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GAME OF THE YEAR!


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#151
Mathias

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With all the other threads in the world to post in/on under all the forum topics, ie feedback and suggestions WHY WHY WHY do the NEGATIVE NANCY folk of the world, come to THIS topic to spread their horse hockey?

 

I've actually gone on record many times to say I very much enjoyed DA:I. I am happy that they GOTY, and it is my personal pick for GOTY as well. But I also haven't played Bayonetta 2, or SSB4 yet. Also at the same time I do acknowledge that the competition this year was very weak.

But someone on here mentioned that critics disagree with the notion that DA:I shouldn't be GOTY, and I felt it worth mentioning that critic reviews for two other games have actually been higher than DA:I's. Furthermore, I find it rather silly that SSB4 didn't get a nomination for GOTY. But again this is just one source, there are tons of GOTY awards out there.



#152
zeypher

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Gratz, This game deserves it. I am really enjoying it and have put close to 150 hours already. 



#153
Lucidae

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WOOO HOOOOO! Party!!!



#154
Chewy

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Woot woot!!!

CONGRATS WELL DESERVED!!!

#155
Spectre 117

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Dragon Age: Inquisition is not only a fantastic game in a year that has been full of disappointments, but it also restored my faith in the franchise after DA2 destroyed it. I had already made it my personal GOTY, glad to see others agree with me.

 

Dragon Age: Inquisition? More like Dragon Age: Redemption.


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#156
Spectre 117

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I've actually gone on record many times to say I very much enjoyed DA:I. I am happy that they GOTY, and it is my personal pick for GOTY as well. But I also haven't played Bayonetta 2, or SSB4 yet. Also at the same time I do acknowledge that the competition this year was very weak.

But someone on here mentioned that critics disagree with the notion that DA:I shouldn't be GOTY, and I felt it worth mentioning that critic reviews for two other games have actually been higher than DA:I's. Furthermore, I find it rather silly that SSB4 didn't get a nomination for GOTY. But again this is just one source, there are tons of GOTY awards out there.

 

I love Nintendo and their games are pretty much most of what I played this year. SBB4 is a fantastic game, arguably the best Smash to date (nostalgia fans will scream that Melee is better). But honestly, when compared to DAI, I don't think it deserves goty. SBB4 is more or less the exact same thing that Brawl and Melee were except with different stages, new characters and some more balance. If you played Melee, Brawl, you know what to expect. It plays it very safe and for good reason, you usually don't want to mess with a good formula. That said it most certainly is the best fighter/Nintendo game of this year.

 

DAI on the other hand did a lot of changes for the franchise. Some fans appreciate them others don't, but that's besides the point. The matter of fact is that Bioware set out to outdo themselves with DAI and they had a lot of challenges to overcome. Before DAI came out, Bioware wasn't at its best moment with the fans. After a disappointing game such as DA2 and the controversial ME3 ending, Bioware needed to prove that they were still very good at what they did. And boy did they do it. They not only did that, but also explored new venues in which they haven't dabbled much before. The end result was a fantastic product that exceeded my expectations and restored my faith in a franchise.

 

This is why I believe it deserves GOTY in my opinion. Smash had nothing to prove, but DAI proved to me that Bioware could still make a good game. 


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#157
Vasudeva

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I've actually gone on record many times to say I very much enjoyed DA:I. I am happy that they GOTY, and it is my personal pick for GOTY as well. But I also haven't played Bayonetta 2, or SSB4 yet. Also at the same time I do acknowledge that the competition this year was very weak.

But someone on here mentioned that critics disagree with the notion that DA:I shouldn't be GOTY, and I felt it worth mentioning that critic reviews for two other games have actually been higher than DA:I's. Furthermore, I find it rather silly that SSB4 didn't get a nomination for GOTY. But again this is just one source, there are tons of GOTY awards out there.

 

I've actually gone on record many times to say I very much enjoyed DA:I. I am happy that they GOTY, and it is my personal pick for GOTY as well. But I also haven't played Bayonetta 2, or SSB4 yet. Also at the same time I do acknowledge that the competition this year was very weak.

But someone on here mentioned that critics disagree with the notion that DA:I shouldn't be GOTY, and I felt it worth mentioning that critic reviews for two other games have actually been higher than DA:I's. Furthermore, I find it rather silly that SSB4 didn't get a nomination for GOTY. But again this is just one source, there are tons of GOTY awards out there.

