Resolving the Hero of Ferelden's voice
#1
Posté 06 décembre 2014 - 05:05
- Aryksa, ThePhoenixKing, Blackzio et 2 autres aiment ceci
#2
Posté 01 janvier 2015 - 09:23
I have to agree that the silent protagonist bit was my least favorite part of my Warden. Having no voice made him feel like he had no personality. It was awkward watching him stand there blankly staring at people while you pick a dialogue option for him to say. Even worse, you pick a voice for him but it only applies to combat. What's the point of talking in combat if he's not going to talk anywhere else? Ugh, old school PC RPG stuff that needs to stay in the past
- Aimi et BSpud aiment ceci
#3
Posté 01 janvier 2015 - 09:42
Voiced protagonists also stare blankly until you pick a dialogue option for them to say. In the case of DA:O, I recall more often that the camera rested on the person you were talking to as you chose your dialogue, not so often on the player character.
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#4
Posté 01 janvier 2015 - 11:23
Voicing the warden wouldn't be such a big deal by itself. It would simply be one more voice actor to pay to, nothing more. The problem arises when you try to put a voice on a character that was silent for the entirety of the game. It wouldn't matter to me, actually, but some people got really involved with their Wardens, giving them imaginary voices and personalities, so forcing them to chose a voice that would probably be different that the one they imagined would be met with a lot of criticism.
Anyway, I'm not mad at Bioware for actually not showing him anymore. I respect their decision. Dragon Age was never like Mass Effect, where you had a unique character to play through the entire trilogy right from the start. Here you have a very large world, with a lot of cultures and places to visit, so I think it's pointless to just stick with a single character. Making him go away was, in my opinion, the perfect choice. His adventure is finished (he ended the Blight), his "mission" on his world is complete.
You also have to consider the fact that the state of the Warden depends on how you finished the game. Some Wardens have died killing the Archdemon, others survived and went away, and some of them even became kings. Bringing him back would require either
1) Retconning him and forcing EVERY warden to follow a set "canon" state, or
2) Creating different missions/consequences for each state, which would require a pointless amount of work, apart from the fact that some people wouldn't even get to see them (because their Wardens are dead). So here you are left with the decision of making some people miss out on content because their Wardens aren't around anymore (which might ****** some people off), or creating a really simple mission or cameo to avoid that, which again would mean people being mad because their Wardens appeared for 5 minutes only.
Both options mean people getting mad and criticising Bioware, so I think that making him disappear is the best option overall.
TL,DR: The world state in Dragon Age has a lot of variables regarding the Warden, so bringing him back could offend a lot of people because their choices weren't respected/they felt that their Warden changed (which has already happened with Hawke, to a lesser degree)
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#5
Posté 02 janvier 2015 - 01:59
Voiced protagonists also stare blankly until you pick a dialogue option for them to say. In the case of DA:O, I recall more often that the camera rested on the person you were talking to as you chose your dialogue, not so often on the player character.
Except their mouths actually move and their faces show expression. Don't recall your hero doing that in Origins. That was a poor comparison for you to make
@Crimson That's their problem. It's hard to picture a silent protagonist with a personality when they show little facial expressions, don't talk, and everything else. For ex, in the first Dead Space, Isaac never said anything past grunts and screams so he felt like a guy who did nothing but took orders. Soon as he started talking in DS 2 though it was like he was a whole different character. Even if their Warden died in Origins, if they played Awakening then they would have had a new Warden as one becomes the Warden-Commander in their place. Gotta add that one to the mix
#6
Posté 02 janvier 2015 - 02:44
Except their mouths actually move and their faces show expression. Don't recall your hero doing that in Origins. That was a poor comparison for you to make
No, the mouths do not move for a voiced protagonist when they are staring blankly waiting for you to pick a dialogue option, because they're not saying anything at that time, which is the exact same amount of time the voiceless protagonist would be staring blankly. And you'll never see them staring blankly after you make your selection in either case, because with voiceless, it cuts immediately to the other person's response -- it doesn't sit there silently showing the line you picked. The poor comparison was yours.
And I distinctly do remember times when my character wore different expressions in response to events.
