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My take on the decline of Bioware & how I feel about Inquisition


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#26
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It's the quintessential irony when DA:I is the closest thing we've had to Baldur's Gate in everything aside from gameplay.



#27
bussinrounds

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Age of Decadence and Grimoire shouldn't be on the list at all, let alone so high on it. We'll be waiting until Wednesday, 2020 before we got confirmation those games are actually being released. And by then, Cleve might've just given up on the world and retreated to his bunker to escape the cyber-****** apocalypse.

 

I see you haven't checked the thread in a while...

7cK1uMJ.png

Rt0l5RI.gif

 

And weren't a few ppl working on Dead State that are also working on AoD ?  

 

Now that DS is out, maybe they can get more work done on AoD ?



#28
Ozzy

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You're right, OP.

 

I especially liked the part where I scaled the Grand Cathedral in Val Royeaux and leapt off the top of it to air assassinate Empress Celene. She was a Templar. And not the type with the fancy skirts. 


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#29
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Only way to fight off the AAA decline.......

 

Is with....MV4yuJV.gif

 

 

http://www.rpgcodex....new-poll.91705/

 

 

AtlW0Eh.png

 

Please, not those peasants.



#30
SlottsMachine

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Hey remember that dragon age inquisition section? The one right at the top of the forums and even easier to find than off topic. I miss it so much. Apparently it doesn't exist anymore since people keep dumping **** like this in off topic.

 

Yeah, but nobody wants to go there. I know I don't. 



#31
Riven326

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I don't get the constant Skyrim comparison.

 

Skyrim is an open world game with bland and uninteresting NPCs that gives you lots of exploration and the freedom to play your character as you want in a world that wont acknowledge many of your choices.

 

Inquisition is an open world game with NPCs that don't all share the same 15 lines where you mainly have to play as variations on BioWare's Inquisitor character that will acknowledge your major plot choices at the end of the game.

 

Other than the open world, they aren't all that much alike.

Actually, the people in Skyrim acknowledge almost every choice you make. Word gets around and they talk about the Dragonborn. It's just not a scripted event or cut scene like in a Bioware game.

 

The semi-open world nature of Inquisition was the main connection I was making to Skyrim. I believe the way the terrain is designed and the world itself feels artificial instead of organic like Skyrim and other Bethesda games. But more than that, I feels it is unnecessary to have such large levels in a DA game. The smaller levels in Origins allowed the developers to add rich content and quests that had a beginning, middle, and end.

 

Many people seem to be skimming over the part where I talk about the worthless filler content that populates the land in this game. That is the connection I make to Assassin's Creed. That game, like many Ubisoft games as of late, also has the same type of worthless filler content populating it's large open areas and the map itself whenever the player brings it up. Like ME3, Inquisition ties these worthless quests to your overall military strength, essentially forcing the player to complete them just to increase a number, not because they are actually well designed quests that are worth doing.



#32
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Actually, the people in Skyrim acknowledge almost every choice you make. Word gets around and they talk about the Dragonborn. It's just not a scripted event or cut scene like in a Bioware game.

 

The semi-open world nature of Inquisition was the main connection I was making to Skyrim. I believe the way the terrain is designed and the world itself feels artificial instead of organic like Skyrim and other Bethesda games. But more than that, I feels it is unnecessary to have such large levels in a DA game. The smaller levels in Origins allowed the developers to add rich content and quests that had a beginning, middle, and end.

 

Many people seem to be skimming over the part where I talk about the worthless filler content that populates the land in this game. That is the connection I make to Assassin's Creed. That game, like many Ubisoft games as of late, also has the same type of worthless filler content populating it's large open areas and the map itself whenever the player brings it up. Like ME3, Inquisition ties these worthless quests to your overall military strength, essentially forcing the player to complete them just to increase a number, not because they are actually well designed quests that are worth doing.

 

That's not a choice. There's no choice to become dragonborn or not. if you start the quest, you become it.

 

While the levels are really large, I don't think it's a bad thing. I find it pretty natural. I'll find myself running somewhere, towards the quest marker, and see another path and decide to take it and then just get lost exploring. It's great.

 

"Pointless filler" is still not like Assassin's Creed. What Assassin's Creed has is collectibles, and they're actually not pointless because they involve one of the core pillars--navigation. Here you should have stuck with your Skyrim comparison, because DA I definitely DOES have tons of crap quests like Skyrim (though Skyrim is ten times worse).

 

And about quests in general...it's an RPG. I doubt you'll find a single RPG where literally every quest is related to the plot or serves any purpose other than XP. That's kind of a genre standard. And no, you aren't "forced" to complete hardly any of them. I beat DA I at 41 hours having not explored the Storm Coasts at all, not really explored the Forsaken Oasis, not even unlocked Emprise du Lion, and still unsure if "Stop The Venatori In The West" actually leads to a new area or not. It, like Skyrim, has a huge amount of content, but you don't actually have to do it. There's no ME3 "you didn't find the pillar of somethingorother on that multiplayer map, no Good Destroy for you!"



