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Perfect Game - thank you!


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#1
Violet

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I made a huge post about this last night, but it the post didn't actually post. 

 

I just wanted to say as a long time gamer this was a perfect game

 

Yes, I have issues with things. Lots of them, but as a game I'm blown away.

Understand, I've never played anything to do with the Dragon Age franchise

before so my praise may seem baffling to fans.

 

For someone just coming in to your world it was as diverse to me as Elder 

Scrolls. It was also infinitely more fun, better done, and positively beautiful.

The world in particular was vast. No games do adventure anymore. None.

 

You did. From the bottom of my heart. Thank you. 


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#2
Draining Dragon

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You have a funny definition of perfection.
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#3
StingingVelvet

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The most basic and bland quest design I've ever seen in a single-player RPG and yet people love it because there's big, empty areas to run around in and collect useless garbage. This is what gaming has come to.


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#4
Andykg10

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I made a huge post about this last night, but it the post didn't actually post. 

 

I just wanted to say as a long time gamer this was a perfect game

 

Yes, I have issues with things. Lots of them, but as a game I'm blown away.

Understand, I've never played anything to do with the Dragon Age franchise

before so my praise may seem baffling to fans.

 

For someone just coming in to your world it was as diverse to me as Elder 

Scrolls. It was also infinitely more fun, better done, and positively beautiful.

The world in particular was vast. No games do adventure anymore. None.

 

You did. From the bottom of my heart. Thank you. 

Theres no such thing as a PERFECT game and never will be, but having said that, its certainly not as bad as the trolls are making out.


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#5
Violet

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As someone that grew up with Atari, then got a Nintendo, SNES, N64, PS1, Game Cube, PS2, 

and then forced to play Everquest 1 as my sister's boyfriend's "healer bot", DAoC on my own, 

and WoW as a heal-bot Priest again I really have an admittedly odd opinion of games. Partly

I blame this on living somewhere well away from technological-marvel land.

The things people do where I live is entirely seasonal and much to do with the outdoors. In the

summer we go mountain climbing, camping, biking and kayaking. When a game tries to make

a world like Skyrim I don't simply hate the game. I can't understand it. I've been to the regions

it tried to represent. It failed and failed miserably.

This was a breath of fresh air. It was lot like being out of doors. When hiking and backpacking

in real life conversations are pretty much to do with the immediate. What you care about is the 

view of Ava falling impossibly into a centimeter deep pool of water and spending the rest of

day a complete bear because of it. So, the ever so brief dialogues with the Dwarf woman at

the start of each region was perfect. Coming into Skyhold and finding it utterly stifling and

unappealing was like the mini-culture shock that always hits after a week in the mountains. I 

genuinely could not care less for the petty strife and absurd beliefs of everyone in that game. 

 

I don't think many people have had this sort of experience. The experience, in real life, of 

having been far enough outside of civilization that certain formerly absolute concerns become

increasingly 'silly'. Nudity and/or concerns about being 'seen' during 'necessary activities' 

drastically drop off. A lot of things we do and care about are entirely based on how persistently

they are available. It's very hard to find a tree to hide behind in the middle of tundra fields, for 

instance. 

Now, take all that into account and try to imagine being your character. Your life is about 80% 

"in the field" and 20% coming back to this isolation-tanks called "civilization" where everyone 

has imagined this or that as to be the next thing to Andraste. More frequently Andraste is who

the bill gets passed on to when, as Sera says, "It all goes ****** up." 

Your character is not going to give a rats arse about anything more profound than where the 

steak is at when she gets in from a mission. Especially after places like that marsh or the Storm

Coast. Especially after those. Most of the people you would be intimately invested in are your 

travel companions. For me that was Solas, Dorian, Blackwall, Sera, Varric, and Cole. Cole

mostly because I appreciated the dialogue him, Blackwall, and Sera would get in. 

As far as what was going on in the main story... I don't know that the writing was bad so much 

as human beings are naturally uninteresting or painfully stupid. If you've ever sat through a 

corporate executive meeting you'll probably find yourself reflecting on having sat at similar

situation in pre-school lunchings. Everyone's physically there, but beyond that it's sketchy.

 

The quest design wasn't bland imo because you could wander off on the far edge of forever

with it. Post Redcliffe it was not "Go talk to this person over here. Okay, now run across the 

map and talk to this person on the opposite side of the world to hand it in. I got out of Redcliffe

as soon as possible and I will only go back in extreme necessity. And just as a point of fact, 

World of Warcraft created this 'quest' style gaming. Previous to World of Warcraft this is how 

games were. 

 

The combat was... mediocre, but vastly better than Skyrim. I genuinely thought Skyrim

should not have been released. The story was terrible. The dialogue absolutely abysmal.

