Hey all. New to DAI MP, just managed to farm enough cloth to get a Necromancer up and rolling. I was wondering what people were doing with her regarding builds? I'd like to have one that focuses on the undead and spirit tree, but I've heard that the minion AI is pretty bad. Thoughts?
Good Necromancer Builds?
#1
Posté 06 décembre 2014 - 04:11
#2
Posté 06 décembre 2014 - 04:15
Go straight for Walking Bomb and its upgrade, then get Death Siphon. Everything else is less important but Blizzard is a good additional thing to work towards.
#3
Posté 06 décembre 2014 - 04:15
#4
Posté 06 décembre 2014 - 10:06
This. I currently have Horror (was that the name?) instead of Fade Step because Horror is cool and fun and situationally super useful, but Fade Step would definitely be the better option in general.
#5
Posté 06 décembre 2014 - 07:46
Be warned that freeze effects will interfere with Walking Bomb explosions. Walking Bomb is best used on the weakest targets in the group to quickly spread it to everyone. If that target it frozen then it will not spread until the freeze effect has expired. This makes upgraded Blizzard (and Virulence) a hindrance to Walking Bomb. A good Necromancer can clear entire groups quickly when partnered with another Mage (Static Cage, Firestorm, Pull of the Abyss).
#6
Posté 06 décembre 2014 - 08:08
As people have been saying, go for a good chunk of the abilities in the mortalissi tree. Walking Bomb and its evolution are useful...as is spirit mark, in a way. You can use a spirit to both block enemies and use them as a delayed bomb for more damage to a group when it dies/you de-summon it.
I plan to test using ice mine in conjunction with the damage reduction pass for an ice ability, to see if I can stay back from the enemy while having good defense....we'll see how that goes.
#7
Posté 06 décembre 2014 - 11:32
This. I currently have Horror (was that the name?) instead of Fade Step because Horror is cool and fun and situationally super useful, but Fade Step would definitely be the better option in general.
I'm currently toying with both to see which would be more useful in Perilous, Horror feels like it's generally better than Blizzard especially if paired with a Keeper or Arcane Warrior.
They can AoE pull the adds together, You throw down Horror to hold them there followed up with Walking bomb.
Massively safe pack clearance.
I'm thinking on my next Prestige I'll be going mostly Mortalis tree (Not taking Living Spirit as it's super situational) and taking Walking Bomb, Improved Horror, Power of the Dead, Death Siphon etc and going down to the party wide buff.
So active skills will likely be Chill (Maybe Flash fire as I like how quickly that skill triggers), Fade Cloak, Walking bomb & Horror.
Basically a more Utility oriented Necro that focuses on making sure allies get hit as little as possible.
#8
Posté 07 décembre 2014 - 10:37
#9
Posté 07 décembre 2014 - 10:45
Spirit Mark has irked me too many times for me to look at it again for a long while.
#10
Posté 07 décembre 2014 - 06:06
Upgraded panic skill. Forget what it's called. Then the passive that let's you do more damage to panicked enemies. Walking bomb upgraded. Spirit mark upgraded. Make sure you put spirit mark on a boss level mob like a pride demon, nothing better than having a pride demon wipe everything out for you. Fade clone for spike damage and avoiding insta-gibs. All the passives are common sense and I think you can get them all anyway. Enjoy having bosses fight for you and exploding everything. :-D
I find spirit mark is pretty inconsistent. Often my little pet will just stand there and do nothing.
#11
Posté 07 décembre 2014 - 06:31
I find spirit mark is pretty inconsistent. Often my little pet will just stand there Noticed this a few times myself, how ever it is only when all the
I have only noticed this in two senarios, when all the enemies are dead, they will not move to the next room unless it is really close, and when I am hiding behind a pillar from archers, not attacking anything; as soon as I attack, they attack my target. I am thinking of dropping it for either winters grasp or flash fire though. I have started playing with people who communicate now so we seem to kill everything before it gets chance to be effective.
#12
Posté 07 décembre 2014 - 07:27
I have only noticed this in two senarios, when all the enemies are dead, they will not move to the next room unless it is really close, and when I am hiding behind a pillar from archers, not attacking anything; as soon as I attack, they attack my target. I am thinking of dropping it for either winters grasp or flash fire though. I have started playing with people who communicate now so we seem to kill everything before it gets chance to be effective.
I've also noticed it doesn't work if the pet is on the other side of cover from stuff, if things happen to be out of its LoS when it spawns (it won't aggro them even if they rush into the room), or if it's feeling particularly slothful that day. I will say, though, that its AI seems pretty hard-locked based on the conditions into which it spawns. No enemies around for the microsecond it pops out? Permauseless mode.





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