Since you have to choose which side to go for, either the Mages or Templars, is the outcome just story related or do you get perks from choosing one over the other? Example: weapons, armor, or maybe skill or knowledge perks? I have looked though out the forums for any discussions on this topic, but could not find anything. If there is and you have a link, please post it. Thanks
Mage vs. Templar story line question (possible spoiler)
#1
Posté 05 décembre 2014 - 10:08
#2
Posté 05 décembre 2014 - 10:11
The quests turn out to be fairly different, and as a mage, I find the whole mage alliance route more interesting. However, you're not going to get special skills, knowledge, or perks from choosing one side over another.
#3
Posté 05 décembre 2014 - 10:17
OK. Thanks. I'm playing a Rogue Archer and either side for RP purpose doesn't have an impact as say playing a Mage. I can see choosing to side with the Mages if you were one yourself.
#4
Posté 05 décembre 2014 - 10:18
Even if you're not a mage, it's probably more interesting because...reasons - hehe.
- Ghost_of_Zap aime ceci
#5
Posté 05 décembre 2014 - 10:20
- MonkeynKnot aime ceci
#6
Posté 05 décembre 2014 - 10:30
Even if you're not a mage, it's probably more interesting because...reasons - hehe.
Not really. More stupid, maybe.
- Tyrannosaurus Rex aime ceci
#7
Posté 05 décembre 2014 - 10:36
#8
Posté 05 décembre 2014 - 10:38
I lean towards In Hushed Whispers just because I like that it showed what would happen to Thedas if Corypheus won.
The obvious? The rest of Thedas looking like Haven is kind of the only logical conclusion to make. That aside, the characters are bland. The setting more so. It's hand waved. No one talks about it afterwards, except for a small reference from the Inquisitor. I mean at least, "I saw you pumped full of red lyrium." Fiona is in it and doesn't stay dead. Ser Barris has to die. Nothing good comes from this except lore getting shanked for no reason.
#9
Posté 05 décembre 2014 - 10:39
I find the follow up war table quests to be more interesting for the templars.
The quests themselves are on kind of a level, I suppose. I find Dorian's interactions far more entertaining than Cole's, but I find the actual content of the quest itself more interesting on the templar side.
Siding with the templars, you also get to kill Fiona, so if you're a big fan of hers that might be a reason to avoid it, if you're a hater, that would be a reason to lean towards it.
- Daerog aime ceci
#10
Posté 05 décembre 2014 - 11:06
The obvious? The rest of Thedas looking like Haven is kind of the only logical conclusion to make. That aside, the characters are bland. The setting more so. It's hand waved. No one talks about it afterwards, except for a small reference from the Inquisitor. I mean at least, "I saw you pumped full of red lyrium." Fiona is in it and doesn't stay dead. Ser Barris has to die. Nothing good comes from this except lore getting shanked for no reason.
I prefer to be showed what's going to happen rather than being told. Also, I don't have the hate-boner you do for Fiona.
- Tevinter Soldier aime ceci
#11
Posté 05 décembre 2014 - 11:28
The obvious? The rest of Thedas looking like Haven is kind of the only logical conclusion to make. That aside, the characters are bland. The setting more so. It's hand waved. No one talks about it afterwards, except for a small reference from the Inquisitor. I mean at least, "I saw you pumped full of red lyrium." Fiona is in it and doesn't stay dead. Ser Barris has to die. Nothing good comes from this except lore getting shanked for no reason.
Well, since you've gone all spoiler-ville up there: it's not stupid if one finds
Personally, I think
- Tevinter Soldier aime ceci
#12
Posté 05 décembre 2014 - 11:44
Well, since you've gone all spoiler-ville up there: it's not stupid if one finds
Spoilerconsiderably more interesting than bashing evil templars, demons or whatever it is that actually goes on in the templar mission; it just depends on whatever floats your boat. And I'm 99% sure that anyone could just as easily say that templars are the most boring people in the universe, but while I'm not particularly interested in the templar perspective on the whole, I'm also understanding that some people find them and their story interesting.
I find it funny how you can claim the Templar mission is more boring while talking about, "Whatever it is that goes on in it," I'll assume you've played it however. But if you go in with the mindset, "This is boring," I'm sure you'll be most pleasantly surprised to find out that it actually is. However, I didn't go into either assuming anything. I played them both and found that the Mage mission left me wanting. Mostly for any reason for me to ever play it again. The entire setting was red lyrium crystals in walls, which makes up a surprising amount of this game already. I fought a villain with the classic "Feel sorry for me" excuse. And I saw a world without my character in it, which logically looked exactly like other parts of the game already.
