Before I starts, I want to say that I will not be talking about story, performance or bugs at all...there is already plenty on here about that. This will be more focused on gameplay and design.
1. Combat - Every enemy has too much health. It gets really tedious coming across a wolf that takes 20 swings of a sword to kill...but that isn't my main beef with the combat. It is just a series of colourful explosions...I feel like I have a headache coming when a fight starts! We desperately need a way to minimize the status effects you have flooded the game with. It is just distracting. Some enemies such as archers and the big guys also often attack without being interrupted, which really is a bit annoying....archers especially. There are also a lot of instances where I just feel myself getting frustrated when something happens that is only going to drag the fight out. Despair Demon's are a good example for this. Towards end-game they barely take any health off me at all, but the fly away and put a barrier up...again, it is just tedious. As a warrior especially it just make you run around more.
I like the addition of guard and barriers, which work well imo, and some of the moves that allow you to move around and control the battle a bit more are welcome as well, though dodging and rolling is nowhere near as responsive imo...I would like dodge button to just be added for everyone tbh, not as a skill and doesn't use stamina.
All in all, to stop combat getting too repetitive, I would have liked to have seen weapon-switching make a comeback. It would greatly improve the game and give everyone a bit more freedom.
2. Tactics - Nothing much more I can say tbh. It is badly needed. The AI is atrocious! Also, the skill limit is too low, I have more skills than I can use, but I have plenty of keys not in use....
3. War table - It is Ok, nothing more. The problem I have is the over-reliance on it in terms of consequences for your actions. Save someone or kill them, you just get maybe a mission on the war table that gives you unneeded power. Also, none of the rewards you get make any sense. It is like there was no thought put in to it at all. As an example, I am going to make one up as I can't remember a specific one atm...say I send that guy Michel to work with troops, a few hours later it comes in and I suddenly have a power amulet that can only be used by Sera or something(bare in mind, only an example!)
Also, we badly need to be able to access the war table at camps and strongholds!...It is just bad design that has the sole purpose of adding more loading screens!
4. Regions and sidequests - Overall, I like them all, but there is often little reason to go to them. Someone asked me if I enjoyed exploring the regions earlier, and my response was basically that to a certain extent I did, but I am just going from quest marker to quest marker, with very little interaction with anyone along the way. My reasons for being in each region ALWAYS sounded better than they turned out....exalted Plains, I am hearing about a warzone with two sides fighting a stalemate. great!...I will do a few side quests for them and decide who to support. Nope!....IT is just a load of fetch quests with maybe 5 NPCs in the whole area? I don't think there is a single side quest in the game that I would call interesting tbh. Go to star on map, pick up letter, quest completed. There is a real lack of quality in this department!
I just arrived in the Emerald Graves and I am just walking around picking up letters...a beautiful area with nothing interesting to do in it.
5. Cutsenes/conversations - I like that we have smaller conversation that do not zoom in all the way, but not for every single one outside of the main/inner circle quests! It just makes the world feel a whole less personal and have less character imo. The right balance wasn't struck. The best example of this is Imshael...we fight our way to him and all we get is a small conversation across a room where we can barely see him. More cutscenes would have vastly improved the game imo. Most NPCs in the game I find are not even slightly memorable because of this.
In addition to this, I really missed the way in Origins you could talk to companions whilst out and about. I would have thought that with the new way most conversations are done this might have made a come back, but unfortunately not... It would improve exploring massively imo and make the world feel a little more alive.
6. UI - Please for the love of God let us remove that really annoying quest box....I don't understand why you are so desperate to force it on us(and it really is forced). I turn it on contextually and it pops up all the time. I untick my active quest and it goes away, but as soon as I do something like enter a new region, pick up an ingredient I need for a requisition or something, that becomes my active quest, so it comes back!...It boggles the mind. It is far too big and unnecessary.
also, there are lots of instances of not giving us the information we need, especially in crafting and when buying schematics. I am not buying a schematic for an armour for 10,000 if I can't tell what it will look like!
Stat bonuses from items do not specifically tell you what they do... A belt might give you 10 constitution, but it just moves a green bar up a small amount. Precise numbers wouldn't be too difficult. This is something that happens with crafting too, when you might have the option of adding say, 100 health or 10 constitution and you aren't told which would be best.
7. Requisitions - Without doubt THE most pointless feature BW have ever come up with! they just take your resources....If anyone needs power so much you have to get it from these, you are playing the game very, very wrong!
8. Mounts - Pointless. They stop all party banter. This is not a good trade! As well as that also, in many areas you can't go 5 seconds without something attacking you(western Approach and Emerald Graves are worst for this imo) so you have to get off, fight, call it again....just another waste of time.
9. Post-campaign - Very disappointing. A lot of content gets cut off for absolutely no reason. Why do companions no longer speak to you? Why do inner circle quest disappear? I was bitterly disappointed when I found this!
10. NPCs - In Haven you get a choice to save some people. I will use Minnaeve for this example. In my first playthrough, she died. I got to Skyhold and she was replaced by someone else(forget the name). In my second playthrough I thought I would save her....and she still got replaced, she just turns up at Skyhold and stands around. This happens as far as I can tell to all NPCs in that quest?...Just another example of the little attention to detail put in to this game tbh. There is also a real lack of decent animations for NPCs imo.
11. Mini-map and quest objectives - Objective - Find the key...No, that is not my objective, my objective is to go to the star on the minimap that is impossible not to see! The whole minimap and objectives thing just doesn't seem to work in this game. I am always just following what the game tells me to do. You don't need to put any thought in to it at all...and they all boil down to just following the star on the map. It is boring, and just uninspiring.
12. Skyhold - So disappointing. The upgrades are really the thing with the least effort in the whole game. It really is amazing that anyone could think they were good....Commandeer 3 quarries and 2 logging stands and get the courtyard upgrade and it adds a small wooden fence. That's all. The mages tower is just a few small rooms with a few NPCs in it! Half of Skyhold doesn't even get done up at all!
Also, as has been said many times, the casual attire is woeful. More options, including armour are needed.
13. Loading Screens - Someone is going to have to explain this to me, why have the codex entries which are great and then take them off and replace them with a blank screen for 10-15 seconds?
14. Settlements - The game is crying out for a decent settlement or two! Everywhere is so lifeless, and Val Royeaux is a joke...and quite possibly the most bizarrely designed are I have seen!
15. Armour variety - just not quite enough imo, especially for mages. The customisation, especially through crafting is excellent, but dyes would be very welcome, and just more armour types in general. Mods would usually fix this, but as we aren't getting any, it is a little underwhelming to find so little diversity.
Also, it would have been much better if we could toggle helmets on/off for each character.
16. Accessories - another feature that I am sorry to say I found lacking. All rings basically enhance abilities, and nothing really has anything interesting bonuses. Rings that do meaningful things would have been great (reduce fall damage, run faster for example). Also drop rates seem a bit off... If a warrior kills someone, they will definitely drop a ring that enhances an ability that they have etc, and only when they have unlocked it i find.
There is still plenty to enjoy in the game, but overall it just feels soulless. It is very much just a by-the-numbers checklist of what should be in the game, but there is no depth to any of it(apart from crafting which I thought was really good). The areas for example...Green area, check. Desert, check. Dark, gloomy area, check. snowy, check. But the structure is missing. Too much of the game felt like I was completing a task rather than playing a game.
I think if I was rating it I would give it a 7/10, but there is too much that feels like a chore, and it all feels too superficial for anything more.
Thank you for putting up with that Wall of text





Retour en haut







