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Darkspawn, The Deep Roads, A reason to use Berserker weapons, and making Pots fun.


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#1
Kintosi

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Here's some ideas for future updates to the multiplayer. These are just my ideas, and a lot of people probably already thought of them. If you already have a thread with these ideas, please let me know, and I'm sorry if i stepped on your toes. 

 

In my opinion, although the multiplayer is a lot of fun (glitches ignored for the moment) it lacks a few things. A few player character archtypes are not available! Where are the bloodmages, bards, and berserkers!? I'd play all three of those myself if they where options! 

 

Also, there is a distinctive lack of map in the MP as it stands. Three is kind of low, even with map randomization. So lets come up with a new one. 

 

finally, the infamous pots and rng loot are the subject of a lot of complaints on these forums and in game. I've got an idea to improve both.  

 

Without further blabbering, here's my ideas. 

 

New enemy: Darkspawn

 

Basic Enemy types:

Warriors: Hurlok (sword and shield)

Archers: Genlock (Bow rogue)

Mages: Emissaries (Mage)

Stealth rogues: Shrieks (Equivalent of daggers)

 

Beefy 'elite' enemies:

Hurlock Alpha (Larger 2H warrior, has full bar of guard)

Genlock Alpha (Larger bow rogue, higher damage, can stealth briefly?)

Genlock/hurlock Emissary Alpha (Blood-mage, can cast barrier, leeches health)

**Aedh suggests Ogres: Use a 'charging bull' attack to knock down players.

 

Boss:

Archdemon Spawn (Archedemon equivalent of a dragonling, a.k.a. baby archdemon)

The boss will have AOE fire DOT attacks, fly around the map occasionally for evasion with a knockdown on landing (Warning shadow on ground before strike), fireballs for a range attack, and the 'bite and shake' melee attack we are familiar with from DA:O and DA:II high dragons.

 

**Zolics Notes that an archdemon spanw ould be outside of cannon, and suggested a broodmother instead. This would be great, but the broodmother in DA:O was stationary, and would be difficult to convert into the current style of DAI MP bossfight. 

 

**MadMazimoff suggests a multi-part bossfight with several abominations or demons as the bossfight for the darkspawn enemy.

 

**Chronoreaper suggests an 'Omega' tier darkspawn or Tainted Wyvern as a boss

 

New Map: Deep Roads

 

Rooms:

 

Forgotten passages

Caves

Lava tubes

Darkspawn camps

Dwarven Thaig 

Boss room: Legion of the Dead Fort and bridge over lava flow (from DA:O)

 

New playable Characters:

 

Grey Warden Archer - Bard, bow rogue (Think Leliana in DA:O)

This character will have 'stances' that buff the group's attack or defense. only one stance can be active at a time. (share a cool-down?)

 

Grey Warden Soldier - Berzerker, 2h or sword and shield warrior

This warrior type will get a bonus from the currently useless 'berserk' stats on weapons and shields, and will have a high base HP.

(I.E. Gain 2x the bonus while cutting the negative effect by 50%. EX: weapons has: +10% damage and +100% damage taken. Berserker stats: +20% damage, +50% damage taken.) 

 

Grey Warden Mage - Bloodmage 

You all know where this one is going. Spend health to gain health, life-drain, etc. 

 

New mechanic: Enemy spawn on pot break: 

 

Each time a pot is destroyed there is a 5% chance to trigger an RNG roll to spawn one of the following:

 

Platinum Nug:

Same as a golden nug, 25% more gold from loot compared to golden. RNG Chance: 40%

 

Bear:

Spawns a bear on level with enemies based on difficulty. Drops 2x bear hide crafting material. Attacks group. RNG chance: 50%

 

Druffulo:

Spawn an aggressive druffulo on level with boss-difficulty enemies. 90% chance to drop a rare item, 10% chance to drop a unique. RNG chance: 10%.

 

Basically, this both makes pots a heck of a lot more fun, and will interrupt the meta of clearing groups when a spawn occurs. Player will have to think on their feet more often. Also, with the (slim) chance of a rare or even a unique, the store's RNG wont hurt quite so much. 

 

New treasure chest bosses:

These enemies have the same chance to spawn as the current bosses.

 

Sloth Demon:

Spawns with a full bar of guard. Can 'sleep' players. Moderate damage, and very tanky. 

 

Adult Dragon:

Who doesn't want to fight a dragon now and again? Fire. Lots of fire. 

 

 

That's it for now. Thoughts?


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#2
Xhal

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Not bad ideas but adding new classes, ennemies and maps will require development time and will come in a couple months as DLC at the earliest.

They don't need to go that far to improve player experience and fun on the short term.

I would rather they just remove loot jars and give us the gold as objective or game completion as it was in mass effect.

Running around breaking vases feels unepic.
  • Robbiesan et iphan4tic aiment ceci

#3
Robbiesan

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Great post OP!  I like these ideas.

 

@Xhai, agreed.  While I will deal with it if that's all BW has planned, I think we could also live without the vases (but not chests), and simply receive gold for completing levels and/or at the end of level 5.  I agree that ME had this down decently.



#4
Kintosi

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Not bad ideas but adding new classes, ennemies and maps will require development time and will come in a couple months as DLC at the earliest.

