Aller au contenu

Photo

Perfect Game - thank you!


  • Veuillez vous connecter pour répondre
90 réponses à ce sujet

#26
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Of course nothing is perfect, but I like DAI well enough, better than DA2 or DAO even, despite its faults.

#27
Wolven_Soul

Wolven_Soul
  • Members
  • 1 638 messages

Perfect game?  It's a good game, close to being a great game, but nowhere near perfect.  It's got way to many issues to be perfect.  Mediocre combat, all the glitches and bugs, the sometimes boring sidequests.  It's a step in the right direction, but they have so much to work on for the next one if they continue on in this style.



#28
theluc76

theluc76
  • Members
  • 242 messages
Hander Wayne, it has nothing to do with old farts or modern games, dont forget that it is the old farts making the games in the first place, its the corporate or I should say stock holders plus the industry that dictates what is a good game, if the youngster doesn't know better than lets say WoW, for him its great to not have monthly fees, a fantasy setting and service skin. There is also the media hype propaganda, a bit like those walmart dance and speech for the employees before their shift, a old marketing tool.
 
lots of younger gamers have no clue what acutal power of choice means or affect game play. Graphics, Game space and physics are the top priority of the industry, and they managed to shove it down the throat of the customers therefore content and game play has been axed.
 
seeing some pals growing up with Halo, as I witnessed doesn't give a full spectrum of what good game play is.

  • KilrB et scrutinizer aiment ceci

#29
abearzi

abearzi
  • Members
  • 212 messages

Except I never said anything about how well done something was, I was talking about length. The "power gating" barely forces you to do any sidequests. People are ending their playthroughs with 300 power left over. You'd have to do maybe 5 hours of sidequests in total to get enough power to power through the main story (which is like 1 hour of sidequesting between each main storyline...boofuckinghoo). The level of complaining and whining is hilarious. I know to you everything except the main story is mindless grinding, but there are entire new areas with specific questlines, new agents, new court sessions, etc. That is not mindless grinding. If you just do these you will get enough power.

 

You still have no idea what you're talking about.

 

You don't seem to be able to actually differentiate between what is actually the 'Main Quest" and things which are not the main quest, of which there are many, but are forced to complete to continue the Main Quest. The mindless grinding (closing rifts, requisitions) are simply the fastest method of gaining more power, which is why I was using them as the example. And even doing those the MQ is still not very long. So if you choose to do more time consuming methods of gaining power, and then claim that the MQ is long; that's just fallacious. 



#30
Frozenkex

Frozenkex
  • Members
  • 202 messages

....Lmao. You and the Bioware Social Network are now the people who decide how objectively good a game is, despite almost everywhere else in the universe disagreeing with your guys unanimously negative opinions of the game? I really hope you don't actually believe this...

sorry i havent seen anyone playing on PC KB+M disagree that controls are not great. And havent seen anyone disagreeing for controls being inferior to previous games. I didnt say how objectively good game is, i said how objectively good controls are, which is pretty easy conclusion to arrive to.



#31
rashie

rashie
  • Members
  • 910 messages

You don't seem to be able to actually differentiate between what is actually the 'Main Quest" and things which are not the main quest, of which there are many, but are forced to complete to continue the Main Quest. The mindless grinding (closing rifts, requisitions) are simply the fastest method of gaining more power, which is why I was using them as the example. And even doing those the MQ is still not very long. So if you choose to do more time consuming methods of gaining power, and then claim that the MQ is long that's just fallacious. 

To bring some facts into here, the main quest contains about 8 story focused  main missions in the entire game ( 7 really since one of them is a boss fight where you just click a map marker and gets dropped right infront of him ), its not a long main quest at all and i don't know how anyone can claim so.



#32
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

To bring some facts into here, the main quest contains about 8 story focused  main missions in the entire game ( 7 really since one of them is a boss fight where you just click a map marker and gets dropped right infront of him ), its not a long main quest at all and i don't know how anyone can claim so.