#33
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It's the quintessential irony when DA:I is the closest thing we've had to Baldur's Gate in everything aside from gameplay.


From a system standpoint I actually see the similarities.

However they are held back by cinematic dialogue scenes and voiced protagonists

#34
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It's not so much the decline of Bioware as it is the decline of EA. However, I must concede with the majority of people on here. DA : I has a lot of critical acclaim thus far, and I personally think it's one of the best games Bioware have ever made.

#35
Cyonan

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Actually, the people in Skyrim acknowledge almost every choice you make. Word gets around and they talk about the Dragonborn. It's just not a scripted event or cut scene like in a Bioware game.

 

The semi-open world nature of Inquisition was the main connection I was making to Skyrim. I believe the way the terrain is designed and the world itself feels artificial instead of organic like Skyrim and other Bethesda games. But more than that, I feels it is unnecessary to have such large levels in a DA game. The smaller levels in Origins allowed the developers to add rich content and quests that had a beginning, middle, and end.

 

Many people seem to be skimming over the part where I talk about the worthless filler content that populates the land in this game. That is the connection I make to Assassin's Creed. That game, like many Ubisoft games as of late, also has the same type of worthless filler content populating it's large open areas and the map itself whenever the player brings it up. Like ME3, Inquisition ties these worthless quests to your overall military strength, essentially forcing the player to complete them just to increase a number, not because they are actually well designed quests that are worth doing.

 

The only acknowledgment of my doings I got was being dragonborn and 1 line per skill that I had a high amount in from the guards. Of those two things, only the skills were actually my choice. Meanwhile I was being told that I should join the college in Winterhold if I have the magical aptitude, when I was the Archmage of the college. I also got that position while being an assassin who knew almost nothing of magic and got into the college using a scroll and magicka boosting potions just to cast a simple spell.

 

The content is hardly worthless, but it is filler. That doesn't mean it's suddenly Assassin's Creed like, it's just a thing that open worlds end up doing to fill in all that extra world they have. Skyrim has tons of filler content, too.

 

You also are not forced to do it. I finished the main story with around 60 power(unlike ME3, the only thing this number matters for is unlocking the missions), and I probably didn't even do a quarter of the filler collection quests.


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#36
Riven326

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The only acknowledgment of my doings I got was being dragonborn and 1 line per skill that I had a high amount in from the guards. Of those two things, only the skills were actually my choice. Meanwhile I was being told that I should join the college in Winterhold if I have the magical aptitude, when I was the Archmage of the college. I also got that position while being an assassin who knew almost nothing of magic and got into the college using a scroll and magicka boosting potions just to cast a simple spell.

 

The content is hardly worthless, but it is filler. That doesn't mean it's suddenly Assassin's Creed like, it's just a thing that open worlds end up doing to fill in all that extra world they have. Skyrim has tons of filler content, too.

 

You also are not forced to do it. I finished the main story with around 60 power(unlike ME3, the only thing this number matters for is unlocking the missions), and I probably didn't even do a quarter of the filler collection quests.

Well, then you obviously didn't play it for very long or you weren't paying attention. The guilds you join, the quests you do, and the choices you make, all those things are talked about in Skyrim by NPC's.

 

I think those kinds of quests are worthless and should be done away with. My opinion.

 

But why can't the missions be unlocked without having to do these worthless quests? Perhaps it's because they know nobody would bother with them otherwise.



#37
Kantr

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Actually, the people in Skyrim acknowledge almost every choice you make. Word gets around and they talk about the Dragonborn. It's just not a scripted event or cut scene like in a Bioware game.

 

The semi-open world nature of Inquisition was the main connection I was making to Skyrim. I believe the way the terrain is designed and the world itself feels artificial instead of organic like Skyrim and other Bethesda games. But more than that, I feels it is unnecessary to have such large levels in a DA game. The smaller levels in Origins allowed the developers to add rich content and quests that had a beginning, middle, and end.

 

Many people seem to be skimming over the part where I talk about the worthless filler content that populates the land in this game. That is the connection I make to Assassin's Creed. That game, like many Ubisoft games as of late, also has the same type of worthless filler content populating it's large open areas and the map itself whenever the player brings it up. Like ME3, Inquisition ties these worthless quests to your overall military strength, essentially forcing the player to complete them just to increase a number, not because they are actually well designed quests that are worth doing.

People in skyhold talk about what happened and what you are (as do people in haven)

 

Also, why did you post a topic about DA:I in off topic?



#38
Riven326

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People in skyhold talk about what happened and what you are (as do people in haven)

 

Also, why did you post a topic about DA:I in off topic?

The post started out mostly focusing on Bioware and went through some revisions by the time I was done. I clicked post before I realized I should have posted it in the DA:I forum.



#39
Mr.House

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Remember when the people outside the main story talked about how the Dragonborn defeated Alduin in SKyrim? Oh wait....


