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All of my feedback from 100 hours.


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#1
pablosplinter

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100 hours. One and a half playthroughs(through necessity after finding out how bad post-campaign was) and I have some pieces of general feedback on the game, as well as one or two specific ones as well.

Before I starts, I want to say that I will not be talking about story, performance or bugs at all...there is already plenty on here about that. This will be more focused on gameplay and design.


1. Combat - Every enemy has too much health. It gets really tedious coming across a wolf that takes 20 swings of a sword to kill...but that isn't my main beef with the combat. It is just a series of colourful explosions...I feel like I have a headache coming when a fight starts! We desperately need a way to minimize the status effects you have flooded the game with. It is just distracting. Some enemies such as archers and the big guys also often attack without being interrupted, which really is a bit annoying....archers especially. There are also a lot of instances where I just feel myself getting frustrated when something happens that is only going to drag the fight out. Despair Demon's are a good example for this. Towards end-game they barely take any health off me at all, but the fly away and put a barrier up...again, it is just tedious. As a warrior especially it just make you run around more.

I like the addition of guard and barriers, which work well imo, and some of the moves that allow you to move around and control the battle a bit more are welcome as well, though dodging and rolling is nowhere near as responsive imo...I would like dodge button to just be added for everyone tbh, not as a skill and doesn't use stamina.

All in all, to stop combat getting too repetitive, I would have liked to have seen weapon-switching make a comeback. It would greatly improve the game and give everyone a bit more freedom.

2. Tactics - Nothing much more I can say tbh. It is badly needed. The AI is atrocious! Also, the skill limit is too low, I have more skills than I can use, but I have plenty of keys not in use....

3. War table - It is Ok, nothing more. The problem I have is the over-reliance on it in terms of consequences for your actions. Save someone or kill them, you just get maybe a mission on the war table that gives you unneeded power. Also, none of the rewards you get make any sense. It is like there was no thought put in to it at all. As an example, I am going to make one up as I can't remember a specific one atm...say I send that guy Michel to work with troops, a few hours later it comes in and I suddenly have a power amulet that can only be used by Sera or something(bare in mind, only an example!)
Also, we badly need to be able to access the war table at camps and strongholds!...It is just bad design that has the sole purpose of adding more loading screens!

4. Regions and sidequests - Overall, I like them all, but there is often little reason to go to them. Someone asked me if I enjoyed exploring the regions earlier, and my response was basically that to a certain extent I did, but I am just going from quest marker to quest marker, with very little interaction with anyone along the way. My reasons for being in each region ALWAYS sounded better than they turned out....exalted Plains, I am hearing about a warzone with two sides fighting a stalemate. great!...I will do a few side quests for them and decide who to support. Nope!....IT is just a load of fetch quests with maybe 5 NPCs in the whole area? I don't think there is a single side quest in the game that I would call interesting tbh. Go to star on map, pick up letter, quest completed. There is a real lack of quality in this department!
I just arrived in the Emerald Graves and I am just walking around picking up letters...a beautiful area with nothing interesting to do in it.

5. Cutsenes/conversations - I like that we have smaller conversation that do not zoom in all the way, but not for every single one outside of the main/inner circle quests! It just makes the world feel a whole less personal and have less character imo. The right balance wasn't struck. The best example of this is Imshael...we fight our way to him and all we get is a small conversation across a room where we can barely see him. More cutscenes would have vastly improved the game imo. Most NPCs in the game I find are not even slightly memorable because of this.
In addition to this, I really missed the way in Origins you could talk to companions whilst out and about. I would have thought that with the new way most conversations are done this might have made a come back, but unfortunately not... It would improve exploring massively imo and make the world feel a little more alive.


6. UI - Please for the love of God let us remove that really annoying quest box....I don't understand why you are so desperate to force it on us(and it really is forced). I turn it on contextually and it pops up all the time. I untick my active quest and it goes away, but as soon as I do something like enter a new region, pick up an ingredient I need for a requisition or something, that becomes my active quest, so it comes back!...It boggles the mind. It is far too big and unnecessary.

also, there are lots of instances of not giving us the information we need, especially in crafting and when buying schematics. I am not buying a schematic for an armour for 10,000 if I can't tell what it will look like!
Stat bonuses from items do not specifically tell you what they do... A belt might give you 10 constitution, but it just moves a green bar up a small amount. Precise numbers wouldn't be too difficult. This is something that happens with crafting too, when you might have the option of adding say, 100 health or 10 constitution and you aren't told which would be best.

7. Requisitions - Without doubt THE most pointless feature BW have ever come up with! they just take your resources....If anyone needs power so much you have to get it from these, you are playing the game very, very wrong!

8. Mounts - Pointless. They stop all party banter. This is not a good trade! As well as that also, in many areas you can't go 5 seconds without something attacking you(western Approach and Emerald Graves are worst for this imo) so you have to get off, fight, call it again....just another waste of time.

9. Post-campaign - Very disappointing. A lot of content gets cut off for absolutely no reason. Why do companions no longer speak to you? Why do inner circle quest disappear? I was bitterly disappointed when I found this!

10. NPCs - In Haven you get a choice to save some people. I will use Minnaeve for this example. In my first playthrough, she died. I got to Skyhold and she was replaced by someone else(forget the name). In my second playthrough I thought I would save her....and she still got replaced, she just turns up at Skyhold and stands around. This happens as far as I can tell to all NPCs in that quest?...Just another example of the little attention to detail put in to this game tbh. There is also a real lack of decent animations for NPCs imo.

