I can forgive the material gathering because of a really good crafting system.
I can not forgive having to manually walk up to every f-n rock 1-3 meters from each other to give a bow to each of them to obtain "5x Shizzlepuff".
As an inquisitor I should be able to just survey the area and my men should come and pick this crap up, in gameplay terms: press V to instantly collect all resources in the area.
And yeah I agree, fetch quests are extremely boring and having no substance. Feels like playing an MMO. Comare to Origins or the more Recent Risen 3, now THAT's called a sidequest. You meet a cool new character, solve some unique puzzle, learn something interesting about current/past events and get a cool little reflection in the main storyline quest afterwards. Certainly beats fetching countless stupid items to some boring "non-cinematic" NPC (read: not character) for a "+1 this and +2 that" so you can go beat a high level boss or area. True, you don't have to do it advance the main storyline, but then what is the point of spending money to create such hollow and unenjoyable content?
Least they can do is streamline as much as possible (almost all of it is patchable), so we can at least complete the filler content fast. Next time take note, BioWare: if you can't use the nature of Open World to your advantage, don't make the game Open World.