- Remmirath et olnorton aiment ceci
#7
Posté 02 janvier 2015 - 03:33
Except their mouths actually move and their faces show expression. Don't recall your hero doing that in Origins. That was a poor comparison for you to make
@Crimson That's their problem. It's hard to picture a silent protagonist with a personality when they show little facial expressions, don't talk, and everything else. For ex, in the first Dead Space, Isaac never said anything past grunts and screams so he felt like a guy who did nothing but took orders. Soon as he started talking in DS 2 though it was like he was a whole different character. Even if their Warden died in Origins, if they played Awakening then they would have had a new Warden as one becomes the Warden-Commander in their place. Gotta add that one to the mix
That's exactly why it's difficult to add a voice. Because the Warden didn't have a voice nor facial expressions, like you have said, a lot of people actually made up an entire personality for their Wardens based on the choices they made during conversations. Dead Space didn't had that problem because there was not any type of choice at all: sure, you could imagine Isaac as having a personality, but even then all "Isaacs" were the same. They are the same character, there is no way for the player to actually modify this. In Dragon Age each Warden is created by the player throughout the entire game.
What I'm trying to say is that it would be really difficult for Bioware to take a character that was previously player-controlled and turn him into a NPC while keeping everybody happy. They did it with Hawke and the whole "Grey Wardens are out of control" thing was met with heavy criticism by some players who couldn't picture his/her Hawke saying that
#8
Posté 02 janvier 2015 - 06:40
That's exactly why it's difficult to add a voice. Because the Warden didn't have a voice nor facial expressions, like you have said, a lot of people actually made up an entire personality for their Wardens based on the choices they made during conversations. Dead Space didn't had that problem because there was not any type of choice at all: sure, you could imagine Isaac as having a personality, but even then all "Isaacs" were the same. They are the same character, there is no way for the player to actually modify this. In Dragon Age each Warden is created by the player throughout the entire game.
What I'm trying to say is that it would be really difficult for Bioware to take a character that was previously player-controlled and turn him into a NPC while keeping everybody happy. They did it with Hawke and the whole "Grey Wardens are out of control" thing was met with heavy criticism by some players who couldn't picture his/her Hawke saying that
Not really. It's moreso having a voice that fits. Whenever I make a character, I preview through the voices they have available to see which one looks like it sounds the best coming out of their mouth. This is a problem in Inquisition since you only have two voices to pick from since they don't look right coming out of all the race's mouths. For ex, the American one looks alright coming out of a Qunari's mouth but it looks odd coming out of an Elf's. Making choices has no relevance on a character's voice. If people made that stuff up then that was their doing because they would have had to select a voice anyways at the start meaning they've already dabbled in it. Isaac being the same didn't mean much as I could have used any other character that doesn't really speak either. Master Chief for ex says very little but when he started talking more in Halo 4 it was like he actually had a personality. In those games I know some people, because I've read it on other sites, try to imagine what their personality is like since they don't speak.
The only reason the whole Hawke and Grey Warden thing was a problem was because that was so out of character for Hawke. Hawke never displayed those kinds of feelings against the Wardens in DA 2. Imo they just did that to have someone disagree with Shroud or whoever the Warden was. That was a fault on their writing but hardly a reason to not give our characters a voice or to include them again. People need to learn by now that Bioware's going to ignore our decisions anyways. It doesn't make it right but it's becoming more and more apparent. For ex in ME 2, when you run into Conrad he tells you how you tried to shoot him in the foot. Now if you're playing as a Paragon Shep then that would have never happened because that was the renegade choice, especially if you didn't even choose that in the previous game.
#9
Posté 02 janvier 2015 - 08:30
Not really. It's moreso having a voice that fits. Whenever I make a character, I preview through the voices they have available to see which one looks like it sounds the best coming out of their mouth. This is a problem in Inquisition since you only have two voices to pick from since they don't look right coming out of all the race's mouths. For ex, the American one looks alright coming out of a Qunari's mouth but it looks odd coming out of an Elf's. Making choices has no relevance on a character's voice. If people made that stuff up then that was their doing because they would have had to select a voice anyways at the start meaning they've already dabbled in it. Isaac being the same didn't mean much as I could have used any other character that doesn't really speak either. Master Chief for ex says very little but when he started talking more in Halo 4 it was like he actually had a personality. In those games I know some people, because I've read it on other sites, try to imagine what their personality is like since they don't speak.