They don't need to go that far to improve player experience and fun on the short term.

I would rather they just remove loot jars and give us the gold as objective or game completion as it was in mass effect.

Running around breaking vases feels unepic.

 

 

I absolutely agree, this is down-the-line sort of idea. I don't expect this to happen now. However, i do not agree that loot jars should be removed. one of the core aspects of Dragon Age v.s. Mass Effect is the abundance of RPG style hidden loot. Treasure chests and corpses everywhere to loot! It's part of the fantasy game feel, and I would be sad to see it go. It can be improved, but should never disappear. 



#5
Aedh

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I like your ideas.

 

You should add Ogres to the "Elite" enemies list.

Maybe give them a charge skill, like Charging Bull, so they're not just reskined Pride Demons ?



#6
Kintosi

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I like your ideas.

 

You should add Ogres to the "Elite" enemies list.

Maybe give them a charge skill, like Charging Bull, so they're not just reskined Pride Demons ?

 

OMG yes. Forgot about ogres for some reason. I'll edit this. 


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#7
Dre G Writer

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i liek dis, ha ha

 

Truth be told, I dont think anyone is surprised that darkspawn will be added later in the game as a new enemy type. One of the first things I noticed when i saw they weren't in multiplayer already, i was like, yup, probably one of the free dlc packs later on.



#8
Kintosi

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i liek dis, ha ha

 

Truth be told, I dont think anyone is surprised that darkspawn will be added later in the game as a new enemy type. One of the first things I noticed when i saw they weren't in multiplayer already, i was like, yup, probably one of the free dlc packs later on.

 

Like Collectors in ME3, right? :D Only makes sense that the deep roads would be their 'home map' to be released with them. 



#9
iphan4tic

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Not bad ideas but adding new classes, ennemies and maps will require development time and will come in a couple months as DLC at the earliest.

They don't need to go that far to improve player experience and fun on the short term.

I would rather they just remove loot jars and give us the gold as objective or game completion as it was in mass effect.

Running around breaking vases feels unepic.

 

+1 vases are lame



#10
ZoliCs

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Archdemon spawn is a bad idea, impossible lore wise. Might I suggest Broodmother instead?



#11
Kintosi

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Archdemon spawn is a bad idea, impossible lore wise. Might I suggest Broodmother instead?

 

I thought about that, but if I remember right, broodmothers cant move. Would make designing a MP boss fight difficult. 



#12
PurpGuy1

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New enemy: Darkspawn

 

 

New optional objective: hold them off in the Deep Roads for two days.


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#13
ZoliCs

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I thought about that, but if I remember right, broodmothers cant move. Would make designing a MP boss fight difficult. 

I don't think it would be difficult just different. They'd only need a smaller arena and the rest is easy.



#14
MadMaximoff

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I thought about that, but if I remember right, broodmothers cant move. Would make designing a MP boss fight difficult.


False Archdemon? Maybe an awakened Darkspawn Commander? Maybe a Desire Demon possessed Abomination Blood Mage that has two phases, where it's a Tanky Abomination for the first Phase and an Agile and Deadly Desire Demon for the second?

#15
Kintosi

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False Archdemon? Maybe an awakened Darkspawn Commander? Maybe a Desire Demon possessed Abomination Blood Mage that has two phases, where it's a Tanky Abomination for the first Phase and an Agile and Deadly Desire Demon for the second?

 

A Multi-phase fight sounds like a cool idea. 



#16
Kintosi

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(bumping post)



#17
Chronoreaper

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A suggestion for the boss fight you could actually use a darkspawn rank above Alpha known as Omega I think there was a Hurlock Omega in DA:O I can confirm that this second but I know there was.

 

Other then that you could go with something similar to archdemon spawn and just use a tainted adolescent dragon or even a wyvern or gurgut



#18
Kintosi

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A suggestion for the boss fight you could actually use a darkspawn rank above Alpha known as Omega I think there was a Hurlock Omega in DA:O I can confirm that this second but I know there was.

 

Other then that you could go with something similar to archdemon spawn and just use a tainted adolescent dragon or even a wyvern or gurgut

 

Huh. I honestly dont remember an 'Omega' darkspawn in Origins, but i never did finish Awakening. So, I cant really speak on that point. Good ideas.  



#19
Aedh

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Huh. I honestly dont remember an 'Omega' darkspawn in Origins, but i never did finish Awakening. So, I cant really speak on that point. Good ideas.  

 

Here's the wikia link : http://dragonage.wik...i/Hurlock_omega



#20
LemurFromTheId

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I think darkspawn commander should be an ogre emissary.



#21
Chronoreaper

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would be the rarest thing in existence to see a Ogre Emissary, and speaking of Ogres maybe a Ogre Alpha/Omega? something bloody dangerous even compared to other Alphas and Omegas



#22
Kintosi

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An ogre alpha or omega would send me running. Too scary. 



#23
VilniusNastavnik

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There was also an Ancient Darkspawn in Origins.. made wynnes Omega look like tissue paper. According to the wiki, Ancient darkspawn is the tier above Hurlock Omega.

http://dragonage.wik...cient_darkspawn



#24
Chronoreaper

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My vote is on Ancient Darkspawn leave the alphas or omegas for special kills having something that could've been created around Corys time would prove to be a great final boss