Combat might as well have come from Atari during the 80s or some experiment with

Pong. I'm a little disappointed with the overall damage my characters did... I'm not even going

to go into how hard it was to solo some of the bosses. But this game had a very thorough and

coherent lore. The art was great. Most everything offended me at some level without trying to

force me to accept anything.

 

Also, the crafting system was spectacular. I mean, I actually started memorizing creatures,

plants, and where to find them pretty early on because I realized "I need that stuff!". This was a

game and whoever put it all together was very conscious of how to coordinate it into a single

entity that could define a genre.

 

Do I have complaints? Sure. Mostly, hair. My hair looks like it came from a play-doh machine 

whose doh was obtained from grinding used cat-litter. Eyebrows (another kind of hair) were 

painted on, didn't have a color feature, and black hair isn't black. Helmets are also laughably 

terrible. So as long as I never looked at my character's head I...

Schematics are few and far between. I was usually always under-equipped for the region I 

was in. That was down right frustrating. It made up for it because I figured out how to make 

some very devastating group builds. Particularly so with Cole, Blackwall, and Solas. I played an

archer. 

Archers seem to be a very love/hate thing with my friends. Either they love them or they think

they are beyond playable. For myself, I felt the same way about the everything. This remained

the case until I got out of Redcliffe and had a few schematics to begin crafting what I needed. 

Once I could craft for my needs my classes and love of those classes improved dramatically. I 

pretty much play my archer solo unless I'm going up against a fade rift. 

 

I don't know. I really enjoyed this game. I doubt I will play the others, because Bioware does have a

history. Mass Effect 3. So, if they did it right once never ever give them the chance to do it twice. 

Mass Effect 2 was amazing until we changed from beyond-human-understanding space robots to

"Look, the last boss is a copy and pasted Terminator". Star-Child ... I can't deal with it. I will forever

believe in the Indoctrination theory because Star-Child. Shepard was just having a hallucination 

because of bleeding to death. Everything that happened after that "confirm, do you really wish to 

push the red button?" *presses it so hard she breaks her hand!*


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#6
b10d1v

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I don't want to be cruel, but have you played other EA games?  Mass effect, dead space, DAO? Have you ever seen such a rocky launch, aside from MMO garbage?  All these games worked out of the box or by download-no glaring errors!  Some were hard to break modding, they were so robust.

Inquisition is not even in the same ballpark with these games, so I can not believe you see roses in this!  

Is it the glitter that caught your eye? No doubt the real IP is at frostbite -truly ground breaking stuff!  However, the game is not just about realistic physical behavior of the game environment.

  1. missing, incomplete and simply wrongly described items,
  2. bugs in crafting,
  3. bugs in menus,
  4. bugs in hardware scanning
  5. Bugs in quests

And that is the short list, You can't even pick flowers w/o finding a bug!  Certainly, the flower bug will not crash your system, but there are boundary issues and quests issues that do crash the system -hard.  This is the kind of crap that a modder has to watch out for - never expect to see game crashing boundary issues off the shelf -the foundation is weak!


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#7
b10d1v

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Well I have to agree with that assessment and don't get me wrong I'm glad you enjoyed the game.  There is no technical reason why hair has to look so bad other than saving resources.  Traditionally, dynamic hair uses a lot of bandwidth, but Frostbite is well suited to perform this illusion effectively.  So, as you have noted, why not use that capability?  Probably like so many other things they simply ran out to time.



#8
daveliam

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I support your support of the game.  Perfect is a stretch because it's a buggy mess right now, but in general, I am very happy with the game (more so than DA 2 for sure).


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#9
AgenTBC

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Calling it perfect is obviously hyperbole (there are some flaws like with any game) but it's certainly a very good game.


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#10
MooseheadMcMoose

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I just wanted to say as a long time gamer this was a perfect game

 

Perfect? I don't think that word means what you think it means.


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#11
abearzi

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I'm wondering if the OP has actually played any other game. Like ever. 



#12
Sprenk

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Ugh. Some of the responses to the OP are just plain rude. Violet might be guilty of (very articulate!) hyperbole, but many gamers are sharing her reaction. This is certainly a much better game than Skyrim was before it got modded up.

 

There are a few bugs, but nothing game-breaking for most people. Most of the other complaints fall into two categories:

 

1). "I hate the combat system because it's not exactly like DAO or DA2 combat"

2). "There's too much X" (X being gathering quests, collecting shards, exploring, crafting, war table activities, etc.)

 

Complaints in the #1 category are semi-legitimate, I suppose, though a question of taste. DAI is a different game, after all. The combat isn't bad by any means. Complaints in the #2 category baffle me. There's too much to do in the game as is--so stop doing what you don't like. You're not meant to do everything--you're meant to have choice.


