
- ThePhoenixKing aime ceci





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