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Blessed Blades bonus damage only vs Demons?


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28 réponses à ce sujet

#1
Sersch

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Hello there,

 

Dragon Age Inquisition is a great game, but sadly it is filled with a lot of hickups where i (as a game developer myself) have to facepalm. One of those beeing the description of blessed blades "You rally all of your nearby allies to fight with greater strength, especially when facing demons" - Do you get the damage bonus always or only when attacking demons? If it is the latter, why not straigth up go and write "You rally all of your nearby allies to fight with greater strength when facing demons".



#2
sunnydxmen

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im pretty sure its just demons but it should be any magical creature.



#3
lastpawn

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I believe it's just demons.



#4
hugin7

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I've seen a lot of conflicting feedback online regarding this skill.  Can someone please take the time to test the damage with and without this skill, so that we can all see a definitive answer?



#5
Slanderbot

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the entire skill is really convoluted. The application of the buff, the ring, who it affects, how it affects... it's all fucked up. I do know it doesn't affects humans or beasts though, i tested it somewhat before instantly respecing out of that waste of points.


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#6
brazen_nl

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"I'm pretty sure," "I believe" and "conflicting feedback" ...

 

That's exactly his point.



#7
Sevitan7

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I tested it a bit long ago and it seems to apply only to demons. It's also some sort of weird static aura rather than a party wide buff. It's pretty meh, like most of the Templar tree aside from passives/Dispel.


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#8
Jais9

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It works like this:

 

When you activate it you make a glowing circle on the ground. You get a flat +15% damage bonus versus everything no matter if you are in the circle or not. If you also stand in the circle the little "Maker's Wrath" icon shows up as well, which means you get +10% bonus versus demons on top of this.

 

So: +15% versus everything, +25% versus demons if you stand in the circle.



#9
Wissenschaft 2.0

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It works like this:

 

When you activate it you make a glowing circle on the ground. You get a flat +15% damage bonus versus everything no matter if you are in the circle or not. If you also stand in the circle the little "Maker's Wrath" icon shows up as well, which means you get +10% bonus versus demons on top of this.

 

So: +15% versus everything, +25% versus demons if you stand in the circle.

 

And that makes it a pretty good skill considering its cheap cost.



#10
Jais9

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And that makes it a pretty good skill considering its cheap cost.

 

Yeah, it's actually very good! +15% to everyone in your party means a huge boost in overall damage.

 

However, do note that the damage bonus versus demons from standing in the circle sometimes doesn't proc. For some reason it can occasionally bug out and not display.



#11
lastpawn

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It works like this:

 

When you activate it you make a glowing circle on the ground. You get a flat +15% damage bonus versus everything no matter if you are in the circle or not. If you also stand in the circle the little "Maker's Wrath" icon shows up as well, which means you get +10% bonus versus demons on top of this.

 

So: +15% versus everything, +25% versus demons if you stand in the circle.

 

Just to check. Are you sure it's 15% vs everything for everyone in the party, or does that general boost apply to caster only? My sense was that only the demon bonus is party-wide.



#12
hugin7

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It works like this:

 

When you activate it you make a glowing circle on the ground. You get a flat +15% damage bonus versus everything no matter if you are in the circle or not. If you also stand in the circle the little "Maker's Wrath" icon shows up as well, which means you get +10% bonus versus demons on top of this.

 

So: +15% versus everything, +25% versus demons if you stand in the circle.

 

If this is true, the skill is excellent, as it's essentially a 60% cumulative damage buff, with 45% of it applied to party members whose DPS should be far greater than that of the casting templar.  For players trying to choose between Cassandra and Blackwall for their tank, this could be the clinching skill, especially later in the game, when both can become invincible.

 

My comment about conflicting feedback still stands, though, since even the posts in this thread are all over the place.  This skill should be easy to test for anyone who unlocked the specialization:

 

1.  Solo a non-demon enemy with a Templar to avoid interference from party members and record a few damage numbers from basic attacks.  The more, the merrier, to avoid RNG.

2.  Drop the buff and move a fair distance away from the circle.  Continue attacking the same enemy and record damage numbers.

3.  Average the numbers from step 1 and step 2 and compare the averages.  If the number from step 2 is about 15% greater than that of step 1, then the skill works as Jais9 mentioned.