Okay let's look at Dragon age Origins main storyline

 

Ostagar

Orzammar

Mage

Dalish

Redcliffe

Landsmeet(Not even really a quest...)

Ending.

 

It is as long as any of Mass Effect, mass Effect 2, Mass Effect 3, Dragon Age, or Dragon age 2. You guys are so ****** delusional that it boggles my mind. Have any of you guys actually played the mains stories of Biowares other games? They have always been short if you just look at the main quests and not the tons of companion dialogue, and companion quests.



#33
rashie

rashie
  • Members
  • 910 messages

Okay let's look at Dragon age Origins main storyline

 

Ostagar

Orzammar

Mage

Dalish

Redcliffe

Landsmeet(Not even really a quest...)

Ending.

 

It is as long as any of Mass Effect, mass Effect 2, Mass Effect 3, Dragon Age, or Dragon age 2. You guys are so ****** delusional that it boggles my mind. Have any of you guys actually played the mains stories of Biowares other games? They have always been short if you just look at the main quests and not the tons of companion dialogue, and companion quests.

There's just a little problem with your comparison here, it operates on the assumption it takes the same amount of time to complete the sections you are mentioning as those of DA:I, which isn't quite the case.

 

There's such a thing as having proper pacing and proper story to gameplay content ratio, something is not the same in DA:I as in the previous ones there.



#34
Gadarr

Gadarr
  • Members
  • 67 messages

There's just a little problem with your comparison here, it operates on the assumption it takes the same amount of time to complete the sections you are mentioning as those of DA:I, which isn't quite the case.

 

True. That's because you do a lot of side quests in most of those places in DA:O. Also, especially during the Orzammar main quest, you pretty much grind all the way through the Deep Roads.



#35
Lanian

Lanian
  • Members
  • 16 messages

A message to the Bioware haters, have you read any of the reviews of DAI made by the grater reviewers in the world ? The very same people that attacked DA2 years ago is now saying that DA:I is the most beatifull and greatest RPGs of history. 

 

But it's ok, you have the right to have your own point of view, but have you actually think deeply before speaking of this oustanding game? Really, let's review some features.

 

For example, there are 4 full differents voices sets to the inquisitor, that means that every single time the inquisitor speaks (actually tones of script) was recorded 4 times. 

 

Another example, every zone of the game was carefully design, they are all differents and all huge filled with content and lore, graphicaly amasing. 

 

Another, we have tones and tones of choices to made, choices that we have been making since DA;O and all those choices are reflected in the game, have you any idea of the time and the work this required ? Any idea of how complex this was to make ?

 

Have any of you give just one thought to the gigantic work all theses amasing features required ? You really thinks that this games is bad, when every bit of ink in the video game industry is now aplauding Bioware for this marvelous piece of pure art.

 

Some people just cannot apreciate art. This game is by far the best game ever made by Bioware, it's marvelous and yeah, i could use the word perfect. Is not without bugs and gliches, but just name one game that did not have any bugs 2 weeks after the release.

 

But well, if you like actions games like Call of Duty or Fable well, it is comprensible that you are blind.



#36
rashie

rashie
  • Members
  • 910 messages

True. That's because you do a lot of side quests in most of those places in DA:O. Also, especially during the Orzammar main quest, you pretty much grind all the way through the Deep Roads.

Yep, which is comparable to the grind needed to unlock the power necessary. Except in  DA:O, that content was actually worthwhile and not just an mmo style grind.


  • abearzi aime ceci

#37
abearzi

abearzi
  • Members
  • 212 messages

snipped

 

But well, if you like actions games like Call of Duty or Fable well, it is comprensible that you are blind.

 

DAI is far more similar to an "RPG" like Fable than it is to either DAO or even DA2 in terms of its actual combat and level progression.

 

There's just a little problem with your comparison here, it operates on the assumption it takes the same amount of time to complete the sections you are mentioning as those of DA:I, which isn't quite the case.

 

There's such a thing as having proper pacing and proper story to gameplay content ratio, something is not the same in DA:I as in the previous ones there.

