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Why the MMO stuff... why oh why...


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#1
Frantzen79

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I'm not one to use much time on forums unless there's something that really makes me sad.... and this is one of those times. There is a lot of good and bad stuff being said about this game. Some true imo, and some exaggerated to the extreme. 

 

1. We can almost all agree that PC controls could be better and is a step backwards - still fun and playable though.

 

2. Tactical camera is useless - i saw it once, never went back. Game is obviously made as an action RPG - i can live with that also.

 

3. But the insanely HUGE world made only to spread out all sorts of meaningless stuff to collect everywhere.... oh my god i didn't need that in a Bioware game.... To me that is the most annoying and dissapointing thing in the game without a doubt. Leave that stuff to the MMOs where it belongs. Boring, repetitive and it just doesn't belong here... I play these games for the story, characters and also to try all the different ways to experience these things. How the hell would you do that with a game that requires 200 hours of collecting random stuff? And yes i know... i could just play main story and skip it i guess - i need to level up though... and as an old RPG fan i'm not fond of leaving 80% of the game behind and just storm through main quest.

In the Bioware spirit i would much rather see you make a long and involving story with lots of interesting characters. That is what we know and love you for. For the love of god, please don't do this again.... running around collecting shards and planting flags on mountain tops is as fun as watching paint dry. And again: if you feel the need for that there's a crapload of MMOs already doing that stuff to death...

 

Sadly it's obvious that they try to appeal to a new (and maybe larger) group of players. Although i can't fathom where the fun in this concept is.

 

Still there is the core of the game - story and character driven - that i still like. Guess i have to try and ignore the rest :-p

 

Please don't make Mass Effect a sci-fi MMO also... 

 

 


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#2
AnubisOnly

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1. DAI originally was meant to be a MMO game..

2. Mass Effect is already kinda MMO with ME3..

3. Other I agree..



#3
Kantr

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Whats wrong with open world versus small corridors in DAO and DA2?


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#4
Frantzen79

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Whats wrong with open world versus small corridors in DAO and DA2?

 

Open world is one thing. What you put in it is an entirely other matter. Skyrim didn't have these tedious 0/25 something popping up all the same. I'm not a fanboy of that game, but at least it gave the freedom an open world needed i think. Whenever i move an inch on a new area in DAI i get 1/27 this, 2/21 that.... and i don't even know why i should care finding the rest :-p

 

Whether the game was meant as an MMO or not i'm sad they made it like this... They have already made SWTOR so it's not like they don't have a foot in that area already.

 

DA:O is far better than this. Open world doesn't make an RPG good. Story, character building, replay value, feeling involved in what you do overall. Much more important imo.


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#5
Teddie Sage

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Well... technically... it's not even open world. But... meh... I don't mind the MMO vibe as I like doing random stuff and just goofing around with the characters, but it does make me feel I'm not playing for the plot enough after a while. I do love interacting with NPCs however and read what they got to say about the world's situation.



#6
pablosplinter

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Whats wrong with open world versus small corridors in DAO and DA2?

The world itself is excellent... They just haven't filled it with much interesting stuff to do.

Emerald Graves and Exalted Plains are the worst examples of this imo. I just went through the entire Emerald Graves, had one conversation with a guy at the start, then went around picking up letters and closing rifts. Exalted Plains, you hear of the two factions fighting. Where is the getting to know them, doing a few quests for them, then deciding on who to support?...You just run around collecting letters, doing those burning bodies quests, collecting supplies for the Dalish. 2 really great areas, but nothing worth going there for. You aren't making any decisions, you aren't really doing anything meaningful.
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#7
Jlcebrian

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To be honest, even with its faults, I prefer it compared to the DA2 series of corridors with monster closets. I was bothered at first with the abundance of materials scattered around, but you eventually learn the crafting system and only bother to collect the resources that are actually useful to you, Even the shards are sometimes difficult to get and require some exploration, which I enjoyed, and they also unlock nice rewards.

 

Perhaps my gripe with the DA:I world is that it is far too 'gamey'. It doesn't feel like a natural world, and more like a videogame themepark. I mean, every corner there is yet another bunch of rocks to collect, a location to mark, or other kind of game icon to come closer and press the action button, and the layout of the levels seems to have been designed simply to scatter those things around at some distance from each other.

 

Not to mention the search 'pulse' feature, a terrible idea making things much worse. It is not needed at all, since plants and rock are plenty and well visible, and quest items are marked in the minimap. But it is hard to resist the temptation of pressing the damn thing continuously, even when half the time you can't see what the hell it is highlighting (specially at the desert, great idea there having the highlight the same color as the background).