Actually I do apologize, I grabbed the wrong one, I meant to grab this one instead

 

 
 

Nomination was deserved. The actual award?

 

For a design crime grinder with hideous controls and horrible inventory?

Not.

 

Did those people at GA play anything else this year? Or past 10 years?

Next year: GA GOTY goes to Farmville 2. Grind, grind, grind, all day long.

 



#158
frostajulie

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Congratulations 50 hours into my my first official playthru after 3 false starts of 25-33 hours apiece and loving every minute of it.  When the DLC is released I will be more than happy to buy EVERYTHING!!! Best $72 that was not my money I ever spent.



#159
frostajulie

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Before DAI came out, Bioware wasn't at its best moment with the fans. After a disappointing game such as DA2 and the controversial ME3 ending, Bioware needed to prove that they were still very good at what they did. And boy did they do it. They not only did that, but also explored new venues in which they haven't dabbled much before. The end result was a fantastic product that exceeded my expectations and restored my faith in a franchise.

 

This is why I believe it deserves GOTY in my opinion. Smash had nothing to prove, but DAI proved to me that Bioware could still make a good game. 

I  was one of those fans.  I am utterly thrilled with DAI



#160
keyip

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Oh wow, where to begin with this. I guess I'll just start with the obvious and work my way from there.

 

First of all Super Smash Bros is not a niche title. It's one of the most popular fighting game series out there, and has a gigantic following. I know a lot of people who don't like video games, that play Super Smash Bros. It is a well crafted and widely accessible game franchise.

 

Secondly, when did how niche or complex the game is, become a factor on whether or not it should win GOTY? Tell that to Walking Dead Season 1. A good game, is a game that accomplishes what it set out to do, and does it with flying colors. That's it. How complicated it is has nothing to do with it.

 

Furthermore RPGs are a niche genre, especially the Dark Souls series. So it makes no sense that you're accusing Bayonetta 2 and SSB of this.

 

If you think Super Smash Bros or Dark Souls 2 are GOTY material, I'm laughing right now. They scored highly because they performed well within their own genre, DA:I was scored worse because the genre which they released in is far more complex and is therefore graded harder. At the end of the day, Dark Souls 2 was a good hack and slash with writing which paled when compared to even the mediocre standards of the first game, and seriously don't spread "Super Smash Bros deserves GOTY" with a straight face please, it's just sad.


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#161
keyip

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Dark Souls 2 unequivocally had worse gameplay and combat than Dragon Age: Inquisition.

 

BOW BEFORE YOUR NEW GOD AND BE SPARED

 

I SHALL DELIVER YOU FROM THIS LIE IN WHICH YOU LINGER

 

A lot of Dark Soul fans love the first edition more. They have a lot of complaints about number 2, and shitty lore/writing is right up near the top *shrugs*

 

EDIT: http://venturebeat.c...n-dark-souls-2/



#162
Hydwn

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Congratulations, and very well-deserved ^_^

 

I loved it.  I'd score it somewhere between a 9.0 and a 9.5.  Fix a few bugs and expand the run-up to the final boss, and it'd be the first game I'd give a 10 to.  And there aren't many I'd even give a 9 to.

 

Everyone I know in real life who's played it, loved it.  The critics love it.  I strongly suspect that when the numbers come in, we'll see that the buying public loves it.  The only place I've seen visceral reactions against it is on the BSN, which is fuelled by bile :P



#163
keyip

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I'm aware about the situation. I've played both games. It just has nothing to do with Dark Souls 2 being nominated as GOTY. Mechanically, both games have better combat and gameplay than DAI. Whether both of these games are worthy of GOTY? Eh, don't really think so, but there isn't that much competition this year, I wouldn't be surprised if DKS2 won either. And many people also have a lot of complaints about DAI - why is that not talked about in its GOTY nomination?

 

Because all DS2 has going for it is the combat.

 

Also, don't kid yourself that DAI has excellent writing. There are truly some awful lines of dialogue that are purely subservient to exposition and info dumps. I personally didn't feel that DAI should have won GOTY and am afraid that this award only encourages some of the questionable design decisions made in the game, but to each their own.

 

Miles better than the writing and lore in DS2, which was panned as not being as good as DS1.



#164
mikeymoonshine

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But someone on here mentioned that critics disagree with the notion that DA:I shouldn't be GOTY, and I felt it worth mentioning that critic reviews for two other games have actually been higher than DA:I's. Furthermore, I find it rather silly that SSB4 didn't get a nomination for GOTY. But again this is just one source, there are tons of GOTY awards out there.

