That's what I've been told, as long as you make them enabled or preferred in tactics?
So, companions can use marked powers even if not in their slots?
#1
Posté 06 décembre 2014 - 04:30
#2
Posté 07 décembre 2014 - 02:53
Anyone?
#3
Posté 07 décembre 2014 - 02:55
Yes, they can.
#4
Posté 07 décembre 2014 - 03:22
Well that's stupid. The whole 8-skill limit is a bad idea.
- BLOOD LORDS aime ceci
#5
Posté 07 décembre 2014 - 03:45
So, if say I toggle Preferred on Ring of Pain for Iron Bull, even if its not in one of his skill slots he'll use it. Ok, well, that makes things more interesting. Toggling on skills I dont need to take active on for companions, hmm...
#6
Posté 07 décembre 2014 - 06:47
So, this also allows you to set certain skills for your character, turn others off, then switch characters whenever you want your PC to cast an ability you don't have on the bar.
Seems like a cheap, annoying, but effective way to avoid the "8 abilities limit."
#7
Posté 07 décembre 2014 - 08:58
Dunno guys, I turned on some spells that my mages didn't have room for in the hot bar and never saw 'em cast any.
The limit ticks me off. I can't decide if Sera should have Evade or uhhhh... the arrow one where you leap away and fire 12 arrows... in the slot. I only have room for 1. Let me take both! Why can't I take both!
#8
Posté 07 décembre 2014 - 09:08
If this is true, the 8 abilitiy limit becomes moot. There are some abilities (like the timing-senstive ones, like Evade) that I never want to trigger manually, and would much rather have the AI do it. If the AI will use abilities that aren't on the toolbar, I can just put Evade as preferred and then leave it off the toolbar.
#9
Posté 07 décembre 2014 - 03:04
#10
Posté 07 décembre 2014 - 03:41
Companions can use every skill you enable in tactics. I agree 8 is not enough for a mage. for others it's fine but, mage is a versatile powerhouse, if you can use what you have. Pausing and swapping spells is insane. Give us more hot bars at least. Need Damage, AOE and, Recovery bars that we can go to with a key/button press.)
#11
Posté 07 décembre 2014 - 03:48
They still won't use evade or leaping shot when it's apprioate without the old-school tactics if/then system.
#12
Posté 07 décembre 2014 - 03:48
I assume the 8 ability limit must be a technical one. Either to do with the UI or the algorithm that handles palyer commands. No one really cares wether you can get round it.
#13
Posté 07 décembre 2014 - 09:16
At least on PC I believe Quixim is incorrect; party members dont appear to use any ability or spell not on the quickbar.
- Quixim aime ceci
#14
Posté 12 décembre 2014 - 03:51
I just think they should have used a different button for attack, and then just used say, in the case of X360, Right Trigger to bring up another set of skills. I believe thats what you did in the first 2, two buttons each switched out your main menu of attacks to show a second set, etc.
#15
Posté 12 décembre 2014 - 06:16
Why not try out taking all abilities off the quickbar and see what the AI does
#16
Posté 12 décembre 2014 - 06:35
My main have Barrier set on preferred but not on quickbar, never saw cast it.
I don't know about companions though.
#17
Posté 12 décembre 2014 - 06:58
Yeah, I just tested the same thing. Well, I guess there goes that idea, I was hoping to use that for stuff that I figured the AI would use whenever, like Ring of Pain on Bull, etc. Damn.
#18
Posté 12 décembre 2014 - 07:31
No one really cares wether you can get round it.
That’s certainly not true ...
#19
Posté 12 décembre 2014 - 08:36
Dunno guys, I turned on some spells that my mages didn't have room for in the hot bar and never saw 'em cast any.
The limit ticks me off. I can't decide if Sera should have Evade or uhhhh... the arrow one where you leap away and fire 12 arrows... in the slot. I only have room for 1. Let me take both! Why can't I take both!
+1. I don't mind having abilities limited by skill points but to actually be limited by the UI is just plain silly - they must have shifted the guy who came up with the DA2 recycled dungeons idea to UI design and he's back to his old tricks.
UI slot limits can actually work but the entire spell set has to be made with it in mind (Diablo 3 being the best example, where spells could be sub-modified by passives and runes so that they could do multiple jobs at once). Just pasting it over a traditional RPG skill system is simply rubbish.
About the only way I'd found to get around the UI slot limit is regarding Barrier - I no longer use it on my quick bar and instead, focus on heavy nuking upfront to charge my KE barrier. Fortunately, this also justifies me taking MOAR NUKES.
- BLOOD LORDS aime ceci
#20
Posté 12 décembre 2014 - 03:25
I tested this a bunch early on. They definitely do not use skill that aren't on their hot bar. Simplest way to see this is to take barrier off a mage's bar. The AI normally casts that spell constantly. Take it out of their active skills and they won't use it. Stealth for rogues is another good test.
#21
Posté 12 décembre 2014 - 04:18
They definitely do not use skill that aren't on their hot bar.
I have found my tanks (including the inquisitor) using Shield Wall dispite not being on their hot bar.





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