11. Mini-map and quest objectives - Objective - Find the key...No, that is not my objective, my objective is to go to the star on the minimap that is impossible not to see! The whole minimap and objectives thing just doesn't seem to work in this game. I am always just following what the game tells me to do. You don't need to put any thought in to it at all...and they all boil down to just following the star on the map. It is boring, and just uninspiring.

12. Skyhold - So disappointing. The upgrades are really the thing with the least effort in the whole game. It really is amazing that anyone could think they were good....Commandeer 3 quarries and 2 logging stands and get the courtyard upgrade and it adds a small wooden fence. That's all. The mages tower is just a few small rooms with a few NPCs in it! Half of Skyhold doesn't even get done up at all!
Also, as has been said many times, the casual attire is woeful. More options, including armour are needed.

13. Loading Screens - Someone is going to have to explain this to me, why have the codex entries which are great and then take them off and replace them with a blank screen for 10-15 seconds?

14. Settlements - The game is crying out for a decent settlement or two! Everywhere is so lifeless, and Val Royeaux is a joke...and quite possibly the most bizarrely designed are I have seen!

15. Armour variety - just not quite enough imo, especially for mages. The customisation, especially through crafting is excellent, but dyes would be very welcome, and just more armour types in general. Mods would usually fix this, but as we aren't getting any, it is a little underwhelming to find so little diversity.
Also, it would have been much better if we could toggle helmets on/off for each character.

16. Accessories - another feature that I am sorry to say I found lacking. All rings basically enhance abilities, and nothing really has anything interesting bonuses. Rings that do meaningful things would have been great (reduce fall damage, run faster for example). Also drop rates seem a bit off... If a warrior kills someone, they will definitely drop a ring that enhances an ability that they have etc, and only when they have unlocked it i find.


There is still plenty to enjoy in the game, but overall it just feels soulless. It is very much just a by-the-numbers checklist of what should be in the game, but there is no depth to any of it(apart from crafting which I thought was really good). The areas for example...Green area, check. Desert, check. Dark, gloomy area, check. snowy, check. But the structure is missing. Too much of the game felt like I was completing a task rather than playing a game.

I think if I was rating it I would give it a 7/10, but there is too much that feels like a chore, and it all feels too superficial for anything more.


Thank you for putting up with that Wall of text :)
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#2
Sprenk

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About #4 and 7:

 

My only suggestion is to start IGNORING the side quests, requisitions, etc. etc, that are irritating you. They are NOT a problem with the game. Go to a zone with a specific purpose or two and avoid getting sidetracked so much. This is the first DA game where you don't have to be a completionist to get enough experience or materials to reach goals. I think we're having to learn that!



#3
Spitfire

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I stopped playing a couple of weeks ago so I am not too far into the game yet (about 20 hours or so) but I agree with pretty much everything you have posted. Your critique's are fair, polite and more than reasonable and as a paying customer, you are more than entitled to them. Personally for myself, I just cannot immerse myself into DA:I enough with the multitude of bugs and poor design decisions. I didn't expect perfection but at the same time I wasn't expecting the overall lack of polish of the released product.

 

DA:I IS playable, but for myself it is just NOT enjoyable in it's current state.  I just hope the first patch is coming soon. For what I have played so far and the overall quality of DA:I, I would be hard-pressed to give it a 6 - there is just too much wrong with the game. i am still hopeful however.



#4
pablosplinter

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About #4 and 7:

 

My only suggestion is to start IGNORING the side quests, requisitions, etc. etc, that are irritating you. They are NOT a problem with the game. Go to a zone with a specific purpose or two and avoid getting sidetracked so much. This is the first DA game where you don't have to be a completionist to get enough experience or materials to reach goals. I think we're having to learn that!

 

Oh I get that most sidequests are best ignored, but the big problem is what they do to the areas...There are some really nice places to go in this game that should be epic, but end up totally hollow, as there is nothing interesting to do in them.



#5
Chaos17

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Number 4 and 5 are my main complains because 80% of the game is like that if you don't do only the main story.

I would've prefered that they cut half of those open zones areas to put more story cinematic content instead or at least a npcs dialogs.


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#6
Brotkrumen

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Really accurate critique.

 

There's a few little things that bug me that aren't mentioned:

 

Environment interaction:

1. I am constantly spamming V to scan. Where is the fun in that mechanic? Just gimme a checkbox with "always highlighted".

2. Picking up things takes way too long. Looting takes too long. Not the first 50 times, but the 100 after.

3. Standing a few pixels too far away from that ladder or box i clicked should make the character move towards it. It's annoying to adjust my position and wait again for that animation to finish.

 

Combat:

1. If I attack, I want to hit something. Sometimes I'm a few pixels too far away and all I hit is air. Annoying.

 

Multiplayer:

1. Advertised as "like mass effect". Decidedly not like mass effect.

2. Rubberbanding.

 

All in all it feels like it was planned as an MMO. And fine tuning was rushed.


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#7
StingingVelvet

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Great list of stuff. I agree with it all.



#8
pablosplinter

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Really accurate critique.

There's a few little things that bug me that aren't mentioned:

Environment interaction:
1. I am constantly spamming V to scan. Where is the fun in that mechanic? Just gimme a checkbox with "always highlighted".
2. Picking up things takes way too long. Looting takes too long. Not the first 50 times, but the 100 after.
3. Standing a few pixels too far away from that ladder or box i clicked should make the character move towards it. It's annoying to adjust my position and wait again for that animation to finish.

Combat:
1. If I attack, I want to hit something. Sometimes I'm a few pixels too far away and all I hit is air. Annoying.

