Here's some ideas for future updates to the multiplayer. These are just my ideas, and a lot of people probably already thought of them. If you already have a thread with these ideas, please let me know, and I'm sorry if i stepped on your toes.
In my opinion, although the multiplayer is a lot of fun (glitches ignored for the moment) it lacks a few things. A few player character archtypes are not available! Where are the bloodmages, bards, and berserkers!? I'd play all three of those myself if they where options!
Also, there is a distinctive lack of map in the MP as it stands. Three is kind of low, even with map randomization. So lets come up with a new one.
finally, the infamous pots and rng loot are the subject of a lot of complaints on these forums and in game. I've got an idea to improve both.
Without further blabbering, here's my ideas.
New enemy: Darkspawn
Basic Enemy types:
Warriors: Hurlok (sword and shield)
Archers: Genlock (Bow rogue)
Mages: Emissaries (Mage)
Stealth rogues: Shrieks (Equivalent of daggers)
Beefy 'elite' enemies:
Hurlock Alpha (Larger 2H warrior, has full bar of guard)
Genlock Alpha (Larger bow rogue, higher damage, can stealth briefly?)
Genlock/hurlock Emissary Alpha (Blood-mage, can cast barrier, leeches health)
**Aedh suggests Ogres: Use a 'charging bull' attack to knock down players.
Boss:
Archdemon Spawn (Archedemon equivalent of a dragonling, a.k.a. baby archdemon)
The boss will have AOE fire DOT attacks, fly around the map occasionally for evasion with a knockdown on landing (Warning shadow on ground before strike), fireballs for a range attack, and the 'bite and shake' melee attack we are familiar with from DA:O and DA:II high dragons.
**Zolics Notes that an archdemon spanw ould be outside of cannon, and suggested a broodmother instead. This would be great, but the broodmother in DA:O was stationary, and would be difficult to convert into the current style of DAI MP bossfight.
**MadMazimoff suggests a multi-part bossfight with several abominations or demons as the bossfight for the darkspawn enemy.
**Chronoreaper suggests an 'Omega' tier darkspawn or Tainted Wyvern as a boss
New Map: Deep Roads
Rooms:
Forgotten passages
Caves
Lava tubes
Darkspawn camps
Dwarven Thaig
Boss room: Legion of the Dead Fort and bridge over lava flow (from DA:O)
New playable Characters:
Grey Warden Archer - Bard, bow rogue (Think Leliana in DA:O)
This character will have 'stances' that buff the group's attack or defense. only one stance can be active at a time. (share a cool-down?)
Grey Warden Soldier - Berzerker, 2h or sword and shield warrior
This warrior type will get a bonus from the currently useless 'berserk' stats on weapons and shields, and will have a high base HP.
(I.E. Gain 2x the bonus while cutting the negative effect by 50%. EX: weapons has: +10% damage and +100% damage taken. Berserker stats: +20% damage, +50% damage taken.)
Grey Warden Mage - Bloodmage
You all know where this one is going. Spend health to gain health, life-drain, etc.
New mechanic: Enemy spawn on pot break:
Each time a pot is destroyed there is a 5% chance to trigger an RNG roll to spawn one of the following:
Platinum Nug:
Same as a golden nug, 25% more gold from loot compared to golden. RNG Chance: 40%
Bear:
Spawns a bear on level with enemies based on difficulty. Drops 2x bear hide crafting material. Attacks group. RNG chance: 50%
Druffulo:
Spawn an aggressive druffulo on level with boss-difficulty enemies. 90% chance to drop a rare item, 10% chance to drop a unique. RNG chance: 10%.
Basically, this both makes pots a heck of a lot more fun, and will interrupt the meta of clearing groups when a spawn occurs. Player will have to think on their feet more often. Also, with the (slim) chance of a rare or even a unique, the store's RNG wont hurt quite so much.
New treasure chest bosses:
These enemies have the same chance to spawn as the current bosses.
Sloth Demon:
Spawns with a full bar of guard. Can 'sleep' players. Moderate damage, and very tanky.
Adult Dragon:
Who doesn't want to fight a dragon now and again? Fire. Lots of fire.
That's it for now. Thoughts?





Retour en haut