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#13
Paraxial

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You must work for Bioware's QA department.


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#14
Tsunami Chef

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I'm glad you liked it OP. It wasn't perfect, but definitely one of the best gaming experiences in recent memory. Don't let the immense amount of salt from the people on this forum change your opinion :). Only you know what you enjoyed. If you have positive thoughts about the game you might want to post in on the dragon age reddit or some other forum though. The game is getting criticism everywhere, but at least on other sites they will admit that the game was awesome outside of the bugs/issues they had with it.



#15
Lethys1

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Theres no such thing as a PERFECT game and never will be, but having said that, its certainly not as bad as the trolls are making out.

 

Enough already with calling people who disagree with you, or don't like something, "trolls."  That's not what a troll is.  I've been called a troll for making posts on specific AI issues.  It just gets exhausting.


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#16
abearzi

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Ugh. Some of the responses to the OP are just plain rude. Violet might be guilty of (very articulate!) hyperbole, but many gamers are sharing her reaction. This is certainly a much better game than Skyrim was before it got modded up.

 

There are a few bugs, but nothing game-breaking for most people. Most of the other complaints fall into two categories:

 

1). "I hate the combat system because it's not exactly like DAO or DA2 combat"

2). "There's too much X" (X being gathering quests, collecting shards, exploring, crafting, war table activities, etc.)

 

Complaints in the #1 category are semi-legitimate, I suppose, though a question of taste. DAI is a different game, after all. The combat isn't bad by any means. Complaints in the #2 category baffle me. There's too much to do in the game as is--so stop doing what you don't like. You're not meant to do everything--you're meant to have choice.

 

Well, you're wrong on all accounts.

 

There are many bugs, many of them are game breaking. There are literally hundreds of threads and thousands of posts on the Bioware forum alone which outline these bugs. 

 

Your first "counter point" is deliberately simplistic and completely fails to address all the aspects of how bad the combat, AI, pathing, tactics, etc. is, even without comparing it to DAO or DA2. The numerous problems with many aspects of the UI, camera, etc. Since you're being deliberately obtuse I won't bother wasting time outlining them.

 

The story is so short and full of deus ex machina the side quests, shards, crafting, etc. are all there is to do in this MMO clone. The companions and conversations are interesting but those alone can't carry the dead weight in DAI. 


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#17
Mr.House

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I enjoyed the game alot but it's nowhere close to perfect.


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#18
Tsunami Chef

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Well, you're wrong on all accounts.

 

There are many bugs, many of them are game breaking. There are literally hundreds of threads and thousands of posts on the Bioware forum alone which outline these bugs. 

 

Your first "counter point" is deliberately simplistic and completely fails to address all the aspects of how bad the combat, AI, pathing, tactics, etc. is, even without comparing it to DAO or DA2. The numerous problems with many aspects of the UI, camera, etc. Since you're being deliberately obtuse I won't bother wasting time outlining them.

 

The story is so short and full of deus ex machina the side quests, shards, crafting, etc. are all there is to do in this MMO clone. The companions and conversations are interesting but those alone can't carry the dead weight in DAI. 

There are many bugs and game breaking bugs with every AAA PC game released in the last 10 years. IDK if you understand this, but the main story in Dragon Age Origins was 12-13 hours long if you just did it...Dragon Age Inquisitions main story is just as long as Oriigns (longer, actually, but i don't want to debate this with you) , as well as having massively more dialogue, companion quests, companion banters, advisor quests etc. You have no idea what you're talking about. Calling DA:I's main questline short means you are calling almost all other RPG's main questlines abysmally short.


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#19
rashie

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You have a funny definition of perfection.

While I agree with the sentiment expressed here, its in his right to think the game is perfect if he wants to and that's fine.

 

If talking objectively about the game what people find annoying with it though, it left the style of classical bioware games pretty radically with being the first semi open world game since I believe 2007 to come out of the studio? the story isn't nearly as focused as to what people are used to at this point and its crammed with filler content. Does this make it a worse game? Personally I think Bioware should just stick to what they are good at, which is linear and focused RPG's but it might be the best game of 2014 to others.



#20
abearzi

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There are many bugs and game breaking bugs with every AAA PC game released in the last 10 years. IDK if you understand this, but the main story in Dragon Age Origins was 12-13 hours long if you just did it...Dragon Age Inquisitions main story is just as long as Oriigns (longer, actually, but i don't want to debate this with you) , as well as having massively more dialogue, companion quests, companion banters, advisor quests etc. You have no idea what you're talking about. Calling DA:I's main questline short means you are calling almost all other RPG's main questlines abysmally short.

