Yep.
The whole event is handled rather poorly as you can see, lol. It's an issue of it triggering too quickly, wonky camera placement and general disorientation. Would have been much better served as a cutscene of some sort.
Again, this just goes to show Bioware should stick to what they were (used to be) good at: cinematics.
Allocate resources better and use cinematics more frequently. I think they think cutscenes are not "engaging" enough, but they really are as long as we can interact in them with dialogue wheels every now and then. It's a tried and tested formula and the last 2 games have skimped too much on them (ME3 in the sense that it had too many non-cinematic convos)





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