#8
Ivalo

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I don't mind MMO aspect. Maybe because I like mmo once in awhile.

 

However I feel like the world was made huge for the sake of being huge instead of being filled with meaningful details. Maybe that time could had used to polish some other parts of game (companion AI and no area looting?)

 

I got 20+ quests to do in Hinterlands that don't seem to ever go away. Even if I'm roaming around the place trying to complete them. The number just keeps on climbing, it's like a nightmare.


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#9
Kantr

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I enjoy how the world is more alive than dao and da2.


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#10
Z.Z

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If the main storyline were a bit longer, I'd have less problems with the MMO part. Unfortunately it seems that they've wasted too much effort in the meaningless collection quests and a large but quiet world.
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#11
pablosplinter

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I enjoy how the world is more alive than dao and da2.

More alive?... I found the complete opposite. You can go whole massive areas without seeing anyone but enemies. There are hardly any settlements of note, and those that there are have few NPCs to converse with.

I love the large areas, but they feel empty and lifeless to me. It is a shame that they are mostly wasted.

If I play through again, which I no doubt will, I don't really see much point in even going to Emerald Graves, Exalted Plains, Hissing Wastes, Forbidden Oasis other than to collect crafting resources. Oh, and the dragons I suppose.
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#12
Z.Z

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I enjoy how the world is more alive than dao and da2.


Strange I find it dead and quiet. I prefer a small number of interesting NPCs and quests than lots and lots of shallow NPCs and collectibles.
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#13
Frantzen79

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Despite the differences in taste that's always gonna be present, i can agree on many of the things said so far. The being huge for huges sake, and lack of "life" and interesting stuff to do in these huge areas.

 

And tbh i might also be able to live with the MMO passages if the main story felt like it was still the MAIN story lol. But when i spend so much time roaming these areas i feel that it becomes a minor part of the experience. 

 

But thanks for constructive comments :) Nice with a forum where ppl don't just bash and throw insults.



#14
DragonAgent

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Strange I find it dead and quiet. I prefer a small number of interesting NPCs and quests than lots and lots of shallow NPCs and collectibles.

 

Some people think ubitowers, collectibles and fetch quests is what elevates games to greatness I guess



#15
Squallypo

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sounds like you guys hate the game as a whole then?



#16
b10d1v

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We can all agree that the companion AI fell far short -DAO was superior at investing you in the characters and that is old technology, relatively speaking.  I've heard people claim its all expectation distress, if only!  Many of you participated in character development as I did - EA/Bioware was poised for a breakthrough. Nearly every question dealt with some aspect of AI behavior, talking points and decisions - your teammates should have had loads of history and talking points and the behaviors to enforce the appearance that they are "real".  Sera's development team even proposed a DLC just for the proposed advanced AI behaviors.  That clearly has not happened and it would seem hard to justify it now -too game changing?  It gets to the point with this AI behavior that like the tactical system you are better off on your own.



#17
b10d1v

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I don't mind MMO aspect. Maybe because I like mmo once in awhile.

 

However I feel like the world was made huge for the sake of being huge instead of being filled with meaningful details. Maybe that time could had used to polish some other parts of game (companion AI and no area looting?)

 

I got 20+ quests to do in Hinterlands that don't seem to ever go away. Even if I'm roaming around the place trying to complete them. The number just keeps on climbing, it's like a nightmare.

That is not a good sign, nearly all the hinterlands should be done relatively early.  If you have quests that cannot be completed back up to a point where they can be completed.



#18
Guest_Donkson_*

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I have mixed feelings about this game.

 

I actually enjoy the open world, whenever I played the previous two games I always thought to myself, "I wish this was more open world."

 

But another aspect of the game I like is the storyline, and the character interactions. Bioware has clearly taken a little bit of the story/character aspect away and made room for open world environments.

 

I was blown away by how beautiful the Hinterlands are... especially when you compare it to DA:O and how bland the environments were in that game.

 

While I enjoyed doing the small quests to gain power and influence, it got to a point where it was becoming a chore. It also seemed to take forever, and makes you want to push the story forward, only to find that you're almost at the end.

 

I love Bioware games, always have since I played Mass Effect for the first time, so don't get me wrong. In my opinion, and only my opinion, they should have put more effort into the main story and less into the pointless quests, or at least made the minor quests a little more meaningful.