 

Yes, most or all triple A titles are released with bugs, however with the recent exception of ACU, most of them are playable, and a large portion of consumers who purchased the game unable to play it at all. And if that is the case they are fixed quite quickly. Well except for DAI which is now 3 weeks and counting on even a few hotfixes to address any of the problems. And just because all AAA titles are buggy does not mean that consumers should be complacent in accepting that. Longer development cycles and more rigorous QA are not unreasonable expectations from the people who pay for these products.

 

I also explicitly stated how the conversations and companions were very well done, but I guess that was conveniently ignored so you could ramble. The quantity is largely due to the sheer number of companions which is greater than any other Bioware rpg. The quests for the companions and advisers are good, but most of them aren't any longer than any of the companion specific quests in any of the other games. The main quest only takes as long as it does due to the arbitrary "Power" gating to prevent it from flowing organically. Just completing the actual main quest doesn't generate enough power to progress, so some mindless grinding is required. So I do know what I'm talking about.


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#21
Guest_Hander Wayne_*

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I'm starting to think that we - 'old farts' - should finally give up playing modern games as we don't share the opinion on how 'perfection' is defined nowadays.


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#22
Tsunami Chef

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Yes, most or all triple A titles are released with bugs, however with the recent exception of ACU, most of them are playable, and a large portion of consumers who purchased the game unable to play it at all. And if that is the case they are fixed quite quickly. Well except for DAI which is now 3 weeks and counting on even a few hotfixes to address any of the problems. And just because all AAA titles are buggy does not mean that consumers should be complacent in accepting that. Longer development cycles and more rigorous QA are not unreasonable expectations from the people who pay for these products.

 

I also explicitly stated how the conversations and companions were very well done, but I guess that was conveniently ignored so you could ramble. The quantity is largely due to the sheer number of companions which is greater than any other Bioware rpg. The quests for the companions and advisers are good, but most of them aren't any longer than any of the companion specific quests in any of the other games. The main quest only takes as long as it does due to the arbitrary "Power" gating to prevent it from flowing organically. Just completing the actual main quest doesn't generate enough power to progress, so some mindless grinding is required. So I do know what I'm talking about.

Except I never said anything about how well done something was, I was talking about length. The "power gating" barely forces you to do any sidequests. People are ending their playthroughs with 300 power left over. You'd have to do maybe 5 hours of sidequests in total to get enough power to power through the main story (which is like 1 hour of sidequesting between each main storyline...boofuckinghoo). The level of complaining and whining is hilarious. I know to you everything except the main story is mindless grinding, but there are entire new areas with specific questlines, new agents, new court sessions, etc. That is not mindless grinding. If you just do these you will get enough power.

 

You still have no idea what you're talking about.



#23
rashie

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I'm starting to think that we - 'old farts' - should finally give up playing modern games as we don't share the opinion on how 'perfection' is defined nowadays.

Its just a shame there is so few high production quality crpg's like this being made that have actual depth to them, :mellow:



#24
Frozenkex

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Ugh. Some of the responses to the OP are just plain rude. Violet might be guilty of (very articulate!) hyperbole, but many gamers are sharing her reaction. This is certainly a much better game than Skyrim was before it got modded up.

 

There are a few bugs, but nothing game-breaking for most people. Most of the other complaints fall into two categories:

 

1). "I hate the combat system because it's not exactly like DAO or DA2 combat"

2). "There's too much X" (X being gathering quests, collecting shards, exploring, crafting, war table activities, etc.)

 

Complaints in the #1 category are semi-legitimate, I suppose, though a question of taste. DAI is a different game, after all. The combat isn't bad by any means. Complaints in the #2 category baffle me. There's too much to do in the game as is--so stop doing what you don't like. You're not meant to do everything--you're meant to have choice.

rofl its not question of taste its objectively worse, simple as that. Its not cuz its not like DAO or DA2, its cause it has bad controls, especially on PC, it is lacking. You saying that makes me think you havent played previous games, not on pc for certain.. Theres too much X is valid thing to say, especially for completionists. Its game about awesome story not about  platforming to reach shard or something.



#25
Tsunami Chef

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rofl its not question of taste its objectively worse, simple as that. Its not cuz its not like DAO or DA2, its cause it has bad controls, especially on PC, it is lacking. You saying that makes me think you havent played previous games, not on pc for certain.. Theres too much X is valid thing to say, especially for completionists. Its game about awesome story not about  platforming to reach shard or something.

....Lmao. You and the Bioware Social Network are now the people who decide how objectively good a game is, despite almost everywhere else in the universe disagreeing with your guys unanimously negative opinions of the game? I really hope you don't actually believe this...


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