Multiplayer:
1. Advertised as "like mass effect". Decidedly not like mass effect.
2. Rubberbanding.

All in all it feels like it was planned as an MMO. And fine tuning was rushed.


Good points. I don't play multiplayer, so don't know about any of that tbh. I agree about the scanning though.

Something like the looting animations isn't something that really bothers me if I'm honest... I totally get why people don't like it, after all, it just seem like something else that drags things, out but I wouldn't say it bugged me that much.

#9
SpecH82

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100 hours. One and a half playthroughs(through necessity after finding out how bad post-campaign was) and I have some pieces of general feedback on the game, as well as one or two specific ones as well.

Before I starts, I want to say that I will not be talking about story, performance or bugs at all...there is already plenty on here about that. This will be more focused on gameplay and design.


1. Combat - Every enemy has too much health. It gets really tedious coming across a wolf that takes 20 swings of a sword to kill...but that isn't my main beef with the combat. It is just a series of colourful explosions...I feel like I have a headache coming when a fight starts! We desperately need a way to minimize the status effects you have flooded the game with. It is just distracting. Some enemies such as archers and the big guys also often attack without being interrupted, which really is a bit annoying....archers especially. There are also a lot of instances where I just feel myself getting frustrated when something happens that is only going to drag the fight out. Despair Demon's are a good example for this. Towards end-game they barely take any health off me at all, but the fly away and put a barrier up...again, it is just tedious. As a warrior especially it just make you run around more.

I like the addition of guard and barriers, which work well imo, and some of the moves that allow you to move around and control the battle a bit more are welcome as well, though dodging and rolling is nowhere near as responsive imo...I would like dodge button to just be added for everyone tbh, not as a skill and doesn't use stamina.

2. Tactics - Nothing much more I can say tbh. It is badly needed. The AI is atrocious! Also, the skill limit is too low, I have more skills than I can use, but I have plenty of keys not in use....

3. War table - It is Ok, nothing more. The problem I have is the over-reliance on it in terms of consequences for your actions. Save someone or kill them, you just get maybe a mission on the war table that gives you unneeded power. Also, none of the rewards you get make any sense. It is like there was no thought put in to it at all. As an example, I am going to make one up as I can't remember a specific one atm...say I send that guy Michel to work with troops, a few hours later it comes in and I suddenly have a power amulet that can only be used by Sera or something(bare in mind, only an example!)
Also, we badly need to be able to access the war table at camps and strongholds!...It is just bad design that has the sole purpose of adding more loading screens!

4. Regions and sidequests - Overall, I like them all, but there is often little reason to go to them. Someone asked me if I enjoyed exploring the regions earlier, and my response was basically that to a certain extent I did, but I am just going from quest marker to quest marker, with very little interaction with anyone along the way. My reasons for being in each region ALWAYS sounded better than they turned out....exalted Plains, I am hearing about a warzone with two sides fighting a stalemate. great!...I will do a few side quests for them and decide who to support. Nope!....IT is just a load of fetch quests with maybe 5 NPCs in the whole area? I don't think there is a single side quest in the game that I would call interesting tbh. Go to star on map, pick up letter, quest completed. There is a real lack of quality in this department!
I just arrived in the Emerald Graves and I am just walking around picking up letters...a beautiful area with nothing interesting to do in it.

5. Cutsenes/conversations - I like that we have smaller conversation that do not zoom in all the way, but not for every single one outside of the main/inner circle quests! It just makes the world feel a whole less personal and have less character imo. The right balance wasn't struck. The best example of this is Imshael...we fight our way to him and all we get is a small conversation across a room where we can barely see him. More cutscenes would have vastly improved the game imo. Most NPCs in the game I find are not even slightly memorable because of this.

6. UI - Please for the love of God let us remove that really annoying quest box....I don't understand why you are so desperate to force it on us(and it really is forced). I turn it on contextually and it pops up all the time. I untick my active quest and it goes away, but as soon as I do something like enter a new region, pick up an ingredient I need for a requisition or something, that becomes my active quest, so it comes back!...It boggles the mind. It is far too big and unnecessary.

also, there are lots of instances of not giving us the information we need, especially in crafting and when buying schematics. I am not buying a schematic for an armour for 10,000 if I can't tell what it will look like!
Stay bonuses from items do not specifically tell you what they do... A belt might give you 10 constitution, but it just moves a green bar up a small amount. Precise numbers wouldn't be too difficult. This is something that happens with crafting too, when you might have the option of adding say, 100 health or 10 constitution and you aren't told which would be best.

7. Requisitions - Without doubt THE most pointless feature BW have ever come up with! they just take your resources....If anyone needs power so much you have to get it from these, you are playing the game very, very wrong!

8. Mounts - Pointless. They stop all party banter. This is not a good trade! As well as that also, in many areas you can't go 5 seconds without something attacking you(western Approach and Emerald Graves are worst for this imo) so you have to get off, fight, call it again....just another waste of time.

9. Post-campaign - Very disappointing. A lot of content gets cut off for absolutely no reason. Why do companions no longer speak to you? Why do inner circle quest disappear? I was bitterly disappointed when I found this!

10. NPCs - In Haven you get a choice to save some people. I will use Minnaeve for this example. In my first playthrough, she died. I got to Skyhold and she was replaced by someone else(forget the name). In my second playthrough I thought I would save her....and she still got replaced, she just turns up at Skyhold and stands around. This happens as far as I can tell to all NPCs in that quest?...Just another example of the little attention to detail put in to this game tbh. There is also a real lack of decent animations for NPCs imo.