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#19
b10d1v

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sounds like you guys hate the game as a whole then?

Hate would be a strong word, disappointed -yes, honestly I could go back to modding mass effect 3 among others.  I will not mod this game or encourage others to do so until it gets fixed -there are serious foundation problems.



#20
b10d1v

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Kantar, No one really answered your questions about the difference between open veres a more closed world.  In simple terms is just a resource issue.  An open world has many dynamic actions all happening continuously and no distinct order as to the way you approach quests.  MMOs use a lot of processing power to make this happen, Bethesda has done it well for single player.  A bit of trivia: Oblivion used the player interactions with with standard active elements (NPCs walking around) to overcome the existing flaws in processor random number generators, a big deal back then, a game inspired defence contractors big!  A probability engine can be thrown off w/o reliable random numbers.

 

So a more quest oriented system may use a dungeon like approach to drive each quest, sort of hand holding.  In any event, the amount of processor power is far lower in dungeons, as they are the only active elements in many cases.  MMO's use this to lessen the processor load on users.

 

Your instincts are right if there are awards for this game it is in the realistic world elements (Frostbite) and it likely stops there.



#21
Squallypo

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Hate would be a strong word, disappointed -yes, honestly I could go back to modding mass effect 3 among others.  I will not mod this game or encourage others to do so until it gets fixed -there are serious foundation problems.

 

okay disappointed then, what if they fix all the issues that the game have? what would it be for you then ?



#22
Requiemslove

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True, there are a large number of side quests and [seemingly] endless requisition orders. With only a handful of side quests that you can see as more than a go here, kill this/get that/push this variety, and for me that is a deep shame. I would prefer the large world that is this game be filled with many long [ish] and involved side quests that have far reaching consequences, up to and including affecting in some way, the main story, which in my view also needs to be at least 2 chapters longer. A good example of how the side quests in this game can let you down, while in the Emprise du Lion region I stumbled into this one location which had something to do with the wardens, and contained a few parts for a companions "inner circle" quest, now considering the amount of darkspawn that were there, and a pretty big fight my party found themselves in, not to mention that I had my mage use "enervate" to construct a rock bridge so as we could get over to the other side of this chasm...it was very disappointing it all ended just on the other side, with only a few crappy chests with crappy loot in, as a reward. A PROPER reward, for me would have been an uncovered entrance to the deeproads, and maybe the hope of making a foray into said location...instead of the lacklustre reality of what bioware gave us. I mean surely, if you are going to make us use our mage's to create rock bridges, the least you could do is give us some reason for doing so, had I known the "reward" that waited I would have just left ...

 

And that is my other pet peeve with this game, in a nutshell, I agree with those here who say it. The loot in this game is dire. I know and enjoy crafting, but I have lost track of the amount of crap so called "top end" purple gear I have found. Those things I can actually make REAL use of number less than 10. More often than not the blue rarity gear is BETTER than the purple...my companions are lv 20 and my inquisitor is lv 21. My resident rouge, Sera, is STILL hunting for a GOOD purple bow. Earlier I bought her a lv 20 blue bow because she had been using this lv 13 one since she got it, and the variety of purple spec bows I have found way after that did not even come close...another thing I really wish to know...why do we get level 9 gear from a level 17 dragon? Make sense...no, I think not.  



#23
Melca36

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First...

 

Yes the game has issues...but tweak your settings. Add more Memory to your rig.    It will make a world of difference.

 

Second... There is NOTHING wrong with Inquisition's open world.    Do you want to play a linear game where enemies materialize from the ceiling?       Stop being lazy and learn to explore and have fun. 

 

You can always open up new regions too



#24
Requiemslove

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As a console deviant considering one day getting it for the PC...how much memory do you need? I do have a PC, and play MMOs on it...it has 8gb Ram, would my rig struggle to play DA:I with that? Only asking because I enjoy games consoles and PC both



#25
scrutinizer

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I really do not get the sudden aversion to smaller areas (like Denerim divided into sectors) and the sudden glorification of 'open worlds'. Open worlds (so-called; they are not 'open', just a wider versions of those hated smaller areas) tend to be, as noted by some, lifeless and dull - after all, the attention to details decreases with the growth of the world. I've noticed that whenever gamers see an 'open world' tag, they get overly excited. It's a matter of 'quantity or quality', I guess. Anyways, remember; do not follow the American mentality, because 'bigger' does not equal 'better'.

 

Peace.


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