Fighting a partisan campaign against the Blight is an abominably stupid idea. Darkspawn spread the Blight. The Blight destroys the earth. It poisons the water. It kills crops. It kills villagers, when it doesn't turn them outright into ghouls. It's not like the Orlesians, who would try to maintain outposts and keep order and make sure that Ferelden's government, society, and economy were functioning. There is no civilian morale to target, no ways in which the darkspawn could be made "uncomfortable". Splitting up the army into a bunch of tiny raiding groups would only divide forces and make them easy prey for the horde. Partisan warfare against the darkspawn would accomplish nothing.
I think I would have shortened it to 'it's hard to raise partisans from an area after genocide has wiped out all the would-be recruits,' but pretty much. The destruction of all life-sustaining resources pretty much renders guerilla warfare moot as well- even the sort that wouldn't rely on public support (which is pretty much all of them).
Sometimes I roll my eyes and laugh a little when I see Bioware try and use 'guerilla warfare' and the like as awesomely effective forms of resistance. It was amusing in Mass Effect, when 'hit and run tactics' against the Reapers meant 'running away as the Reapers ate the important planets', but in the context of the Blight? Prolonged engagement and proximity to the Blight means more ghouls and potential brood mothers to strengthen the blight. Ignoring how poor insurgency warfare is at military attrition in the abstract, it would be downright counterproductive against a force which can force you to change sides from prolonged proximity.





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