11. Mini-map and quest objectives - Objective - Find the key...No, that is not my objective, my objective is to go to the star on the minimap that is impossible not to see! The whole minimap and objectives thing just doesn't seem to work in this game. I am always just following what the game tells me to do. You don't need to put any thought in to it at all...and they all boil down to just following the star on the map. It is boring, and just uninspiring.

12. Skyhold - So disappointing. The upgrades are really the thing with the least effort in the whole game. It really is amazing that anyone could think they were good....Commandeer 3 quarries and 2 logging stands and get the courtyard upgrade and it adds a small wooden fence. That's all. The mages tower is just a few small rooms with a few NPCs in it! Half of Skyhold doesn't even get done up at all!
Also, as has been said many times, the casual attire is woeful. More options, including armour are needed.

13. Loading Screens - Someone is going to have to explain this to me, why have the codex entries which are great and then take them off and replace them with a blank screen for 10-15 seconds?

14. Settlements - The game is crying out for a decent settlement or two! Everywhere is so lifeless, and Val Royeaux is a joke...and quite possibly the most bizarrely designed are I have seen!

15. Armour variety - just not quite enough imo, especially for mages. The customisation, especially through crafting is excellent, but dyes would be very welcome, and just more armour types in general. Mods would usually fix this, but as we aren't getting any, it is a little underwhelming to find so little diversity.
Also, it would have been much better if we could toggle helmets on/off for each character.

16. Accessories - another feature that I am sorry to say I found lacking. All rings basically enhance abilities, and nothing really has anything interesting bonuses. Rings that do meaningful things would have been great (reduce fall damage, run faster for example). Also drop rates seem a bit off... If a warrior kills someone, they will definitely drop a ring that enhances an ability that they have etc, and only when they have unlocked it i find.


There is still plenty to enjoy in the game, but overall it just feels soulless. It is very much just a by-the-numbers checklist of what should be in the game, but there is no depth to any of it(apart from crafting which I thought was really good). The areas for example...Green area, check. Desert, check. Dark, gloomy area, check. snowy, check. But the structure is missing. Too much of the game felt like I was completing a task rather than playing a game.

I think if I was rating it I would give it a 7/10, but there is too much that feels like a chore, and it all feels too superficial for anything more.


Thank you for putting up with that Wall of text :)

And where are all the Dwarfs in this game?, thought the inquisition would have some kind of connection to them and get support, the same with the elves, except they had a small camp at one area, that's it, in that department it was quite a disappointment.... But that's just because of the expectations I had for this game.
 
And then the large scale "big" battles I thought we would see and plow through.... Nah cut scenes, that's it. *sigh* Still overall it's better than DA2 but worse than DAO I think.
 
Took me about 80 hours to playthrough DAI and all in all it's an alright game, but I will wait for an expansion before starting it up again!


#10
pablosplinter

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Would have loved more Dwarves. Orzamar/deep roads was my favourite part of Origins... Spent more time at that part than any other and always saved it to look forward to!

To kill two birds with one stone, I think ideally I would love an expansion(and I do believe we will get a big one btw) set in a large dwarven city. Somewhere that feels alive. If we do get the rumoured Calling dlc, we may well get to see the dwarves/deep roads!
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#11
Violet

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As I have never played Dragon Age games before overall the game worked for me. I deeply enjoyed it. 

 

That said: 

1. Combat - Every enemy has too much health. It gets really tedious coming across a wolf that takes 20 swings of a sword to kill...but that isn't my main beef with the combat. It is just a series of colourful explosions...I feel like I have a headache coming when a fight starts! We desperately need a way to minimize the status effects you have flooded the game with. It is just distracting. Some enemies such as archers and the big guys also often attack without being interrupted, which really is a bit annoying....archers especially. There are also a lot of instances where I just feel myself getting frustrated when something happens that is only going to drag the fight out. Despair Demon's are a good example for this. Towards end-game they barely take any health off me at all, but the fly away and put a barrier up...again, it is just tedious. As a warrior especially it just make you run around more.

 

I like the addition of guard and barriers, which work well imo, and some of the moves that allow you to move around and control the battle a bit more are welcome as well, though dodging and rolling is nowhere near as responsive imo...I would like dodge button to just be added for everyone tbh, not as a skill and doesn't use stamina.

All in all, to stop combat getting too repetitive, I would have liked to have seen weapin-switching make a comeback. It would greatly improve the game and give everyone a bit more freedom. 

 

-- I completely agree

2. Tactics - Nothing much more I can say tbh. It is badly needed. The AI is atrocious! Also, the skill limit is too low, I have more skills than I can use, but I have plenty of keys not in use.... 

 

-- I completely agree

I avoided using melee type characters in my party because of this. I was constantly having to remind my party members to continue to engage the target. Consequently, "Press Y to keep my companions fighting" became something of a training exercise for me I'm still going through. The F1, F2, F3, F4 

shifting between party members is completely bugged. I can't use it so I removed the buttons from use and manually switch after press T and clicking 

characters.

3. War table -

 

-- I completely disagree

 

As a person who wanted to 'feel' the time investment into things, but respect that games can't let us be everywhere and do everything this wasn't an issue for me. Also, I played Shogun: Total War when it came out. The original one. It was much like this. You had to move Generals, Ninjas, Geisha, and troops by moving an icon on a map. What followed was either a report of what happened or a cut scenes. The cut scenes were never entirely that good and rather ponderous, but comical the first time. This was an improvement. It also added a ton of story into the game. I think too many people today are uncomfortable reading text. They have been given Pavlov's Dog's training of 'expect action for everything and action you can be part of' and now think that's the only way it should be. Remember the good games like Final Fantasy Tactics and Final Fantasy 7 though? Or Secret of Mana? All dialog text you read. I liked this. I can imagine for myself what happened... rather than be disappointed with some cutscene stuff that always will fall short of our diverse imaginations. 