#13
szemyq

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I recently tested a little with this skill. Cass gets two buffs if she casts bb. Both are called bb(at least in german version). One stays on her and one dissapears if she leaves the circle. All other partymembers just get her 2nd buff which dissapears after they leave the circle.. Damage tests were done on cole and cass. Target was a bisent( bulls with guard in crestwood). Cole: 20 shots without buff 71.25 average per shot, 20 shots with buff 69.25 average per shot. Cass: 20 hits without buffs 47.5 average per hit, 20 hits with both buffs 48.6 average per hit. Conclusion: samplesize is too small but i would guess only cass gets a 15% bonus against non demons, which is applied before enemy armor.

#14
hugin7

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I recently tested a little with this skill. Cass gets two buffs if she casts bb. Both are called bb(at least in german version). One stays on her and one dissapears if she leaves the circle. All other partymembers just get her 2nd buff which dissapears after they leave the circle.. Damage tests were done on cole and cass. Target was a bisent( bulls with guard in crestwood). Cole: 20 shots without buff 71.25 average per shot, 20 shots with buff 69.25 average per shot. Cass: 20 hits without buffs 47.5 average per hit, 20 hits with both buffs 48.6 average per hit. Conclusion: samplesize is too small but i would guess only cass gets a 15% bonus against non demons, which is applied before enemy armor.

 

Considering that Cass did only 2.3% more damage with the buff, I'm afraid that the buff does absolutely nothing against non-demons.  I don't believe that auto-attacks have enough RNG to drop the damage increase from 15% to 2.3%, especially with 20 trials apiece (12.7% difference), but it's reasonable to have a 2.3% variation for un-buffed auto-attacks.

 

Thank you, szemyq, for taking the time to test and describing your approach.  If anyone else wants to chime in, please test the skill correctly prior to posting.  We have enough speculation and need hard numbers.



#15
szemyq

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I did some more tests on the undead archer in farrow mire since they have 0 armor and these tests pretty much convinced me that this skill has no effect on non demons, since my tests with and without buffs gave pretty identical results.

#16
zeypher

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This is my finding as well, works only against demons and only in that 6M radius. Thats it.



#17
schall_und_rauch

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Goddammit, Bioware, why do you write entire volumes of nice-to-have stories in your codex, but don't put any effort into describing in 1 paragraph what a skill does?

Yes, we know that the strength of BW games lies in storytelling, but a little effort for gameplay can't be too much to ask. Why do people have to keep guessing about this?
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#18
zeypher

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Yea well warriors feel like the unwanted step child this time. THe messed up 2 handed tree, shitty dragon claws, broken detonators, extremely convoluted skills like blessed blades and wall of fire earthbreaker. Honestly if a KE out warriors a warrior something is seriously ****** wrong.



#19
sinosleep

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There's a very simple way to test this. Horn of valor also has a 15% damage bonus unupgraded. Blessed blades has a 15% damage bonus. Cast them back to back and look at the damage. It is OBVIOUS that blessed blades isn't doing anything while horn of valor is. Tested on bears in the hinterlands.



#20
zeypher

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I did my tests on lurkers in the wastes. Did not notice any difference in damage with blessed blades.



#21
sinosleep

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Now with video

 

 

Number of times non-crit damage over 340 with blessed blades? ONCE.

 

Number of times non-crit damage over 340 with horn of valor? Innumerable.

 

It's obvious which one is applying 15% damage and which isn't.


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#22
zeypher

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This should put this particular issue to rest. Thanks



#23
zeypher

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K blessed blades needs to be looked at by devs, Templars do not have mage slayer anymore, our magic resistance is also 10% instead of 50% before and blessed blades in functionally useless. I am sorry but a specialization active skill should be better than wha this skill is currently. I really hope they make it its full on 15% damage vs EVERYTHING and as a buff not a stupid aoe on the ground as it is a specialization skill. At this point in time one is better just getting horn of valour as that is hands down a better skill than blessed blades.



#24
zeypher

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Actually i also think the reason templars are weaker this time is due to the bloody MP, as they use the same skills so a templar would be op with 50% magic resist. Bloody MP ruining good single players again.

Sigh



#25
Zenfluence

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Actually i also think the reason templars are weaker this time is due to the bloody MP, as they use the same skills so a templar would be op with 50% magic resist. Bloody MP ruining good single players again.
Sigh


Come on now -_- this has nothing to do with MP...there are a crap load of MP skills not available in SP, and a few vice versa. In the scenario you're creating skills would easily be swapped out/tweaked. Even after the efforts to separate the 2 game modes people still keep reaching for some ambiguous, roundabout gripe.

I imagine it's more for balance, Templars are already great in SP as are ALL classes. I suppose there's nothing wrong with people wanting everyone to be on Knight Enchanter level...Personally I'm grateful that's not the case, that's the opposite of fun for me