The only reason the whole Hawke and Grey Warden thing was a problem was because that was so out of character for Hawke. Hawke never displayed those kinds of feelings against the Wardens in DA 2. Imo they just did that to have someone disagree with Shroud or whoever the Warden was. That was a fault on their writing but hardly a reason to not give our characters a voice or to include them again. People need to learn by now that Bioware's going to ignore our decisions anyways. It doesn't make it right but it's becoming more and more apparent. For ex in ME 2, when you run into Conrad he tells you how you tried to shoot him in the foot. Now if you're playing as a Paragon Shep then that would have never happened because that was the renegade choice, especially if you didn't even choose that in the previous game.
What I tried to say was that including the warden again would be a problem not only because of their voice, but also because of their personality. Like I have said, it is complicated to pick a character that was player controlled for 60 hours and suddenly give them a pre-made personality that might or might not reflect the personality that the Warden had in Origins. There are just too many variables to take into consideration, something that would be impossible to pull off correctly. A large group of people is bound to be offended by the fact that their Wardens act or talk/feel so different than they did in Origins. I don't think it is really fair to say that BioWare doesn't respect player decisions. Conrad could be a bug (it feels like a really minor thing to ignore on purpouse). It is a really complicated thing to do, a lot of outcomes have to be taken into consideration. Origins allowed the player to make a lot of decisions regarding their Wardens at the end of the game, some of which are not easy to port into sequels, so that is why I think that the Warden should be left behind for good. I mean, they gave characters the possibility of becoming KINGS of Ferelden. They already did enough retconning (Leliana "reviving", Anders too).
I do think that the writers screwed things up with some of the decisions they made (the Hawke situation was one of them, making him hate Grey Wardens so much). But at the same time I understand the complexity of the situation they are in. They either retcon the s**t out of the games, or simply try to leave those characters alone and move on. And I vote for the second option. Dragon Age wasn't designed to be Mass Effect, with a trilogy following a single character. They have a lot of stories to tell, and I'm totally fine with it. Hawke felt good because his character did not had the amount of variations the Warden had (only one race, a unified ending situation, etc), so I appreciated his/her cameo. But the Warden is a whole different story.
- Remmirath aime ceci
#10
Posté 02 janvier 2015 - 10:02
Except their mouths actually move and their faces show expression. Don't recall your hero doing that in Origins. That was a poor comparison for you to make
@Crimson That's their problem. It's hard to picture a silent protagonist with a personality when they show little facial expressions, don't talk, and everything else. For ex, in the first Dead Space, Isaac never said anything past grunts and screams so he felt like a guy who did nothing but took orders. Soon as he started talking in DS 2 though it was like he was a whole different character. Even if their Warden died in Origins, if they played Awakening then they would have had a new Warden as one becomes the Warden-Commander in their place. Gotta add that one to the mix
And not liking silent protagonist is your problem. Why should your preferences matter more?
How much personality your character has depends on how you role-play it, not on a pre-set voices and decisions. I hated DA2. I played it 4 times - didn't even finish the 4th, though. I still play DA:O. Because my Wardens have ton more personality than the pre-made Hawkes with pre-made voices and dialogue lines that didn't match the wheel and that were in 99% idiotic.
And making choices does depend on the voice, at least for me. E.g. my cheeky teenage Warden had a violent elf voice that fitted him perfectly. It sound youthful and playful, while my evil Cousland had a cocky human voice. In both cases, I chose those voices because it fit the personalities I had created for them, and it influenced the lines I chose for them.
I agree with CrimsonArgie - leave the Wardens be. If my main Warden appeared in the sequel or DLC turned into a pre-made wannabe character like Hawke, I'd be royally pissed off. I want an ROLE PLAYING game - you know, the game where you're actually SUPPOSED to get into your character's head, create their personalities, give them their voice. I don't want another cheap imitation with pre-made dolls, thank you.
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#11
Posté 02 janvier 2015 - 10:18
This should not be in the Origins forum. It runs a very real risk of spoiling DA:I elements, however minor, to someone who has only played Origins for now.
#12
Posté 03 janvier 2015 - 03:04
And not liking silent protagonist is your problem. Why should your preferences matter more?
How much personality your character has depends on how you role-play it, not on a pre-set voices and decisions. I hated DA2. I played it 4 times - didn't even finish the 4th, though. I still play DA:O. Because my Wardens have ton more personality than the pre-made Hawkes with pre-made voices and dialogue lines that didn't match the wheel and that were in 99% idiotic.
