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Well, I have been told not to leave Stronghold for 7-10 days.


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#1
Shardik1

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The Healer has told me my back has gone out due to repeatedly bending over to pick up metals and other things.  She told me elfroot would be no help and only bedrest and these forums could break the boredom of silly quests.

 

Kinda sad when the forum is more entertaining than the game.


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#2
Joxer

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LOL

 

Now this ain't Sims 4.

DA3 is still more fun than the forum. I hope. ;)


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#3
Tsunami Chef

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Or you could you know...do the main questline.

 

Hmm do main quests....continue to do side quests which i hate.....Have a nice sandwich and talk to my girlfriend...or go on forums and complain....definitely go on forums and complain.


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#4
Joxer

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Or Bioware could remove grinding in the patch and player should have a choice to do main or side stuff in an openworld just like in Gothic 1-3 and Risen 1-3?


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#5
Tsunami Chef

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Or Bioware could remove grinding in the patch and player should have a choice to do main or side stuff in an openworld just like in Gothic 1-3 and Risen 1-3?

There is no GRINDING. You get enough power to progress through the main storyline by almost doing nothing. You could easily just talk to companions, do the main quests and companion quests, and maybe do 3 hours of random sidequests (during the entire game) and easily have enough power to finish the main story. If you think the main quests/story suck....well than you just hate the game period.

 

I know it might be a shock to you guys....but some people like doing the sidequests that don't have much background...it's called roleplaying. Don't get mad at Bioware for giving us opportunities to do small sidequests that you may or may not enjoy when they already gave us hours upon hours of content that is centered around the main story and main characters.


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#6
Shardik1

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ROLEPLAYING???  As what, a gardener? A metallurgist? 

 

A blacksmith?  You're the Inquisitor, the most powerful guy in the known world and you have to gather your own ore and herbs then make your own armor weapons and potions?  Might be a role playing game for someone with ADD or very little ability to imagine what the role of the Inquisitor would be like in a fleshed out narrative.


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#7
Sartoz

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 "... you have to gather your own ore and herbs then make your own armor weapons and potions?   ..."

Once you reach Skyhold, you can order your organization to do that chore.



#8
TheGreenLion

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ROLEPLAYING???  As what, a gardener? A metallurgist? 

 

A blacksmith?  You're the Inquisitor, the most powerful guy in the known world and you have to gather your own ore and herbs then make your own armor weapons and potions?  Might be a role playing game for someone with ADD or very little ability to imagine what the role of the Inquisitor would be like in a fleshed out narrative.

 

You're a.... self-reliant type of Inquisitor.  :P

 

If only your advisers could send people out to collect Rare items, either that or the chance is so low I've never seen them do it. 


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#9
Tsunami Chef

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ROLEPLAYING???  As what, a gardener? A metallurgist? 

 

A blacksmith?  You're the Inquisitor, the most powerful guy in the known world and you have to gather your own ore and herbs then make your own armor weapons and potions?  Might be a role playing game for someone with ADD or very little ability to imagine what the role of the Inquisitor would be like in a fleshed out narrative.

So you point out one thing you can do and then claim that's what someone is roleplaying as...maybe someone is roleplaying as an inquisitor who is trying to clear out his base of operations in the hinterlands before he sets off to continue his quest. Maybe you're roleplaying an inquisitor who just took over Storm's coast and is trying to establish bases and clear out enemies so your forces can have a foothold there. Or maybe you're roleplaying as a mage who is interested in arcane secrets so you explore quests that have to do with interesting magic. Now, at this point you're probably laughing, but that is because you honestly don't like Bioware's writing or something, not because this game is horrendous. See, some people are actually interested in the nooks and crannies, individual stories, and background "filler" that you all hate. Some people are actually playing the game through and savoring every moment, including the side quests. It's sad that this forum is so caught up in its own circlejerk that they think this game is just filler. Your loss.

 

Literally every game in history has had some sort of gathering mechanic. Dragon Age Origins had it. In DA:O are you roleplaying as a master chest ******? A man who just goes into every room to open every possible chest. Or maybe you're roleplaying as a master chantry board reader.

 

See, anyone can be a sarcastic douche. It's easy.


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#10
Sprenk

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I think some folks are still thinking of DA2 when they complain about all the side quests. There, the amount of content was quite limited, and you really had to do most everything to fully level up.

 

In DAI, there is far, far more content. Far more than you need to level up. So relax, you DON'T have to kill rams for their meat or escort lost druffalo back to their pens.

 

Just do what you want and skip the rest. Really! The min/max police won't take you in for questioning. And while you're at it, don't complain about their being too much content, because Bioware just might hear you and go back to DA2 standards--and we don't want that!



#11
Joxer

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you DON'T have to kill rams for their meat or escort lost druffalo back to their pens.

Sorry but I do have to.

 

I want to be able not to have to see mobs who all, except dragons, have the godlike ability of neverstopping resurrection. And the thread starter I believe is talking about that. Not lost druffalo and not killing rams.



#12
SpiritMuse

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Sorry but I do have to.
 
I want to be able not to have to see mobs who all, except dragons, have the godlike ability of neverstopping resurrection. And the thread starter I believe is talking about that. Not lost druffalo and not killing rams.


Wait, what are you talking about? You want to kill everything in the game and have it stay dead? Massacre all the animals and walk around in an empty world? Or what? O_o
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#13
Paul E Dangerously

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Once you reach Skyhold, you can order your organization to do that chore.

 

The problem here is - that takes a while (about fifteen minutes) and the material you get is pretty random. If you want any of the higher-tier stuff, you have to look for it.