4. Regions and sidequests - 

 

-- I completely disagree

Little reason to go to them ...I always have issue when people say this. They're gorgeous and some of my best schematics came from wandering around out in the far end of forever. What's more exciting, honestly: People or the world? If you answer 'people' I genuinely believe we fundamentally disagree about some very base things. I find people to be tiring, foolish, and despairingly uninteresting. There are just so many combinations of actions people are going to do before you're disgusted with all that they do. Puzzles, exploring, and generally getting away from the monotony of humanity is about the only thing to look forward to in games. Who really wants to play 'real life'? 'Real life' isn't even 'real'. It's just 'human normal' for this or that isolation. No, I completely disagree. Find ways to enjoy the world for yourself. Don't ask people to give you wants to enjoy yourself. (That said, I'm sure I'm being short sighted here, but not sure how that's appropriately accurate yet wide enough in scope to talk about everything that is necessary. I'm sure you have a good point too, but unsure what as my PoV is so aside).  

5. Cutsenes/conversations - I like that we have smaller conversation that do not zoom in all the way, but not for every single one outside of the main/inner circle quests! It just makes the world feel a whole less personal and have less character imo. The right balance wasn't struck. The best example of this is Imshael...we fight our way to him and all we get is a small conversation across a room where we can barely see him. More cutscenes would have vastly improved the game imo. Most NPCs in the game I find are not even slightly memorable because of this.

 

-- yes and no

I am unsure how I feel about this. Sometimes I feel the game was spot on because it got the story across. On the other hand, I came into this game with very 

low (or possibly) no expectations. 

 

 
6. UI - Please for the love of God let us remove that really annoying quest box....I don't understand why you are so desperate to force it on us(and it really is forced). I turn it on contextually and it pops up all the time. I untick my active quest and it goes away, but as soon as I do something like enter a new region, pick up an ingredient I need for a requisition or something, that becomes my active quest, so it comes back!...It boggles the mind. It is far too big and unnecessary.

 

-- I completely agree

I couldn't get it to go away either and it drove me batty.  

Also, there are lots of instances of not giving us the information we need, especially in crafting and when buying schematics. I am not buying a schematic for an armour for 10,000 if I can't tell what it will look like!

 

-- I completely agree - there could be a few more schematic vendors for tier 3 as well. 

Stay bonuses from items do not specifically tell you what they do... A belt might give you 10 constitution, but it just moves a green bar up a small amount. Precise numbers wouldn't be too difficult. This is something that happens with crafting too, when you might have the option of adding say, 100 health or 10 constitution and you aren't told which would be best. 

 

-- I completely agree

7. Requisitions - Without doubt THE most pointless feature BW have ever come up with! they just take your resources....If anyone needs power so much you have to get it from these, you are playing the game very, very wrong!

 

-- yes and no: I thought by doing these we got things? I know I was in a pinch for some crafting material at one point, then finished one of these and suddenly had everything I needed. However, I completed a ton of quests around that same time so I wasn't sure.

8. Mounts - Pointless. They stop all party banter. This is not a good trade! As well as that also, in many areas you can't go 5 seconds without something attacking you(western Approach and Emerald Graves are worst for this imo) so you have to get off, fight, call it again....just another waste of time.

 

-- I completely agree

I enjoyed these about as much as I did in Skyrim... which was not at all. At least they don't seem to die when I jump them off a ledge higher than a pencil. I also really enjoyed the Red Hart and Dracolysk. They have great sounds and move quite well. The other Harts have hair issues, that I've got to say is the worst part of this game. Hair. It looks terrible. The Hart I got for saving the Dalish of my tribe was this beautiful white one with purple hair... except it wasn't beautiful because the hair in this game is so bad. I stuck with the Hart. The horses are just terrible. Every single one of them. I liked them more than Skyrim's 110%, but the only game that ever used mounts effectively was Vanilla WoW. In Vanilla WoW your first mount was 60% increased movement speeds at a painful sum of money. The next highest 9 times the cost of the 60% speed mount, traveling at 100% speed. Below is the problem with mounts though...

But yea, functionally I think most gaming companies are begging to realize A) game worlds aren't big enough to justify mounts and B) they reduce the time it takes to consume content way too much, causing people to complain without understanding why they are complaining. 

9. Post-campaign - Very disappointing. A lot of content gets cut off for absolutely no reason. Why do companions no longer speak to you? Why do inner circle quest disappear? I was bitterly disappointed when I found this!

 

-- I completely agree

Check out my "Incursion Events" post about this. It doesn't address nearly everything, but at least it lets you keep playing. 

10. NPCs - In Haven you get a choice to save some people. I will use Minnaeve for this example. In my first playthrough, she died. I got to Skyhold and she was replaced by someone else(forget the name). In my second playthrough I thought I would save her....and she still got replaced, she just turns up at Skyhold and stands around. This happens as far as I can tell to all NPCs in that quest?...Just another example of the little attention to detail put in to this game tbh. There is also a real lack of decent animations for NPCs imo.