 

And here we have the truth of it. Yes, if one is simply measuring the length of the game by the number of missions, rather than the time each of those missions takes to complete, then sure DAI is the same as many others. But if you actually account for how long, temporally, it takes to complete DAI is much shorter.



#38
Gadarr

Gadarr
  • Members
  • 67 messages

Yep, which is comparable to the grind needed to unlock the power necessary. Except in  DA:O, that content was actually worthwhile and not just an mmo style grind.

 

I really don't get how you can label the main story arcs in each region "mmo style grind". Of course, if you do the requisitions to grind power or only close those fade rifts, it's pure grind. But ... seriously? ;)


  • SpiritMuse aime ceci

#39
Lanian

Lanian
  • Members
  • 16 messages

Yep, which is comparable to the grind needed to unlock the power necessary. Except in  DA:O, that content was actually worthwhile and not just an mmo style grind.

I don't see how talking to coursiers all over Denerin or killing some guys in very corner of Ferelden is better than killing some dragons or closing some darkspawn tunels in the storm coast. There have always been sheety side quest in every RPG, they are a nesesary evil, and I don't think that all the sides quests of Dragon Age Inquisition are worthless, actually these are a minority. 

 

Reclaming the Exalted Plains for example was actually pretty fun, and every encounter with a hight dragon is full scripted, diferent and pretty difficult (I play in nightmare). 

 

So yeah, geting some lyrium potions to some templar all around Ferelden is equally boring as getting 10 meat for the refugees in the Hinterlands, but don't say that in DA:o they were more interesting because they weren't.



#40
Frozenkex

Frozenkex
  • Members
  • 202 messages
Reclaming the Exalted Plains for example was actually pretty fun, and every encounter with a hight dragon is full scripted, diferent and pretty difficult (I play in nightmare).

 

Umm, you mustnt have payed attention then. Most dragon fights are identical, with 1 or 2 differences. Like the electric rings/fire mines/electric water. But behavior of dragons and physical attacks , are all the same.



#41
Lanian

Lanian
  • Members
  • 16 messages

I don't agree with this, take the exemple of the dragon in the Hinterlands, there are like 8 ways to kill it and differents strategies to do so, the dragon in the western aproach for exemple is totaly different, the area is wide open and you can't actually hide or dodge attacks, the dragon in the exalted planes have lots more of ground to cover from blasts, etc...

 

No they are all differents and require differents tactics and goup formations to be killed. Then again they are all dragons, they all have 4 legs, wings and crash fire...



#42
Massa FX

Massa FX
  • Members
  • 1 930 messages

I beat the game without combating any dragon. I usually gave them a wide berth and admired them from far away. The Iron Bull was full of disappointment.



#43
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

Perfect... hahahahaha...... no.

 

Very good, yes, could be better, yes.

Hopefully the patches will correct some of the many issues identified and the game can go closer to reaching its potential.



#44
scrutinizer

scrutinizer
  • Members
  • 125 messages

Okay let's look at Dragon age Origins main storyline

 

Ostagar

Orzammar

Mage

Dalish

Redcliffe

Landsmeet(Not even really a quest...)

Ending.

 

It is as long as any of Mass Effect, mass Effect 2, Mass Effect 3, Dragon Age, or Dragon age 2. You guys are so ****** delusional that it boggles my mind. Have any of you guys actually played the mains stories of Biowares other games? They have always been short if you just look at the main quests and not the tons of companion dialogue, and companion quests.

No. You manipulate facts.

 

Origin story

Ostagar (Korcari Wilds, Tower of Ishal)

Lothering

Redcliffe (the village and castle)

Mages

Dalish

Orzammar

Urn of Sacred Ashes

Landsmeet

Final battle

 

Sure, some quest are shorter (like the origin story), but some are damn long (Orzammar). http://www.howlongto...ame.php?id=2760states that rushed playthrough takes almost 28 hours. During those hours, there are no mindless grind quest. 28 hours of the bulk of the story, without the artificial gating.