 

I think people often forget that different criteria is used by critics to judge different kinds of games. They generally aren't just grading games in comparison to all other games. If a game does what it does very well and manages to stay enjoyable and entertaining then it will probably get a high score. 

 

While I would have understood and been fine with a win for Beyonatta 2 or Shadows Of Mordor you do have to admit that Inquisition is grater in terms of scope than both of these games. 


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#165
keyip

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You could say the same thing for DAI's story, which really wasn't that great.

 

Considering everybody's fawning over the "open-world" and "exploration" of DA:I, I doubt it. DS2 is a dungeon crawler, it's hard, it's had good combat, that's all. DA:I is a proper RPG which means it's not only judged on combat, but exploration, story, choices and consequences, lore, character and player agency and much more. The fact that Inquisition managed to impress when judged using all these categories is miles more satisfying than DS2 being an impressive dungeon crawler.



#166
Tsunami Chef

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You could say the same thing for DAI's story, which really wasn't that great. Lots of issues with pacing, cartoon villain, short length, sometimes nonsensical approaches to major issues (single-handedly solving a civil war through a ball), rushed ending, etc..

 

 

lol, the writing was not good in DKS1 either. The lore was interesting, however people blew it out of proportion as From literally let the players fill in the blanks and I think they actually made the details of the lore and the story to be greater than From intended them to be. If there were more quality games released this year, both DKS2 and DAI would not be GOTY contenders, but there isn't much competition this year so I guess one of them had to win.

You could say that, but then you'd be in the massive minority of reviewers who think this. Just like you could say anything about any game in history. Just like you could Say DS2 story and gameplay sucked.



#167
keyip

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Define "everyone". I see quite a few complains with various aspects of DAI, and not in the rabid way the complaints were coming when DA2 was released.

 

Oh let's talk about hyperbole shall we?

 

Define "short length". Because in my opinion (and many others) the length of the main quest was VERY satisfying.

 

DA:I is a proper RPG..? Define "proper RPG". There is no attribute allocation. The tactics are butchered. Every combat encounter is solved the same way and minimal tactics are required - even on nightmare. Combat in DAI is mediocre. Not good, not bad. Mediocre.

 

A "proper RPG" is closely related to the sim genre, the different being RPGs incorporate a combat system. Tactics are optional, attribute allocation (while highly desired) is optional (Sawyer defines any game with complete freedom of narrative choice as an RPG, no attributes needed,) variety in combat encounter is not needed. Mediocre combat is a) not required for a proper RPG and b ) only one of the many things which make up a "proper RPG." 

 

Sawyer takes the extreme approach of saying dungeon crawlers don't qualify, I think that's very controversial but there is much truth to what he says if you harken back to RPG's roots.

 

Define "choice and consequences". 

 

There are 2 sets of people who talk about "Choice and Consequence", the set who believe choices should affect the central narrative and the set who believe choices need only affect the environment you're living in. That's why "The Walking Dead" has adequate "choice and consequences" even though a large set of people say you can't change the ending.

 

The choices you make in Dragon Age Inquisition affect your journey even if they don't make radical changes to the central narrative.

 

And do define "player agency". Then tell me how DA:I has good "player agency". At this point, all you did was throw in a couple of buzzwords and say "Well DAI does them all well, it must be good!".

 

Player agency is the degree of control you have over your gaming experience. Inquisition has good player agency because it does just that, you just can't affect the central narrative (which is fine) or have COMPLETE control (which is impossible due to tech limitations.)

 

And, in the end, there weren't that many contenders this year. Congrats to DAI for winning GOTY, but it's not really an achievement. It's not like it faced masterworks of the gaming industry and it ended up coming on top.

 

They can only beat the challengers available.

 

My turn. Explain "cartoon villain", also explain "rushed ending."



#168
keyip

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Without grinding through power to finish these main quests, the main quests alone take only 10-15~ hours to complete. This, along with garbage pacing and a shitty vilain, make for a not so impressive story. "Short length" for an AAA RPG made by what the developers describe as "BioWare's award winning storytelling".

 

AAA RPG? You mean like DS2? How long was DS2 again?

 

You haven't explained what makes 15 hours "short" yet.

 

I'll ask you again: define "proper RPG". "Closely related to the sim genre with a combat system" is not a definition. Then tell me how DAI is a "proper RPG".