 

-- Yes and no - - sometimes people move on from our lives. That happens. I wasn't entirely bothered by this, especially with the alchemist who was very much saying, "Yeah, um... I have no idea what I'm doing here." However, the Merchants in Skyhold should die in fire imo. They are absolutely worthless except for that one that sells you influence. I found nothing of value from any of them as really, the best gear is from schematics. Merchants in general are nearly worthless in this game. I'd have been vastly happier if they had sold schematics of the same things they were selling outright at an increased price. Vastly happier...

11. Mini-map and quest objectives - Objective - Find the key...No, that is not my objective, my objective is to go to the star on the minimap that is impossible not to see! The whole minimap and objectives thing just doesn't seem to work in this game. I am always just following what the game tells me to do. You don't need to put any thought in to it at all...and they all boil down to just following the star on the map. It is boring, and just uninspiring. 

 

-- I completely disagree 

I never followed the quest objectives and do not in games. Nor do I use a map. That little compass on the bottom left of the screen is all that needs to be on my screen. Don't use them and don't pay any attention to them. Think, wander, and find your own satisfactions. You'll be much happier.  

12. Skyhold - So disappointing. The upgrades are really the thing with the least effort in the whole game. It really is amazing that anyone could think they were good....Commandeer 3 quarries and 2 logging stands and get the courtyard upgrade and it adds a small wooden fence. That's all. The mages tower is just a few small rooms with a few NPCs in it! Half of Skyhold doesn't even get done up at all!
Also, as has been said many times, the casual attire is woeful. More options, including armour are needed. 

 

-- I completely agree

Skyhold was a great idea, but it was definitely the handed out as 'proof of concept' rather than 'final product'. I mean, if the castle had allowed for it I'd have been filling the place with Dalish artifacts on 'anchor points'. But then again, what reason is there to be in Skyhold for any period of time? I agree, but generally didn't care for the place or its location. Especially my bedroom. I'd have much preferred a tiny little room with a great big hearth. That place is cold! My room looked like a glorified chamber for incubating pneumonia. I'm not sure if any romance scenes happen in the game, but I avoided them because there was no way I would have any sort of romance in that ice cube.  

13. Loading Screens - Someone is going to have to explain this to me, why have the codex entries which are great and then take them off and replace them with a blank screen for 10-15 seconds?

 

-- Baffled me too

14. Settlements - The game is crying out for a decent settlement or two! Everywhere is so lifeless, and Val Royeaux is a joke...and quite possibly the most bizarrely designed are I have seen!

 

-- I completely agree

I was personally very offended by the mixing of Muslim architecture in a Christian setting. I get that the game takes place in an Ottoman setting, but there's a reason Europe pushed the Turks out. There's a reason Europeans are getting angry at all the Muslim influx again. This is not going to go over well with people nor unobserved. 

15. Armour variety - just not quite enough imo, especially for mages. The customisation, especially through crafting is excellent, but dyes would be very welcome, and just more armour types in general. Mods would usually fix this, but as we aren't getting any, it is a little underwhelming to find so little diversity. 
Also, it would have been much better if we could toggle helmets on/off for each character. 

 

-- I completely agree
Yeah, I am currently counting just 7 appearance for my armor over the course of some 90 hours. Only 4 for my mages. You can change the armor color somewhat though. If you craft it choosing different skin, cloth, or metal can affect color and/or weave patterns. It's not a great improvement, but there are a few options within that (at the sacrifice of stats). 

16. Accessories - another feature that I am sorry to say I found lacking. All rings basically enhance abilities, and nothing really has anything interesting bonuses. Rings that do meaningful things would have been great (reduce fall damage, run faster for example). Also drop rates seem a bit off... If a warrior kills someone, they will definitely drop a ring that enhances an ability that they have etc, and only when they have unlocked it i find. 

 

-- I completely agree

Accessories were going nowhere for me. Some of my characters never got any rings or belts because, frankly, I never found any rings or belts for them. Nevertheless, I had enough grips for this or that to craft me the start of a few dozen tier 1 or 2 swords. 



#12
pablosplinter

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All good points there violet, but we are gonna have to agree to disagree with areas and lack of interesting content within them. It is the one part that screams out to me.

 

And re my problem with the quest objectives and minimap- the objective is just never what they claim it is...find a key, no you just go to the next point on the map. I would love to be able to play the game with no mini-map and objectives, but tbh, it would just further highlight the pointlessness of most of the small things you do. Take Skyrim as an example of little things like that...you might get an objective that is 'look for the key in xxxx's house' so you find out where the house is, get in to the house somehow and look for it. You can easily do the quest without any guidance. In this the objective is 'find the key' then it is simply a case of walking to the highlighted area most of the time.



#13
scrutinizer

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My only suggestion is to start IGNORING the side quests, requisitions, etc. etc, that are irritating you.

I hate this line of reasoning. The developers put forth an effort (lackluster, but still) and invested time to create these quest. They are an integral part of the game, intended to be played by the players.

It's like reading a book. You read it, and there are certain passages that disinterest you. Therefore, you decide to skip them. But the author thought they were good, he put them in there, so you can read them and enjoy the entirety of the book.

Damn, it's like playing another game where certain segments are flat-out bad. What you gonna say? 'Oh, you know, just ignore them'. No, I'm not going to ignore them.

I'm gonna say they are just bad. 


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#14
SpecH82

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Would have loved more Dwarves. Orzamar/deep roads was my favourite part of Origins... Spent more time at that part than any other and always saved it to look forward to!

To kill two birds with one stone, I think ideally I would love an expansion(and I do believe we will get a big one btw) set in a large dwarven city. Somewhere that feels alive. If we do get the rumoured Calling dlc, we may well get to see the dwarves/deep roads!

