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The Jump-Loot problem


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#1
ssltrain

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Really like the game. Took me 100 hours, nearly on the nose, to beat it the first time.

 

Maybe I'm the only one who experienced this, or maybe it's already been brought up and I just missed it, but playing as a melee character (dual blade Rogue) can be incredibly frustrating sometimes in boss battles. One thing that really pissed me off was that oftentimes when I would try to jump while fighting the big baddie, my Inquisitor would stoop down and start looting a dead enemy I'd killed in that area.

 
When a giant or dragon or Samson are about to loose a devastating attack, and my character gets killed or severely damaged because he starts looting a corpse at the monster's feet instead of jumping the hell out of the way, it is incredibly frustrating.
 
On consoles, "jump" and "loot" should never be assigned to the same button. Or, maybe a good solution would be to automatically disable "loot" while in combat mode.
 
Anyway, just a thought for future releases.


#2
Adhin

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I have that issue but it has nothing to do with them being assigned to the same key. It has to do to them being assigned to the same ACTION on that key. This is some basic, BASIC **** they never bothered to do in ME2-3 and still haven't done in DAI. Quick example for you is Halo... any Halo really. Reload and use (or action, whatever you want to call it) SAME button. No issue cause you hold slightly for action, and tap for Reload. Reload happens on button release and is nulled if you hold for anything longer then like a third of a second.

 

Point is, if they just made us hold for half a second to interact with stuff (loot/materials whatever) we wouldn't have this awkward issue of jumping and looting fighting over the context of what the buttons doing. Another example is weapon swap and weapon pick up, again in Halo the SAME button. And you still never had an issue with swapping and picking **** up cause it was the same thing. Picking up meant you held it down, swapping was tapping it. You could even hold down and run 'over' an item (per-emptively holding as you ran toward it) to auto-pick it up and it wouldn't swap your weapons if you let go with no weapons to pick up in sight.

 

This is basic context button actions here. BioWare doesn't do it. Don't know why, wish they would. Could of fixed there everything button issue in ME2-3 too. Would of helped to split things up a tad bit in ME3 as well as this context stuff but... well, hopefully they can patch this in. Never did in ME3, not sure if they will in DAI.



#3
ssltrain

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I also had a problem a few times when reviving companions on the battle field (same button as jump/loot). In this case, as you know, you have to hold it down. But, sometimes, it wouldn't work. It would show up on screen, I'd hold the button down, but nothing would happen until I repositioned my character very slightly. Sometimes, I'd have to move my character more than once to try to revive, and by that time I'd get hit.

 

Anyway, just two small quibbles that it'd be nice if they fixed in a patch but certainly nothing that breaks the game for me.



#4
Pressedcat

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From the title of your post I'd assumed you were referring to when you go to loot an item and a character jumps instead then lands crouched over. Looks kind of odd but I always imagined them saying 'Ooooohh shiny... MINE!'
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#5
lastpawn

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Agreed that loot function should require press + hold. 

 

This, with area loot and no looting animation, would save everyone a huge amount of time. And frustration.



#6
Sylvius the Mad

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I loathe context-sensitive controls. Everything should have its own button.
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#7
Sidney

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There are a couple of combat things that don't work.

I've had the picking a flower not jumping away from attack several times. I spend a lot of time jumping and not looting as well -- anyone who watches my inquisitor would assume he is "touched".

I like when my character starts targeting the random animals behind my target because you do not by default lock on a target and the target will move to a random non-hostile.

Looting animation is something I can surely do without.

#8
RavenousIron

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If I had 1 gold coin for every time my character jumped over a chest/pouch instead of actually looting it I'd be the richest person across all Dragon Age games.



#9
TheJiveDJ

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Um, because its the awesome button, thats why. Press a button and somethin' awesome happens! Get with the times, jeeze.