 

For example, there are 4 full differents voices sets to the inquisitor, that means that every single time the inquisitor speaks (actually tones of script) was recorded 4 times. 

And? Does that affect gameplay in any way? Does that contribute to the story, making it more interesting?

 

Another example, every zone of the game was carefully design, they are all differents and all huge filled with content and lore, graphicaly amasing. 

You mean those lifeless zones packed with meaningless collectibles, in which you can only speak to the quest givers and they do not really have anything to say?

 

Another, we have tones and tones of choices to made, choices that we have been making since DA;O and all those choices are reflected in the game, have you any idea of the time and the work this required ? Any idea of how complex this was to make ?

Specific examples, please.

 

Have any of you give just one thought to the gigantic work all theses amasing features required ? You really thinks that this games is bad, when every bit of ink in the video game industry is now aplauding Bioware for this marvelous piece of pure art.

Why am I even responding to this?


  • Count Baltar aime ceci

#45
Sartoz

Sartoz
  • Members
  • 4 502 messages

The most basic and bland quest design I've ever seen in a single-player RPG and yet people love it because there's big, empty areas to run around in and collect useless garbage. This is what gaming has come to.

Rare and useless rings anyone?



#46
Sartoz

Sartoz
  • Members
  • 4 502 messages

....Lmao. You and the Bioware Social Network are now the people who decide how objectively good a game is, despite almost everywhere else in the universe disagreeing with your guys unanimously negative opinions of the game? I really hope you don't actually believe this...

Some of the voice acting is stunning. BULL on the other hand.....



#47
abearzi

abearzi
  • Members
  • 212 messages

Some of the voice acting is stunning. BULL on the other hand.....

Hey, I like Bull. I actually like all the NPC voice acting. The BRITquisitor seems kind of ...off in a lot of scenes, and the YANKquisitor isn't much better. I don't mean just syncing issues, but the inflection and emotional gravitas or the delivery. At least for the female parts. I really loved Jennifer Hale in the ME series, I think she did an absolutely fantastic job throughout. I really do think the NPC voices are great in DAI.


  • Moirnelithe aime ceci

#48
Violet

Violet
  • Members
  • 83 messages

Um. I didn't realize this game was generating so much ...I'm not sure. Mixed reactions? 

 

To be honest let me see if I can list the things that dazzled me and the things that didn't.

 

Liked:

Sera and Dorian were amazing. Varric has some wonderful moments as well. In my playthrough I dodged a bullet with Varric and Cassandra. That argument between them never took place for me. Why, I don't know, but it never happened.

 

Didn't:

On my mage character got access to a Dracolysk and I did not on the character I beat the game with. For me, this felt natural. I presumed this is just the natural course of events. Gain access to some things, lose access to others, but mounts are not priority for me in any game. They really don't register on my list of interests. World of Warcraft was the one exception to this. I spent months getting 2 Nightsabers when they were 900 gold a piece. But, WoW is also the reason I have a passionate disinterest in mounts now. Yes, it's passionate. After spending months to get a mount at an absurd price, then have the price suddenly dropped for new players a few years later I was not happy. That was a real statement of achievement not a necessary item. I have never liked mounts in a game since. 

 

I like the crafting, system, but not limited access of schematics:

Crafting has been an uphill battle with me. I have found very few schematics that I need. Much to the point that I'm a little frustrated by my character and her overall appearance. Her stats are equally pathetic. However, if I was honest with myself I would blame this more to do with long cooldown on bow mechanics. My 'throw knives' ability does more damage than my bow in many situations. This does seem to be the case with dagger rogues. Cole goes through enemies like a hot knife through butter.

 

Didn't:

These dragons are 100,000 times better than Skyrims, but dragons need to charge, swipe, bite fatally, and generally defend themselves during combat. So far, I don't find dragons threatening, only majestic. I'd rather go rogue, friend them, and go be elfy off in the woods. These things are big pandas and adorable. They 

don't even bother anyone unless I'm an idiot and attacks on. I feel bad killing them. Like, really bad, but they give great loot and let me upgrade to reliably better gear.