 

Actually it IS a definition. It tells you what it means, even if it doesn't delve into the specifics of the genre is. I have a definition of the word "definition" right in front of me which states this so I have done all you have asked for.

 

A computer RPG is a mimic of the old tabletop RPGs from back in the 70s. In the late 70s and 80s they started trying to move these games to computer software however technology limitations allowed (at that time) only samples of the combat system to be moved over. These dungeon crawlers, while not being true RPGs, were as close as they could get at the time so they were "dubbed" RPGs.

 

A "proper" RPG is one which incorporates as many of those tabletop experiences as possible. The chief part of the tabletop experience was a storyline which could be shaped how the players wanted. Thus any "proper" RPG would have an element of choice and consequence. Unfortunately technology limitations limit the infinite choice of these games and so compromises still have to be made, which is where the split over "affect main story" and "affect just environment" come in.

 

A proper RPG has a combat system to mimic those of tabletop RPGs, however some people have questioned this... probably due to LARPING. A proper RPG has an exploration system. And so on and so on.

 

Dark Souls 2 isn't a "proper RPG" because it does not aim to mimic the offline RPGs from where these games originated. Thus it's not a "proper RPG".

 

Do you want me to go deeper? I've only been having this conversation for 10 years, it's a little tiring to type the same things over and over again.

The Walking Dead only has choice, no consequence. The end result is still the same. You can walk through a slightly different path in the Walking Dead, however you are quickly taken back to the main road. 

 

Congratulations on modifying the meaning of "consequence." A "consequence" of your action does not have to affect the main story narrative, and I defy you to find me a definition which states otherwise.

 

Please provide examples for a concise view of how DAI has a very good degree of control over your gaming experience. By that logic, every RPG ever has magnificent player agency simply because they allow you to level different abilities.

 

Every RPG has a degree of player agency relating to their levelling abilities, but not due to how they affect their environment. DA:I has player has a much expanded player agency, relating to where and how you live, the relationships you develop, how you resolve your quests.

 

Funnily enough you ask me to clarify myself when you explained nothing, just used more buzzwords and again said "Inquisition does this buzzword good". I'll bite anyway.

 

No, the problem is you don't want to listen.

 

Corypheus is a threat at only one point in the story: the attack at Haven.

 

What makes this a cartoon character? I can point to a number of fantasy novels which suffer from many of the same problems... some of them VERY well known.

 

Rushed ending? That needs an explanation? You literally say "we need to find Corypheus". Luckily, Corypheus makes himself known. Good thing you did that Cory, otherwise I would have have to go through the trouble of finding you. Then, an epic battle to get through to Corypheus ensues... or it doesn't, you just walk up to him. One half-hp dragon later, and Corypheus is dead. He's dead, yay. Time for a celebration. An anticlimactic and rushed ending. There was no build up. There was no anticipation. How would you think DAO's ending would be if you literally walked up to the Archdemon at the top of the tower, or if you literally walked up to Meredith/Orsino instead of fighting through Kirkwall? Yeah, it would be a bit less impressive.

 

So you're entire argument that the ending is rushed is that Cory makes himself known too easily? The build up was the entire game. The anticipation was the entire game. That's ... a pretty big stretch there.



#169
Rannik

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I'd have chosen Bayonetta 2 but DA:I is definitely a good game too.

 

Congratulations to all the team  :)



#170
keyip

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From Soft is an AAA developer? I must've missed the memo. I beat DKS2 in 50 hours on my first playthrough. DAI full playthrough on hard was 60 hours on my first playthrough. Pretty impressive for a game that is almost entirely combat, don't you think?

 

Not particularly. Games can be padded with combat fairly easily. The question was how long was the main story? 

 

RPG's make up 6% of the market, so AAA developers in RPG circles are a little poorer than AAA developers of the shooter genre. But let's go for some OBVIOUSLY AAA RPG studios, like Bethesda. How long does it take to beat the main quest in Oblivion? And once you come up with your answer, get back to me on what makes 15 hours for the main quest "short". Especially for a game which was inspired by Skyrim.

 

Nope, still not a definition, no matter how many times you repeat it. It's a vague representation, not a definition.

 

Meriam Webster - definition: an explanation of a meaning or statement. Thus it is a definition. Whether it was a "vague" definition is another matter entirely.

 

Good, so now you can describe how DAI is a "proper RPG"

 

Easy. It includes all of that. How WELL it includes all of the following differs depending on your experience. Exploration and story was something heavily emphasised, player agency was something that was included but not made a priority, choice and consequence was done the traditional Bioware way which emphasised environmental consequences rather than consequences affecting the narrative.