 

I honestly thought DA2's crafting nodes were a better idea. If you want to have it take a little while for stocks to regenerate (representing the Inquisition's miners, herbalists, hunters, etc going to get stuff) in order to keep it from having infinite stocks, sure. But having to gather everything yourself or gamble with the RNG (and the RNG in DAI is..not very good) can be tedious. Especially when crafted gear is far and away better than any loot drops you're going to find - or buy, if you can somehow get the astronomical amount of gold necessary to get the limited non-junk gear the merchants carry.



#14
Joxer

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You want to kill everything in the game and have it stay dead?

I want everything I killed to stay dead (except closed area certain mobs that spawn because of the sidequest plot like in sidestory mansion with +10 cunning reward).

 

Unless this morning you saw in front of your house this bird happily dancing (after we killed them all):

250px-Oxford_Dodo_display.jpg

 

I'm sorry if this insults your intelligence. But endless respawning in games is a complete idiocy and a design crime. The word extinction is not a word just from fairy tales, it's an old word that describes one of bases of the nature itself.

Now do me a favor and upload a vid on youtube of your pet dinosaur please.



#15
SpiritMuse

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I want everything I killed to stay dead (except closed area certain mobs that spawn because of the sidequest plot like in sidestory mansion with +10 cunning reward).
 
Unless this morning you saw in front of your house this bird happily dancing (after we killed them all):
250px-Oxford_Dodo_display.jpg
 
I'm sorry if this insults your intelligence. But endless respawning in games is a complete idiocy and a design crime. The word extinction is not a word just from fairy tales, it's an old word that describes one of bases of the nature itself.
Now do me a favor and upload a vid on youtube of your pet dinosaur please.


Please don't mock me. I was asking because I didn't understand what you meant. Now I do, and I think you're wrong. It would be madness to expect that you could make, for example, wolves extinct just because you killed a whole lot of them in the Hinterlands. We're hardly visiting the entire world here. You're not encountering every single wolf in existence. It's not that far fetched to think that the wolves who don't live in the Hinterlands (and that you didn't kill) move to their cousins' territory once they discover it's unoccupied (and undefended).

But actually the game does meet you half way - if you kill off a lot of the same creature, they will appear less in that area, at least for a time.

#16
Darkfyre

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There is no GRINDING.

THE SKY IS NOT BLUE THE SKY IS NOT BLUE THE SKY IS NOT BLUE

Hmmm, tell yourself anything enough times and maybe you start to believe it?


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#17
Megakoresh

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I can forgive the material gathering because of a really good crafting system.

 

I can not forgive having to manually walk up to every f-n rock 1-3 meters from each other to give a bow to each of them to obtain "5x Shizzlepuff".

As an inquisitor I should be able to just survey the area and my men should come and pick this crap up, in gameplay terms: press V to instantly collect all resources in the area.

 

And yeah I agree, fetch quests are extremely boring and having no substance. Feels like playing an MMO. Comare to Origins or the more Recent Risen 3, now THAT's called a sidequest. You meet a cool new character, solve some unique puzzle, learn something interesting about current/past events and get a cool little reflection in the main storyline quest afterwards. Certainly beats fetching countless stupid items to some boring "non-cinematic" NPC (read: not character) for a "+1 this and +2 that" so you can go beat a high level boss or area. True, you don't have to do it advance the main storyline, but then what is the point of spending money to create such hollow and unenjoyable content?

 

Least they can do is streamline as much as possible (almost all of it is patchable), so we can at least complete the filler content fast. Next time take note, BioWare: if you can't use the nature of Open World to your advantage, don't make the game Open World.



#18
Shardik1

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Well said, Megakoresh.

 

I just had another crash to desktop while replenishing potions at a new camp and...  That is really getting old.  I'm running an 8 core processor @ 4.3, 32 gigs RAM and 2x R270s in crossfire.  You would think I could run this game with no hickups but no.



#19
Sartoz

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I can forgive the material gathering because of a really good crafting system.

 

---------

 Big Snip

Really?

 

You don't find it a tad cumbersome?  that you need to perform menu switching back and forth?



#20
Tsunami Chef

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This fantasy land where Origins had interesting Side Quests is immensely amusing. it's like this entire forum has lived a different history than the rest of the gaming world and view DA:O as some paragon of everything good in gaming.



#21
Tsunami Chef

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I want everything I killed to stay dead (except closed area certain mobs that spawn because of the sidequest plot like in sidestory mansion with +10 cunning reward).

 

Unless this morning you saw in front of your house this bird happily dancing (after we killed them all):

250px-Oxford_Dodo_display.jpg

 

I'm sorry if this insults your intelligence. But endless respawning in games is a complete idiocy and a design crime. The word extinction is not a word just from fairy tales, it's an old word that describes one of bases of the nature itself.

Now do me a favor and upload a vid on youtube of your pet dinosaur please.

Except there isn't endless respawning in zones you have a force move into...it makes complete sense in both design and real life that an area u kill people in, and then leave without having forces move in keeps respawning enemies. This game has way more zones that clear out if you capture the zone than most open world RPG's.....

 

I feel like you guys played the game for 10 hours and then decided you knew every aspect.



#22
Joxer

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Me played 10 hours? LOL

It's you probably who played 10 hours.

 

pic.jpg

 

Oh I didn't play it for three days already? A sacrilege!

 

I finished the game and will not touch it again till EA removes endless respawns or a modder makes norespawn mod.

In the meantime I'm playing no bullshit design games.


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