 

Just this evening I killed the dragons guarding the skyway in Emprise du Lion. I received a Keeper's Robe schematic and very good Medium Armor piece. It was not altogether impressive, but as I play an Elf I was more than a little happy to get some elfy armor finally. I immediately crafted Keeper's armor for Solas using the dragon materials and got a masterpiece type armor. That was a huge boon for me. I had enough dragon materials left over to craft Sera two daggers that do 303 damage each. So, my game has just become much more rewarding.

 

Dragons are like resources that take a while to pick. They aren't dangerous though. One of these had the head of an alligator snapping turtle. Has anyone ever stuck a stick in the mouth of an alligator snapping turtle? First, no matter how thick the stick is, if its beak like mouth can get purchase that stick is done. Second, you'll probably remember you didn't have to get the stick close. They 'snap' their head forward faster than the human eye can see or human body can react. Some how I don't imagine dragons looking like they do and being pandas. But, they do look amazing and they don't go out of their way to bother me. 

 

Big fix with dragons? Be exactly as they are with a few more land based attacks than 'stand around and roar'. I want to pee myself when I see dragon. Not attack on and feel bad I'm killing something that has no real defenses and a lot health. 

 

 

Didn't:

My main complaints are simply that my elf looks like she was run over by the ugly buss. Sera's hair is very cute. My own... I don't know what to do with it. I made it brown so it doesn't stand out so much for me. That helped me like it a lot more, but then my armor choices are not very good. For some reason I'm a thiefy type, but I'm getting plated scale armor. This is just weird. My schematics from earlier in the game don't work with my armor later in the game even though I have the same appearance. That's just annoying. I had some really nice looking boots. I appreciate being able to wear warden's armor later and look all glittery, but Sera looks like a thief. I look like... I have had an identity crisis and have recently been released from the psych ward.

 

I suppose it's a matter of not finding roleplay related things as accessible as I'd imagined they would be. I don't really know how to state what I would like to be different, though. More schematics really. Lots more and some option (even if I have to pay) to fix my hair! 

 

Didn't:

Let's see... combat system is buggy. No dazzling there. If I hit F1 through F4 I'm pretty much gabbling having to reload the game. It's going to bug at some point.

Usually during one of my better fights with giants or some Red Templar golem jerk. My solution? I removed F1 through F4 from the keybindings. Now I do everything manually. It is a pain, but not really an issue until hard mode or nightmare. Then it is fairly vital my companions do what I tell them to do. 

 

Like:

Foraging/Materials~ I liked this. Mine doesn't, bug though. I've never had any issues having enough resources to play. I ran out of Lurker Hide or something like that once. For some reason that annoyed me, but I liked where I had to go to hunt them. I feel I'm just bias to raptor models. I hate raptors. I don't know why. Something about the way they look really bothers me.

 

Like: 

Everything to do with every aesthetic detail and size of the maps... period. As a person who plays games to see places I'd never imagine or get the chance to go see this game had all of that. French villas and little Islamic/turkish religious sites. Some Irish style round houses at the beginning. Skyrim's regions had a much 

flavor as my friend's daughter this summer trying to convince me this pile of horse manure was a fairy's castle because it was 'dusty'. This actually had a forest (Emerald Graves) that looks like real life forests. It wasn't a few token trees in a valley to make it feel 'dense'. It was a forest and it was amazing. Plus, I don't read anyone talking about how much lore was stuffed into every little track of everything. I mean, there are hints of Dalish having castles at one time in Redcliffe, markers and monuments all over the place. Dwarven ruins that are really beautiful and fascinating. There's so much to see and read about, combat was distracting and barely something I paid attention to. But again, I played an archer and as often as not I would solo or duo things. Between myself and Sera there's very little that doesn't die before it gets a chance to see what hit it, literally. Those Red Templar that shoot fireball something's ultra fast were the exception to this. However, I now have 100% resistence to fire nearly. They're not an issue anymore. Now I'm having trouble with despair demons. 