Compare that to Champions of the Just. No convoluted plots. Characters actually rebelling against the wrong their superiors were doing, you know something the mages never did, with the worst case being someone talking about how they should do something. A variety of settings. I saw what the Inquisition could become if it were used for ill and faced inner demons. You know, actual growth. Because literally everything that happens in the Mage side is completely undone. As if it never happened. Which it didn't.
Personally, I think
Spoilerwasn't bland and neither were the other characters involved. It also gives you a good hard look at what will happen if you fail. Also, I don't particularly see how this takes a shank to lore, unless you have some sort of thing against the novel use of magic and experimentation with it. I don't believe that any of the known schools of magic would have existed without some research and study. If anyone's likely to come up with something new, yeah, I'd say it would be a Tevinter mage.
As to the rest, literally none of what happens in it is possible elsewhere, it's just,
So yeah, no I don't like In Hushed Whispers. That combined with the fact that I have no sympathy for hypocritical sues is why I've only done it once, and plan to only play it once.
- Daerog et Tyrannosaurus Rex aiment ceci
#13
Posté 06 décembre 2014 - 12:27
Choose the templar path for the reasons Br3admax mentioned. It's simply the better mission.
I prefer to be showed what's going to happen rather than being told. Also, I don't have the hate-boner you do for Fiona.
#14
Posté 06 décembre 2014 - 12:35
#15
Posté 06 décembre 2014 - 12:38
Choose the templar path for the reasons Br3admax mentioned. It's simply the better mission.
Spoiler
I've played the Templar path, I know what goes on there.
#16
Posté 06 décembre 2014 - 12:47
Remember: this may help on replays, who you recruit is not necessarily the same as who you support.
Anyway, to answer the OP. It changes some war table missions, and who you fight at Haven. Theoretically, the different war table missions might get you different stuff? Not sure. Don't feel "I'm a <Reaver/Knight Enchanter/etc.>, it'd be better to go get <group x>".
#17
Posté 06 décembre 2014 - 01:01
the other thing I didn't like about the mages is this.
- Daerog, riverbanks et Warden Commander Aeducan aiment ceci
#18
Posté 06 décembre 2014 - 02:09
The quests turn out to be fairly different, and as a mage, I find the whole mage alliance route more interesting. However, you're not going to get special skills, knowledge, or perks from choosing one side over another.
This isn't exactly true... If you do the Templar side, you can get some permanent attribute buffs if you look around and follow a side-quest... It's not a lot, granted, but I couldn't find anything on the mage side that gave a permanent attribute buff.
#19
Posté 06 décembre 2014 - 02:43
Choose the templar path for the reasons Br3admax mentioned. It's simply the better mission.
No. Let the templars rot with Corypheus. It's a fitting end; finally they get to serve at least a substantial vaguely godlike being as opposed to a fantasy.
- Plague Doctor D. et Tevinter Soldier aiment ceci
#20
Posté 06 décembre 2014 - 02:44
I find that, aside from the attribute stuff, the best thing you get is a change of enemies and scenery. Plus, the mage quest just seems slapped together (no proper explanation to the research suddenly bearing fruit, other than breach=crazy magic working).
I tried the Templar quest, AS A MAGE, and it made so much more sense that crazy time travel=recruit mages due to getting kicked out.
#21
Posté 06 décembre 2014 - 02:46
No. Let the templars rot with Corypheus. It's a fitting end; finally they get to serve at least a substantial vaguely godlike being as opposed to a fantasy.
I would not wish what was being done to the templars on anyone. ![]()
- TheJediSaint aime ceci
#22
Posté 06 décembre 2014 - 02:48
I would not wish what was being done to the templars on anyone.
I don't wish it... but I'm also not quite sorry, given everything they did. It wasn't a requirement for them to all be killed, but ultimately, I'm glad that the Order is gone, hopefully for good.
"But templars are made by men... and they can be unmade."
- Tevinter Soldier aime ceci
#23
Posté 06 décembre 2014 - 02:49
I don't wish it... but I'm also not quite sorry, given everything they did. It wasn't a requirement for them to all be killed, but ultimately, I'm glad that the Order is gone, hopefully for good.
"But templars are made by men... and they can be unmade."
Indeed. You can disband the order.
#24
Posté 06 décembre 2014 - 02:52
Indeed. You can disband the order.
But to do that, I would have to not side with the mage rebellion, and that's marginally less likely than my entering a maximum-number-of-potato-chips-up-the-nose contest.
#25
Posté 06 décembre 2014 - 02:56
As a mage, I went with Templars.
- Bayonet Hipshot, riverbanks et Warden Commander Aeducan aiment ceci





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