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#40
A Crusty Knight Of Colour

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I get that BioWare's marketing department hyped up taking design elements from AC and Skyrim, but I fail to see where it's coming from. Everything I've seen suggests to me that Inquisition takes rather heavily from MMORPGs like Guild Wars 2, with a fair sprinkling of Baldur's Gate (1).

 

Also,

Spoiler



#41
Mr.House

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I get that BioWare's marketing department hyped up taking design elements from AC and Skyrim, but I fail to see where it's coming from. Everything I've seen suggests to me that Inquisition takes rather heavily from MMORPGs like Guild Wars 2, with a fair sprinkling of Baldur's Gate (1).

 

Also,

Spoiler

I see more TW2 and Dark Souls influence tbh.



#42
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I see more TW2 and Dark Souls influence tbh.


The Witcher? Where do you see The Witcher? I don't see that at all.

#43
Dermain

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The Witcher? Where do you see The Witcher? I don't see that at all.

 

The naked people...obviously...  :rolleyes:


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#44
Mr.House

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The Witcher? Where do you see The Witcher? I don't see that at all.

The loot radar thingy.



#45
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The loot radar thingy.


Ah, yeah you're right. When I saw them going the that place with the corpses in the water back a few months I said "Drowners and the medallion, so DA is copying the Witcher now."

I forgot about that.

#46
Seraphim24

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And about quests in general...it's an RPG. I doubt you'll find a single RPG where literally every quest is related to the plot or serves any purpose other than XP. That's kind of a genre standard. And no, you aren't "forced" to complete hardly any of them.

 

That's really just not true, RPGs were kind of always fundamentally about at least your main character progression and making that as rich and interesting as possible. The glory of D&D was that you had this highly specific individual campaign that was limited only by the DM's imagination. Role playing did not mean "tons of XP quests where the only purpose is to level up." It was an adventure, it's only modern gamers and their obsession with mini-mico power increases at every turn did all the 'other stuff' kind of fall away.

 

You were just as likely to go on a quest because you might come across a god from the planes here visiting or deciding whether to aid or assault Drizzt (as in BG1 and 2). Sure, they gave exp, but I completely hear people's complaints that they're just kind of pointless filler. Quests doesn't have to mean boring quests, "plot" related or not.

 

Also there are JRPGs which in the past had virtually no or little filler type quests. If you did a side-quest it was going to give you some kind of fascinating unique backstory or something.

 

I don't think this notion that you are being "forced" to do them makes any sense though.


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#47
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Remember when the people outside the main story talked about how the Dragonborn defeated Alduin in SKyrim? Oh wait....

 

Skyrim is terrible when it comes to reactivity.



#48
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From a system standpoint I actually see the similarities.

However they are held back by cinematic dialogue scenes and voiced protagonists

 

Well duh.

 

But in everything else?

 

Pretty much the closest.

 

Not even Baldur's Gate 2 was like Baldur's Gate 1.

 

Origins was more like Baldur's Gate 2 though.

 

P.S

 

Just realised how stupid that sounded.

 

BG2 was a lot like BG1.

 

But yeah.

 

Still going to keep it there.



#49
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That's really just not true, RPGs were kind of always fundamentally about at least your main character progression and making that as rich and interesting as possible. The glory of D&D was that you had this highly specific individual campaign that was limited only by the DM's imagination. Role playing did not mean "tons of XP quests where the only purpose is to level up." It was an adventure, it's only modern gamers and their obsession with mini-mico power increases at every turn did all the 'other stuff' kind of fall away.

 

You were just as likely to go on a quest because you might come across a god from the planes here visiting or deciding whether to aid or assault Drizzt (as in BG1 and 2). Sure, they gave exp, but I completely hear people's complaints that they're just kind of pointless filler. Quests doesn't have to mean boring quests, "plot" related or not.

 

Also there are JRPGs which in the past had virtually no or little filler type quests. If you did a side-quest it was going to give you some kind of fascinating unique backstory or something.

 

I don't think this notion that you are being "forced" to do them makes any sense though.

 

Pardon me. I should have said CRPGs. And further, I should have said WRPGs (though Xenoblade has more fetch quests than any WRPG I've played but Skyrim).



#50
Seraphim24

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Pardon me. I should have said CRPGs. And further, I should have said WRPGs (though Xenoblade has more fetch quests than any WRPG I've played but Skyrim).

 

Pretty much all CRPGs are also based on D&D for the most part, or some kind of tabletop game, and arguably CRPGs began the diminishment of the concept even before modern RPGs.

 

Moreover, BG2 has basically like 7-8 highly detailed and involved class stronghold type quests that are quite intricate, the same for the Underdark portion. So I would say sure the not fun CRPGs maybe. Planescape Torment, NWN2, MotB, and others like this are driven mostly by the fact that they avoid tedious quests. Xenosaga I-III all have virtually no fetch style quests for the most part. Most JRPG players only know Xenoblade though I guess.

 

More importantly, do you think they are good? I don't think you have addressed that yet...


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