 

Congratulations of still not defining "choice and consequence" and providing examples of how DAI handles "choice and consequence" good.

 

I have defined Choice and Consequence. If you didn't read my original post, that's not my problem.

 

I've also dealt with how DA:I handles Choice and Consequence. Once again, if you don't want to admit that consequences to the environment are actually "consequences" then once again, not my problem.

 

Do provide some examples. Where I live? Don't really see much of a choice. How I live? I can customize one room of my castle. How I resolve my quests? Other than a couple of minor sidequests and the main story, there isn't much player agency for every other sidequest in the game. Do provide some concrete examples of how DAI has "good player agency".

 

I said "relating" to where you live. 

 

You can customise more than "one room" in your castle. You have options of who you invite to said castle. There may not be much option on how you resolve your quests compared to "Vampire - Bloodlines" but it's there. The option of recruiting agents vs helping refugees alone takes up more than one or two sidequests. 

 

Overall examples of Player Agency - What choice of character to play, how you respond to environmental pressures (dialogue for example,) who the Inquisition sides with, who the Inquisition recruits, who you form relationships with, modifying your castle, what you spend the time in your world doing, and etc etc.

 

That being said, it will never rival the player agency of "Vampire Bloodlines" but games like Vampire Bloodlines don't rival the exploration of Inquisition, which is another key aspect of a proper RPG. The important point is player agency is there.

 

Problem is you still don't have a tangible definition of your buzzwords and you still haven't explained how DAI makes those buzzwords good.

 

I do. But once again you don't want to listen.

 

Nope, not what I was saying, try again. The build up was the entire game? Too bad it had **** pacing that required you to grind for power so you can actually progress through the story. The anticipation was the entire game? I surely didn't anticipate that at that point I would be ending the game. If the entire game was the anticipation, it did a pretty shitty job. If there was no "THE STORY ENDS HERE" disclaimer before starting the mission I would have no idea that that was actually supposed to be the end.

 

The degree of **** pacing it had relied on how much you dilly dallied exploring. Sure you need to grind for power, but not that much actually. Bethesda suffers from much the same problem. 

 

Whether the anticipation did a shitty job or not does not mean it had NO anticipation. So in fact the ending wasn't rushed, but once again we run into the age old problem that open-world games suffer from a lack of pacing due to the very nature of the games themselves. 

 

And yeah, I agree. Many fantasy novels DO do that! How exactly is this relevant, though? 

 

It is relevant because you are using hyperbole to exacerbate one of DA:I's flaws. These flaws aren't limited to cartoons, but also are frequent in novels, Hollywood, Bollywood, Hong Kong cinema and many other mediums of storytelling. In fact some stories which contain "cartoon villains" sell very well because at the end of the day stories are meant to entertain, unless you're writing literature. And literature sells so few units that Bioware would go bankrupt trying to follow that path.

 

You pointed out my example of hyperbole, and so I replied in kind. See how this "pettiness" thing works?



#171
TheWinstitute

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I don't think DA:I is a bad game but as I said in another thread on this...its easy to call bologna sandwiches "Sandwich of the Year" in a year where no one made a Reuben.



#172
MindWeb

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To be honest, there wasn't much competition this year, apart from Dark Souls 2. Glad it won though, Bioware deserve it.



#173
SilentNukee

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Congrats. Was real happy when I heard the news! :)

#174
Mathias

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If you think Super Smash Bros or Dark Souls 2 are GOTY material, I'm laughing right now. They scored highly because they performed well within their own genre, DA:I was scored worse because the genre which they released in is far more complex and is therefore graded harder. At the end of the day, Dark Souls 2 was a good hack and slash with writing which paled when compared to even the mediocre standards of the first game, and seriously don't spread "Super Smash Bros deserves GOTY" with a straight face please, it's just sad.

Never mind the fact that I never said DS2 was GOTY material, that's just a silly accusation based on your part cause you're a clown who jumped into an argument without knowing the full story, why the hell shouldn't SSB4 be nominated for GOTY? There's no fundamental reason why it shouldn't be.

 



#175
Blade_RJ

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Look at it this way, higher chance of a game of the year edition being made with all the future DLC stuffed within ala Ultimate edition DA:O

not a chance in hell, you can't even buy the dlcs for DA2 outside of bioware store/origin.....and DAO ultimate was done what ? 8 years after the game release?