 

Didn't:

Character creation. It needs to be a second option, something in another menu before starting the game. It crashes way too often and there are way too many more opportunities for it to crash between "confirm appearance" and "spam F5 to succeed at making a character". I literally spent two days just trying to get a character started. So, to say I didn't like this part is difficult to overstate and I have a good computer. 

 

LIke:

I had no idea what was going on at the beginning of the game. More so because I've never played the series before. However, for me this all worked out just fine. My character had amnesia and I was genuinely lost on the lore for most of the game. That said, by the time I finished Emprise du Lion I was fairly confident I had a clue. I didn't, but I was fairly confident I did. Haha. By the point I was being turned into a religious icon heralding around a band of lunatics called the "inquisition" was confident only in accepting being the "herald" because I didn't want them to get any ideas about killing me.

 

Like:

All the lies. From the religions being a life, to the Dalish histories, the human histories... all of it is just a giant lie. I loved this.

 

Like:

All the textual information. I thought was extremely wise of Bioware to make sure to keep a lot of how this knowledge is obtained in text. In text we imagine what that means. In text thing that challenges what we know is more text. Text isn't a fixed event. It can be conflicting. This works for satisfying the vast diverse imaginations of the millions of people who will play this game. To me that seemed very intelligent conscious decision of the developers. If you aren't doing the side quests and side story you really aren't going to enjoy this game. Everything is in the text. Truly. 

 

Dislike: 

The various parts of the latter main story. I'm not sure why this is, honestly. I was having so much fun learning about the world and going to see wondrous lands with diverse people's. Then suddenly it cramps up at the Winter Palace. I really enjoyed the palace and the story in there, but I didn't have enough time to get to know anyone there I was meeting. In fact, that is usually how such things work out in real life. You aren't of interest to important people till you're important. Before you go to meet them it feels like this is going to be amazing. You're going to meet the movers and shapers of this or that, but then you meet them...

 

Politics is never really politics. It's very much what we saw at the Winter Palace, people vying to maintain their own position for however long they can for whatever it is they can. Ideas like 'motive' and 'goal' are almost entirely ephemeral to the main objective: staying in 'the game'. Mistaking that is an utterly fatal thing to do. If you didn't find that knight outside Emprise du Lion's town (rubble) gates, go talk to them. 

 

So while I loved the Winter Palace it was not the place to bring the game to a close, because at that point the Inquisition and the Inquisitor, specifically, is pointless. Up to that point you were a novel, but unknown curiosity for the nobility. We'd effectively frozen the Templar, Chantry, Mage conflicts and were begging to create a momentum for the Dalish to achieve a measure of neutrality in society. Major social changes were taking place. Also, all the right stuff for a major conflict. In short, it felt rushed. Something for another game and another story. Something that could have happened off scene.

 

Didn't:

Corphyeus. At one point he um... walks into a bug zapper and 'dies'. I don't think I'm spoiling anything for anyone who paid attention to the first 2 hours of the game to understand that didn't work. The problem was... it didn't work. Corphyeus wasn't a major player in this conflict any more than the Inquisition is. They're distraction from larger more important affairs. It just so happens that they are where the protagonist is. For a long time the game felt very conscientious of this. So did the characters in many respects. Near the end of the game it turned into 'your Christ hero archetype.' No one wants to be a Christ, Mohammed, or any other religious zealot. It's really enraging we keep getting this from major media. Avatar had "Jake-SUL-ii" and we get the "Herald of Andraste". I was genuinely hoping one of my companions would kill off my character to put a stop to it. Unfortunately none of them did. So my story ends with, "Cassandra rallies the Chantry for an Exalted March. As a Dalish elf I'm fairly sure I'd have been slitting throats making sure a number of my companions had 'accidents' or 'tragic heroic moments' way before things ever got this far.   