Yeeeeees turn the inquisition down into the deep roads to stop the darkspawn once and for all, that be fun or atleast liberate some of the dwarven thaigs for their expansion!



#15
Tsunami Chef

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I hate this line of reasoning. The developers put forth an effort (lackluster, but still) and invested time to create these quest. They are an integral part of the game, intended to be played by the players.

It's like reading a book. You read it, and there are certain passages that disinterest you. Therefore, you decide to skip them. But the author thought they were good, he put them in there, so you can read them and enjoy the entirety of the book.

Damn, it's like playing another game where certain segments are flat-out bad. What you gonna say? 'Oh, you know, just ignore them'. No, I'm not going to ignore them.

I'm gonna say they are just bad. 

Except they are side quests....They are the very definition of not integral. It's more like a book that has annotations on the side and you don't stop to read them....i mean really, your comparison makes no sense.

 

I mean really...your logic for forcing yourself to do stuff you don't like is...what? The lack of logic in your post is hurting my brain.



#16
Chaos17

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I hate this line of reasoning. The developers put forth an effort (lackluster, but still) and invested time to create these quest. They are an integral part of the game, intended to be played by the players.

It's like reading a book. You read it, and there are certain passages that disinterest you. Therefore, you decide to skip them. But the author thought they were good, he put them in there, so you can read them and enjoy the entirety of the book.

Damn, it's like playing another game where certain segments are flat-out bad. What you gonna say? 'Oh, you know, just ignore them'. No, I'm not going to ignore them.

I'm gonna say they are just bad. 

It is NOT a book. It's a video game.

Also even gambooks like, Lone wolf, are more interesting because they don't tell you useless stuff.



#17
10K

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I agree with everything, especially about the mounts. The most useless mechanic in the game. Instead of incorporating about a dozen mounts they could have designed options for Skyhold attire.
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#18
Bluto Blutarskyx

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17- not enough girl on girl sex.

I'm watching dani Daniels go down on malena Morgan and still say it's too little g on g sex. Serious.

More ****** = better game.

#19
Greetsme

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As regards 5, I think the stutter, terrible facial expressions, unemotional expressions, and general goofiness of the cut-scenes are due to the bad decision to use the frostbite engine.  It was not what you would call perfect for this type of game.



#20
Drab on Age Exquisitor

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1. Combat - Some enemies really have huge health pools yet killing them is not really rewarding.  
In addition, how come enemies that wield shields can knock you down with your shield held up.
Then there's the Samson and Corifenis fight that are so melee friendly.
 
2. Tactics - why was this even stripped from the game in the first place. 
 
3. War table - my only gripe here is that some operations take more time to finish than what is required to do actual quests. 
I've already completed all side quests and there are still a ton of these left that I beat the game wondering if I missed anything major had I completed them first.  
I revisit my post campaign save just to finish what remains while my inquisitor admires a view somewhere for the entire duration. 
 
4. Regions and sidequests - the grandaddy of all fetch quests and huge and lifeless areas to explore
 
5. Cutsenes/conversations - if zooming in will make it more audible, yes.
 
8. Mounts - love these actually, though they could have been faster. Also the woosh effect when galloping needs to go, it looks like distorted graphics in some parts
 
12. Skyhold - just another oversized area to lose precious time going back and forth.
 
15. Armour variety - YOU CAN'T BE SERIOUS RIGHT? Ever heard of the flames of inquistion armor? A lot of resources were put there to make sure people who paid premium feels rewarded. It's just too bad I didn't. And surely you can appreciate the reason why the Vanguard mail looks exactly the same as the battlemaster armor and a few more in between. And of course the masks, hats OMG! (yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehaw!) and turbans make a really badasss and fearsome inquisitor! The armor design here is EPIC!!! The devs just have more taste than most people who complain.


#21
valerie1972

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With crafting, I wish there was a way to compare the stats of what you're making with what you've got equipped, like the display you get when you look at items in inventory. If I notice that I can make a new mage armor, I'd love to be able to see what the mages are already wearing so I can decide if it's worth it, without having to back out of the crafting interface and open the inventory.

#22
otis0310

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I think the bugs are not a problem here as much as a whole string of bad design choices that have been listed here over and over again.

To name just a few:

 

Class Locked Equipment

 

Wide open areas with nothing in them:  no npcs to talk to, no intersting sidequests, just endless tracts of land with nothing to do in them.

 

No attrbitue points on level up.

 

Ill conceived perk: Especially for the inquisiton itself (do we NEED a perk to unlock dialogue choices?)

 

Ill convieved crafting.  Basically, we have the different crafting materials, I do not think we need different tiers of schematics too.  That just adds an unneccessary level of complexity. 

 

Not enough armor variety:   All armor basically looks the same for a particular class.   A good way to fix that is to have all schematics the same except simply look different. That way you could have the best armor in the game with the crafting materials (which also determine armor weight) , and several different styles of armor to choose from with the schematics.

 

Horses/Thrones/Banners/etc.   All of these are simply poorly hidden achievements.  They add very little to gampely value, they just give you another achievement to strive for by completing the list.

 

War Table:  Sadly the quests on the war table are more interesting than the real quests you do yourself.  It would be nice to trade them around.  Also as said earlier, the rewards for completing them are not done well.

 

Combat:   I can dedicate a whole post to this alone.   Let's just say it is too action heavy, lacks any real tactics to it, and the need to hold the attack button down adds an arcade-like feel to the game that I feel is not appropriate to the series.