And making choices does depend on the voice, at least for me. E.g. my cheeky teenage Warden had a violent elf voice that fitted him perfectly. It sound youthful and playful, while my evil Cousland had a cocky human voice. In both cases, I chose those voices because it fit the personalities I had created for them, and it influenced the lines I chose for them.
I agree with CrimsonArgie - leave the Wardens be. If my main Warden appeared in the sequel or DLC turned into a pre-made wannabe character like Hawke, I'd be royally pissed off. I want an ROLE PLAYING game - you know, the game where you're actually SUPPOSED to get into your character's head, create their personalities, give them their voice. I don't want another cheap imitation with pre-made dolls, thank you.
Oh I don't know, maybe because characters having voices is what happens nowadays? Yes it is my problem, however Bioware gave me the solution by providing voices back in DA 2 so nice try
"How you role play it"..In other words, "my warden only has a personality when I play pretend." That may work for you but that doesn't work for everyone else. A majority of the dialogue lines you could pick from in Origins were irrelevant because the NPC would wind up saying the same thing regardless. The only difference was in how you said it. See you already went through the process of picking a voice. Now imagine if they had that voice and actually spoke their lines. That's a whole lot better than sitting there and "role playing", smh" what they sound like. This is a video game, not a book.
If they bring the Wardens back, which you're actually in the minority since I see plenty wanting the Warden to return in the other forums, then it would be redudant for them to be silent when everyone else is talking. It'd be like Bioware taking a step back just to appease to those who enjoy the silent protagonist when things are different now. Having a voice doesn't mean you don't get into your character's head if that's what you're trying to imply. My Inquisitor has a voice and I feel like I make the decisions as him and I gave him his personality. In Origns, I had no sense of that feeling. In Origins I had to try to "imagine" what my Warden would sound like with that voice I had picked at the start. Zzzzz
@Crimson Not really fair? Where were you during the Mass Effect 3 fiasco man <.< Hawke was pefectly fine until they had him do that bit about the Wardens. If I didn't say it before, that's hardly a reason why he or the warden shouldn't be included. Like I said, that was probably just a poor way for them to have had someone to disagree with Stroud/whoever.
#13
Posté 03 janvier 2015 - 03:36
ME3 was a whole different deal. That's exactly why I said that DA was never supposed to be like ME regarding decisions and character importing. From the ground up you can clearly see that the Warden was never supposed to have any kind of "continuation" to other games, because of the really opposite states that the character can end up with. Again, you can end as a king, as a dead man, as a ruthless motherf***** who rejected every offer of help (by not recruiting any companions, save for Morrigan and Alistair), etc. It's simply too difficult to port into a sequel. They would have to either create some type of "epilogue" scene that would put every Warden in the same situation (which would be extremely stupid from Bioware), or to force every Warden into 2 or 3 different personalities, which again wouldn't be ideal. That's why I thinks the Wardens should stay as they are. Creating a set personality for each type of Warden (which is the only way I can think they could bring the Wardens in the right way) would require an extreme amount of effort.
Mass Effect never had that problem (at least until the ending). No matter what you did, ME1 ended with the same Shepard (renegade or paragon, but he was the same man, alive, left in the same state). ME2 was possibly the one with most variations, because of the suicide mission and the fact that your companions and even Shepard could die if you really ****** it up. But other than that, Shepard still was the same guy. And they advertised the entire trilogy as a story in which your decisions would matter and where you would experience completely different endings depending on what you did, that's why there was such an outrage when the ending came up. But again, it was a different thing. Shepard as a character had very little variations possible. I was really angry at BioWare because of what they did with the game, but it is not the same situation as Dragon Age. Indeed, knowing what happened with ME3, I would very much prefer that BioWare left the Wardens alone, instead of trying to bring them into a sequel, possibly risking the same type of treatment that the world state had in ME3.