 

Didn't: 

My character is a tragic moron, but this is a medieval setting. Being an ignorant idealistic crazy is somewhat to be expected. What I did not like was my character voice. I have not liked her from the start. Her voice really bothers me. She's too old for me. I'm not that old yet. I don't look anywhere's near that old. The other option for a voice was 'ancient'. So it was 'old' or 'ancient'. Why do all of the female saviors of the universe have to be Gloria and Hee-woman. I don't mind the people doing the voices at all. Let's be clear about that. What confuses me is that they sound nothing like or anyone in my own age group. Every time my character speaks I cringe the whole way to end of it.

 

Didn't: 

Faces. The way they move. Sometimes my character's eyes blink through their lashes. Sometimes my lips seem to fold back beyond me teeth. My cheek bones are all over the place. My jaw and nose are just as asymmetrical. If my face was obtained from the forgotten corner of the clay workshop of a campus art studio then I suppose ... interesting art direction? But really... ugh. Much of this may, again, have something to do with trying to make faces work with awful hair. There's no happy ending, but Elves definitely didn't get any love. Creating blemishes with the complexion slider helps immensely though!

 

Yeah... I'm going to stop. If you read this and do a summary it's easy to come with, "More 'didn'ts' than 'likes'! How can you claim this game was 'perfect'!" It's fair argument, but genuinely I can't stand the main story in Bioware games. They're really bad at it. What stands out are the amazing histories. In this Bioware really can't be rivaled. Protheans... thousands of Protheans dead in status chambers meant to save them on Ilos... Whoa. That's horrifying and tragic beyond what I can really grasp. To go extinct ...because... you put your faith in a computer that simply didn't have the presence of mind to wake you up? Or because you didn't have the presence of mind to give it enough thorium reserves? That's ... I don't know. I don't think I've ever going to be that shocked about something again...ever. Let's see, Feros... 50,000 years ahead of our own technological spacing faring ...ruins. Whoa. Talk about making humanity face extinction. Yeah, no. Unrivaled. And the Blight could be this in Dragon Age. What is it? Humanity's dirt? Is Morrigan's argument right? We're possibly what caused the Elves to lose their immortality. Just a wandering violence creating extinction for the world. An apt picture of humanity in real life, too. Too obsessed with believes and invented reasons to structuralizing violence than give up on torturing one another until death. Personally, I think Dragon Age does a good job of making humanity look like the problem. People don't live long enough to get the bill for their mistakes. I like that Dragon Age dishes that sentiment out in heaps. 

The game is 'perfect' because it tried to do all the things that are modern and have been done. Whether it did them sufficiently to be innovative or not doesn't really matter. It did them and not poorly. It drowned us with lore and side quests. It gave us enough details in the writing you won't find anything else like it for another decade at least. The world is expansive and entirely rich with its own creatures, unique and beautiful. The environments are entities unto themselves, vast and truly innovate or even ground breaking; borders are hidden by fogs or cleverly stopped by water. If you want to try to 'get down the cliff' or 'over that wall' you can... but if you die it sets you back with the game's equivalent of one health and a pat on the back. It's as if the game designers wrote right into the game, "Yeah, we thought of that too, but we let you try it!" Hey... you got your imagination's worth. That hasn't been done since Dark Age of Camelot. Skyrim was a glorified fishbowl. This game gave have us a planet and world. If a lot of it happened to take place in text... at least it took place. If the combat isn't spectacular it does work as they intended. Skyrim... I'm not even sure they released Skyrim finished. It was more like they had the idea for a game, started it and then went.. eh let the modding community do it. There's just so much a game can do. This had a lot. More than I've seen from anyone else making games. Truly.



#49
gay_wardens

gay_wardens
  • Banned
  • 666 messages

The most basic and bland quest design I've ever seen in a single-player RPG and yet people love it because there's big, empty areas to run around in and collect useless garbage. This is what gaming has come to.

 

We're in it for the story and the combat. If you want "quest design" you've come to the wrong game. Dragon Age has ALWAYS been about the story and combat over anything else.



#50
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

The underlevelled loot is an awesome feature.

Kill level 17 Dragon in area with level 19 creaturs and get level 11 loot. Wow that's brilliant, perfection right there.

The Focus glitch certainly adds to its perfection as well.