 

10  Tactics:  As said so many times, we need this back, the current system is horrible.

 

11  Accessories:  So many of these just improve the efficiency of particular abilites, just like the OP said.  I agree that they should have been better, and being able to craft them would be nice too.  In fact it is not just accessories that are like that, there are other items that are of questionable value as well.

 

12  UI:  For the PC this is horrible, including the 8 ability limit.

 

13  Cuscenes/Conversations.  I think it was just lazy for them not to have a close up of every conversation.  Do you need a close up of  someone when you hand in a fetch quest and they just say thanks?  No.  But you do when you talk to Dagna and have like a dozen dialogue choices.

 

14  Settlements.  Never thought of this until the OP brought it up, but he is right.  Val Royeaux is a joke, it supposedly holds the Palace of the Emporess of Orlais and the Grand Cathedral of the Divine Herself.  You cannot see either of these, not even from the outside maybe in quests later but not in the city. Nor are there very many real npcs to speak to, in fact just a few merchants and that's it.  They also have an upstairs, and even a top floor you can go to by using fast travel.  In essence you teleport there because the designers forgot how to add staircases.

 

To be honest. I do no think a patch can fix this game as it is.  What we need to do is all pray for divine intervention from God Himself to save this thing.



#23
Tsunami Chef

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I think the bugs are not a problem here as much as a whole string of bad design choices that have been listed here over and over again.

To name just a few:

 

Class Locked Equipment

 

Wide open areas with nothing in them:  no npcs to talk to, no intersting sidequests, just endless tracts of land with nothing to do in them.

 

No attrbitue points on level up.

 

Ill conceived perk: Especially for the inquisiton itself (do we NEED a perk to unlock dialogue choices?)

 

Ill convieved crafting.  Basically, we have the different crafting materials, I do not think we need different tiers of schematics too.  That just adds an unneccessary level of complexity. 

 

Not enough armor variety:   All armor basically looks the same for a particular class.   A good way to fix that is to have all schematics the same except simply look different. That way you could have the best armor in the game with the crafting materials (which also determine armor weight) , and several different styles of armor to choose from with the schematics.

 

Horses/Thrones/Banners/etc.   All of these are simply poorly hidden achievements.  They add very little to gampely value, they just give you another achievement to strive for by completing the list.

 

War Table:  Sadly the quests on the war table are more interesting than the real quests you do yourself.  It would be nice to trade them around.  Also as said earlier, the rewards for completing them are not done well.

 

Combat:   I can dedicate a whole post to this alone.   Let's just say it is too action heavy, lacks any real tactics to it, and the need to hold the attack button down adds an arcade-like feel to the game that I feel is not appropriate to the series.

 

10  Tactics:  As said so many times, we need this back, the current system is horrible.

 

11  Accessories:  So many of these just improve the efficiency of particular abilites, just like the OP said.  I agree that they should have been better, and being able to craft them would be nice too.  In fact it is not just accessories that are like that, there are other items that are of questionable value as well.

 

12  UI:  For the PC this is horrible, including the 8 ability limit.

 

13  Cuscenes/Conversations.  I think it was just lazy for them not to have a close up of every conversation.  Do you need a close up of  someone when you hand in a fetch quest and they just say thanks?  No.  But you do when you talk to Dagna and have like a dozen dialogue choices.

 

14  Settlements.  Never thought of this until the OP brought it up, but he is right.  Val Royeaux is a joke, it supposedly holds the Palace of the Emporess of Orlais and the Grand Cathedral of the Divine Herself.  You cannot see either of these, not even from the outside maybe in quests later but not in the city. Nor are there very many real npcs to speak to, in fact just a few merchants and that's it.  They also have an upstairs, and even a top floor you can go to by using fast travel.  In essence you teleport there because the designers forgot how to add staircases.

 

To be honest. I do no think a patch can fix this game as it is.  What we need to do is all pray for divine intervention from God Himself to save this thing.

Yes...lmao this game needs saving. People are truly delusional. Do people not remember the game before this one...Dragon Age 2, which had the least tactical combat in Dragon Age history. You guys act like TACTICAL DRAGON AGE COMBAT IS INHERENTLY BETTER THAN THE ACTION COMBAT. It is not, and a huge population of non hardcore tactical RPG fans (most gamers who buy the game) hated the slow ass Dragon Age origins combat. This is why DA2 did well despite the bioware fanboys having a heart attack.

 

opinion=/=fact. This game doesn't need saving, you just need to find a game that fits your own opnion of whats enjoyable, because a large majority of people enjoyed this game.



#24
Darkly Tranquil

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I agree completely. I award you this giant thumb of approval.

3021307-inline-fb-thumbsup-printpackagin



#25
Bladenite1481

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Yes...lmao this game needs saving. People are truly delusional. Do people not remember the game before this one...Dragon Age 2, which had the least tactical combat in Dragon Age history. You guys act like TACTICAL DRAGON AGE COMBAT IS INHERENTLY BETTER THAN THE ACTION COMBAT. It is not, and a huge population of non hardcore tactical RPG fans (most gamers who buy the game) hated the slow ass Dragon Age origins combat. This is why DA2 did well despite the bioware fanboys having a heart attack.

 

opinion=/=fact. This game doesn't need saving, you just need to find a game that fits your own opnion of whats enjoyable, because a large majority of people enjoyed this game.

Except the fact that DA2 sold about half as much as DAO? It didn't do well and a lot of what da2 did sell were fans buying DA2 on the back of DAO's success. So, this argument does not make that much sense. I do think DAI is doing well in sales though, so it doesn't need saving per say from being cancelled.