Hawke was fine until the Grey Warden thing, and that we agree on. But bear in mind that Hawke was a character that didn't have much variation. He was the same guy, human only, and ended the game in the same situation regardless of what you did (the Viscount thing is the only major variation I can think of, and even that was quickly dismissed in the epilogue)
#14
Posté 04 janvier 2015 - 05:57
ME3 was a whole different deal. That's exactly why I said that DA was never supposed to be like ME regarding decisions and character importing. From the ground up you can clearly see that the Warden was never supposed to have any kind of "continuation" to other games, because of the really opposite states that the character can end up with. Again, you can end as a king, as a dead man, as a ruthless motherf***** who rejected every offer of help (by not recruiting any companions, save for Morrigan and Alistair), etc. It's simply too difficult to port into a sequel. They would have to either create some type of "epilogue" scene that would put every Warden in the same situation (which would be extremely stupid from Bioware), or to force every Warden into 2 or 3 different personalities, which again wouldn't be ideal. That's why I thinks the Wardens should stay as they are. Creating a set personality for each type of Warden (which is the only way I can think they could bring the Wardens in the right way) would require an extreme amount of effort.
Mass Effect never had that problem (at least until the ending). No matter what you did, ME1 ended with the same Shepard (renegade or paragon, but he was the same man, alive, left in the same state). ME2 was possibly the one with most variations, because of the suicide mission and the fact that your companions and even Shepard could die if you really ****** it up. But other than that, Shepard still was the same guy. And they advertised the entire trilogy as a story in which your decisions would matter and where you would experience completely different endings depending on what you did, that's why there was such an outrage when the ending came up. But again, it was a different thing. Shepard as a character had very little variations possible. I was really angry at BioWare because of what they did with the game, but it is not the same situation as Dragon Age. Indeed, knowing what happened with ME3, I would very much prefer that BioWare left the Wardens alone, instead of trying to bring them into a sequel, possibly risking the same type of treatment that the world state had in ME3.
Hawke was fine until the Grey Warden thing, and that we agree on. But bear in mind that Hawke was a character that didn't have much variation. He was the same guy, human only, and ended the game in the same situation regardless of what you did (the Viscount thing is the only major variation I can think of, and even that was quickly dismissed in the epilogue)
They could easily handle it the way they did with Awakening. If your Warden died then they allowed you to create a new one, though even if he/she were alive anyways I think you could've made a new one if you felt like it. As I've said before, the majority want to see the Warden again. Hawke not varying much isn't really a relevant point. It's the idea of a character you created as a part of your story coming back into your story. There would be no reason as to why race or any of that would come into difficulty of seeing the Warden again. Bioware's already said that we're going to have a new character with each game so it's either they come back or we never see any of our characters again after each entry. Rather ridiculous imo.
#15
Posté 04 janvier 2015 - 05:49
I think that you are missing my point. What I'm trying to say is that because of the amount of variations that they have established for the Warden, it would be difficult to create a believable mission/story as to why the Warden is present in the game regardless of what you did (becoming king/queen, being the Warden Commander or not, etc).
I don't want Bioware taking a character I have created and developed for 50 hours and stamping him/her a pre-made personality to suit their story.
#16
Posté 04 janvier 2015 - 07:43
I think that you are missing my point. What I'm trying to say is that because of the amount of variations that they have established for the Warden, it would be difficult to create a believable mission/story as to why the Warden is present in the game regardless of what you did (becoming king/queen, being the Warden Commander or not, etc).
I don't want Bioware taking a character I have created and developed for 50 hours and stamping him/her a pre-made personality to suit their story.
No I'm not missing the point. I simply know that it's not as complex as you think. No actually it wouldn't be hard or difficult to do it. As I said, they could easily make a new character like they did with Awakening. You only think it's complicated because you focus too much on everything that is possible in Origins. I'd say your problem is you're afraid of change. Having a hiccup with Hawke about the Grey Wardens is hardly enough to warrant Bioware not bringing in anymore of our other characters. There are always back doors to these things
#17
Posté 05 janvier 2015 - 05:31
Making a new character wouldn't be the same as importing the exact same Warden that you had in Origins. Now that would be different, and I'm totally fine with that. And I'm not afraid of change. I enjoyed Inquisition as much as I enjoyed Origins, even if they changed a lot of things from one game to the other. What I am afraid is of Bioware taking a player-made character and changing them to fit their story. What happened with Hawke is not enough, of course, but it cannot be ignored.
#18
Posté 06 janvier 2015 - 04:34
Making a new character wouldn't be the same as importing the exact same Warden that you had in Origins. Now that would be different, and I'm totally fine with that. And I'm not afraid of change. I enjoyed Inquisition as much as I enjoyed Origins, even if they changed a lot of things from one game to the other. What I am afraid is of Bioware taking a player-made character and changing them to fit their story. What happened with Hawke is not enough, of course, but it cannot be ignored.
Not being ignored doesn't mean that's what's going to happen any other time they decide to bring someone in. Bioware's already did plenty of things that they changed to "fit their story"..People didn't cry foul until it involved a character they made
#19
Posté 06 janvier 2015 - 05:09
Warden is a character of better quality.
Voice or no voice, hardly matters in his case.
Difference is in manner of roleplaying.
Mute pc allows you to associate yourself with the character of the game.
Voiced pc means that you will play a character of the game. Like watching a movie as analogy.
#20
Posté 06 janvier 2015 - 07:18
I understand the difficulty it would have, to bring the HoF into a DLC. However there is no way bioware can suggest the HoF is looking for a cure to something so powerful as to weaken and control the wardens like the Calling can, and then not even do anything about it?
Here is the thing guys. your world status has that your warden died. Oh well. now there is no mention of your HoF doing ANYTHING in DAI in regards to the Calling. Does that mean that there shouldn't be a DLC in regards to the HoF and the Calling? No. There still should and could be a way to do it. Come on its not rocket science. So maybe one of your HoF died. but how many lived? How many of us have HoF that lived? Quite a few. Enough to warrant a DLC involving my HoF? Yes I believe so.
As for all the decisions your HoF could have made in DAO. I don't see how this would be relevant to a DLC for DAI. Who cares if your character was a selfish arse. Or sacrificing hero. The DLC could even replace your HoF with your Awakening Warden of the Grey if your HoF died. Its possible. You have to admit that. All your decisions in DAO mean nothing at this point other then did your HoF survive or die? Its simple to determine if he/she is king or queen. My HoF in my current world status is married to Alistair. And I was rather pissed she didn't show up at Redcliffe in DAI with her husband. Instead she has simply "vanished"
What kind of cough out is that? A lame one that's one. I don't want to have my mighty hero of ferelden be some mention and that's it. Hawke made an appearance and I loved how I was able to customize her looks. I think I actually got her rather close to her original DA2 self.
I'd LOVE the opportunity to recreate my HoF with the new character creation options.
But all I am saying is, it can be done. Just make the DLC about the Calling and have little to do with anything else from DAO. Like I said who cares if your warden died in DAO. Make another one that didn't. Problem solved.
#21
Posté 06 janvier 2015 - 03:38
If you make a new Warden for the DLC then that wouldn't be the same as importing your Warden. There is no connection to that character. And it would be a pretty different experience having the HoF by your side or having some random Warden that you created 5 minutes ago.
And you saying "who cares" is just your opinion. Some people DO care, and wouldn't want their selfish ruthless Warden coming back and willing to cooperate with the Inquisition as if nothing had happened.
Besides, there is no guarantee that the DLC will focus on the Calling cure.
#22
Posté 06 janvier 2015 - 08:36
so your against the idea because your warden might not look exactly like your DAO warden?
Let me remind you that 10 years have gone by since the last time you saw your Warden. I'd hope he/she would not look exactly like they did 10 years ago. I'd suspect my warden would look older and probably have scars.
#23
Posté 06 janvier 2015 - 09:32
- Eyes_Only aime ceci
#24
Posté 07 janvier 2015 - 03:58
Exactly Andrew. There is a way. People are making it seem more impossible then it is.
So my HoF might not sound like I imagined. or look exactly as he/she did in DAO. And maybe I have to create a warden if my HoF didn't make it. Those are not good enough excuses to NOT make a DLC about the Calling. Exactly like Awakening. Have it optional to include your Warden or another warden, perhaps the one you make for Awakening even. Simple.
#25
Posté 08 janvier 2015 - 01:27
It's not about how they look. In fact I never mentioned how the warden looked like in any of my posts. It's about who he/she is. It simply not wanting Bioware to take a character I created and played as for 60+ hours and suddenly giving him a personality, backstory and automated decisions that maybe didn't fit my character at all.
And again, the Calling DLC might not happen not only because of the Warden issue, but because of other story concerns. Maybe they want to focus on some of the other storylines developed on the game (like how to deal with all the power the Inquisition has obtained throughout the game). As long as Corypheus is not involved I see no reason at all the Inquisition should get involved in that matter. That's something the Grey Wardens should deal with.





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